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+/* $Id: ClpPackedMatrix.hpp 2078 2015-01-05 12:39:49Z forrest $ */
+// Copyright (C) 2002, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+
+#ifndef ClpPackedMatrix_H
+#define ClpPackedMatrix_H
+
+#include "CoinPragma.hpp"
+
+#include "ClpMatrixBase.hpp"
+
+/** This implements CoinPackedMatrix as derived from ClpMatrixBase.
+
+ It adds a few methods that know about model as well as matrix
+
+ For details see CoinPackedMatrix */
+
+class ClpPackedMatrix2;
+class ClpPackedMatrix3;
+class ClpPackedMatrix : public ClpMatrixBase {
+
+public:
+ /**@name Useful methods */
+ //@{
+ /// Return a complete CoinPackedMatrix
+ virtual CoinPackedMatrix * getPackedMatrix() const {
+ return matrix_;
+ }
+ /** Whether the packed matrix is column major ordered or not. */
+ virtual bool isColOrdered() const {
+ return matrix_->isColOrdered();
+ }
+ /** Number of entries in the packed matrix. */
+ virtual CoinBigIndex getNumElements() const {
+ return matrix_->getNumElements();
+ }
+ /** Number of columns. */
+ virtual int getNumCols() const {
+ return matrix_->getNumCols();
+ }
+ /** Number of rows. */
+ virtual int getNumRows() const {
+ return matrix_->getNumRows();
+ }
+
+ /** A vector containing the elements in the packed matrix. