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#ifndef SIV120D_H
#define SIV120D_H
// Scene Mode
uint8_t siv120d_scene_mode_auto[] = {
0x00,0x01,
0x11,0x10,
0x40,0x40,
};
uint8_t siv120d_scene_mode_night[] = {
0x00,0x01,
0x11,0x14,
0x40,0x50,
};
// White Balance
uint8_t siv120d_wb_auto [] = {
0x00,0x02,
//0x60,0x96,
//0x61,0x90,
//0x62,0x60,
0x10,0xd3,
};
uint8_t siv120d_wb_incandescent [] = {
0x00,0x02,
0x10,0x00,
0x60,0x98,
0x61,0xC8,
};
uint8_t siv120d_wb_fluorescent [] = {
0x00,0x02,
0x10,0x00,
0x60,0xAA,
0x61,0xBE,
};
uint8_t siv120d_wb_daylight [] = {
0x00,0x02,
0x10,0x00,
0x60,0xb0,
0x61,0x74,
};
uint8_t siv120d_wb_cloudy [] = {
0x00,0x02,
0x10,0x00,
0x60,0xb4,
0x61,0x64,
};
uint8_t siv120d_wb_tungsten [] = {
0x00,0x02,
0x10,0x00,
0x60,0x90,
0x61,0xC0,
};
// Exposure
uint8_t siv120d_exposure_neg6[] = {
0x00,0x03,
0xAB,0xa8,
};
uint8_t siv120d_exposure_neg3[] = {
0x00,0x03,
0xAB,0x00,
};
uint8_t siv120d_exposure_zero[] = {
0x00,0x03,
0xAB,0x18,
};
uint8_t siv120d_exposure_pos3[] = {
0x00,0x03,
0xAB,0x28,
};
uint8_t siv120d_exposure_pos6[] = {
0x00,0x03,
0xAB,0x38,
};
// Color Effect
uint8_t siv120d_colorfx_none[] = {
0x00,0x03,
0xB6,0x00,
};
uint8_t siv120d_colorfx_bw[] = {
0x00,0x03,
0xB6,0x40,
};
uint8_t siv120d_colorfx_sepia[] = {
0x00,0x03,
0xB6,0x80,
0xB7,0x60,
0xB8,0xA0,
};
uint8_t siv120d_colorfx_negative[] = {
0x00,0x03,
0xB6,0x20,
};
uint8_t siv120d_colorfx_emboss[] = {
0x00,0x03,
0xB6,0x08,
0xB7,0x00,
0xB8,0x00,
};
uint8_t siv120d_colorfx_sketch[] = {
0x00,0x03,
0xB6,0x04,
0xB7,0x00,
0xB8,0x00,
};
uint8_t siv120d_colorfx_sky_blue[] = {
0x00,0x03,
0xB6,0xa0,
0xB7,0xc0,
0xB8,0x50,
};
uint8_t siv120d_colorfx_grass_green[] = {
0x00,0x03,
0xB6,0x80,
0xB7,0x50,
0xB8,0x50,
};
uint8_t siv120d_colorfx_skin_whiten[] = {
};
// Resolution
uint8_t siv120d_320_240_regs[]={
0x00,0x00,
0x06,0x06,
0x12,0x3d,
0x00,0x03,
0xc0,0x10,
0xc1,0x00,
0xc2,0x40,
0xc3,0x00,
0xc4,0xf0,
};
uint8_t siv120d_640_480_regs[]={
0x00,0x00,
0x06,0x04,
0x12,0x3d,
0x00,0x03,
0xc0,0x24,
0xc1,0x00,
0xc2,0x80,
0xc3,0x00,
0xc4,0xe0,
};
uint8_t siv120d_default_regs_init_120d[]={
0x00, 0x00,
0x04, 0x00,
0x05, 0x03, //VGA Output
0x07, 0x70,
0x10, 0x34,
0x11, 0x27,
0x12, 0x21,//33}},
0x16, 0xc6,
0x17, 0xaa,
// SIV120D 50Hz - 24MHz
0x20,0x10,
0x21,0xc3,
0x23,0x4d,
0x00,0x01,
0x34,0x60,
// SIV120D 50Hz - Still Mode
0x00,0x00,
0x24,0x10,
0x25,0xC3,
0x27,0x4D,
// Vendor recommended value ##Don't change##
0x00,0x00,
0x40,0x00,
0x41,0x00,
0x42,0x00,
0x43,0x00,
// AE
0x00, 0x01,
0x11, 0x14, // 6fps at lowlux
0x12, 0x78,//79}},//7d}},//80}},//78}},// D65 target 0x74
0x13, 0x78,//79}},//7d}},//80}},//78}},// CWF target 0x74
0x14, 0x78,//79}},//7d}},//80}},//78}},// A target , 0x74
0x1E, 0x08,// ini gain, 0x08
0x34, 0x1f,//0x1A //STST
