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author | Srikant Patnaik | 2015-01-11 12:28:04 +0530 |
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committer | Srikant Patnaik | 2015-01-11 12:28:04 +0530 |
commit | 871480933a1c28f8a9fed4c4d34d06c439a7a422 (patch) | |
tree | 8718f573808810c2a1e8cb8fb6ac469093ca2784 /include/linux/workqueue.h | |
parent | 9d40ac5867b9aefe0722bc1f110b965ff294d30d (diff) | |
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Moved, renamed, and deleted files
The original directory structure was scattered and unorganized.
Changes are basically to make it look like kernel structure.
Diffstat (limited to 'include/linux/workqueue.h')
-rw-r--r-- | include/linux/workqueue.h | 450 |
1 files changed, 450 insertions, 0 deletions
diff --git a/include/linux/workqueue.h b/include/linux/workqueue.h new file mode 100644 index 00000000..af155450 --- /dev/null +++ b/include/linux/workqueue.h @@ -0,0 +1,450 @@ +/* + * workqueue.h --- work queue handling for Linux. + */ + +#ifndef _LINUX_WORKQUEUE_H +#define _LINUX_WORKQUEUE_H + +#include <linux/timer.h> +#include <linux/linkage.h> +#include <linux/bitops.h> +#include <linux/lockdep.h> +#include <linux/threads.h> +#include <linux/atomic.h> + +struct workqueue_struct; + +struct work_struct; +typedef void (*work_func_t)(struct work_struct *work); + +/* + * The first word is the work queue pointer and the flags rolled into + * one + */ +#define work_data_bits(work) ((unsigned long *)(&(work)->data)) + +enum { + WORK_STRUCT_PENDING_BIT = 0, /* work item is pending execution */ + WORK_STRUCT_DELAYED_BIT = 1, /* work item is delayed */ + WORK_STRUCT_CWQ_BIT = 2, /* data points to cwq */ + WORK_STRUCT_LINKED_BIT = 3, /* next work is linked to this one */ +#ifdef CONFIG_DEBUG_OBJECTS_WORK + WORK_STRUCT_STATIC_BIT = 4, /* static initializer (debugobjects) */ + WORK_STRUCT_COLOR_SHIFT = 5, /* color for workqueue flushing */ +#else + WORK_STRUCT_COLOR_SHIFT = 4, /* color for workqueue flushing */ +#endif + + WORK_STRUCT_COLOR_BITS = 4, + + WORK_STRUCT_PENDING = 1 << WORK_STRUCT_PENDING_BIT, + WORK_STRUCT_DELAYED = 1 << WORK_STRUCT_DELAYED_BIT, + WORK_STRUCT_CWQ = 1 << WORK_STRUCT_CWQ_BIT, + WORK_STRUCT_LINKED = 1 << WORK_STRUCT_LINKED_BIT, +#ifdef CONFIG_DEBUG_OBJECTS_WORK + WORK_STRUCT_STATIC = 1 << WORK_STRUCT_STATIC_BIT, +#else + WORK_STRUCT_STATIC = 0, +#endif + + /* + * The last color is no color used for works which don't + * participate in workqueue flushing. + */ + WORK_NR_COLORS = (1 << WORK_STRUCT_COLOR_BITS) - 1, + WORK_NO_COLOR = WORK_NR_COLORS, + + /* special cpu IDs */ + WORK_CPU_UNBOUND = NR_CPUS, + WORK_CPU_NONE = NR_CPUS + 1, + WORK_CPU_LAST = WORK_CPU_NONE, + + /* + * Reserve 7 bits off of cwq pointer w/ debugobjects turned + * off. This makes cwqs aligned to 256 bytes and allows 15 + * workqueue flush colors. + */ + WORK_STRUCT_FLAG_BITS = WORK_STRUCT_COLOR_SHIFT + + WORK_STRUCT_COLOR_BITS, + + WORK_STRUCT_FLAG_MASK = (1UL << WORK_STRUCT_FLAG_BITS) - 1, + WORK_STRUCT_WQ_DATA_MASK = ~WORK_STRUCT_FLAG_MASK, + WORK_STRUCT_NO_CPU = WORK_CPU_NONE << WORK_STRUCT_FLAG_BITS, + + /* bit mask for work_busy() return values */ + WORK_BUSY_PENDING = 1 << 0, + WORK_BUSY_RUNNING = 1 << 1, +}; + +struct work_struct { + atomic_long_t data; + struct list_head entry; + work_func_t func; +#ifdef CONFIG_LOCKDEP + struct lockdep_map lockdep_map; +#endif +}; + +#define WORK_DATA_INIT() ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU) +#define WORK_DATA_STATIC_INIT() \ + ATOMIC_LONG_INIT(WORK_STRUCT_NO_CPU | WORK_STRUCT_STATIC) + +struct delayed_work { + struct work_struct work; + struct timer_list timer; +}; + +static inline struct delayed_work *to_delayed_work(struct work_struct *work) +{ + return container_of(work, struct delayed_work, work); +} + +struct execute_work { + struct