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diff --git a/thirdparty/windows/include/coin/CoinPresolveTripleton.hpp b/thirdparty/windows/include/coin/CoinPresolveTripleton.hpp
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+/* $Id: CoinPresolveTripleton.hpp 1498 2011-11-02 15:25:35Z mjs $ */
+// Copyright (C) 2003, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+
+#ifndef CoinPresolveTripleton_H
+#define CoinPresolveTripleton_H
+#define TRIPLETON 11
+/** We are only going to do this if it does not increase number of elements?.
+ It could be generalized to more than three but it seems unlikely it would
+ help.
+
+ As it is adapted from doubleton icoly is one dropped.
+ */
+class tripleton_action : public CoinPresolveAction {
+ public:
+ struct action {
+ int icolx;
+ int icolz;
+ int row;
+
+ int icoly;
+ double cloy;
+ double cupy;
+ double costy;
+ double clox;
+ double cupx;
+ double costx;
+
+ double rlo;
+ double rup;
+
+ double coeffx;
+ double coeffy;
+ double coeffz;
+
+ double *colel;
+
+ int ncolx;
+ int ncoly;
+ };
+
+ const int nactions_;
+ const action *const actions_;
+
+ private:
+ tripleton_action(int nactions,
+ const action *actions,
+ const CoinPresolveAction *next) :
+ CoinPresolveAction(next),
+ nactions_(nactions), actions_(actions)
+{}
+
+ public:
+ const char *name() const { return ("tripleton_action"); }
+
+ static const CoinPresolveAction *presolve(CoinPresolveMatrix *,
+ const CoinPresolveAction *next);
+
+ void postsolve(CoinPostsolveMatrix *prob) const;
+
+ virtual ~tripleton_action();
+};
+#endif
+
+