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+/*
+By downloading, copying, installing or using the software you agree to this
+license. If you do not agree to this license, do not download, install,
+copy or use the software.
+
+ License Agreement
+ For Open Source Computer Vision Library
+ (3-clause BSD License)
+
+Copyright (C) 2013, OpenCV Foundation, all rights reserved.
+Third party copyrights are property of their respective owners.
+
+Redistribution and use in source and binary forms, with or without modification,
+are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ * Neither the names of the copyright holders nor the names of the contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+This software is provided by the copyright holders and contributors "as is" and
+any express or implied warranties, including, but not limited to, the implied
+warranties of merchantability and fitness for a particular purpose are
+disclaimed. In no event shall copyright holders or contributors be liable for
+any direct, indirect, incidental, special, exemplary, or consequential damages
+(including, but not limited to, procurement of substitute goods or services;
+loss of use, data, or profits; or business interruption) however caused
+and on any theory of liability, whether in contract, strict liability,
+or tort (including negligence or otherwise) arising in any way out of
+the use of this software, even if advised of the possibility of such damage.
+*/
+
+#ifndef __OPENCV_CHARUCO_HPP__
+#define __OPENCV_CHARUCO_HPP__
+
+#include <opencv2/core.hpp>
+#include <vector>
+#include <opencv2/aruco.hpp>
+
+
+namespace cv {
+namespace aruco {
+
+//! @addtogroup aruco
+//! @{
+
+
+/**
+ * @brief ChArUco board
+ * Specific class for ChArUco boards. A ChArUco board is a planar board where the markers are placed
+ * inside the white squares of a chessboard. The benefits of ChArUco boards is that they provide
+ * both, ArUco markers versatility and chessboard corner precision, which is important for
+ * calibration and pose estimation.
+ * This class also allows the easy creation and drawing of ChArUco boards.
+ */
+class CV_EXPORTS_W CharucoBoard : public Board {
+
+ public:
+ // vector of chessboard 3D corners precalculated
+ CV_PROP std::vector< Point3f > chessboardCorners;
+
+ // for each charuco corner, nearest marker id and nearest marker corner id of each marker
+ CV_PROP std::vector< std::vector< int > > nearestMarkerIdx;
+ CV_PROP std::vector< std::vector< int > > nearestMarkerCorners;
+
+ /**
+ * @brief Draw a ChArUco board
+ *
+ * @param outSize size of the output image in pixels.
+ * @param img output image with the board. The size of this image will be outSize
+ * and the board will be on the center, keeping the board proportions.
+ * @param marginSize minimum margins (in pixels) of the board in the output image
+ * @param borderBits width of the marker borders.
+ *
+ * This function return the image of the ChArUco board, ready to be printed.
+ */
+ CV_WRAP void draw(Size outSize, OutputArray img, int marginSize = 0, int borderBits = 1);
+
+
+ /**
+ * @brief Create a CharucoBoard object
+ *
+ * @param squaresX number of chessboard squares in X direction
+ * @param squaresY number of chessboard squares in Y direction
+ * @param squareLength chessboard square side length (normally in meters)
+ * @param markerLength marker side length (same unit than squareLength)
+ * @param dictionary dictionary of markers indicating the type of markers.
+ * The first markers in the dictionary are used to fill the white chessboard squares.
+ * @return the output CharucoBoard object
+ *
+ * This functions creates a CharucoBoard object given the number of squares in each direction
+ * and the size of the markers and chessboard squares.
+ */
+ CV_WRAP static Ptr<CharucoBoard> create(int squaresX, int squaresY, float squareLength,
+ float markerLength, const Ptr<Dictionary> &dictionary);
+
+ /**
+ *
+ */
+ CV_WRAP Size getChessboardSize() const { return Size(_squaresX, _squaresY); }
+
+ /**
+ *
+ */
+ CV_WRAP float getSquareLength() const { return _squareLength; }
+
+ /**
+ *
+ */
+ CV_WRAP float getMarkerLength() const { return _markerLength; }
+
+ private:
+ void _getNearestMarkerCorners();
+
+ // number of markers in X and Y directions
+ int _squaresX, _squaresY;
+
+ // size of chessboard squares side (normally in meters)
+ float _squareLength;
+
+ // marker side lenght (normally in meters)
+ float _markerLength;
+};
+
+
+
+
+/**
+ * @brief Interpolate position of ChArUco board corners
+ * @param markerCorners vector of already detected markers corners. For each marker, its four
+ * corners are provided, (e.g std::vector<std::vector<cv::Point2f> > ). For N detected markers, the
+ * dimensions of this array should be Nx4. The order of the corners should be clockwise.
+ * @param markerIds list of identifiers for each marker in corners
+ * @param image input image necesary for corner refinement. Note that markers are not detected and
+ * should be sent in corners and ids parameters.
+ * @param board layout of ChArUco board.
+ * @param charucoCorners interpolated chessboard corners
+ * @param charucoIds interpolated chessboard corners identifiers
+ * @param cameraMatrix optional 3x3 floating-point camera matrix
+ * \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
+ * @param distCoeffs optional vector of distortion coefficients
+ * \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
+ * @param minMarkers number of adjacent markers that must be detected to return a charuco corner
+ *
+ * This function receives the detected markers and returns the 2D position of the chessboard corners
+ * from a ChArUco board using the detected Aruco markers. If camera parameters are provided,
+ * the process is based in an approximated pose estimation, else it is based on local homography.
+ * Only visible corners are returned. For each corner, its corresponding identifier is
+ * also returned in charucoIds.
+ * The function returns the number of interpolated corners.
+ */
+CV_EXPORTS_W int interpolateCornersCharuco(InputArrayOfArrays markerCorners, InputArray markerIds,
+ InputArray image, const Ptr<CharucoBoard> &board,
+ OutputArray charucoCorners, OutputArray charucoIds,
+ InputArray cameraMatrix = noArray(),
+ InputArray distCoeffs = noArray(), int minMarkers = 2);
+
+
+
+
+/**
+ * @brief Pose estimation for a ChArUco board given some of their corners
+ * @param charucoCorners vector of detected charuco corners
+ * @param charucoIds list of identifiers for each corner in charucoCorners
+ * @param board layout of ChArUco board.
+ * @param cameraMatrix input 3x3 floating-point camera matrix
+ * \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
+ * @param distCoeffs vector of distortion coefficients
+ * \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
+ * @param rvec Output vector (e.g. cv::Mat) corresponding to the rotation vector of the board
+ * (@sa Rodrigues).
+ * @param tvec Output vector (e.g. cv::Mat) corresponding to the translation vector of the board.
+ *
+ * This function estimates a Charuco board pose from some detected corners.
+ * The function checks if the input corners are enough and valid to perform pose estimation.
+ * If pose estimation is valid, returns true, else returns false.
+ */
+CV_EXPORTS_W bool estimatePoseCharucoBoard(InputArray charucoCorners, InputArray charucoIds,
+ const Ptr<CharucoBoard> &board, InputArray cameraMatrix,
+ InputArray distCoeffs, OutputArray rvec, OutputArray tvec);
+
+
+
+
+/**
+ * @brief Draws a set of Charuco corners
+ * @param image input/output image. It must have 1 or 3 channels. The number of channels is not
+ * altered.
+ * @param charucoCorners vector of detected charuco corners
+ * @param charucoIds list of identifiers for each corner in charucoCorners
+ * @param cornerColor color of the square surrounding each corner
+ *
+ * This function draws a set of detected Charuco corners. If identifiers vector is provided, it also
+ * draws the id of each corner.
+ */
+CV_EXPORTS_W void drawDetectedCornersCharuco(InputOutputArray image, InputArray charucoCorners,
+ InputArray charucoIds = noArray(),
+ Scalar cornerColor = Scalar(255, 0, 0));
+
+
+
+/**
+ * @brief Calibrate a camera using Charuco corners
+ *
+ * @param charucoCorners vector of detected charuco corners per frame
+ * @param charucoIds list of identifiers for each corner in charucoCorners per frame
+ * @param board Marker Board layout
+ * @param imageSize input image size
+ * @param cameraMatrix Output 3x3 floating-point camera matrix
+ * \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$ . If CV\_CALIB\_USE\_INTRINSIC\_GUESS
+ * and/or CV_CALIB_FIX_ASPECT_RATIO are specified, some or all of fx, fy, cx, cy must be
+ * initialized before calling the function.
+ * @param distCoeffs Output vector of distortion coefficients
+ * \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
+ * @param rvecs Output vector of rotation vectors (see Rodrigues ) estimated for each board view
+ * (e.g. std::vector<cv::Mat>>). That is, each k-th rotation vector together with the corresponding
+ * k-th translation vector (see the next output parameter description) brings the board pattern
+ * from the model coordinate space (in which object points are specified) to the world coordinate
+ * space, that is, a real position of the board pattern in the k-th pattern view (k=0.. *M* -1).
+ * @param tvecs Output vector of translation vectors estimated for each pattern view.
+ * @param stdDeviationsIntrinsics Output vector of standard deviations estimated for intrinsic parameters.
+ * Order of deviations values:
+ * \f$(f_x, f_y, c_x, c_y, k_1, k_2, p_1, p_2, k_3, k_4, k_5, k_6 , s_1, s_2, s_3,
+ * s_4, \tau_x, \tau_y)\f$ If one of parameters is not estimated, it's deviation is equals to zero.
+ * @param stdDeviationsExtrinsics Output vector of standard deviations estimated for extrinsic parameters.
+ * Order of deviations values: \f$(R_1, T_1, \dotsc , R_M, T_M)\f$ where M is number of pattern views,
+ * \f$R_i, T_i\f$ are concatenated 1x3 vectors.
+ * @param perViewErrors Output vector of average re-projection errors estimated for each pattern view.
+ * @param flags flags Different flags for the calibration process (see #calibrateCamera for details).
+ * @param criteria Termination criteria for the iterative optimization algorithm.
+ *
+ * This function calibrates a camera using a set of corners of a Charuco Board. The function
+ * receives a list of detected corners and its identifiers from several views of the Board.
+ * The function returns the final re-projection error.
+ */
+CV_EXPORTS_AS(calibrateCameraCharucoExtended) double calibrateCameraCharuco(
+ InputArrayOfArrays charucoCorners, InputArrayOfArrays charucoIds, const Ptr<CharucoBoard> &board,
+ Size imageSize, InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
+ OutputArrayOfArrays rvecs, OutputArrayOfArrays tvecs,
+ OutputArray stdDeviationsIntrinsics, OutputArray stdDeviationsExtrinsics,
+ OutputArray perViewErrors, int flags = 0,
+ TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON));
+
+/** @brief It's the same function as #calibrateCameraCharuco but without calibration error estimation.
+*/
+CV_EXPORTS_W double calibrateCameraCharuco(
+ InputArrayOfArrays charucoCorners, InputArrayOfArrays charucoIds, const Ptr<CharucoBoard> &board,
+ Size imageSize, InputOutputArray cameraMatrix, InputOutputArray distCoeffs,
+ OutputArrayOfArrays rvecs = noArray(), OutputArrayOfArrays tvecs = noArray(), int flags = 0,
+ TermCriteria criteria = TermCriteria(TermCriteria::COUNT + TermCriteria::EPS, 30, DBL_EPSILON));
+
+
+
+/**
+ * @brief Detect ChArUco Diamond markers
+ *
+ * @param image input image necessary for corner subpixel.
