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|
#ifndef __SP0838_H_
#define __SP0838_H_
//ECLK Drv
#define Pre_Value_P0_0x30 0x00
//Filter en&dis
#define Pre_Value_P0_0x56 0x70
#define Pre_Value_P0_0x57 0x10 //filter outdoor
#define Pre_Value_P0_0x58 0x10 //filter indoor
#define Pre_Value_P0_0x59 0x10 //filter night
#define Pre_Value_P0_0x5a 0x08 //smooth outdoor 0x02
#define Pre_Value_P0_0x5b 0x14 //smooth indoor 0x02
#define Pre_Value_P0_0x5c 0x30 //smooht night 0x20
//outdoor sharpness
#define Pre_Value_P0_0x65 0x03
#define Pre_Value_P0_0x66 0x01
#define Pre_Value_P0_0x67 0x03
#define Pre_Value_P0_0x68 0x46
//indoor sharpness
#define Pre_Value_P0_0x6b 0x04
#define Pre_Value_P0_0x6c 0x01
#define Pre_Value_P0_0x6d 0x03// 0x03
#define Pre_Value_P0_0x6e 0x43
//night sharpness
#define Pre_Value_P0_0x71 0x05
#define Pre_Value_P0_0x72 0x01
#define Pre_Value_P0_0x73 0x03
#define Pre_Value_P0_0x74 0x43
//color
#define Pre_Value_P0_0x7f 0xd7 //R
#define Pre_Value_P0_0x87 0xf8 //B
//satutation
#define Pre_Value_P0_0xd8 0x48
#define Pre_Value_P0_0xd9 0x44//0x48
#define Pre_Value_P0_0xda 0x3a//0x48
#define Pre_Value_P0_0xdb 0x38//0x48
//AE target
#define Pre_Value_P0_0xf7 0x78
#define Pre_Value_P0_0xf8 0x63
#define Pre_Value_P0_0xf9 0x68
#define Pre_Value_P0_0xfa 0x53
//HEQ
#define Pre_Value_P0_0xdd 0x78 // 0x70
#define Pre_Value_P0_0xde 0x88 // 0x90
//AWB pre gain
#define Pre_Value_P1_0x28 0x75
#define Pre_Value_P1_0x29 0x4e
//VBLANK
#define Pre_Value_P0_0x05 0x00
#define Pre_Value_P0_0x06 0x00
//HBLANK
#define Pre_Value_P0_0x09 0x01
#define Pre_Value_P0_0x0a 0x76
// Scene Mode
uint8_t sp0838_scene_mode_auto[] = {
//caprure preview daylight 24M 50hz 20-8FPS maxgain:0x70
0xfd,0x00,
0x05,0x0 ,
0x06,0x0 ,
0x09,0x1 ,
0x0a,0x76,
0xf0,0x62,
0xf1,0x0 ,
0xf2,0x5f,
0xf5,0x78,
0xfd,0x01,
0x00,0xb2,
0x0f,0x60,
0x16,0x60,
0x17,0xa2,
0x18,0xaa,
0x1b,0x60,
0x1c,0xaa,
0xb4,0x20,
0xb5,0x3a,
0xb6,0x5e,
0xb9,0x40,
0xba,0x4f,
0xbb,0x47,
0xbc,0x45,
0xbd,0x43,
0xbe,0x42,
0xbf,0x42,
0xc0,0x42,
0xc1,0x41,
0xc2,0x41,
0xc3,0x41,
0xc4,0x41,
0xc5,0x70,
0xc6,0x41,
0xca,0x70,
0xcb,0xc ,
0x14,0x20,
0x15,0x0f,
0xfd,0x00,
};
uint8_t sp0838_scene_mode_night[] = {
//capture preview night 24M 50hz 20-6FPS maxgain:0x78
