diff options
author | Srikant Patnaik | 2015-01-11 12:28:04 +0530 |
---|---|---|
committer | Srikant Patnaik | 2015-01-11 12:28:04 +0530 |
commit | 871480933a1c28f8a9fed4c4d34d06c439a7a422 (patch) | |
tree | 8718f573808810c2a1e8cb8fb6ac469093ca2784 /Documentation/sound/alsa/soc | |
parent | 9d40ac5867b9aefe0722bc1f110b965ff294d30d (diff) | |
download | FOSSEE-netbook-kernel-source-871480933a1c28f8a9fed4c4d34d06c439a7a422.tar.gz FOSSEE-netbook-kernel-source-871480933a1c28f8a9fed4c4d34d06c439a7a422.tar.bz2 FOSSEE-netbook-kernel-source-871480933a1c28f8a9fed4c4d34d06c439a7a422.zip |
Moved, renamed, and deleted files
The original directory structure was scattered and unorganized.
Changes are basically to make it look like kernel structure.
Diffstat (limited to 'Documentation/sound/alsa/soc')
-rw-r--r-- | Documentation/sound/alsa/soc/DAI.txt | 56 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/clocking.txt | 51 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/codec.txt | 195 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/dapm.txt | 294 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/jack.txt | 71 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/machine.txt | 91 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/overview.txt | 86 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/platform.txt | 66 | ||||
-rw-r--r-- | Documentation/sound/alsa/soc/pops_clicks.txt | 52 |
9 files changed, 962 insertions, 0 deletions
diff --git a/Documentation/sound/alsa/soc/DAI.txt b/Documentation/sound/alsa/soc/DAI.txt new file mode 100644 index 00000000..c9679264 --- /dev/null +++ b/Documentation/sound/alsa/soc/DAI.txt @@ -0,0 +1,56 @@ +ASoC currently supports the three main Digital Audio Interfaces (DAI) found on +SoC controllers and portable audio CODECs today, namely AC97, I2S and PCM. + + +AC97 +==== + + AC97 is a five wire interface commonly found on many PC sound cards. It is +now also popular in many portable devices. This DAI has a reset line and time +multiplexes its data on its SDATA_OUT (playback) and SDATA_IN (capture) lines. +The bit clock (BCLK) is always driven by the CODEC (usually 12.288MHz) and the +frame (FRAME) (usually 48kHz) is always driven by the controller. Each AC97 +frame is 21uS long and is divided into 13 time slots. + +The AC97 specification can be found at :- +http://www.intel.com/p/en_US/business/design + + +I2S +=== + + I2S is a common 4 wire DAI used in HiFi, STB and portable devices. The Tx and +Rx lines are used for audio transmission, whilst the bit clock (BCLK) and +left/right clock (LRC) synchronise the link. I2S is flexible in that either the +controller or CODEC can drive (master) the BCLK and LRC clock lines. Bit clock +usually varies depending on the sample rate and the master system clock +(SYSCLK). LRCLK is the same as the sample rate. A few devices support separate +ADC and DAC LRCLKs, this allows for simultaneous capture and playback at +different sample rates. + +I2S has several different operating modes:- + + o I2S - MSB is transmitted on the falling edge of the first BCLK after LRC + transition. + + o Left Justified - MSB is transmitted on transition of LRC. + + o Right Justified - MSB is transmitted sample size BCLKs before LRC + transition. + +PCM +=== + +PCM is another 4 wire interface, very similar to I2S, which can support a more +flexible protocol. It has bit clock (BCLK) and sync (SYNC) lines that are used +to synchronise the link whilst the Tx and Rx lines are used to transmit and +receive the audio data. Bit clock usually varies depending on sample rate +whilst sync runs at the sample rate. PCM also supports Time Division +Multiplexing (TDM) in that several devices can use the bus simultaneously (this +is sometimes referred to as network mode). + +Common PCM operating modes:- + + o Mode A - MSB is transmitted on falling edge of first BCLK after FRAME/SYNC. + + o Mode B - MSB is transmitted on rising edge of FRAME/SYNC. diff --git a/Documentation/sound/alsa/soc/clocking.txt b/Documentation/sound/alsa/soc/clocking.txt new file mode 100644 index 00000000..b1300162 --- /dev/null +++ b/Documentation/sound/alsa/soc/clocking.txt @@ -0,0 +1,51 @@ +Audio Clocking +============== + +This text describes the audio clocking terms in ASoC and digital audio in +general. Note: Audio clocking can be complex! + + +Master Clock +------------ + +Every audio subsystem is driven by a master clock (sometimes referred to as MCLK +or SYSCLK). This audio master clock can be derived from a number of sources +(e.g. crystal, PLL, CPU clock) and is responsible for producing the correct +audio playback and capture