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Diffstat (limited to 'thirdparty/linux/include/opencv2/videostab/inpainting.hpp')
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1 files changed, 212 insertions, 0 deletions
diff --git a/thirdparty/linux/include/opencv2/videostab/inpainting.hpp b/thirdparty/linux/include/opencv2/videostab/inpainting.hpp new file mode 100644 index 0000000..61eeec3 --- /dev/null +++ b/thirdparty/linux/include/opencv2/videostab/inpainting.hpp @@ -0,0 +1,212 @@ +/*M/////////////////////////////////////////////////////////////////////////////////////// +// +// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. +// +// By downloading, copying, installing or using the software you agree to this license. +// If you do not agree to this license, do not download, install, +// copy or use the software. +// +// +// License Agreement +// For Open Source Computer Vision Library +// +// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. +// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. +// Third party copyrights are property of their respective owners. +// +// Redistribution and use in source and binary forms, with or without modification, +// are permitted provided that the following conditions are met: +// +// * Redistribution's of source code must retain the above copyright notice, +// this list of conditions and the following disclaimer. +// +// * Redistribution's in binary form must reproduce the above copyright notice, +// this list of conditions and the following disclaimer in the documentation +// and/or other materials provided with the distribution. +// +// * The name of the copyright holders may not be used to endorse or promote products +// derived from this software without specific prior written permission. +// +// This software is provided by the copyright holders and contributors "as is" and +// any express or implied warranties, including, but not limited to, the implied +// warranties of merchantability and fitness for a particular purpose are disclaimed. +// In no event shall the Intel Corporation or contributors be liable for any direct, +// indirect, incidental, special, exemplary, or consequential damages +// (including, but not limited to, procurement of substitute goods or services; +// loss of use, data, or profits; or business interruption) however caused +// and on any theory of liability, whether in contract, strict liability, +// or tort (including negligence or otherwise) arising in any way out of +// the use of this software, even if advised of the possibility of such damage. +// +//M*/ + +#ifndef OPENCV_VIDEOSTAB_INPAINTINT_HPP +#define OPENCV_VIDEOSTAB_INPAINTINT_HPP + +#include <vector> +#include "opencv2/core.hpp" +#include "opencv2/videostab/optical_flow.hpp" +#include "opencv2/videostab/fast_marching.hpp" +#include "opencv2/videostab/global_motion.hpp" +#include "opencv2/photo.hpp" + +namespace cv +{ +namespace videostab +{ + +//! @addtogroup videostab +//! @{ + +class CV_EXPORTS InpainterBase +{ +public: + InpainterBase() + : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0), + stabilizedFrames_(0), stabilizationMotions_(0) {} + + virtual ~InpainterBase() {} + + virtual void setRadius(int val) { radius_ = val; } + virtual int radius() const { return radius_; } + + virtual void setMotionModel(MotionModel val) { motionModel_ = val; } + virtual MotionModel motionModel() const { return motionModel_; } + + virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0; + + + // data from stabilizer + + virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; } + virtual const std::vector<Mat>& frames() const { return *frames_; } + + virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; } + virtual const std::vector<Mat>& motions() const { return *motions_; } + + virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; } + virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; } + + virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; } + virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; } + +protected: + int radius_; + MotionModel motionModel_; + const std::vector<Mat> *frames_; + const std::vector<Mat> *motions_; + const std::vector<Mat> *stabilizedFrames_; + const std::vector<Mat> *stabilizationMotions_; +}; + +class CV_EXPORTS NullInpainter : public InpainterBase +{ +public: + virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {} +}; + +class CV_EXPORTS InpaintingPipeline : public InpainterBase +{ +public: + void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); } + bool empty() const { return inpainters_.empty(); } + + virtual void setRadius(int val); + virtual void setMotionModel(MotionModel val); + virtual void setFrames(const std::vector<Mat> &val); + virtual void setMotions(const std::vector<Mat> &val); + virtual void setStabilizedFrames(const std::vector<Mat> &val); + virtual void setStabilizationMotions(const std::vector<Mat> &val); + + virtual void inpaint(int idx, Mat &frame, Mat &mask); + +private: + std::vector<Ptr<InpainterBase> > inpainters_; +}; + +class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase +{ +public: + ConsistentMosaicInpainter(); + + void setStdevThresh(float val) { stdevThresh_ = val; } + float stdevThresh() const { return stdevThresh_; } + + virtual void inpaint(int idx, Mat &frame, Mat &mask); + +private: + float stdevThresh_; +}; + +class CV_EXPORTS MotionInpainter : public InpainterBase +{ +public: + MotionInpainter(); + + void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; } + Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; } + + void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; } + float flowErrorThreshold() const { return flowErrorThreshold_; } + + void setDistThreshold(float val) { distThresh_ = val; } + float distThresh() const { return distThresh_; } + + void setBorderMode(int val) { borderMode_ = val; } + int borderMode() const { return borderMode_; } + + virtual void inpaint(int idx, Mat &frame, Mat &mask); + +private: + FastMarchingMethod fmm_; + Ptr<IDenseOptFlowEstimator> optFlowEstimator_; + float flowErrorThreshold_; + float distThresh_; + int borderMode_; + + Mat frame1_, transformedFrame1_; + Mat_<uchar> grayFrame_, transformedGrayFrame1_; + Mat_<uchar> mask1_, transformedMask1_; + Mat_<float> flowX_, flowY_, flowErrors_; + Mat_<uchar> flowMask_; +}; + +class CV_EXPORTS ColorAverageInpainter : public InpainterBase +{ +public: + virtual void inpaint(int idx, Mat &frame, Mat &mask); + +private: + FastMarchingMethod fmm_; +}; + +class CV_EXPORTS ColorInpainter : public InpainterBase +{ +public: + ColorInpainter(int method = INPAINT_TELEA, double radius = 2.); + + virtual void inpaint(int idx, Mat &frame, Mat &mask); + +private: + int method_; + double radius_; + Mat invMask_; +}; + +inline ColorInpainter::ColorInpainter(int _method, double _radius) + : method_(_method), radius_(_radius) {} + +CV_EXPORTS void calcFlowMask( + const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError, + const Mat &mask0, const Mat &mask1, Mat &flowMask); + +CV_EXPORTS void completeFrameAccordingToFlow( + const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1, + float distThresh, Mat& frame0, Mat &mask0); + +//! @} + +} // namespace videostab +} // namespace cv + +#endif |