0xfd,0x00,
0x05,0x0 ,
0x06,0x0 ,
0x09,0x1 ,
0x0a,0x76,
0xf0,0x62,
0xf1,0x0 ,
0xf2,0x5f,
0xf5,0x78,
0xfd,0x01,
0x00,0xc0,
0x0f,0x60,
0x16,0x60,
0x17,0xa8,
0x18,0xb0,
0x1b,0x60,
0x1c,0xb0,
0xb4,0x20,
0xb5,0x3a,
0xb6,0x5e,
0xb9,0x40,
0xba,0x4f,
0xbb,0x47,
0xbc,0x45,
0xbd,0x43,
0xbe,0x42,
0xbf,0x42,
0xc0,0x42,
0xc1,0x41,
0xc2,0x41,
0xc3,0x41,
0xc4,0x41,
0xc5,0x41,
0xc6,0x41,
0xca,0x78,
0xcb,0x10,
0x14,0x20,
0x15,0x1f,
0xfd,0x00,
};
// White Balance
uint8_t sp0838_wb_auto [] = {
0xfd,0x01,
0x28,Pre_Value_P1_0x28,
0x29,Pre_Value_P1_0x29,
0xfd,0x00,
0x32,0x15,
0xfd,0x00,
};
uint8_t sp0838_wb_incandescent [] = {
0xfd,0x00, //2800K-3000K
0x32,0x05,
0xfd,0x01,
0x28,0x41,
0x29,0x71,
0xfd,0x00,
};
uint8_t sp0838_wb_fluorescent [] = {
0xfd,0x00, //4200K-5000K
0x32,0x05,
0xfd,0x01,
0x28,0x5a,
0x29,0x62,
0xfd,0x00,
};
uint8_t sp0838_wb_daylight [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0x6b,
0x29,0x48,
0xfd,0x00,
};
uint8_t sp0838_wb_cloudy [] = {
0xfd,0x00,
0x32,0x05,
0xfd,0x01,
0x28,0x71,
0x29,0x41,
0xfd,0x00,
};
uint8_t sp0838_wb_tungsten [] = {
0xfd,0x00, //4000K
0x32,0x05,
0xfd,0x01,
0x28,0x57,
0x29,0x66,
0xfd,0x00
};
// Exposure
uint8_t sp0838_exposure_neg2[] = {
//level -2
0xfd,0x00,
0xed,Pre_Value_P0_0xf7-0x20+0x04,
0xf7,Pre_Value_P0_0xf7-0x20,
0xf8,Pre_Value_P0_0xf8-0x20,
0xec,Pre_Value_P0_0xf8-0x20-0x04,
0xef,Pre_Value_P0_0xf9-0x20+0x04,
0xf9,Pre_Value_P0_0xf9-0x20,
0xfa,Pre_Value_P0_0xfa-0x20,
0xee,Pre_Value_P0_0xfa-0x20-0x04,
0xfd, 0x00,
};
uint8_t sp0838_exposure_neg1[] = {
//level -2
0xfd,0x00,
0xed,Pre_Value_P0_0xf7-0x10+0x04,
0xf7,Pre_Value_P0_0xf7-0x10,
0xf8,Pre_Value_P0_0xf8-0x10,
0xec,Pre_Value_P0_0xf8-0x10-0x04,
0xef,Pre_Value_P0_0xf9-0x10+0x04,
0xf9,Pre_Value_P0_0xf9-0x10,
0xfa,Pre_Value_P0_0xfa-0x10,
0xee,Pre_Value_P0_0xfa-0x10-0x04,
0xfd, 0x00,
};
uint8_t sp0838_exposure_zero[] = {
//level 0
0xfd,0x00,
0xed,Pre_Value_P0_0xf7+0x04,
0xf7,Pre_Value_P0_0xf7,
0xf8,Pre_Value_P0_0xf8,
0xec,Pre_Value_P0_0xf8-0x04,
0xef,Pre_Value_P0_0xf9+0x04,
0xf9,Pre_Value_P0_0xf9,
0xfa,Pre_Value_P0_0xfa,
0xee,Pre_Value_P0_0xfa-0x04,
0xfd, 0x00,
};
uint8_t sp0838_exposure_pos1[] = {
//level +2
0xfd,0x00,
0xed,Pre_Value_P0_0xf7+0x10+0x04,
0xf7,Pre_Value_P0_0xf7+0x10,