sample rates. + +Some master clocks (e.g. PLLs and CPU based clocks) are configurable in that +their speed can be altered by software (depending on the system use and to save +power). Other master clocks are fixed at a set frequency (i.e. crystals). + + +DAI Clocks +---------- +The Digital Audio Interface is usually driven by a Bit Clock (often referred to +as BCLK). This clock is used to drive the digital audio data across the link +between the codec and CPU. + +The DAI also has a frame clock to signal the start of each audio frame. This +clock is sometimes referred to as LRC (left right clock) or FRAME. This clock +runs at exactly the sample rate (LRC = Rate). + +Bit Clock can be generated as follows:- + +BCLK = MCLK / x + + or + +BCLK = LRC * x + + or + +BCLK = LRC * Channels * Word Size + +This relationship depends on the codec or SoC CPU in particular. In general +it is best to configure BCLK to the lowest possible speed (depending on your +rate, number of channels and word size) to save on power. + +It is also desirable to use the codec (if possible) to drive (or master) the +audio clocks as it usually gives more accurate sample rates than the CPU. + + + diff --git a/Documentation/sound/alsa/soc/codec.txt b/Documentation/sound/alsa/soc/codec.txt new file mode 100644 index 00000000..bce23a4a --- /dev/null +++ b/Documentation/sound/alsa/soc/codec.txt @@ -0,0 +1,195 @@ +ASoC Codec Driver +================= + +The codec driver is generic and hardware independent code that configures the +codec to provide audio capture and playback. It should contain no code that is +specific to the target platform or machine. All platform and machine specific +code should be added to the platform and machine drivers respectively. + +Each codec driver *must* provide the following features:- + + 1) Codec DAI and PCM configuration + 2) Codec control IO - using I2C, 3 Wire(SPI) or both APIs + 3) Mixers and audio controls + 4) Codec audio operations + +Optionally, codec drivers can also provide:- + + 5) DAPM description. + 6) DAPM event handler. + 7) DAC Digital mute control. + +Its probably best to use this guide in conjunction with the existing codec +driver code in sound/soc/codecs/ + +ASoC Codec driver breakdown +=========================== + +1 - Codec DAI and PCM configuration +----------------------------------- +Each codec driver must have a struct snd_soc_dai_driver to define its DAI and +PCM capabilities and operations. This struct is exported so that it can be +registered with the core by your machine driver. + +e.g. + +static struct snd_soc_dai_ops wm8731_dai_ops = { + .prepare = wm8731_pcm_prepare, + .hw_params = wm8731_hw_params, + .shutdown = wm8731_shutdown, + .digital_mute = wm8731_mute, + .set_sysclk = wm8731_set_dai_sysclk, + .set_fmt = wm8731_set_dai_fmt, +}; + +struct snd_soc_dai_driver wm8731_dai = { + .name = "wm8731-hifi", + .playback = { + .stream_name = "Playback", + .channels_min = 1, + .channels_max = 2, + .rates = WM8731_RATES, + .formats = WM8731_FORMATS,}, + .capture = { + .stream_name = "Capture", + .channels_min = 1, + .channels_max = 2, + .rates = WM8731_RATES, + .formats = WM8731_FORMATS,}, + .ops = &wm8731_dai_ops, + .symmetric_rates = 1, +}; + + +2 - Codec control IO +-------------------- +The codec can usually be controlled via an I2C or SPI style interface +(AC97 combines control with data in the DAI). The codec drivers provide +functions to read and write the codec registers along with supplying a +register cache:- + + /* IO control data and register cache */ + void *control_data; /* codec control (i2c/3wire) data */ + void *reg_cache; + +Codec read/write should do any data formatting and call the hardware +read write below to perform the IO. These functions are called by the +core and ALSA when performing DAPM or changing the mixer:- + + unsigned int (*read)(struct snd_soc_codec *, unsigned int); + int (*write)(struct snd_soc_codec *, unsigned int, unsigned int); + +Codec hardware IO functions - usually points to either the I2C, SPI or AC97 +read/write:- + + hw_write_t hw_write; + hw_read_t hw_read; + + +3 - Mixers and audio controls +----------------------------- +All the codec mixers and audio controls can be defined using the convenience +macros defined in soc.h. + + #define SOC_SINGLE(xname, reg, shift, mask, invert) + +Defines a single control as follows:- + + xname = Control name e.g. "Playback Volume" + reg = codec register + shift = control bit(s) offset in register + mask = control bit size(s) e.g. mask of 7 = 3 bits + invert = the control is inverted + +Other macros include:- + + #define