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#ifndef ANIMATION_BUFFER_H_INCLUDED
#define ANIMATION_BUFFER_H_INCLUDED
#include "LzmaDec.h"
#include <linux/semaphore.h>
typedef struct
{
unsigned char *buffer;
unsigned char *w_pos;
unsigned char *r_pos;
int frame_count;
int frame_size;
struct semaphore sem_writable;
struct semaphore sem_readable;
int eof;
}animation_buffer;
int animation_buffer_init(animation_buffer * buf, int size, int count, ISzAlloc *alloc);
int animation_buffer_stop(animation_buffer * buf);
int animation_buffer_release(animation_buffer * buf, ISzAlloc *alloc);
unsigned char * animation_buffer_get_writable(animation_buffer * buf, unsigned int * pSize);
void animation_buffer_write_finish(animation_buffer * buf, unsigned char * addr);
unsigned char * animation_buffer_get_readable(animation_buffer * buf);
void animation_buffer_read_finish(animation_buffer * buf, unsigned char * addr);
#endif /* ANIMATION_BUFFER_H_INCLUDED */
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