0xf8,Pre_Value_P0_0xf8+0x10,
0xec,Pre_Value_P0_0xf8+0x10-0x04,
0xef,Pre_Value_P0_0xf9+0x10+0x04,
0xf9,Pre_Value_P0_0xf9+0x10,
0xfa,Pre_Value_P0_0xfa+0x10,
0xee,Pre_Value_P0_0xfa+0x10-0x04,
0xfd, 0x00,
};
uint8_t sp0838_exposure_pos2[] = {
//level +2
0xfd,0x00,
0xed,Pre_Value_P0_0xf7+0x20+0x04,
0xf7,Pre_Value_P0_0xf7+0x20,
0xf8,Pre_Value_P0_0xf8+0x20,
0xec,Pre_Value_P0_0xf8+0x20-0x04,
0xef,Pre_Value_P0_0xf9+0x20+0x04,
0xf9,Pre_Value_P0_0xf9+0x20,
0xfa,Pre_Value_P0_0xfa+0x20,
0xee,Pre_Value_P0_0xfa+0x20-0x04,
0xfd, 0x00,
};
// Color Effect
uint8_t sp0838_colorfx_none[] = {
0xfd, 0x00,
0x62, 0x00,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0838_colorfx_bw[] = {
0xfd, 0x00,
0x62, 0x40,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0838_colorfx_sepia[] = {
0xfd, 0x00,
0x62, 0x20,
0x63, 0xc0,
0x64, 0x20,
};
uint8_t sp0838_colorfx_negative[] = {
0xfd, 0x00,
0x62, 0x10,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0838_colorfx_emboss[] = {
0xfd, 0x00,
0x62, 0x02,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0838_colorfx_sketch[] = {
0xfd, 0x00,
0x62, 0x01,
0x63, 0x80,
0x64, 0x80,
};
uint8_t sp0838_colorfx_sky_blue[] = {
0xfd, 0x00,
0x62, 0x20,
0x63, 0x20,
0x64, 0xf0,
};
uint8_t sp0838_colorfx_grass_green[] = {
0xfd, 0x00,
0x62, 0x20,
0x63, 0x20,
0x64, 0x20,
};
uint8_t sp0838_colorfx_skin_whiten[] = {
};
uint8_t sp0838_colorfx_vivid[] = {
};
// Brightness
uint8_t sp0838_brightness_neg4[] = {
0xfd,0x00,
0xdc,0xc0,//level -4
};
uint8_t sp0838_brightness_neg3[] = {
0xfd,0x00,
0xdc,0xd0,//level -3
};
uint8_t sp0838_brightness_neg2[] = {
0xfd,0x00,
0xdc,0xe0,//level -2
};
uint8_t sp0838_brightness_neg1[] = {
0xfd,0x00,
0xdc,0x00,//level -1
};
uint8_t sp0838_brightness_zero[] = {
0xfd,0x00,
0xdc,0x00,//level 0
};
uint8_t sp0838_brightness_pos1[] = {
0xfd,0x00,
0xdc,0x10,//level +1
};
uint8_t sp0838_brightness_pos2[] = {
0xfd,0x00,
0xdc,0x20,//level +2
};
uint8_t sp0838_brightness_pos3[] = {
0xfd,0x00,
0xdc,0x30,//level +3
};
uint8_t sp0838_brightness_pos4[] = {
0xfd,0x00,
0xdc,0x40,//level +4
};
// Contrast
uint8_t sp0838_contrast_neg4[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd-0x40, //level -4
0xde,Pre_Value_P0_0xde-0x40,
};