SOC_DOUBLE(xname, reg, shift_left, shift_right, mask, invert) + +A stereo control + + #define SOC_DOUBLE_R(xname, reg_left, reg_right, shift, mask, invert) + +A stereo control spanning 2 registers + + #define SOC_ENUM_SINGLE(xreg, xshift, xmask, xtexts) + +Defines an single enumerated control as follows:- + + xreg = register + xshift = control bit(s) offset in register + xmask = control bit(s) size + xtexts = pointer to array of strings that describe each setting + + #define SOC_ENUM_DOUBLE(xreg, xshift_l, xshift_r, xmask, xtexts) + +Defines a stereo enumerated control + + +4 - Codec Audio Operations +-------------------------- +The codec driver also supports the following ALSA operations:- + +/* SoC audio ops */ +struct snd_soc_ops { + int (*startup)(struct snd_pcm_substream *); + void (*shutdown)(struct snd_pcm_substream *); + int (*hw_params)(struct snd_pcm_substream *, struct snd_pcm_hw_params *); + int (*hw_free)(struct snd_pcm_substream *); + int (*prepare)(struct snd_pcm_substream *); +}; + +Please refer to the ALSA driver PCM documentation for details. +http://www.alsa-project.org/~iwai/writing-an-alsa-driver/ + + +5 - DAPM description. +--------------------- +The Dynamic Audio Power Management description describes the codec power +components and their relationships and registers to the ASoC core. +Please read dapm.txt for details of building the description. + +Please also see the examples in other codec drivers. + + +6 - DAPM event handler +---------------------- +This function is a callback that handles codec domain PM calls and system +domain PM calls (e.g. suspend and resume). It is used to put the codec +to sleep when not in use. + +Power states:- + + SNDRV_CTL_POWER_D0: /* full On */ + /* vref/mid, clk and osc on, active */ + + SNDRV_CTL_POWER_D1: /* partial On */ + SNDRV_CTL_POWER_D2: /* partial On */ + + SNDRV_CTL_POWER_D3hot: /* Off, with power */ + /* everything off except vref/vmid, inactive */ + + SNDRV_CTL_POWER_D3cold: /* Everything Off, without power */ + + +7 - Codec DAC digital mute control +---------------------------------- +Most codecs have a digital mute before the DACs that can be used to +minimise any system noise. The mute stops any digital data from +entering the DAC. + +A callback can be created that is called by the core for each codec DAI +when the mute is applied or freed. + +i.e. + +static int wm8974_mute(struct snd_soc_dai *dai, int mute) +{ + struct snd_soc_codec *codec = dai->codec; + u16 mute_reg = snd_soc_read(codec, WM8974_DAC) & 0xffbf; + + if (mute) + snd_soc_write(codec, WM8974_DAC, mute_reg | 0x40); + else + snd_soc_write(codec, WM8974_DAC, mute_reg); + return 0; +} diff --git a/Documentation/sound/alsa/soc/dapm.txt b/Documentation/sound/alsa/soc/dapm.txt new file mode 100644 index 00000000..05bf5a0e --- /dev/null +++ b/Documentation/sound/alsa/soc/dapm.txt @@ -0,0 +1,294 @@ +Dynamic Audio Power Management for Portable Devices +=================================================== + +1. Description +============== + +Dynamic Audio Power Management (DAPM) is designed to allow portable +Linux devices to use the minimum amount of power within the audio +subsystem at all times. It is independent of other kernel PM and as +such, can easily co-exist with the other PM systems. + +DAPM is also completely transparent to all user space applications as +all power switching is done within the ASoC core. No code changes or +recompiling are required for user space applications. DAPM makes power +switching decisions based upon any audio stream (capture/playback) +activity and audio mixer settings within the device. + +DAPM spans the whole machine. It covers power control within the entire +audio subsystem, this includes internal codec power blocks and machine +level power systems. + +There are 4 power domains within DAPM + + 1. Codec domain - VREF, VMID (core codec and audio power) + Usually controlled at codec probe/remove and suspend/resume, although + can be set at stream time if power is not needed for sidetone, etc. + + 2. Platform/Machine domain - physically connected inputs and outputs + Is platform/machine and user action specific, is configured by the + machine driver and responds to asynchronous events e.g when HP + are inserted + + 3. Path domain - audio susbsystem signal paths + Automatically set when mixer and mux settings are changed by the user. + e.g. alsamixer, amixer. + + 4. Stream domain - DACs and ADCs. + Enabled and disabled when stream playback/capture is started and + stopped respectively. e.g. aplay, arecord. + +All DAPM power switching decisions are made automatically by consulting an audio +routing map of the whole