+ * @param markerCorners list of detected marker corners from detectMarkers function.
+ * @param markerIds list of marker ids in markerCorners.
+ * @param squareMarkerLengthRate rate between square and marker length:
+ * squareMarkerLengthRate = squareLength/markerLength. The real units are not necessary.
+ * @param diamondCorners output list of detected diamond corners (4 corners per diamond). The order
+ * is the same than in marker corners: top left, top right, bottom right and bottom left. Similar
+ * format than the corners returned by detectMarkers (e.g std::vector<std::vector<cv::Point2f> > ).
+ * @param diamondIds ids of the diamonds in diamondCorners. The id of each diamond is in fact of
+ * type Vec4i, so each diamond has 4 ids, which are the ids of the aruco markers composing the
+ * diamond.
+ * @param cameraMatrix Optional camera calibration matrix.
+ * @param distCoeffs Optional camera distortion coefficients.
+ *
+ * This function detects Diamond markers from the previous detected ArUco markers. The diamonds
+ * are returned in the diamondCorners and diamondIds parameters. If camera calibration parameters
+ * are provided, the diamond search is based on reprojection. If not, diamond search is based on
+ * homography. Homography is faster than reprojection but can slightly reduce the detection rate.
+ */
+CV_EXPORTS_W void detectCharucoDiamond(InputArray image, InputArrayOfArrays markerCorners,
+ InputArray markerIds, float squareMarkerLengthRate,
+ OutputArrayOfArrays diamondCorners, OutputArray diamondIds,
+ InputArray cameraMatrix = noArray(),
+ InputArray distCoeffs = noArray());
+
+
+
+/**
+ * @brief Draw a set of detected ChArUco Diamond markers
+ *
+ * @param image input/output image. It must have 1 or 3 channels. The number of channels is not
+ * altered.
+ * @param diamondCorners positions of diamond corners in the same format returned by
+ * detectCharucoDiamond(). (e.g std::vector<std::vector<cv::Point2f> > ). For N detected markers,
+ * the dimensions of this array should be Nx4. The order of the corners should be clockwise.
+ * @param diamondIds vector of identifiers for diamonds in diamondCorners, in the same format
+ * returned by detectCharucoDiamond() (e.g. std::vector<Vec4i>).
+ * Optional, if not provided, ids are not painted.
+ * @param borderColor color of marker borders. Rest of colors (text color and first corner color)
+ * are calculated based on this one.
+ *
+ * Given an array of detected diamonds, this functions draws them in the image. The marker borders
+ * are painted and the markers identifiers if provided.
+ * Useful for debugging purposes.
+ */
+CV_EXPORTS_W void drawDetectedDiamonds(InputOutputArray image, InputArrayOfArrays diamondCorners,
+ InputArray diamondIds = noArray(),
+ Scalar borderColor = Scalar(0, 0, 255));
+
+
+
+
+/**
+ * @brief Draw a ChArUco Diamond marker
+ *
+ * @param dictionary dictionary of markers indicating the type of markers.
+ * @param ids list of 4 ids for each ArUco marker in the ChArUco marker.
+ * @param squareLength size of the chessboard squares in pixels.
+ * @param markerLength size of the markers in pixels.
+ * @param img output image with the marker. The size of this image will be
+ * 3*squareLength + 2*marginSize,.
+ * @param marginSize minimum margins (in pixels) of the marker in the output image
+ * @param borderBits width of the marker borders.
+ *
+ * This function return the image of a ChArUco marker, ready to be printed.
+ */
+// TODO cannot be exported yet; conversion from/to Vec4i is not wrapped in core
+CV_EXPORTS void drawCharucoDiamond(const Ptr<Dictionary> &dictionary, Vec4i ids, int squareLength,
+ int markerLength, OutputArray img, int marginSize = 0,
+ int borderBits = 1);
+
+
+
+
+//! @}
+}
+}
+
+#endif