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authorSrikant Patnaik2015-01-11 12:28:04 +0530
committerSrikant Patnaik2015-01-11 12:28:04 +0530
commit871480933a1c28f8a9fed4c4d34d06c439a7a422 (patch)
tree8718f573808810c2a1e8cb8fb6ac469093ca2784 /arch/arm/nwfpe/fpopcode.c
parent9d40ac5867b9aefe0722bc1f110b965ff294d30d (diff)
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Moved, renamed, and deleted files
The original directory structure was scattered and unorganized. Changes are basically to make it look like kernel structure.
Diffstat (limited to 'arch/arm/nwfpe/fpopcode.c')
-rw-r--r--arch/arm/nwfpe/fpopcode.c63
1 files changed, 63 insertions, 0 deletions
diff --git a/arch/arm/nwfpe/fpopcode.c b/arch/arm/nwfpe/fpopcode.c
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+++ b/arch/arm/nwfpe/fpopcode.c
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+/*
+ NetWinder Floating Point Emulator
+ (c) Rebel.COM, 1998,1999
+
+ Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*/
+
+#include "fpa11.h"
+#include "softfloat.h"
+#include "fpopcode.h"
+#include "fpsr.h"
+#include "fpmodule.h"
+#include "fpmodule.inl"
+
+#ifdef CONFIG_FPE_NWFPE_XP
+const floatx80 floatx80Constant[] = {
+ { .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
+ { .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
+ { .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
+ { .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
+ { .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
+ { .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
+ { .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
+ { .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
+};
+#endif
+
+const float64 float64Constant[] = {
+ 0x0000000000000000ULL, /* double 0.0 */
+ 0x3ff0000000000000ULL, /* double 1.0 */
+ 0x4000000000000000ULL, /* double 2.0 */
+ 0x4008000000000000ULL, /* double 3.0 */
+ 0x4010000000000000ULL, /* double 4.0 */
+ 0x4014000000000000ULL, /* double 5.0 */
+ 0x3fe0000000000000ULL, /* double 0.5 */
+ 0x4024000000000000ULL /* double 10.0 */
+};
+
+const float32 float32Constant[] = {
+ 0x00000000, /* single 0.0 */
+ 0x3f800000, /* single 1.0 */
+ 0x40000000, /* single 2.0 */
+ 0x40400000, /* single 3.0 */
+ 0x40800000, /* single 4.0 */
+ 0x40a00000, /* single 5.0 */
+ 0x3f000000, /* single 0.5 */
+ 0x41200000 /* single 10.0 */
+};
+