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// Scene Mode
uint8_t bf3703_scene_mode_auto[] = {
	0x8e,0x0d, //0x07
	0x8f,0xf2  //0x79
};

uint8_t bf3703_scene_mode_night[] = {
    0x8e,0x0e,
    0x8f,0xf2,
};


// White Balance
uint8_t bf3703_wb_auto [] = {
	0x13,0x07,	
};

uint8_t bf3703_wb_incandescent [] = {
	0x13,0x05,	
	0x01, 0x1f,
	0x02, 0x15, 
};

uint8_t bf3703_wb_fluorescent [] = {
	0x13,0x05,
	0x01, 0x1a,
	0x02, 0x1e, 
};

uint8_t bf3703_wb_daylight [] = {
	0x13,0x05,	
	0x01, 0x13,
	0x02, 0x26, 
};

uint8_t bf3703_wb_cloudy [] = {
	0x13,0x05,	
	0x01, 0x10,
	0x02, 0x28, 
};


// Exposure
uint8_t bf3703_exposure_neg6[] = {
0x55, 0xa8, 
};

uint8_t bf3703_exposure_neg3[] = {
0x55, 0x98, 
};

uint8_t bf3703_exposure_zero[] = {
0x55, 0x00, 
};

uint8_t bf3703_exposure_pos3[] = {
0x55, 0x10, 
};

uint8_t bf3703_exposure_pos6[] = {
0x55, 0x20, 
};


// Resolution
uint8_t bf3703_320x240[]= {
	0x12, 0x10,
	
};

uint8_t bf3703_640x480[] = {
	0x12, 0x00,
};

uint8_t bf3703_default_regs_init[] = {

    0xff , 0xff, 
 //  0x12 ,   0x80,
    0x15 , 0x00,    //byd add 20120628
    0x3a , 0x00,    //byd add 20120628
    
    0x11 , 0x80,  //0x80
    0x13 , 0x00,
    0x01 , 0x15,
    0x02 , 0x24,
    0x8c , 0x02,//01 :devided by 2  02 :devided by 1
    0x8d , 0x64,//32: devided by 2  64 :devided by 1
    0x87 , 0x18,
    0x13 , 0x07,  
    
    //black level  , ¶ÔÉϵçÆ«ÂÌÓиÄÉÆ , Èç¹ûÐèÒªÇëʹÓÃ

    0x05 , 0x1f, 
    0x06 , 0x60, 
    0x14 , 0x1f, 
    0x27 , 0x03, 
    0x06 , 0xe0, 

    //lens shading
    0x35 , 0x68, 
    0x65 , 0x68, 
    0x66 , 0x62, 
    0x36 , 0x05, 
    0x37 , 0xf6, 
    0x38 , 0x46, 
    0x9b , 0xf6, 
    0x9c , 0x46, 
    0xbc , 0x01, 
    0xbd , 0xf6, 
    0xbe , 0x46, 

    //AE
    0x82 , 0x14, 
    0x83 , 0x23, 
    0x9a , 0x23, //the same as 0x83
    0x84 , 0x1a, 
    0x85 , 0x20, 
    0x89 , 0x04, //02 :devided by 2  04 :devided by 1
    0x8a , 0x08, //04: devided by 2  05 :devided by 1
    0x86 , 0x28, 
    0x96 , 0xa6, //AE speed
    0x97 , 0x0c, //AE speed
    0x98 , 0x18, //AE speed
    //AE target
    0x24 , 0x6a, //78  //0x6a
    0x25 , 0x7a, //88  //0x7a
    0x94 , 0x0a, //INT_OPEN  
    0x80 , 0x55, 

	//denoise 
	0x70 , 0xff,//denoise  //0x6f
	0x72 , 0x6f,//denoise //0x4f
	0x73 , 0x4f,//denoise  //0x2f
	0x74 , 0x38,//denoise //0x27
	0x77 , 0x90,//È¥³ý¸ñ×ÓÔëÉù
	0x7a , 0x0e,//denoise in	low light , 0x8e\0x4e\0x0e
	0x7b , 0x28,//the same as 0x86

    //black levl
    0X1F , 0x20, //G target
    0X22 , 0x20, //R target
    0X26 , 0x20, //B target
    //                            Ä£Äⲿ·Ö²ÎÊý
    0X16 , 0x03, //Èç¹û¾õµÃºÚÉ«ÎïÌå²»¹»ºÚ£¬ÓеãÆ«ºì£¬½«0x16дΪ0x03»áÓеã¸ÄÉÆ 
    0xbb , 0x20,   // deglitch  ¶ÔxclkÕûÐÎ
    0xeb , 0x30, 
    0xf5 , 0x21, 
    0xe1 , 0x3c, 
    0xbb , 0x20, 
    0X2f , 0Xf6, 
    0x06 , 0xe0,    

