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|
#ifndef __SP0a19_H_
#define __SP0a19_H_
//ECLK Drv
#define Pre_Value_P0_0x30 0x00
//Filter en&dis
#define Pre_Value_P0_0x56 0x70
#define Pre_Value_P0_0x57 0x10 //filter outdoor
#define Pre_Value_P0_0x58 0x10 //filter indoor
#define Pre_Value_P0_0x59 0x10 //filter night
#define Pre_Value_P0_0x5a 0x08 //smooth outdoor 0x02
#define Pre_Value_P0_0x5b 0x14 //smooth indoor 0x02
#define Pre_Value_P0_0x5c 0x30 //smooht night 0x20
//outdoor sharpness
#define Pre_Value_P0_0x65 0x03
#define Pre_Value_P0_0x66 0x01
#define Pre_Value_P0_0x67 0x03
#define Pre_Value_P0_0x68 0x46
//indoor sharpness
#define Pre_Value_P0_0x6b 0x04
#define Pre_Value_P0_0x6c 0x01
#define Pre_Value_P0_0x6d 0x03// 0x03
#define Pre_Value_P0_0x6e 0x43
//night sharpness
#define Pre_Value_P0_0x71 0x05
#define Pre_Value_P0_0x72 0x01
#define Pre_Value_P0_0x73 0x03
#define Pre_Value_P0_0x74 0x43
//color
#define Pre_Value_P0_0x7f 0xd7 //R
#define Pre_Value_P0_0x87 0xf8 //B
//satutation
#define Pre_Value_P0_0xd8 0x48
#define Pre_Value_P0_0xd9 0x44//0x48
#define Pre_Value_P0_0xda 0x3a//0x48
#define Pre_Value_P0_0xdb 0x38//0x48
//AE target
#define Pre_Value_P0_0xf7 0x78
#define Pre_Value_P0_0xf8 0x63
#define Pre_Value_P0_0xf9 0x68
#define Pre_Value_P0_0xfa 0x53
//HEQ
#define Pre_Value_P0_0xdd 0x78 // 0x70
#define Pre_Value_P0_0xde 0x88 // 0x90
//AWB pre gain
#define Pre_Value_P1_0x28 0x75
#define Pre_Value_P1_0x29 0x4e
//VBLANK
#define Pre_Value_P0_0x05 0x00
#define Pre_Value_P0_0x06 0x00
//HBLANK
#define Pre_Value_P0_0x09 0x01
#define Pre_Value_P0_0x0a 0x76
//AE target
#define SP0A19_P0_0xf7 0x88
#define SP0A19_P0_0xf8 0x80
#define SP0A19_P0_0xf9 0x70
#define SP0A19_P0_0xfa 0x68
//HEQ
#define SP0A19_P0_0xdd 0x7c
#define SP0A19_P0_0xde 0xc4
// Scene Mode
uint8_t sp0a19_scene_mode_auto[] = {
//caprure preview daylight 24M 50hz 20-8FPS maxgain:0x70
};
uint8_t sp0a19_scene_mode_night[] = {
//capture preview night 24M 50hz 20-6FPS maxgain:0x78
};
// White Balance
uint8_t sp0a19_wb_auto [] = {
0xfd,0x01,
0x28,0xc5,
0x29,0x9b,
0xfd,0x00,
0x32,0x15, //awb & ae opened
0xfd,0x00,
};
uint8_t sp0a19_wb_incandescent [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0x89,
0x29,0xb8,
0xfd,0x00,
};
uint8_t sp0a19_wb_fluorescent [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0xaf,
0x29,0x99,
0xfd,0x00,
};
uint8_t sp0a19_wb_daylight [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0xbc,
0x29,0x5d,
0xfd,0x00,
};
uint8_t sp0a19_wb_cloudy [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0xbf,