0x40, 0x36,//48}},//0x50 //0x38 // Max x6
/*
0x41, 0x20, //AG_TOP1 0x28
0x42, 0x20, //AG_TOP0 0x28
0x43, 0x00, //AG_MIN1 0x08
0x44, 0x00, //AG_MIN0 0x08
0x45, 0x00, //G50_dec 0x09
0x46, 0x0a, //G33_dec 0x17
0x47, 0x10, //G25_dec 0x1d
0x48, 0x13, //G20_dec 0x21
0x49, 0x15, //G12_dec 0x23
0x4a, 0x18, //G09_dec 0x24
0x4b, 0x1a, //G06_dec 0x26
0x4c, 0x1d, //G03_dec 0x27
0x4d, 0x20, //G100_inc 0x27
0x4e, 0x10, //G50_inc 0x1a
0x4f, 0x0a, //G33_inc 0x14
0x50, 0x08, //G25_inc 0x11
0x51, 0x06, //G20_inc 0x0f
0x52, 0x05, //G12_inc 0x0d
0x53, 0x04, //G09_inc 0x0c
0x54, 0x02,// //G06_inc 0x0a
0x55, 0x01,// //G03_inc 0x09
*/
//AWB
0x00, 0x02,
0x10, 0x00,
0x11, 0xc0,
0x12, 0x80,
0x13, 0x80,
0x14, 0x80,
0x15, 0xfe, // R gain Top
0x16, 0x80, // R gain bottom
0x17, 0xcb, // B gain Top
0x18, 0x70, // B gain bottom 0x80
0x19, 0x94, // Cr top value 0x90
0x1a, 0x6c, // Cr bottom value 0x70
0x1b, 0x94, // Cb top value 0x90
0x1c, 0x6c, // Cb bottom value 0x70
0x1d, 0x94, // 0xa0
0x1e, 0x6c, // 0x60
0x20, 0xe8, // AWB luminous top value
0x21, 0x30, // AWB luminous bottom value 0x20
0x22, 0xa4,
0x23, 0x20,
0x25, 0x20,
0x26, 0x0f,
0x27, 0x10, // 60 BRTSRT
0x28, 0xcb,//cb}}, // b4 BRTRGNTOP result 0xb2
0x29, 0xc8, // b0 BRTRGNBOT
0x2a, 0xa0, // 92 BRTBGNTOP result 0x90
0x2b, 0x98, // 8e BRTBGNBOT
0x2c, 0x88, // RGAINCONT
0x2d, 0x88, // BGAINCONT
0x30, 0x00,
0x31, 0x10,
0x32, 0x00,
0x33, 0x10,
0x34, 0x02,
0x35, 0x76,
0x36, 0x01,
0x37, 0xd6,
0x40, 0x01,
0x41, 0x04,
0x42, 0x08,
0x43, 0x10,
0x44, 0x12,
0x45, 0x35,
0x46, 0x64,
0x50, 0x33,
0x51, 0x20,
0x52, 0xe5,
0x53, 0xfb,
0x54, 0x13,
0x55, 0x26,
0x56, 0x07,
0x57, 0xf5,
0x58, 0xea,
0x59, 0x21,
0x62, 0x88, // G gain
0x63, 0xb3, // R D30 to D20
0x64, 0xb8,
0x65, 0xb3, // R D20 to D30
0x66, 0xb8,
0x67, 0xdd, // R D65 to D30
0x68, 0xa0, // B D65 to D30
0x69, 0xdd, // R D30 to D65
0x6a, 0xa0, // B D30 to D65
//IDP
0x00,0x03,
0x10,0xFF, // IDP function enable
0x11,0x1D, // PCLK polarity
0x12,0x7d, // Y,Cb,Cr order sequence
0x14,0x04, // don't change
0x8c,0x10, //CMA select
// DPCNR
0x17, 0x28, // DPCNRCTRL
0x18, 0x04, // DPTHR
0x19, 0x50, // C DP Number {{ Normal [7:6] Dark [5:4] }} | [3:0] DPTHRMIN
0x1A, 0x50, // G DP Number {{ Normal [7:6] Dark [5:4] }} | [3:0] DPTHRMAX
0x1B, 0x12, // DPTHRSLP{{ [7:4] @ Normal | [3:0] @ Dark }}
0x1C, 0x00, // NRTHR
0x1D, 0x0f,//08}}, // [5:0] NRTHRMIN 0x48
0x1E, 0x0f,//08}}, // [5:0] NRTHRMAX 0x48
0x1F, 0x3f,//28}}, // NRTHRSLP{{ [7:4] @ Normal | [3:0] @ Dark }}, 0x2f
0x20, 0x04, // IllumiInfo STRTNOR
0x21, 0x0f, // IllumiInfo STRTDRK
// Gamma
//0x30, 0x00 , //0x0
0x31, 0x03 ,//0x080x31, 0x04 },//0x08 0x03
0x32, 0x0b ,//0x100x32, 0x0b },//0x10 0x08
0x33, 0x1e,//0x1B0x33, 0x24 },//0x1B 0x16
0x34, 0x46,//0x370x34, 0x49 },//0x37 0x36
0x35, 0x62,//0x4D0x35, 0x66 },//0x4D 0x56