machine. This map is specific to each machine and +consists of the interconnections between every audio component (including +internal codec components). All audio components that effect power are called +widgets hereafter. + + +2. DAPM Widgets +=============== + +Audio DAPM widgets fall into a number of types:- + + o Mixer - Mixes several analog signals into a single analog signal. + o Mux - An analog switch that outputs only one of many inputs. + o PGA - A programmable gain amplifier or attenuation widget. + o ADC - Analog to Digital Converter + o DAC - Digital to Analog Converter + o Switch - An analog switch + o Input - A codec input pin + o Output - A codec output pin + o Headphone - Headphone (and optional Jack) + o Mic - Mic (and optional Jack) + o Line - Line Input/Output (and optional Jack) + o Speaker - Speaker + o Supply - Power or clock supply widget used by other widgets. + o Pre - Special PRE widget (exec before all others) + o Post - Special POST widget (exec after all others) + +(Widgets are defined in include/sound/soc-dapm.h) + +Widgets are usually added in the codec driver and the machine driver. There are +convenience macros defined in soc-dapm.h that can be used to quickly build a +list of widgets of the codecs and machines DAPM widgets. + +Most widgets have a name, register, shift and invert. Some widgets have extra +parameters for stream name and kcontrols. + + +2.1 Stream Domain Widgets +------------------------- + +Stream Widgets relate to the stream power domain and only consist of ADCs +(analog to digital converters) and DACs (digital to analog converters). + +Stream widgets have the following format:- + +SND_SOC_DAPM_DAC(name, stream name, reg, shift, invert), + +NOTE: the stream name must match the corresponding stream name in your codec +snd_soc_codec_dai. + +e.g. stream widgets for HiFi playback and capture + +SND_SOC_DAPM_DAC("HiFi DAC", "HiFi Playback", REG, 3, 1), +SND_SOC_DAPM_ADC("HiFi ADC", "HiFi Capture", REG, 2, 1), + + +2.2 Path Domain Widgets +----------------------- + +Path domain widgets have a ability to control or affect the audio signal or +audio paths within the audio subsystem. They have the following form:- + +SND_SOC_DAPM_PGA(name, reg, shift, invert, controls, num_controls) + +Any widget kcontrols can be set using the controls and num_controls members. + +e.g. Mixer widget (the kcontrols are declared first) + +/* Output Mixer */ +static const snd_kcontrol_new_t wm8731_output_mixer_controls[] = { +SOC_DAPM_SINGLE("Line Bypass Switch", WM8731_APANA, 3, 1, 0), +SOC_DAPM_SINGLE("Mic Sidetone Switch", WM8731_APANA, 5, 1, 0), +SOC_DAPM_SINGLE("HiFi Playback Switch", WM8731_APANA, 4, 1, 0), +}; + +SND_SOC_DAPM_MIXER("Output Mixer", WM8731_PWR, 4, 1, wm8731_output_mixer_controls, + ARRAY_SIZE(wm8731_output_mixer_controls)), + +If you dont want the mixer elements prefixed with the name of the mixer widget, +you can use SND_SOC_DAPM_MIXER_NAMED_CTL instead. the parameters are the same +as for SND_SOC_DAPM_MIXER. + +2.3 Platform/Machine domain Widgets +----------------------------------- + +Machine widgets are different from codec widgets in that they don't have a +codec register bit associated with them. A machine widget is assigned to each +machine audio component (non codec) that can be independently powered. e.g. + + o Speaker Amp + o Microphone Bias + o Jack connectors + +A machine widget can have an optional call back. + +e.g. Jack connector widget for an external Mic that enables Mic Bias +when the Mic is inserted:- + +static int spitz_mic_bias(struct snd_soc_dapm_widget* w, int event) +{ + gpio_set_value(SPITZ_GPIO_MIC_BIAS, SND_SOC_DAPM_EVENT_ON(event)); + return 0; +} + +SND_SOC_DAPM_MIC("Mic Jack", spitz_mic_bias), + + +2.4 Codec Domain +---------------- + +The codec power domain has no widgets and is handled by the codecs DAPM event +handler. This handler is called when the codec powerstate is changed wrt to any +stream event or by kernel PM events. + + +2.5 Virtual Widgets +------------------- + +Sometimes widgets exist in the codec or machine audio map that don't have any +corresponding soft power control. In this case it is necessary to create +a virtual widget - a widget with no control bits e.g. + +SND_SOC_DAPM_MIXER("AC97 Mixer", SND_SOC_DAPM_NOPM, 0, 0, NULL, 0), + +This can be used to merge to signal paths together in software. + +After all the widgets have been defined, they can then be added to the DAPM +subsystem individually with a call to snd_soc_dapm_new_control(). + + +3. Codec Widget Interconnections +================================ + +Widgets are connected to each other within the