0x29,0x89,
0xfd,0x00,
};
uint8_t sp0a19_wb_tungsten [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0x90,
0x29,0xc7,
0xfd,0x00,
};
// Exposure
uint8_t sp0a19_exposure_neg2[] = {
};
uint8_t sp0a19_exposure_neg1[] = {
};
uint8_t sp0a19_exposure_zero[] = {
};
uint8_t sp0a19_exposure_pos1[] = {
};
uint8_t sp0a19_exposure_pos2[] = {
};
// Color Effect
uint8_t sp0a19_colorfx_none[] = {
0xfd, 0x00,
0x62, 0x00,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0a19_colorfx_bw[] = {
0xfd, 0x00,
0x62, 0x20,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0a19_colorfx_sepia[] = {
0xfd, 0x00,
0x62, 0x10,
0x63, 0xc0,
0x64, 0x20,
};
uint8_t sp0a19_colorfx_negative[] = {
0xfd, 0x00,
0x62, 0x10,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0a19_colorfx_emboss[] = {
};
uint8_t sp0a19_colorfx_sketch[] = {
};
uint8_t sp0a19_colorfx_sky_blue[] = {
};
uint8_t sp0a19_colorfx_grass_green[] = {
};
uint8_t sp0a19_colorfx_skin_whiten[] = {
};
uint8_t sp0a19_colorfx_vivid[] = {
};
// Brightness
uint8_t sp0a19_brightness_neg4[] = {
};
uint8_t sp0a19_brightness_neg3[] = {
};
uint8_t sp0a19_brightness_neg2[] = {
};
uint8_t sp0a19_brightness_neg1[] = {
};
uint8_t sp0a19_brightness_zero[] = {
};
uint8_t sp0a19_brightness_pos1[] = {
};
uint8_t sp0a19_brightness_pos2[] = {
};
uint8_t sp0a19_brightness_pos3[] = {
};
uint8_t sp0a19_brightness_pos4[] = {
};
// Contrast
uint8_t sp0a19_contrast_neg4[] = {
};
uint8_t sp0a19_contrast_neg3[] = {
};
uint8_t sp0a19_contrast_neg2[] = {
};
uint8_t sp0a19_contrast_neg1[] = {
};
uint8_t sp0a19_contrast_zero[] = {
};
uint8_t sp0a19_contrast_pos1[] = {
};
uint8_t sp0a19_contrast_pos2[] = {
};
uint8_t sp0a19_contrast_pos3[] = {
};
uint8_t sp0a19_contrast_pos4[] = {
};
// Saturation
uint8_t sp0a19_saturation_neg4[] = {
};
uint8_t sp0a19_saturation_neg3[] = {
};
uint8_t sp0a19_saturation_neg2[] = {
};
uint8_t sp0a19_saturation_neg1[] = {
};
uint8_t sp0a19_saturation_zero[] = {
};
uint8_t sp0a19_saturation_pos1[] = {
};
uint8_t sp0a19_saturation_pos2[] = {
};
uint8_t sp0a19_saturation_pos3[] = {
};
uint8_t sp0a19_saturation_pos4[] = {
};
// Resolution
// QCIF
uint8_t sp0a19_176x144[]={
};
// QVGA
uint8_t sp0a19_320x240[]={
0xfd,0x01,
0x0e,0x03,
0xfd,0x00,
0x30,0x10,
};
// CIF
uint8_t sp0a19_352x288[]={
};
// VGA
uint8_t sp0a19_640x480[]={
0xfd,0x01,
0x0e,0x00,
0xfd,0x00,
0x30,0x00,
};
// SVGA
uint8_t sp0a19_800x600[]={
};
// XGA
uint8_t sp0a19_1024x768[]={
};
// 720p
uint8_t sp0a19_1280x720[]={
};
// UXGA
uint8_t sp0a19_1600x1200[]={
