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Diffstat (limited to 'arch/arm/nwfpe/fpopcode.c')
-rw-r--r-- | arch/arm/nwfpe/fpopcode.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/arch/arm/nwfpe/fpopcode.c b/arch/arm/nwfpe/fpopcode.c new file mode 100644 index 00000000..ff983467 --- /dev/null +++ b/arch/arm/nwfpe/fpopcode.c @@ -0,0 +1,63 @@ +/* + NetWinder Floating Point Emulator + (c) Rebel.COM, 1998,1999 + + Direct questions, comments to Scott Bambrough <scottb@netwinder.org> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +*/ + +#include "fpa11.h" +#include "softfloat.h" +#include "fpopcode.h" +#include "fpsr.h" +#include "fpmodule.h" +#include "fpmodule.inl" + +#ifdef CONFIG_FPE_NWFPE_XP +const floatx80 floatx80Constant[] = { + { .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */ + { .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */ + { .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */ + { .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */ + { .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */ + { .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */ + { .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */ + { .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */ +}; +#endif + +const float64 float64Constant[] = { + 0x0000000000000000ULL, /* double 0.0 */ + 0x3ff0000000000000ULL, /* double 1.0 */ + 0x4000000000000000ULL, /* double 2.0 */ + 0x4008000000000000ULL, /* double 3.0 */ + 0x4010000000000000ULL, /* double 4.0 */ + 0x4014000000000000ULL, /* double 5.0 */ + 0x3fe0000000000000ULL, /* double 0.5 */ + 0x4024000000000000ULL /* double 10.0 */ +}; + +const float32 float32Constant[] = { + 0x00000000, /* single 0.0 */ + 0x3f800000, /* single 1.0 */ + 0x40000000, /* single 2.0 */ + 0x40400000, /* single 3.0 */ + 0x40800000, /* single 4.0 */ + 0x40a00000, /* single 5.0 */ + 0x3f000000, /* single 0.5 */ + 0x41200000 /* single 10.0 */ +}; + |