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authorshamikam2017-01-16 02:56:17 +0530
committershamikam2017-01-16 02:56:17 +0530
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+/*M///////////////////////////////////////////////////////////////////////////////////////
+//
+// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
+//
+// By downloading, copying, installing or using the software you agree to this license.
+// If you do not agree to this license, do not download, install,
+// copy or use the software.
+//
+//
+// License Agreement
+// For Open Source Computer Vision Library
+//
+// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
+// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
+// Third party copyrights are property of their respective owners.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// * Redistribution's of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// * Redistribution's in binary form must reproduce the above copyright notice,
+// this list of conditions and the following disclaimer in the documentation
+// and/or other materials provided with the distribution.
+//
+// * The name of the copyright holders may not be used to endorse or promote products
+// derived from this software without specific prior written permission.
+//
+// This software is provided by the copyright holders and contributors "as is" and
+// any express or implied warranties, including, but not limited to, the implied
+// warranties of merchantability and fitness for a particular purpose are disclaimed.
+// In no event shall the Intel Corporation or contributors be liable for any direct,
+// indirect, incidental, special, exemplary, or consequential damages
+// (including, but not limited to, procurement of substitute goods or services;
+// loss of use, data, or profits; or business interruption) however caused
+// and on any theory of liability, whether in contract, strict liability,
+// or tort (including negligence or otherwise) arising in any way out of
+// the use of this software, even if advised of the possibility of such damage.
+//
+//M*/
+
+#ifndef OPENCV_VIDEOSTAB_INPAINTINT_HPP
+#define OPENCV_VIDEOSTAB_INPAINTINT_HPP
+
+#include <vector>
+#include "opencv2/core.hpp"
+#include "opencv2/videostab/optical_flow.hpp"
+#include "opencv2/videostab/fast_marching.hpp"
+#include "opencv2/videostab/global_motion.hpp"
+#include "opencv2/photo.hpp"
+
+namespace cv
+{
+namespace videostab
+{
+
+//! @addtogroup videostab
+//! @{
+
+class CV_EXPORTS InpainterBase
+{
+public:
+ InpainterBase()
+ : radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
+ stabilizedFrames_(0), stabilizationMotions_(0) {}
+
+ virtual ~InpainterBase() {}
+
+ virtual void setRadius(int val) { radius_ = val; }
+ virtual int radius() const { return radius_; }
+
+ virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
+ virtual MotionModel motionModel() const { return motionModel_; }
+
+ virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
+
+
+ // data from stabilizer
+
+ virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
+ virtual const std::vector<Mat>& frames() const { return *frames_; }
+
+ virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
+ virtual const std::vector<Mat>& motions() const { return *motions_; }
+
+ virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
+ virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
+
+ virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
+ virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
+
+protected:
+ int radius_;
+ MotionModel motionModel_;
+ const std::vector<Mat> *frames_;
+ const std::vector<Mat> *motions_;
+ const std::vector<Mat> *stabilizedFrames_;
+ const std::vector<Mat> *stabilizationMotions_;
+};
+
+class CV_EXPORTS NullInpainter : public InpainterBase
+{
+public:
+ virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
+};
+
+class CV_EXPORTS InpaintingPipeline : public InpainterBase
+{
+public:
+ void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
+ bool empty() const { return inpainters_.empty(); }
+
+ virtual void setRadius(int val);
+ virtual void setMotionModel(MotionModel val);
+ virtual void setFrames(const std::vector<Mat> &val);
+ virtual void setMotions(const std::vector<Mat> &val);
+ virtual void setStabilizedFrames(const std::vector<Mat> &val);
+ virtual void setStabilizationMotions(const std::vector<Mat> &val);
+
+ virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+ std::vector<Ptr<InpainterBase> > inpainters_;
+};
+
+class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
+{
+public:
+ ConsistentMosaicInpainter();
+
+ void setStdevThresh(float val) { stdevThresh_ = val; }
+ float stdevThresh() const { return stdevThresh_; }
+
+ virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+ float stdevThresh_;
+};
+
+class CV_EXPORTS MotionInpainter : public InpainterBase
+{
+public:
+ MotionInpainter();
+
+ void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
+ Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
+
+ void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
+ float flowErrorThreshold() const { return flowErrorThreshold_; }
+
+ void setDistThreshold(float val) { distThresh_ = val; }
+ float distThresh() const { return distThresh_; }
+
+ void setBorderMode(int val) { borderMode_ = val; }
+ int borderMode() const { return borderMode_; }
+
+ virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+ FastMarchingMethod fmm_;
+ Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
+ float flowErrorThreshold_;
+ float distThresh_;
+ int borderMode_;
+
+ Mat frame1_, transformedFrame1_;
+ Mat_<uchar> grayFrame_, transformedGrayFrame1_;
+ Mat_<uchar> mask1_, transformedMask1_;
+ Mat_<float> flowX_, flowY_, flowErrors_;
+ Mat_<uchar> flowMask_;
+};
+
+class CV_EXPORTS ColorAverageInpainter : public InpainterBase
+{
+public:
+ virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+ FastMarchingMethod fmm_;
+};
+
+class CV_EXPORTS ColorInpainter : public InpainterBase
+{
+public:
+ ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
+
+ virtual void inpaint(int idx, Mat &frame, Mat &mask);
+
+private:
+ int method_;
+ double radius_;
+ Mat invMask_;
+};
+
+inline ColorInpainter::ColorInpainter(int _method, double _radius)
+ : method_(_method), radius_(_radius) {}
+
+CV_EXPORTS void calcFlowMask(
+ const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
+ const Mat &mask0, const Mat &mask1, Mat &flowMask);
+
+CV_EXPORTS void completeFrameAccordingToFlow(
+ const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
+ float distThresh, Mat& frame0, Mat &mask0);
+
+//! @}
+
+} // namespace videostab
+} // namespace cv
+
+#endif