};
// 1080p
uint8_t sp0a19_1920x1080[]={
};
// QXGA
uint8_t sp0a19_2048x1536[]={
};
uint8_t sp0a19_2592x1944[]={
};
// Initiliztion
uint8_t sp0a19_default_regs_init[] = {
/*init registers code.*/
0xfd,0x00,
0x1c,0x28,
0x32,0x00,
0x0f,0x2f,
0x10,0x2e,
0x11,0x00,
0x12,0x18,
0x13,0x2f,
0x14,0x00,
0x15,0x3f,
0x16,0x00,
0x17,0x18,
0x25,0x40,
0x1a,0x0b,
0x1b,0xc ,
0x1e,0xb ,
0x20,0x3f,
0x21,0x13,
0x22,0x19,
0x26,0x1a,
0x27,0xab,
0x28,0xfd,
0x30,0x00,
0x31,0x00, //0x10
0xfb,0x31,
0x1f,0x08,
//Blacklevel
0xfd,0x00,
0x65,0x00,//06
0x66,0x00,//06
0x67,0x00,//06
0x68,0x00,//06
0x45,0x00,
0x46,0x0f,
//ae setting
0xfd,0x00,
0x03,0x01,
0x04,0x32,
0x06,0x00,
0x09,0x01,
0x0a,0x46,
0xf0,0x66,
0xf1,0x00,
0xfd,0x01,
0x90,0x0c,
0x92,0x01,
0x98,0x66,
0x99,0x00,
0x9a,0x01,
0x9b,0x00,
//Status
0xfd,0x01,
0xce,0xc8,
0xcf,0x04,
0xd0,0xc8,
0xd1,0x04,
0xfd,0x01,
0xc4,0x56,
0xc5,0x8f,
0xca,0x30,
0xcb,0x45,
0xcc,0x70,
0xcd,0x48,
0xfd,0x00,
//lsc for st
0xfd,0x01,
0x35,0x15,
0x36,0x15,
0x37,0x15,
0x38,0x15,
0x39,0x15,
0x3a,0x15,
0x3b,0x13,
0x3c,0x15,
0x3d,0x15,
0x3e,0x15,
0x3f,0x15,
0x40,0x18,
0x41,0x00,
0x42,0x04,
0x43,0x04,
0x44,0x00,
0x45,0x00,
0x46,0x00,
0x47,0x00,
0x48,0x00,
0x49,0xfd,
0x4a,0x00,
0x4b,0x00,
0x4c,0xfd,
0xfd,0x00,
//awb 1
0xfd,0x01,
0x28,0xc5,
0x29,0x9b,
0x2e,0x02,
0x2f,0x16,
0x17,0x17,
0x18,0x19,
0x19,0x45,
0x2a,0xef,
0x2b,0x15,
//awb2
0xfd,0x01,
0x73,0x80,
0x1a,0x80,
0x1b,0x80,
//d65
0x65,0xd5,
0x66,0xfa,
0x67,0x72,
0x68,0x8a,
//indoor
0x69,0xc6,
0x6a,0xee,
0x6b,0x94,
0x6c,0xab,
//f
0x61,0x7a,
0x62,0x98,
0x63,0xc5,
0x64,0xe6,
//cwf
0x6d,0xb9,
0x6e,0xde,
0x6f,0xb2,
0x70,0xd5,
//////////////////skin detect//////
0xfd,0x01,
0x08,0x15,
0x09,0x04,
0x0a,0x20,
0x0b,0x12,
0x0c,0x27,
0x0d,0x06,
0x0f,0x63,
//BPC_grad
0xfd,0x00,
0x79,0xf0,
0x7a,0x80, //f0
0x7b,0x80, //f0
0x7c,0x20, //f0
//smooth
0xfd,0x00,
//µ¥Í¨µÀ¼äƽ»¬ãÐÖµ
0x57,0x08, //raw_dif_thr_outdoor
0x58,0x0c, //raw_dif_thr_normal
0x56,0x10, //raw_dif_thr_dummy
0x59,0x15, //raw_dif_thr_lowlight
//GrGbƽ»¬ãÐÖµ
0x89,0x08, //raw_grgb_thr_outdoor
0x8a,0x0c, //raw_grgb_thr_normal
0x9c,0x10, //raw_grgb_thr_dummy
0x9d,0x15, //raw_grgb_thr_lowlight
//Gr\GbÖ®¼äƽ»¬Ç¿¶È
0x81,0xe0, //raw_gflt_fac_outdoor
0x82,0x80, //80//raw_gflt_fac_normal
0x83,0x30, //raw_gflt_fac_dummy
0x84,0x18, //raw_gflt_fac_lowlight
//Gr¡¢Gbµ¥Í¨µÀÄÚƽ»¬Ç¿¶È
0x85,0xe0, //raw_gf_fac_outdoor
0x86,0x80, //raw_gf_fac_normal
0x87,0x30, //raw_gf_fac_dummy
0x88,0x18, //raw_gf_fac_lowlight
//R¡¢Bƽ»¬Ç¿¶È
0x5a,0xff, //raw_rb_fac_outdoor
0x5b,0xe0, //40//raw_rb_fac_normal