codec and machine by audio paths +(called interconnections). Each interconnection must be defined in order to +create a map of all audio paths between widgets. + +This is easiest with a diagram of the codec (and schematic of the machine audio +system), as it requires joining widgets together via their audio signal paths. + +e.g., from the WM8731 output mixer (wm8731.c) + +The WM8731 output mixer has 3 inputs (sources) + + 1. Line Bypass Input + 2. DAC (HiFi playback) + 3. Mic Sidetone Input + +Each input in this example has a kcontrol associated with it (defined in example +above) and is connected to the output mixer via its kcontrol name. We can now +connect the destination widget (wrt audio signal) with its source widgets. + + /* output mixer */ + {"Output Mixer", "Line Bypass Switch", "Line Input"}, + {"Output Mixer", "HiFi Playback Switch", "DAC"}, + {"Output Mixer", "Mic Sidetone Switch", "Mic Bias"}, + +So we have :- + + Destination Widget <=== Path Name <=== Source Widget + +Or:- + + Sink, Path, Source + +Or :- + + "Output Mixer" is connected to the "DAC" via the "HiFi Playback Switch". + +When there is no path name connecting widgets (e.g. a direct connection) we +pass NULL for the path name. + +Interconnections are created with a call to:- + +snd_soc_dapm_connect_input(codec, sink, path, source); + +Finally, snd_soc_dapm_new_widgets(codec) must be called after all widgets and +interconnections have been registered with the core. This causes the core to +scan the codec and machine so that the internal DAPM state matches the +physical state of the machine. + + +3.1 Machine Widget Interconnections +----------------------------------- +Machine widget interconnections are created in the same way as codec ones and +directly connect the codec pins to machine level widgets. + +e.g. connects the speaker out codec pins to the internal speaker. + + /* ext speaker connected to codec pins LOUT2, ROUT2 */ + {"Ext Spk", NULL , "ROUT2"}, + {"Ext Spk", NULL , "LOUT2"}, + +This allows the DAPM to power on and off pins that are connected (and in use) +and pins that are NC respectively. + + +4 Endpoint Widgets +=================== +An endpoint is a start or end point (widget) of an audio signal within the +machine and includes the codec. e.g. + + o Headphone Jack + o Internal Speaker + o Internal Mic + o Mic Jack + o Codec Pins + +When a codec pin is NC it can be marked as not used with a call to + +snd_soc_dapm_set_endpoint(codec, "Widget Name", 0); + +The last argument is 0 for inactive and 1 for active. This way the pin and its +input widget will never be powered up and consume power. + +This also applies to machine widgets. e.g. if a headphone is connected to a +jack then the jack can be marked active. If the headphone is removed, then +the headphone jack can be marked inactive. + + +5 DAPM Widget Events +==================== + +Some widgets can register their interest with the DAPM core in PM events. +e.g. A Speaker with an amplifier registers a widget so the amplifier can be +powered only when the spk is in use. + +/* turn speaker amplifier on/off depending on use */ +static int corgi_amp_event(struct snd_soc_dapm_widget *w, int event) +{ + gpio_set_value(CORGI_GPIO_APM_ON, SND_SOC_DAPM_EVENT_ON(event)); + return 0; +} + +/* corgi machine dapm widgets */ +static const struct snd_soc_dapm_widget wm8731_dapm_widgets = + SND_SOC_DAPM_SPK("Ext Spk", corgi_amp_event); + +Please see soc-dapm.h for all other widgets that support events. + + +5.1 Event types +--------------- + +The following event types are supported by event widgets. + +/* dapm event types */ +#define SND_SOC_DAPM_PRE_PMU 0x1 /* before widget power up */ +#define SND_SOC_DAPM_POST_PMU 0x2 /* after widget power up */ +#define SND_SOC_DAPM_PRE_PMD 0x4 /* before widget power down */ +#define SND_SOC_DAPM_POST_PMD 0x8 /* after widget power down */ +#define SND_SOC_DAPM_PRE_REG 0x10 /* before audio path setup */ +#define SND_SOC_DAPM_POST_REG 0x20 /* after audio path setup */ diff --git a/Documentation/sound/alsa/soc/jack.txt b/Documentation/sound/alsa/soc/jack.txt new file mode 100644 index 00000000..fcf82a41 --- /dev/null +++ b/Documentation/sound/alsa/soc/jack.txt @@ -0,0 +1,71 @@ +ASoC jack detection +=================== + +ALSA has a standard API for representing physical jacks to user space, +the kernel side of which can be seen in include/sound/jack.h. ASoC +provides a version of this API adding two additional features: + + - It allows more than one jack detection method to work together on one + user visible jack. In embedded systems it is common for multiple + to be present on a single jack