uint8_t sp0838_contrast_neg3[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd-0x30, //level -3
0xde,Pre_Value_P0_0xde-0x30,
};
uint8_t sp0838_contrast_neg2[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd-0x20, //level -2
0xde,Pre_Value_P0_0xde-0x20,
};
uint8_t sp0838_contrast_neg1[] = {
0xfd, 0x00,
0xdd, Pre_Value_P0_0xdd-0x10, //level -1
0xde, Pre_Value_P0_0xde-0x10,
};
uint8_t sp0838_contrast_zero[] = {
0xfd, 0x00,
0xdd, Pre_Value_P0_0xdd, //level 0
0xde, Pre_Value_P0_0xde,
};
uint8_t sp0838_contrast_pos1[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd+0x10, //level +1
0xde,Pre_Value_P0_0xde+0x10,
};
uint8_t sp0838_contrast_pos2[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd+0x20, //level +2
0xde,Pre_Value_P0_0xde+0x20,
};
uint8_t sp0838_contrast_pos3[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd+0x30, //level +3
0xde,Pre_Value_P0_0xde+0x30,
};
uint8_t sp0838_contrast_pos4[] = {
0xfd, 0x00,
0xdd,Pre_Value_P0_0xdd+0x40, //level +4
0xde,Pre_Value_P0_0xde+0x40,
};
// Saturation
uint8_t sp0838_saturation_neg4[] = {
0xfd, 0x00,
0xd8, 0x00,
0xd9, 0x00,
0xda, 0x00,
0xdb, 0x00,
};
uint8_t sp0838_saturation_neg3[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8-0x30,
0xd9, Pre_Value_P0_0xd9-0x30,
0xda, Pre_Value_P0_0xda-0x30,
0xdb, Pre_Value_P0_0xdb-0x30,
};
uint8_t sp0838_saturation_neg2[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8-0x20,
0xd9, Pre_Value_P0_0xd9-0x20,
0xda, Pre_Value_P0_0xda-0x20,
0xdb, Pre_Value_P0_0xdb-0x20,
};
uint8_t sp0838_saturation_neg1[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8-0x10,
0xd9, Pre_Value_P0_0xd9-0x10,
0xda, Pre_Value_P0_0xda-0x10,
0xdb, Pre_Value_P0_0xdb-0x10,
};
uint8_t sp0838_saturation_zero[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8,
0xd9, Pre_Value_P0_0xd9,
0xda, Pre_Value_P0_0xda,
0xdb, Pre_Value_P0_0xdb,
};
uint8_t sp0838_saturation_pos1[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8+0x10,
0xd9, Pre_Value_P0_0xd9+0x10,
0xda, Pre_Value_P0_0xda+0x10,
0xdb, Pre_Value_P0_0xdb+0x10,
};
uint8_t sp0838_saturation_pos2[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8+0x20,
0xd9, Pre_Value_P0_0xd9+0x20,
0xda, Pre_Value_P0_0xda+0x20,
0xdb, Pre_Value_P0_0xdb+0x20,
};