0x5c,0x60, //raw_rb_fac_dummy
0x5d,0x20, //raw_rb_fac_lowlight
//sharpen
0xfd,0x01,
0xe2,0x50, //sharpen_y_base
0xe4,0xa0, //sharpen_y_max
0xe5,0x08, //rangek_neg_outdoor
0xd3,0x08, //rangek_pos_outdoor
0xd7,0x08, //range_base_outdoor
0xe6,0x0a, //rangek_neg_normal
0xd4,0x0a, //rangek_pos_normal
0xd8,0x0a, //range_base_normal
0xe7,0x12, //rangek_neg_dummy
0xd5,0x12, //rangek_pos_dummy
0xd9,0x12, //range_base_dummy
0xd2,0x15, //rangek_neg_lowlight
0xd6,0x15, //rangek_pos_lowlight
0xda,0x15, //range_base_lowlight
0xe8,0x20,//sharp_fac_pos_outdoor
0xec,0x2c,//sharp_fac_neg_outdoor
0xe9,0x20,//sharp_fac_pos_nr
0xed,0x2c,//sharp_fac_neg_nr
0xea,0x18,//sharp_fac_pos_dummy
0xef,0x1c,//sharp_fac_neg_dummy
0xeb,0x15,//sharp_fac_pos_low
0xf0,0x18,//sharp_fac_neg_low
//CCM
0xfd,0x01,
0xa0,0x66,//80(ºìÉ«½Ó½ü£¬·ôÉ«²»ÀíÏë)
0xa1,0x0 ,//0
0xa2,0x19,//0
0xa3,0xf3,//f0
0xa4,0x8e,//a6
0xa5,0x0 ,//ea
0xa6,0x0 ,//0
0xa7,0xe6,//e6
0xa8,0x9a,//9a
0xa9,0x0 ,//0
0xaa,0x3 ,//33
0xab,0xc ,//c
0xfd,0x00,
//gamma
0xfd,0x00,
0x8b,0x00,//0
0x8c,0x0c,//11
0x8d,0x19,//19
0x8e,0x2C,//28
0x8f,0x49,//46
0x90,0x61,//61
0x91,0x77,//78
0x92,0x8A,//8A
0x93,0x9B,//9B
0x94,0xA9,//A9
0x95,0xB5,//B5
0x96,0xC0,//C0
0x97,0xCA,//CA
0x98,0xD4,//D4
0x99,0xDD,//DD
0x9a,0xE6,//E6
0x9b,0xEb,//EF
0xfd,0x01,//01
0x8d,0xF2,//F7
0x8e,0xFa,//FF
//rpc
0xfd,0x00,
0xe0,0x4c,
0xe1,0x3c,
0xe2,0x34,
0xe3,0x2e,
0xe4,0x2e,
0xe5,0x2c,
0xe6,0x2c,
0xe8,0x2a,
0xe9,0x2a,
0xea,0x2a,
0xeb,0x28,
0xf5,0x28,
0xf6,0x28,
//ae min gain
0xfd,0x01,
0x94,0xa0,//rpc_max_indr
0x95,0x28,//1e//rpc_min_indr
0x9c,0xa0,//rpc_max_outdr
0x9d,0x28,//rpc_min_outdr
//ae target
0xfd,0x00,
0xed,SP0A19_P0_0xf7+0x04,
0xf7,SP0A19_P0_0xf7,
0xf8,SP0A19_P0_0xf8,
0xec,SP0A19_P0_0xf8-0x04,
0xef,SP0A19_P0_0xf9+0x04,
0xf9,SP0A19_P0_0xf9,
0xfa,SP0A19_P0_0xfa,
0xee,SP0A19_P0_0xfa-0x04,
//gray detect
0xfd,0x01,
0x30,0x40,
0x31,0x70,//
0x32,0x40,//80
0x33,0xef,//
0x34,0x05,//04
0x4d,0x2f,//40
0x4e,0x20,//
0x4f,0x16,//13
//lowlight lum
0xfd,0x00,
0xb2,0x10,//lum_limit
0xb3,0x1f,//lum_set
0xb4,0x30,//black_vt
0xb5,0x45,//white_vt
//saturation
0xfd,0x00,
0xbe,0xff,
0xbf,0x01,
0xc0,0xff,
0xc1,0xd8,
0xd3,0x80,//0x78
0xd4,0x78,//0x78
0xd6,0x68,//0x78
0xd7,0x50,//0x78
//HEQ
0xfd,0x00,
0xdc,0x00,
0xdd,SP0A19_P0_0xdd,
0xde,SP0A19_P0_0xde,//80
0xdf,0x80,
//func enable
0xfd,0x00,
0x32,0x15,//d
0x34,0x76,//16
0x35,0x40,
0x33,0xef,
0x5f,0x51,
0xfd,0x00,
0x36,0x80,
};
// Exit
uint8_t sp0a19_default_regs_exit[] = {
};
#endif /* #ifndef __sp0a19_H_ */
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