but handled by separate bits of + hardware. + + - Integration with DAPM, allowing DAPM endpoints to be updated + automatically based on the detected jack status (eg, turning off the + headphone outputs if no headphones are present). + +This is done by splitting the jacks up into three things working +together: the jack itself represented by a struct snd_soc_jack, sets of +snd_soc_jack_pins representing DAPM endpoints to update and blocks of +code providing jack reporting mechanisms. + +For example, a system may have a stereo headset jack with two reporting +mechanisms, one for the headphone and one for the microphone. Some +systems won't be able to use their speaker output while a headphone is +connected and so will want to make sure to update both speaker and +headphone when the headphone jack status changes. + +The jack - struct snd_soc_jack +============================== + +This represents a physical jack on the system and is what is visible to +user space. The jack itself is completely passive, it is set up by the +machine driver and updated by jack detection methods. + +Jacks are created by the machine driver calling snd_soc_jack_new(). + +snd_soc_jack_pin +================ + +These represent a DAPM pin to update depending on some of the status +bits supported by the jack. Each snd_soc_jack has zero or more of these +which are updated automatically. They are created by the machine driver +and associated with the jack using snd_soc_jack_add_pins(). The status +of the endpoint may configured to be the opposite of the jack status if +required (eg, enabling a built in microphone if a microphone is not +connected via a jack). + +Jack detection methods +====================== + +Actual jack detection is done by code which is able to monitor some +input to the system and update a jack by calling snd_soc_jack_report(), +specifying a subset of bits to update. The jack detection code should +be set up by the machine driver, taking configuration for the jack to +update and the set of things to report when the jack is connected. + +Often this is done based on the status of a GPIO - a handler for this is +provided by the snd_soc_jack_add_gpio() function. Other methods are +also available, for example integrated into CODECs. One example of +CODEC integrated jack detection can be see in the WM8350 driver. + +Each jack may have multiple reporting mechanisms, though it will need at +least one to be useful. + +Machine drivers +=============== + +These are all hooked together by the machine driver depending on the +system hardware. The machine driver will set up the snd_soc_jack and +the list of pins to update then set up one or more jack detection +mechanisms to update that jack based on their current status. diff --git a/Documentation/sound/alsa/soc/machine.txt b/Documentation/sound/alsa/soc/machine.txt new file mode 100644 index 00000000..d50c14df --- /dev/null +++ b/Documentation/sound/alsa/soc/machine.txt @@ -0,0 +1,91 @@ +ASoC Machine Driver +=================== + +The ASoC machine (or board) driver is the code that glues together the platform +and codec drivers. + +The machine driver can contain codec and platform specific code. It registers +the audio subsystem with the kernel as a platform device and is represented by +the following struct:- + +/* SoC machine */ +struct snd_soc_card { + char *name; + + ... + + int (*probe)(struct platform_device *pdev); + int (*remove)(struct platform_device *pdev); + + /* the pre and post PM functions are used to do any PM work before and + * after the codec and DAIs do any PM work. */ + int (*suspend_pre)(struct platform_device *pdev, pm_message_t state); + int (*suspend_post)(struct platform_device *pdev, pm_message_t state); + int (*resume_pre)(struct platform_device *pdev); + int (*resume_post)(struct platform_device *pdev); + + ... + + /* CPU <--> Codec DAI links */ + struct snd_soc_dai_link *dai_link; + int num_links; + + ... +}; + +probe()/remove() +---------------- +probe/remove are optional. Do any machine specific probe here. + + +suspend()/resume() +------------------ +The machine driver has pre and post versions of suspend and resume to take care +of any machine audio tasks that have to be done before or after the codec, DAIs +and DMA is suspended and resumed. Optional. + + +Machine DAI Configuration +------------------------- +The machine DAI configuration glues all the codec and CPU DAIs together. It can +also be used to set up the DAI system clock and for any machine related DAI +initialisation e.g. the machine audio map can be connected to the codec audio +map, unconnected codec pins can be set as