work_struct work; +}; + +#ifdef CONFIG_LOCKDEP +/* + * NB: because we have to copy the lockdep_map, setting _key + * here is required, otherwise it could get initialised to the + * copy of the lockdep_map! + */ +#define __WORK_INIT_LOCKDEP_MAP(n, k) \ + .lockdep_map = STATIC_LOCKDEP_MAP_INIT(n, k), +#else +#define __WORK_INIT_LOCKDEP_MAP(n, k) +#endif + +#define __WORK_INITIALIZER(n, f) { \ + .data = WORK_DATA_STATIC_INIT(), \ + .entry = { &(n).entry, &(n).entry }, \ + .func = (f), \ + __WORK_INIT_LOCKDEP_MAP(#n, &(n)) \ + } + +#define __DELAYED_WORK_INITIALIZER(n, f) { \ + .work = __WORK_INITIALIZER((n).work, (f)), \ + .timer = TIMER_INITIALIZER(NULL, 0, 0), \ + } + +#define __DEFERRED_WORK_INITIALIZER(n, f) { \ + .work = __WORK_INITIALIZER((n).work, (f)), \ + .timer = TIMER_DEFERRED_INITIALIZER(NULL, 0, 0), \ + } + +#define DECLARE_WORK(n, f) \ + struct work_struct n = __WORK_INITIALIZER(n, f) + +#define DECLARE_DELAYED_WORK(n, f) \ + struct delayed_work n = __DELAYED_WORK_INITIALIZER(n, f) + +#define DECLARE_DEFERRED_WORK(n, f) \ + struct delayed_work n = __DEFERRED_WORK_INITIALIZER(n, f) + +/* + * initialize a work item's function pointer + */ +#define PREPARE_WORK(_work, _func) \ + do { \ + (_work)->func = (_func); \ + } while (0) + +#define PREPARE_DELAYED_WORK(_work, _func) \ + PREPARE_WORK(&(_work)->work, (_func)) + +#ifdef CONFIG_DEBUG_OBJECTS_WORK +extern void __init_work(struct work_struct *work, int onstack); +extern void destroy_work_on_stack(struct work_struct *work); +static inline unsigned int work_static(struct work_struct *work) +{ + return *work_data_bits(work) & WORK_STRUCT_STATIC; +} +#else +static inline void __init_work(struct work_struct *work, int onstack) { } +static inline void destroy_work_on_stack(struct work_struct *work) { } +static inline unsigned int work_static(struct work_struct *work) { return 0; } +#endif + +/* + * initialize all of a work item in one go + * + * NOTE! No point in using "atomic_long_set()": using a direct + * assignment of the work data initializer allows the compiler + * to generate better code. + */ +#ifdef CONFIG_LOCKDEP +#define __INIT_WORK(_work, _func, _onstack) \ + do { \ + static struct lock_class_key __key; \ + \ + __init_work((_work), _onstack); \ + (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ + lockdep_init_map(&(_work)->lockdep_map, #_work, &__key, 0);\ + INIT_LIST_HEAD(&(_work)->entry); \ + PREPARE_WORK((_work), (_func)); \ + } while (0) +#else +#define __INIT_WORK(_work, _func, _onstack) \ + do { \ + __init_work((_work), _onstack); \ + (_work)->data = (atomic_long_t) WORK_DATA_INIT(); \ + INIT_LIST_HEAD(&(_work)->entry); \ + PREPARE_WORK((_work), (_func)); \ + } while (0) +#endif + +#define INIT_WORK(_work, _func) \ + do { \ + __INIT_WORK((_work), (_func), 0); \ + } while (0) + +#define INIT_WORK_ONSTACK(_work, _func) \ + do { \ + __INIT_WORK((_work), (_func), 1); \ + } while (0) + +#define INIT_DELAYED_WORK(_work, _func) \ + do { \ + INIT_WORK(&(_work)->work, (_func)); \ + init_timer(&(_work)->timer); \ + } while (0) + +#define INIT_DELAYED_WORK_ONSTACK(_work, _func) \ + do { \ + INIT_WORK_ONSTACK(&(_work)->work, (_func)); \ + init_timer_on_stack(&(_work)->timer); \ + } while (0) + +#define INIT_DELAYED_WORK_DEFERRABLE(_work, _func) \ + do { \ + INIT_WORK(&(_work)->work, (_func)); \ + init_timer_deferrable(&(_work)->timer); \ + } while (0) + +/** + * work_pending - Find out whether a work item is currently pending + * @work: The work item in question + */ +#define work_pending(work) \ + test_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) + +/** + * delayed_work_pending - Find out whether a delayable work item is currently + * pending + * @work: The work item in question + */ +#define delayed_work_pending(w) \ + work_pending(&(w)->work) + +/** + * work_clear_pending - for internal use only, mark a work item as not pending + * @work: The work item in question + */ +#define work_clear_pending(work) \ + clear_bit(WORK_STRUCT_PENDING_BIT, work_data_bits(work)) + +/* + * Workqueue flags and constants. For details, please refer to + * Documentation/workqueue.txt. + */ +enum { + WQ_NON_REENTRANT = 1 << 0, /* guarantee non-reentrance */ + WQ_UNBOUND = 1 << 1, /* not bound to any cpu */ + WQ_FREEZABLE = 1 << 2, /* freeze during suspend */ + WQ_MEM_RECLAIM = 1 << 3, /* may be used for memory reclaim */ + WQ_HIGHPRI = 1 << 4, /* high priority */ + WQ_CPU_INTENSIVE = 1 << 5, /* cpu instensive workqueue */ + + WQ_DRAINING = 1 << 6, /* internal: workqueue is draining */ + WQ_RESCUER = 1 << 7, /* internal: workqueue has rescuer */ + + WQ_MAX_ACTIVE = 512, /* I like 512, better ideas? */ + WQ_MAX_UNBOUND_PER_CPU = 4, /* 4 * #cpus for unbound wq */ + WQ_DFL_ACTIVE = WQ_MAX_ACTIVE / 2, +}; + +/* unbound wq's aren't per-cpu, scale max_active according to #cpus */ +#define WQ_UNBOUND_MAX_ACTIVE \ + max_t(int, WQ_MAX_ACTIVE, num_possible_cpus() * WQ_MAX_UNBOUND_PER_CPU) + +/* + * System-wide workqueues which are always present. + * + * system_wq is the one used by schedule[_delayed]_work[_on](). + * Multi-CPU multi-threaded. There are users which expect relatively + * short queue flush time. Don't queue works which can run for too + * long. + * + * system_long_wq is similar to system_wq but may host long running + * works. Queue flushing might take relatively long. + * + * system_nrt_wq is non-reentrant and guarantees that any given work + * item is never executed in parallel by multiple CPUs. Queue + * flushing might take relatively long. + * + * system_unbound_wq is unbound workqueue. Workers are not bound to + * any specific CPU, not concurrency managed, and all queued works are + * executed immediately as long as max_active limit is not reached and + * resources are available. + * + * system_freezable_wq is equivalent to system_wq except that it's + * freezable. + * + * system_nrt_freezable_wq is equivalent to system_nrt_wq except that + * it's freezable. + */ +extern struct workqueue_struct *system_wq; +extern struct workqueue_struct *system_long_wq; +extern struct workqueue_struct *system_nrt_wq; +extern struct workqueue_struct *system_unbound_wq; +extern struct workqueue_struct *system_freezable_wq; +extern struct workqueue_struct *system_nrt_freezable_wq; + +extern struct workqueue_struct * +__alloc_workqueue_key(const char *fmt, unsigned int flags, int max_active, + struct lock_class_key *key, const char *lock_name, ...) __printf(1, 6); + +/** + * alloc_workqueue - allocate a workqueue + * @fmt: printf format for the name of the workqueue + * @flags: WQ_* flags + * @max_active: max in-flight work items, 0 for default + * @args: args for @fmt + * + * Allocate a workqueue with the specified parameters. For detailed + * information on WQ_* flags, please refer to Documentation/workqueue.txt. + * + * The __lock_name macro dance is to guarantee that single lock_class_key + * doesn't end up with different namesm, which isn't allowed by lockdep. + * + * RETURNS: + * Pointer to the allocated workqueue on success, %NULL on failure. + */ +#ifdef CONFIG_LOCKDEP +#define alloc_workqueue(fmt, flags, max_active, args...) \ +({ \ + static struct lock_class_key __key; \ + const char *__lock_name; \ + \ + if (__builtin_constant_p(fmt)) \ + __lock_name = (fmt); \ + else \ + __lock_name = #fmt; \ + \ + __alloc_workqueue_key((fmt), (flags), (max_active), \ + &__key, __lock_name, ##args); \ +}) +#else +#define alloc_workqueue(fmt, flags, max_active, args...) \ + __alloc_workqueue_key((fmt), (flags), (max_active), \ + NULL, NULL, ##args) +#endif + +/** + * alloc_ordered_workqueue - allocate an ordered workqueue + * @fmt: printf format