uint8_t sp0838_saturation_pos3[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8+0x30,
0xd9, Pre_Value_P0_0xd9+0x30,
0xda, Pre_Value_P0_0xda+0x30,
0xdb, Pre_Value_P0_0xdb+0x30,
};
uint8_t sp0838_saturation_pos4[] = {
0xfd, 0x00,
0xd8, Pre_Value_P0_0xd8+0x40,
0xd9, Pre_Value_P0_0xd9+0x40,
0xda, Pre_Value_P0_0xda+0x40,
0xdb, Pre_Value_P0_0xdb+0x40,
};
// Resolution
// QCIF
uint8_t sp0838_176x144[]={
};
// QVGA
uint8_t sp0838_320x240[]={
};
// CIF
uint8_t sp0838_352x288[]={
};
// VGA
uint8_t sp0838_640x480[]={
};
// SVGA
uint8_t sp0838_800x600[]={
};
// XGA
uint8_t sp0838_1024x768[]={
};
// 720p
uint8_t sp0838_1280x720[]={
};
// UXGA
uint8_t sp0838_1600x1200[]={
};
// 1080p
uint8_t sp0838_1920x1080[]={
};
// QXGA
uint8_t sp0838_2048x1536[]={
};
uint8_t sp0838_2592x1944[]={
};
// Initiliztion
uint8_t sp0838_default_regs_init[] = {
//SP0838 ini
0xfd,0x00,//P0
0x1B,0x02,
0x27,0xe8,
0x28,0x0B,
0x32,0x00,
0x22,0xc0,
0x26,0x10,
0x5f,0x11,//Bayer order
0xfd,0x01,//P1
0x25,0x1a,//Awb start
0x26,0xfb,
0x28,Pre_Value_P1_0x28,
0x29,Pre_Value_P1_0x29,
0xfd,0x00,
0xe7,0x03,
0xe7,0x00,
0xfd,0x01,
0x31,0x60,//64
0x32,0x18,
0x4d,0xdc,
0x4e,0x53,
0x41,0x8c,
0x42,0x57,
0x55,0xff,
0x56,0x00,
0x59,0x82,
0x5a,0x00,
0x5d,0xff,
0x5e,0x6f,
0x57,0xff,
0x58,0x00,
0x5b,0xff,
0x5c,0xa8,
0x5f,0x75,
0x60,0x00,
0x2d,0x00,
0x2e,0x00,
0x2f,0x00,
0x30,0x00,
0x33,0x00,
0x34,0x00,
0x37,0x00,
0x38,0x00,//awb end
0xfd,0x00,//P0
0x33,0x6f,//LSC BPC EN
0x51,0x3f,//BPC debug start
0x52,0x09,
0x53,0x00,
0x54,0x00,
0x55,0x10,//BPC debug end
0x4f,0x08,//blueedge
0x50,0x08,
0x57,Pre_Value_P0_0x57,//Raw filter debut start
0x58,Pre_Value_P0_0x58,
0x59,Pre_Value_P0_0x59,
0x56,Pre_Value_P0_0x56,
0x5a,Pre_Value_P0_0x5a,
0x5b,Pre_Value_P0_0x5b,
0x5c,Pre_Value_P0_0x5c,//Raw filter debut end
0x65,Pre_Value_P0_0x65,//Sharpness debug start
0x66,Pre_Value_P0_0x66,
0x67,Pre_Value_P0_0x67,
0x68,Pre_Value_P0_0x68,
0x69,0x7f,
0x6a,0x01,
0x6b,Pre_Value_P0_0x6b,
0x6c,Pre_Value_P0_0x6c,
0x6d,Pre_Value_P0_0x6d,//Edge gain normal
0x6e,Pre_Value_P0_0x6e,//Edge gain normal
0x6f,0x7f,
0x70,0x01,
0x71,Pre_Value_P0_0x71, //Èñ»¯ãÐÖµ
0x72,Pre_Value_P0_0x72, //ÈõÂÖÀªãÐÖµ
0x73,Pre_Value_P0_0x73, //±ßÔµÕýÏòÔöÒæÖµ
0x74,Pre_Value_P0_0x74, //±ßÔµ·´ÏòÔöÒæÖµ
0x75,0x7f, //ʹÄÜλ