0x36, 0x78,//0x600x36, 0x7C },//0x60 0x77
0x37, 0x8b,//0x720x37, 0x8D },//0x72 0x88
0x38, 0x9B,//0x820x38, 0x9B },//0x82 0x9a
0x39, 0xA8,//0x910x39, 0xAA },//0x91 0xA9
0x3a, 0xb6,//0xA00x3a, 0xb6 },//0xA0 0xb5
0x3b, 0xcc,//0xBA0x3b, 0xca },//0xBA 0xca
0x3c, 0xdf,//0xD30x3c, 0xdc },//0xD3 0xdd
0x3d, 0xf0,//0xEA0x3d, 0xef },//0xEA 0xee
// Sha0x3f, 0xFFding Register Setting }},
0x40, 0x0a,
0x41, 0xdc,
0x42, 0x77,
0x43, 0x66,
0x44, 0x55,
0x45, 0x44,
0x46, 0x11, // left R gain[7:4], right R gain[3:0]
0x47, 0x11, // top R gain[7:4], bottom R gain[3:0]
0x48, 0x10, // left Gr gain[7:4], right Gr gain[3:0] 0x21
0x49, 0x00, // top Gr gain[7:4], bottom Gr gain[3:0]
0x4a, 0x00, // left Gb gain[7:4], right Gb gain[3:0] 0x02
0x4b, 0x00, // top Gb gain[7:4], bottom Gb gain[3:0]
0x4c, 0x00, // left B gain[7:4], right B gain[3:0]
0x4d, 0x11, // top B gain[7:4], bottom B gain[3:0]
0x4e, 0x04, // X-axis center high[3:2], Y-axis center high[1:0]
0x4f, 0x98, // X-axis center low[7:0] 0x50
0x50, 0xd8, // Y-axis center low[7:0] 0xf6
0x51, 0x80, // Shading Center Gain
0x52, 0x00, // Shading R Offset
0x53, 0x00, // Shading Gr Offset
0x54, 0x00, // Shading Gb Offset
0x55, 0x00, // Shading B Offset
// Interpolation
0x60, 0x57, //INT outdoor condition
0x61, 0x57, //INT normal condition
0x62, 0x77, //ASLPCTRL 7:4 GE, 3:0 YE
0x63, 0x38, //YDTECTRL {{YE}} [7] fixed,
0x64, 0x38, //GPEVCTRL {{GE}} [7] fixed,
0x66, 0x0c, //SATHRMIN
0x67, 0xff,
0x68, 0x04, //SATHRSRT
0x69, 0x08, //SATHRSLP
0x6a, 0xaf, //PTDFATHR [7] fixed, [5:0] value
0x6b, 0x58, //PTDLOTHR [6] fixed, [5:0] value
0x6d, 0x88, //PTDLOTHR [6] fixed, [5:0] value
0x8f, 0x00, //Cb/Cr coring
// Color matrix {{D65}} - Daylight
0x71, 0x42,
0x72, 0xbf,
0x73, 0x00,
0x74, 0x0f,
0x75, 0x31,
0x76, 0x00,
0x77, 0x00,
0x78, 0xbc,
0x79, 0x44,
// Color matrix (D30) - CWF
0x7a, 0x3a,
0x7b, 0xcd,
0x7c, 0xfa,
0x7d, 0x12,
0x7e, 0x2c,
0x7f, 0x02,
0x80, 0xf7,
0x81, 0xc7,
0x82, 0x42,
// Color matrix (D20) - A
0x83, 0x3a,
0x84, 0xcd,
0x85, 0xfa,
0x86, 0x12,
0x87, 0x2c,
0x88, 0x02,
0x89, 0xf7,
0x8a, 0xc7,
0x8b, 0x42,
0x8c, 0x10,
0x8d, 0x04,
0x8e, 0x02,
0x8f, 0x00,
0x90, 0x10,
0x91, 0x10,
0x92, 0x02,
0x96, 0x02,
0x9f, 0x0c,
0xa0, 0x0c,
0xa1, 0x22,
0xa9, 0x12,
0xaa, 0x12,
0xab, 0x90,
0xae, 0x40,
0xaf, 0x86,
0xb9, 0x10,
0xba, 0x20,
// inverse color space conversion
0xcc, 0x40,
0xcd, 0x00,
0xce, 0x58,
0xcf, 0x40,
0xd0, 0xea,
0xd1, 0xd3,
0xd2, 0x40,
0xd3, 0x6f,
0xd4, 0x00,
// ee/nr
0xd9, 0x0b,
0xda, 0x1f,
0xdb, 0x05,
0xdc, 0x08,
0xdd, 0x3C,
0xde, 0xF9, //NOIZCTRL
//window
0xc0, 0x24,
0xC1, 0x00,
0xC2, 0x80,
0xC3, 0x00,
0xC4, 0xE0,
// memory speed
0xe5, 0x15,
0xe6, 0x20,
0xe7, 0x04,
0x00, 0x02,
0x10, 0xd3,
//Sensor On
0x00, 0x00,
0x03, 0x05,
};
#endif
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