for the name of the workqueue + * @flags: WQ_* flags (only WQ_FREEZABLE and WQ_MEM_RECLAIM are meaningful) + * @args: args for @fmt + * + * Allocate an ordered workqueue. An ordered workqueue executes at + * most one work item at any given time in the queued order. They are + * implemented as unbound workqueues with @max_active of one. + * + * RETURNS: + * Pointer to the allocated workqueue on success, %NULL on failure. + */ +#define alloc_ordered_workqueue(fmt, flags, args...) \ + alloc_workqueue(fmt, WQ_UNBOUND | (flags), 1, ##args) + +#define create_workqueue(name) \ + alloc_workqueue((name), WQ_MEM_RECLAIM, 1) +#define create_freezable_workqueue(name) \ + alloc_workqueue((name), WQ_FREEZABLE | WQ_UNBOUND | WQ_MEM_RECLAIM, 1) +#define create_singlethread_workqueue(name) \ + alloc_workqueue((name), WQ_UNBOUND | WQ_MEM_RECLAIM, 1) + +extern void destroy_workqueue(struct workqueue_struct *wq); + +extern int queue_work(struct workqueue_struct *wq, struct work_struct *work); +extern int queue_work_on(int cpu, struct workqueue_struct *wq, + struct work_struct *work); +extern int queue_delayed_work(struct workqueue_struct *wq, + struct delayed_work *work, unsigned long delay); +extern int queue_delayed_work_on(int cpu, struct workqueue_struct *wq, + struct delayed_work *work, unsigned long delay); + +extern void flush_workqueue(struct workqueue_struct *wq); +extern void drain_workqueue(struct workqueue_struct *wq); +extern void flush_scheduled_work(void); + +extern int schedule_work(struct work_struct *work); +extern int schedule_work_on(int cpu, struct work_struct *work); +extern int schedule_delayed_work(struct delayed_work *work, unsigned long delay); +extern int schedule_delayed_work_on(int cpu, struct delayed_work *work, + unsigned long delay); +extern int schedule_on_each_cpu(work_func_t func); +extern int keventd_up(void); + +int execute_in_process_context(work_func_t fn, struct execute_work *); + +extern bool flush_work(struct work_struct *work); +extern bool flush_work_sync(struct work_struct *work); +extern bool cancel_work_sync(struct work_struct *work); + +extern bool flush_delayed_work(struct delayed_work *dwork); +extern bool flush_delayed_work_sync(struct delayed_work *work); +extern bool cancel_delayed_work_sync(struct delayed_work *dwork); + +extern void workqueue_set_max_active(struct workqueue_struct *wq, + int max_active); +extern bool workqueue_congested(unsigned int cpu, struct workqueue_struct *wq); +extern unsigned int work_cpu(struct work_struct *work); +extern unsigned int work_busy(struct work_struct *work); + +/* + * Kill off a pending schedule_delayed_work(). Note that the work callback + * function may still be running on return from cancel_delayed_work(), unless + * it returns 1 and the work doesn't re-arm itself. Run flush_workqueue() or + * cancel_work_sync() to wait on it. + */ +static inline bool cancel_delayed_work(struct delayed_work *work) +{ + bool ret; + + ret = del_timer_sync(&work->timer); + if (ret) + work_clear_pending(&work->work); + return ret; +} + +/* + * Like above, but uses del_timer() instead of del_timer_sync(). This means, + * if it returns 0 the timer function may be running and the queueing is in + * progress. + */ +static inline bool __cancel_delayed_work(struct delayed_work *work) +{ + bool ret; + + ret = del_timer(&work->timer); + if (ret) + work_clear_pending(&work->work); + return ret; +} + +#ifndef CONFIG_SMP +static inline long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg) +{ + return fn(arg); +} +#else +long work_on_cpu(unsigned int cpu, long (*fn)(void *), void *arg); +#endif /* CONFIG_SMP */ + +#ifdef CONFIG_FREEZER +extern void freeze_workqueues_begin(void); +extern bool freeze_workqueues_busy(void); +extern void thaw_workqueues(void); +#endif /* CONFIG_FREEZER */ + +#endif |