0x76,0x01,//Sharpness debug end
0xcb,0x07,//HEQ&Saturation debug start
0xcc,0x04,
0xce,0xff,
0xcf,0x10,
0xd0,0x20,
0xd1,0x00,
0xd2,0x1c,
0xd3,0x16,
0xd4,0x00,
0xd6,0x1c,
0xd7,0x16,
0xdd,Pre_Value_P0_0xdd,//Contrast
0xde,Pre_Value_P0_0xde,//HEQ&Saturation debug end
0x7f,Pre_Value_P0_0x7f,//Color Correction start
0x80,0xbc,
0x81,0xed,
0x82,0xd7,
0x83,0xd4,
0x84,0xd6,
0x85,0xff,
0x86,0x89,
0x87,Pre_Value_P0_0x87,
0x88,0x3c,
0x89,0x33,
0x8a,0x0f,//Color Correction end
0x8b,0x0 ,//gamma start
0x8c,0x1a,
0x8d,0x29,
0x8e,0x41,
0x8f,0x62,
0x90,0x7c,
0x91,0x90,
0x92,0xa2,
0x93,0xaf,
0x94,0xbc,
0x95,0xc5,
0x96,0xcd,
0x97,0xd5,
0x98,0xdd,
0x99,0xe5,
0x9a,0xed,
0x9b,0xf5,
0xfd,0x01,//P1
0x8d,0xfd,
0x8e,0xff,//gamma end
0xfd,0x00,//P0
0xca,0xcf,
0xd8,Pre_Value_P0_0xd8,//UV outdoor
0xd9,Pre_Value_P0_0xd9,//UV indoor
0xda,Pre_Value_P0_0xda,//UV dummy
0xdb,Pre_Value_P0_0xdb,//UV lowlight
0xb9,0x00,//Ygamma start
0xba,0x04,
0xbb,0x08,
0xbc,0x10,
0xbd,0x20,
0xbe,0x30,
0xbf,0x40,
0xc0,0x50,
0xc1,0x60,
0xc2,0x70,
0xc3,0x80,
0xc4,0x90,
0xc5,0xA0,
0xc6,0xB0,
0xc7,0xC0,
0xc8,0xD0,
0xc9,0xE0,
0xfd,0x01,//P1
0x89,0xf0,
0x8a,0xff,//Ygamma end
0xfd,0x00,//P0
0xe8,0x30,//AEdebug start
0xe9,0x30,
0xea,0x40,//Alc Window sel
0xf4,0x1b,//outdoor mode sel
0xf5,0x80,
0xf7,Pre_Value_P0_0xf7,//AE target
0xf8,Pre_Value_P0_0xf8,
0xf9,Pre_Value_P0_0xf9,//AE target
0xfa,Pre_Value_P0_0xfa,
0xfd,0x01,//P1
0x09,0x31,//AE Step 3.0
0x0a,0x85,
0x0b,0x0b,//AE Step 3.0
0x14,0x20,
0x15,0x0f,
//caprure preview daylight 24M 50hz 20-8FPS maxgain:0x70
0xfd,0x00,
0x05,Pre_Value_P0_0x05 ,
0x06,Pre_Value_P0_0x06 ,
0x09,Pre_Value_P0_0x09 ,
0x0a,Pre_Value_P0_0x0a ,
0xf0,0x62,
0xf1,0x0 ,
0xf2,0x5f,
0xf5,0x78,
0xfd,0x01,
0x00,0xb2,
0x0f,0x60,
0x16,0x60,
0x17,0xa2,
0x18,0xaa,
0x1b,0x60,
0x1c,0xaa,
0xb4,0x20,
0xb5,0x3a,
0xb6,0x5e,
0xb9,0x40,
0xba,0x4f,
0xbb,0x47,
0xbc,0x45,
0xbd,0x43,
0xbe,0x42,
0xbf,0x42,
0xc0,0x42,
0xc1,0x41,
0xc2,0x41,
0xc3,0x41,
0xc4,0x41,
0xc5,0x70,
0xc6,0x41,
0xca,0x70,
0xcb,0x0c,
0xfd,0x00,
0xfd,0x00, //P0
0x32,0x15, //Auto_mode set
0x34,0x66, //Isp_mode set
0x35,0x40, //out format
0x36,0x80,
};
// Exit
uint8_t sp0838_default_regs_exit[] = {
};
#endif /* #ifndef __SP0838_H_ */
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