such. + +struct snd_soc_dai_link is used to set up each DAI in your machine. e.g. + +/* corgi digital audio interface glue - connects codec <--> CPU */ +static struct snd_soc_dai_link corgi_dai = { + .name = "WM8731", + .stream_name = "WM8731", + .cpu_dai_name = "pxa-is2-dai", + .codec_dai_name = "wm8731-hifi", + .platform_name = "pxa-pcm-audio", + .codec_name = "wm8713-codec.0-001a", + .init = corgi_wm8731_init, + .ops = &corgi_ops, +}; + +struct snd_soc_card then sets up the machine with its DAIs. e.g. + +/* corgi audio machine driver */ +static struct snd_soc_card snd_soc_corgi = { + .name = "Corgi", + .dai_link = &corgi_dai, + .num_links = 1, +}; + + +Machine Power Map +----------------- + +The machine driver can optionally extend the codec power map and to become an +audio power map of the audio subsystem. This allows for automatic power up/down +of speaker/HP amplifiers, etc. Codec pins can be connected to the machines jack +sockets in the machine init function. + + +Machine Controls +---------------- + +Machine specific audio mixer controls can be added in the DAI init function. diff --git a/Documentation/sound/alsa/soc/overview.txt b/Documentation/sound/alsa/soc/overview.txt new file mode 100644 index 00000000..138ac88c --- /dev/null +++ b/Documentation/sound/alsa/soc/overview.txt @@ -0,0 +1,86 @@ +ALSA SoC Layer +============== + +The overall project goal of the ALSA System on Chip (ASoC) layer is to +provide better ALSA support for embedded system-on-chip processors (e.g. +pxa2xx, au1x00, iMX, etc) and portable audio codecs. Prior to the ASoC +subsystem there was some support in the kernel for SoC audio, however it +had some limitations:- + + * Codec drivers were often tightly coupled to the underlying SoC + CPU. This is not ideal and leads to code duplication - for example, + Linux had different wm8731 drivers for 4 different SoC platforms. + + * There was no standard method to signal user initiated audio events (e.g. + Headphone/Mic insertion, Headphone/Mic detection after an insertion + event). These are quite common events on portable devices and often require + machine specific code to re-route audio, enable amps, etc., after such an + event. + + * Drivers tended to power up the entire codec when playing (or + recording) audio. This is fine for a PC, but tends to waste a lot of + power on portable devices. There was also no support for saving + power via changing codec oversampling rates, bias currents, etc. + + +ASoC Design +=========== + +The ASoC layer is designed to address these issues and provide the following +features :- + + * Codec independence. Allows reuse of codec drivers on other platforms + and machines. + + * Easy I2S/PCM audio interface setup between codec and SoC. Each SoC + interface and codec registers its audio interface capabilities with the + core and are subsequently matched and configured when the application + hardware parameters are known. + + * Dynamic Audio Power Management (DAPM). DAPM automatically sets the codec to + its minimum power state at all times. This includes powering up/down + internal power blocks depending on the internal codec audio routing and any + active streams. + + * Pop and click reduction. Pops and clicks can be reduced by powering the + codec up/down in the correct sequence (including using digital mute). ASoC + signals the codec when to change power states. + + * Machine specific controls: Allow machines to add controls to the sound card + (e.g. volume control for speaker amplifier). + +To achieve all this, ASoC basically splits an embedded audio system into 3 +components :- + + * Codec driver: The codec driver is platform independent and contains audio + controls, audio interface capabilities, codec DAPM definition and codec IO + functions. + + * Platform driver: The platform driver contains the audio DMA engine and audio + interface drivers (e.g. I2S, AC97, PCM) for that platform. + + * Machine driver: The machine driver handles any machine specific controls and + audio events (e.g. turning on an amp at start of playback). + + +Documentation +============= + +The documentation is spilt into the following sections:- + +overview.txt: This file. + +codec.txt: Codec driver internals. + +DAI.txt: Description of Digital Audio Interface standards and how to configure +a DAI within your codec and CPU DAI drivers. + +dapm.txt: Dynamic Audio Power Management + +platform.txt: Platform audio DMA and DAI. + +machine.txt: Machine driver internals. + +pop_clicks.txt: How to minimise audio artifacts. + +clocking.txt: ASoC clocking for best power performance. diff --git a/Documentation/sound/alsa/soc/platform.txt