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#ifndef BF3920_H
#define BF3920_H
// Scene Mode
uint8_t bf3920_scene_mode_auto[] = {
0x89,0x55,
0xff,0xff,
};
uint8_t bf3920_scene_mode_night[] = {
0x89,0x75,
0xff,0xff,
};
// White Balance
uint8_t bf3920_wb_auto [] = {
0x13, 0x07,
0x01, 0x12,
0x02, 0x22,
0xff,0xff,
};
uint8_t bf3920_wb_incandescent [] = {
0x13, 0x05,
0x01, 0x28,
0x02, 0x0a,
0xff,0xff,
};
uint8_t bf3920_wb_fluorescent [] = {
0x13, 0x05,
0x01, 0x1a,
0x02, 0x1e,
0xff,0xff,
};
uint8_t bf3920_wb_daylight [] = {
0x13, 0x05,
0x01, 0x10,
0x02, 0x20,
0xff,0xff,
};
uint8_t bf3920_wb_cloudy [] = {
0x13, 0x05,
0x01, 0x0e,
0x02, 0x24,
0xff,0xff,
};
// Exposure
uint8_t bf3920_exposure_neg6[] = {
0x56,0x28,
0x55,0xb0,
};
uint8_t bf3920_exposure_neg3[] = {
0x56,0x28,
0x55,0x98,
};
uint8_t bf3920_exposure_zero[] = {
0x56,0x28,
0x55,0x00,
};
uint8_t bf3920_exposure_pos3[] = {
0x56,0x28,
0x55,0x18,
};
uint8_t bf3920_exposure_pos6[] = {
0x56,0x28,
0x55,0x38,
};
// Resolution
uint8_t bf3920_1600_1200_rets[]={
/* 1600X1200 UXGA */
0x1b,0x2c,
0x11,0x30,//38
0x8a,0x7f,//0XBF
0x2a,0x0c,
0x2b,0x1c,
0x92,0x02,
0x93,0x00,
//window
0x4a,0x80,
0xcc,0x00,
0xca,0x00,
0xcb,0x00,
0xcf,0x00,
0xcd,0x00,
0xce,0x00,
0xc0,0x00,
0xc1,0x00,
0xc2,0x00,
0xc3,0x00,
0xc4,0x00,
0xb5,0x00,
0x03,0x60,
0x17,0x00,
0x18,0x40,
0x10,0x40,
0x19,0x00,
0x1a,0xb0,
0x0B,0x00,
0xff, 0xff,
};
uint8_t bf3920_1280_720_regs[]={
};
uint8_t bf3920_800_600_regs[]={
0x1b,0x2c,
0x11,0x30,//38
0x8a,0x7f,//0XBF
0x2a,0x0c,
0x2b,0x1c,
0x92,0x02,
0x93,0x00,
//window
0x4a,0x80,
0xcc,0x00,
0xca,0x00,
0xcb,0x00,
0xcf,0x00,
0xcd,0x00,
0xce,0x00,
0xc0,0x00,
0xc1,0x00,
0xc2,0x00,
0xc3,0x00,
0xc4,0x00,
0xb5,0x00,
0x03,0x60,
0x17,0x00,
0x18,0x40,
0x10,0x40,
0x19,0x00,
0x1a,0xb0,
0x0B,0x10,
0xff, 0xff,
};
uint8_t bf3920_640_480_regs[]={
0x1b,0x2c,
0x11,0x30,//38
0x8a,0x7f,//0XBF
0x2a,0x0c,
0x2b,0x1c,
0x92,0x02,
0x93,0x00,
//window
0x4a,0x80,
0xcc,0x00,
0xca,0x00,
0xcb,0x00,
0xcf,0x00,
0xcd,0x00,
0xce,0x00,
0xc0,0xd3,
0xc1,0x04,
0xc2,0xc4,
0xc3,0x11,
0xc4,0x3f,
0xb5,0x3f,
0x03,0x50,
0x17,0x00,
0x18,0x00,
0x10,0x30,
0x19,0x00,
0x1a,0xc0,
0x0B,0x10,
0xff, 0xff,
};
uint8_t bf3920_320_240_regs[]= {
0x1b,0x2c,
0x11,0x30,//38
0x8a,0x7f,//0XBF
0x2a,0x0c,
0x2b,0x1c,
0x92,0x02,
0x93,0x00,
//window
0x4a,0x80,
0xcc,0x00,
0xca,0x00,
0xcb,0x00,
0xcf,0x00,
0xcd,0x00,
0xce,0x00,
0xc0,0xd3,
0xc1,0x04,
0xc2,0xc4,
0xc3,0x11,
0xc4,0x3f,
0xb5,0x3f,
0x03,0x50,
0x17,0x00,
0x18,0x00,
0x10,0x30,
0x19,0x00,
0x1a,0xc0,
0x0B,0x30,
0xff, 0xff,
};
uint8_t bf3920_default_regs_init[]={
0x09,0x42,
0x29,0x60,
0x12,0x00,
0x13,0x07,
0xe2,0xc4,
0xe7,0x4e,
0x29,0x60,
0x08,0x16,
0x16,0x28,
0x1c,0x00,
0x1d,0xf1,
0xbb,0x30,
0x3e,0x80,
0x27,0x98,
0x11,0x30,
0x15,0x80,
0x3a,0x00,
//lens shading
0x1e,0x46,
0x35,0x30, //lens shading gain of R
0x65,0x30, //lens shading gain of G
0x66,0x2a, //lens shading gain of B
0xbc,0xd3,
0xbd,0x5c,
0xbe,0x24,
0xbf,0x13,
0x9b,0x5c,
0x9c,0x24,
0x36,0x13,
0x37,0x5c,
0x38,0x24,
0x92,0x02,//Dummy Line Insert LSB
0x93,0x00,
0x2a,0x0c,
0x2b,0x13,//Dummy Pixel Insert LSB
//initial AWB and AE
0x13,0x00,
0x8c,0x0b,
0x8d,0xc4,
0x24,0xc8,
0x87,0x2d,
0x01,0x12,
0x02,0x22,
0x13,0x07,
//black sun
/*
0xfb,0x06, //72M
0xfb,0x0a,//48M
0xfb,0x0c, //36M
0xfb,0x12, //24M
*/
//denoise and edge enhancement
0x70,0x01,
0x72,0x62,//0x72[7:6]: Bright edge enhancement; 0x72[5:4]: Dark edge enhancement
0x78,0x37,
0x7a,0x29,//0x7a[7:4]: The bigger, the smaller noise; 0x7a[3:0]: The smaller, the smaller noise
0x7d,0x85, //
0x39,0xa8, //0xa0 zzg 0xa8
0x3f,0x28, //0x20 zzg 0x28
// gamma default(low noise)
0x40,0x20,
0x41,0x25,
0x42,0x23,
0x43,0x1f,
0x44,0x18,
0x45,0x15,
0x46,0x12,
0x47,0x10,
0x48,0x10,
0x49,0x0f,
0x4b,0x0e,
0x4c,0x0c,
0x4e,0x0b,
0x4f,0x09,
0x50,0x07,
//gammaÇåÎúÁÁÀö
/*
0x40,0x28,
0x41,0x26,
0x42,0x24,
0x43,0x22,
0x44,0x1c,
0x45,0x19,
0x46,0x11,
0x47,0x10,
0x48,0x0f,
0x49,0x0e,
0x4b,0x0c,
0x4c,0x0a,
0x4e,0x09,
0x4f,0x08,
0x50,0x04,
*/
/*
//gamma ¹ýÆØÁÁ¶ÈºÃ£¬¸ßÁÁ
0x40,0x28,
0x41,0x28,
0x42,0x30,
0x43,0x29,
0x44,0x23,
0x45,0x1b,
0x46,0x17,
0x47,0x0f,
0x48,0x0d,
0x49,0x0b,
0x4b,0x09,
0x4c,0x08,
0x4e,0x07,
0x4f,0x05,
0x50,0x04,
//// from ryx zzg
0x40,0x25,
0x41,0x28,
0x42,0x25,
0x43,0x23,
0x44,0x1b,
0x45,0x18,
0x46,0x15,
0x47,0x11,
0x48,0x10,
0x49,0x0f,
0x4b,0x0e,
0x4c,0x0c,
0x4e,0x0a,
0x4f,0x06,
0x50,0x05,
*/
//color default
/*
0x5c,0x00,
0x51,0x32,
0x52,0x17,
0x53,0x8C,
0x54,0x79,
0x57,0x6E,
0x58,0x01,
0x5a,0x36,
0x5e,0x38,
*/
//color ÂÌÉ«ºÃºìÉ«Ö÷ϵÊý¸ß
0x5c,0x00,
0x51,0x24,//16
0x52,0x0b,//e
0x53,0x77,//6f
0x54,0x65,//66
0x57,0x5e,//76
0x58,0x19,//15
0x5a,0x16,//16
0x5e,0x60,//0x38 zzg
/*
//color ÑÞÀö
0x5c,0x00,
0x51,0x2b,
