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//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2014, OpenCV Foundation, all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
/** @file
@author Tolga Birdal <tbirdal AT gmail.com>
*/
#ifndef __OPENCV_SURFACE_MATCHING_HELPERS_HPP__
#define __OPENCV_SURFACE_MATCHING_HELPERS_HPP__
#include <opencv2/core.hpp>
namespace cv
{
namespace ppf_match_3d
{
//! @addtogroup surface_matching
//! @{
/**
* @brief Load a PLY file
* @param [in] fileName The PLY model to read
* @param [in] withNormals Flag wheather the input PLY contains normal information,
* and whether it should be loaded or not
* @return Returns the matrix on successfull load
*/
CV_EXPORTS Mat loadPLYSimple(const char* fileName, int withNormals);
/**
* @brief Write a point cloud to PLY file
* @param [in] PC Input point cloud
* @param [in] fileName The PLY model file to write
*/
CV_EXPORTS void writePLY(Mat PC, const char* fileName);
/**
* @brief Used for debbuging pruposes, writes a point cloud to a PLY file with the tip
* of the normal vectors as visible red points
* @param [in] PC Input point cloud
* @param [in] fileName The PLY model file to write
*/
CV_EXPORTS void writePLYVisibleNormals(Mat PC, const char* fileName);
Mat samplePCUniform(Mat PC, int sampleStep);
Mat samplePCUniformInd(Mat PC, int sampleStep, std::vector<int>& indices);
/**
* Sample a point cloud using uniform steps
* @param [in] pc Input point cloud
* @param [in] xrange X components (min and max) of the bounding box of the model
* @param [in] yrange Y components (min and max) of the bounding box of the model
* @param [in] zrange Z components (min and max) of the bounding box of the model
* @param [in] sample_step_relative The point cloud is sampled such that all points
* have a certain minimum distance. This minimum distance is determined relatively using
* the parameter sample_step_relative.
* @param [in] weightByCenter The contribution of the quantized data points can be weighted
* by the distance to the origin. This parameter enables/disables the use of weighting.
* @return Sampled point cloud
*/
CV_EXPORTS Mat samplePCByQuantization(Mat pc, float xrange[2], float yrange[2], float zrange[2], float sample_step_relative, int weightByCenter=0);
void computeBboxStd(Mat pc, float xRange[2], float yRange[2], float zRange[2]);
void* indexPCFlann(Mat pc);
void destroyFlann(void* flannIndex);
void queryPCFlann(void* flannIndex, Mat& pc, Mat& indices, Mat& distances);
void queryPCFlann(void* flannIndex, Mat& pc, Mat& indices, Mat& distances, const int numNeighbors);
/**
* Mostly for visualization purposes. Normalizes the point cloud in a Hartley-Zissermann
* fashion. In other words, the point cloud is centered, and scaled such that the largest
* distance from the origin is sqrt(2). Finally a rescaling is applied.
* @param [in] pc Input point cloud (CV_32F family). Point clouds with 3 or 6 elements per
* row are expected.
* @param [in] scale The scale after normalization. Default to 1.
* @return Normalized point cloud
*/
CV_EXPORTS Mat normalize_pc(Mat pc, float scale);
Mat normalizePCCoeff(Mat pc, float scale, float* Cx, float* Cy, float* Cz, float* MinVal, float* MaxVal);
Mat transPCCoeff(Mat pc, float scale, float Cx, float Cy, float Cz, float MinVal, float MaxVal);
/**
* Transforms the point cloud with a given a homogeneous 4x4 pose matrix (in double precision)
* @param [in] pc Input point cloud (CV_32F family). Point clouds with 3 or 6 elements per
* row are expected. In the case where the normals are provided, they are also rotated to be
* compatible with the entire transformation
* @param [in] Pose 4x4 pose matrix, but linearized in row-major form.
* @return Transformed point cloud
*/
CV_EXPORTS Mat transformPCPose(Mat pc, double Pose[16]);
/**
* Generate a random 4x4 pose matrix
* @param [out] Pose The random pose
*/
CV_EXPORTS void getRandomPose(double Pose[16]);
/**
* Adds a uniform noise in the given scale to the input point cloud
* @param [in] pc Input point cloud (CV_32F family).
* @param [in] scale Input scale of the noise. The larger the scale, the more noisy the output
*/
CV_EXPORTS Mat addNoisePC(Mat pc, double scale);
/**
* @brief Compute the normals of an arbitrary point cloud
* computeNormalsPC3d uses a plane fitting approach to smoothly compute
* local normals. Normals are obtained through the eigenvector of the covariance
* matrix, corresponding to the smallest eigen value.
* If PCNormals is provided to be an Nx6 matrix, then no new allocation
* is made, instead the existing memory is overwritten.
* @param [in] PC Input point cloud to compute the normals for.
* @param [in] PCNormals Output point cloud
* @param [in] NumNeighbors Number of neighbors to take into account in a local region
* @param [in] FlipViewpoint Should normals be flipped to a viewing direction?
* @param [in] viewpoint
* @return Returns 0 on success
*/
CV_EXPORTS int computeNormalsPC3d(const Mat& PC, Mat& PCNormals, const int NumNeighbors, const bool FlipViewpoint, const double viewpoint[3]);
//! @}
} // namespace ppf_match_3d
} // namespace cv
#endif
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