b/Documentation/sound/alsa/soc/platform.txt new file mode 100644 index 00000000..d57efad3 --- /dev/null +++ b/Documentation/sound/alsa/soc/platform.txt @@ -0,0 +1,66 @@ +ASoC Platform Driver +==================== + +An ASoC platform driver can be divided into audio DMA and SoC DAI configuration +and control. The platform drivers only target the SoC CPU and must have no board +specific code. + +Audio DMA +========= + +The platform DMA driver optionally supports the following ALSA operations:- + +/* SoC audio ops */ +struct snd_soc_ops { + int (*startup)(struct snd_pcm_substream *); + void (*shutdown)(struct snd_pcm_substream *); + int (*hw_params)(struct snd_pcm_substream *, struct snd_pcm_hw_params *); + int (*hw_free)(struct snd_pcm_substream *); + int (*prepare)(struct snd_pcm_substream *); + int (*trigger)(struct snd_pcm_substream *, int); +}; + +The platform driver exports its DMA functionality via struct +snd_soc_platform_driver:- + +struct snd_soc_platform_driver { + char *name; + + int (*probe)(struct platform_device *pdev); + int (*remove)(struct platform_device *pdev); + int (*suspend)(struct platform_device *pdev, struct snd_soc_cpu_dai *cpu_dai); + int (*resume)(struct platform_device *pdev, struct snd_soc_cpu_dai *cpu_dai); + + /* pcm creation and destruction */ + int (*pcm_new)(struct snd_card *, struct snd_soc_codec_dai *, struct snd_pcm *); + void (*pcm_free)(struct snd_pcm *); + + /* + * For platform caused delay reporting. + * Optional. + */ + snd_pcm_sframes_t (*delay)(struct snd_pcm_substream *, + struct snd_soc_dai *); + + /* platform stream ops */ + struct snd_pcm_ops *pcm_ops; +}; + +Please refer to the ALSA driver documentation for details of audio DMA. +http://www.alsa-project.org/~iwai/writing-an-alsa-driver/ + +An example DMA driver is soc/pxa/pxa2xx-pcm.c + + +SoC DAI Drivers +=============== + +Each SoC DAI driver must provide the following features:- + + 1) Digital audio interface (DAI) description + 2) Digital audio interface configuration + 3) PCM's description + 4) SYSCLK configuration + 5) Suspend and resume (optional) + +Please see codec.txt for a description of items 1 - 4. diff --git a/Documentation/sound/alsa/soc/pops_clicks.txt b/Documentation/sound/alsa/soc/pops_clicks.txt new file mode 100644 index 00000000..e1e74daa --- /dev/null +++ b/Documentation/sound/alsa/soc/pops_clicks.txt @@ -0,0 +1,52 @@ +Audio Pops and Clicks +===================== + +Pops and clicks are unwanted audio artifacts caused by the powering up and down +of components within the audio subsystem. This is noticeable on PCs when an +audio module is either loaded or unloaded (at module load time the sound card is +powered up and causes a popping noise on the speakers). + +Pops and clicks can be more frequent on portable systems with DAPM. This is +because the components within the subsystem are being dynamically powered +depending on the audio usage and this can subsequently cause a small pop or +click every time a component power state is changed. + + +Minimising Playback Pops and Clicks +=================================== + +Playback pops in portable audio subsystems cannot be completely eliminated +currently, however future audio codec hardware will have better pop and click +suppression. Pops can be reduced within playback by powering the audio +components in a specific order. This order is different for startup and +shutdown and follows some basic rules:- + + Startup Order :- DAC --> Mixers --> Output PGA --> Digital Unmute + + Shutdown Order :- Digital Mute --> Output PGA --> Mixers --> DAC + +This assumes that the codec PCM output path from the DAC is via a mixer and then +a PGA (programmable gain amplifier) before being output to the speakers. + + +Minimising Capture Pops and Clicks +================================== + +Capture artifacts are somewhat easier to get rid as we can delay activating the +ADC until all the pops have occurred. This follows similar power rules to +playback in that components are powered in a sequence depending upon stream +startup or shutdown. + + Startup Order - Input PGA --> Mixers --> ADC + + Shutdown Order - ADC --> Mixers --> Input PGA + + +Zipper Noise +============ +An unwanted zipper noise can occur within the audio playback or capture stream +when a volume control is changed near its maximum gain value. The zipper noise +is heard when the gain increase or decrease changes the mean audio signal +amplitude too quickly. It can be minimised by enabling the zero cross setting +for each volume control. The ZC forces the gain change to occur when the signal +crosses the zero amplitude line. |