0x52,0x0e,
0x53,0x9f,
0x54,0x7d,
0x57,0x91,
0x58,0x21,
0x5a,0x16,
0x5e,0x38,
*/
//color É«²Êµ
/*
0x5c,0x00,
0x51,0x24,
0x52,0x0b,
0x53,0x77,
0x54,0x65,
0x57,0x5e,
0x58,0x19,
0x5a,0x16,
0x5e,0x38,
*/
//A color
0x5c,0x80,
0x51,0x22,
0x52,0x00,
0x53,0x96,
0x54,0x8C,
0x57,0x7F,
0x58,0x0B,
0x5a,0x14,
0x5e,0x60, ////0x38 zzg
// saturn and auto contrast
0x56,0x28,
0x55,0x00,//when 0x56[7:6]=2'b0x,0x55[7:0]:Brightness control.bit[7]: 0:positive 1:negative [6:0]:value
0xb0,0x8d,
0xb1,0x15,//when 0x56[7:6]=2'b0x,0xb1[7]:auto contrast switch(0:on 1:off)
0x56,0xe8,
0x55,0xf0,//when 0x56[7:6]=2'b11,cb coefficient of F light
0xb0,0xb8,//when 0x56[7:6]=2'b11,cr coefficient of F light
0x56,0xa8,
0x55,0xb8,//when 0x56[7:6]=2'b10,cb coefficient of !F light
0xb0,0xa8,//when 0x56[7:6]=2'b10,cr coefficient of !F light
// manual rast
0x56,0x28,
0xb1,0x95,//when 0x56[7:6]=2'b0x,0xb1[7]:auto contrast switch(0:on 1:off)
0x56,0xe8,
0xb4,0x40,//when 0x56[7:6]=2'b11,manual contrast coefficient
//AE
0x13,0x07,
0x24,0x40,// AE Target
0x25,0x88,// Bit[7:4]: AE_LOC_INT; Bit[3:0]:AE_LOC_GLB
0x97,0x30,// Y target value1.
0x98,0x18,// AE ´°¿ÚºÍȨÖØ 0x0a zzg
0x80,0xd2,//Bit[3:2]: the bigger, Y_AVER_MODIFY is smaller 0x92
0x81,0xff,//AE speed //0xe0
0x82,0x30,//minimum global gain 0x30 zzg
0x83,0x60, //0x60 zzg
0x84,0x45, ///0x65 zzg
0x85,0x7d, ///0x90 zzg
0x86,0xa0,//maximum gain zzg 0xc0 0x97
0x89,0x6d,//INT_MAX_MID 9d zzg
0x94,0x82,//Bit[7:4]: Threshold for over exposure pixels, the smaller, the more over exposure pixels; Bit[3:0]: Control the start of AE. 0x42 zzg b2
//AWB
0x6a,0x81,
0x23,0x66,// green gain
0xa1,0x31,
0xa2,0x0b,//the low limit of blue gain for indoor scene
0xa3,0x25,//the upper limit of blue gain for indoor scene
0xa4,0x09,//the low limit of red gain for indoor scene
0xa5,0x26,//the upper limit of red gain for indoor scene
0xa7,0x9a,//Base B gain²»½¨ÒéÐÞ¸Ä
0xa8,0x15,//Base R gain²»½¨ÒéÐÞ¸Ä
0xa9,0x13,
0xaa,0x12,
0xab,0x16,
0xac,0x20, //avoiding red scence when openning
0xc8,0x10,
0xc9,0x15,
0xd2,0x78,
0xd4,0x20,
///awb base gain offset
0xd0,0x11,
0xd1,0x09, ///0x01 zzg
0x0b,0x10, //800*600
0x09,0x72, ///0x42 HSYNC delay bit[5:4]: HREF delay select, 0:no delay£¬01£ºdelay 2ns£¬10£ºdelay 4ns£¬11£ºdelay 6ns
//skin
0xee,0x2a,
0xef,0x1b,
};
#endif
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