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author | shamikam | 2017-01-16 02:56:17 +0530 |
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committer | shamikam | 2017-01-16 02:56:17 +0530 |
commit | a6df67e8bcd5159cde27556f4f6a315f8dc2215f (patch) | |
tree | e806e966b06a53388fb300d89534354b222c2cad /thirdparty/linux/include/opencv2/structured_light.hpp | |
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Diffstat (limited to 'thirdparty/linux/include/opencv2/structured_light.hpp')
-rw-r--r-- | thirdparty/linux/include/opencv2/structured_light.hpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/thirdparty/linux/include/opencv2/structured_light.hpp b/thirdparty/linux/include/opencv2/structured_light.hpp new file mode 100644 index 0000000..4508d89 --- /dev/null +++ b/thirdparty/linux/include/opencv2/structured_light.hpp @@ -0,0 +1,68 @@ +/*M/////////////////////////////////////////////////////////////////////////////////////// + // + // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. + // + // By downloading, copying, installing or using the software you agree to this license. + // If you do not agree to this license, do not download, install, + // copy or use the software. + // + // + // License Agreement + // For Open Source Computer Vision Library + // + // Copyright (C) 2015, OpenCV Foundation, all rights reserved. + // Third party copyrights are property of their respective owners. + // + // Redistribution and use in source and binary forms, with or without modification, + // are permitted provided that the following conditions are met: + // + // * Redistribution's of source code must retain the above copyright notice, + // this list of conditions and the following disclaimer. + // + // * Redistribution's in binary form must reproduce the above copyright notice, + // this list of conditions and the following disclaimer in the documentation + // and/or other materials provided with the distribution. + // + // * The name of the copyright holders may not be used to endorse or promote products + // derived from this software without specific prior written permission. + // + // This software is provided by the copyright holders and contributors "as is" and + // any express or implied warranties, including, but not limited to, the implied + // warranties of merchantability and fitness for a particular purpose are disclaimed. + // In no event shall the Intel Corporation or contributors be liable for any direct, + // indirect, incidental, special, exemplary, or consequential damages + // (including, but not limited to, procurement of substitute goods or services; + // loss of use, data, or profits; or business interruption) however caused + // and on any theory of liability, whether in contract, strict liability, + // or tort (including negligence or otherwise) arising in any way out of + // the use of this software, even if advised of the possibility of such damage. + // + //M*/ + +/*#ifdef __OPENCV_BUILD + #error this is a compatibility header which should not be used inside the OpenCV library + #endif*/ + +#include "opencv2/structured_light/structured_light.hpp" +#include "opencv2/structured_light/graycodepattern.hpp" +#include "opencv2/structured_light/sinusoidalpattern.hpp" + +/** @defgroup structured_light Structured Light API + + Structured light is considered one of the most effective techniques to acquire 3D models. + This technique is based on projecting a light pattern and capturing the illuminated scene + from one or more points of view. Since the pattern is coded, correspondences between image + points and points of the projected pattern can be quickly found and 3D information easily + retrieved. + + One of the most commonly exploited coding strategies is based on trmatime-multiplexing. In this + case, a set of patterns are successively projected onto the measuring surface. + The codeword for a given pixel is usually formed by the sequence of illuminance values for that + pixel across the projected patterns. Thus, the codification is called temporal because the bits + of the codewords are multiplexed in time @cite pattern . + + In this module a time-multiplexing coding strategy based on Gray encoding is implemented following the + (stereo) approach described in 3DUNDERWORLD algorithm @cite UNDERWORLD . + For more details, see @ref tutorial_structured_light. + + */
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