	  //anti black sun spot
	0x61 , 0xd3, //0x61[3]=0 black sun disable
	0x79 , 0x48, //0x79[7]=0 black sun disable

	  //contrast
	0x56 , 0x40,

	  //Gamma
	0x3b , 0x58, //auto gamma offset adjust in    low light  
	0x3c , 0x20, //auto gamma offset adjust in    low light  
  //0x56  ,  0x48, 
	0x39 , 0x80,   

	  //gamma 4   low noise   
	  0X3f , 0Xb8, //0xa8
	  0X40 , 0X48,
	  0X41 , 0X54,
	  0X42 , 0X4E,
	  0X43 , 0X44,
	  0X44 , 0X3E,
	  0X45 , 0X39,
	  0X46 , 0X35,
	  0X47 , 0X31,
	  0X48 , 0X2E,
	  0X49 , 0X2B,
	  0X4b , 0X29,
	  0X4c , 0X27,
	  0X4e , 0X23,
	  0X4f , 0X20,
	  0X50 , 0X20,

    //ÊÊÖÐ
    0x51 , 0x08, 
    0x52 , 0x0E, 
    0x53 , 0x06, 
    0x54 , 0x12, 
    0x57 , 0x82, 
    0x58 , 0x70, 
    0x59 , 0x5C, 
    0x5a , 0x77, 
    0x5b , 0x1B, 
    0x5c , 0x0e, //0x5c[3:0] low light color coefficient£¬smaller  , lower noise
    0x5d , 0x95, 

	  0x60 , 0x20,//color open in low light 
	  //AWB
	  0x6a , 0x81,//Èç¹û·ôÉ«Æ«É«£¬½«0x6aдΪ0x81. //0x01
	  0x23 , 0x66,//Green gain
	  0xa0 , 0x07,//0xa0д0x03£¬ºÚÉ«ÎïÌå¸üºì£»0xa0д0x07£¬ºÚÉ«ÎïÌå¸üºÚ£»

	  0xa1 , 0X41,//
	  0xa2 , 0X0e,
	  0xa3 , 0X26,
	  0xa4 , 0X0d,
	  //ÀäÉ«µ÷
	  //0xa5 , 0x26,//The upper limit of red gain 
	  0xa5 , 0x2d, ///*ůɫµ÷*/
	  
	  0xa6 , 0x04,
	  0xa7 , 0x82,//BLUE Target///0x80
	  0xa8 , 0x7f,//RED Target
	  0xa9 , 0x28,
	  0xaa , 0x28,
	  0xab , 0x28,
	  0xac , 0x3c,
	  0xad , 0xf0,
	  0xc8 , 0x18,
	  0xc9 , 0x20,
	  0xca , 0x17,
	  0xcb , 0x1f,
	  0xaf , 0x00,		  
	  0xc5 , 0x18,	  
	  0xc6 , 0x00,
	  0xc7 , 0x20,	  
	  0xae , 0x83,//Èç¹ûÕÕ»§ÍâÆ«À¶£¬½«´Ë¼Ä´æÆ÷0xaeдΪ0x81¡£
	  0xcc , 0x30,
	  0xcd , 0x70,
	  0xee , 0x4c,// P_TH

	  // color sauration
	  0xb0 , 0xd0,
	  //0xb1 , 0xc0,
	  //0xb2 , 0xaa,

	  // ±¥ºÍ¶ÈÑÞÀö
	  0xb1 , 0xd0,
	  0xb2 , 0xc0,	  
	   
	  0xb3 , 0x88,

    //anti webcmera banding
    0x9d , 0x82,  //0x4c //updata by yang.chunming@byd.com 2013.12.3 16:27
    0x9e , 0x6c,  //add by yang.chunming@byd.com 2013.12.3 16:27
    //switch diection

	0x1e , 0x00, //00:normal  10:IMAGE_V_MIRROR   20:IMAGE_H_MIRROR  30:IMAGE_HV_MIRROR

    //set max 15fps
    0x92 , 0xa0,
    0x93 , 0x00,
    0x2a , 0x00, //0x10
    0x2b , 0x88,

	0x8e ,0x0d,  //0x07 set fps as auto mode by yang.chunming@byd.com 2013.12.03
	0x8f ,0xf2,
    //0x8e , 0X03, 
    //0x8f , 0Xfb,  //set min  10fps

    0x20 , 0x40,
    0x09 , 0xc1,
	
};

uint8_t bf3703_default_regs_exit[]={
};
//#endif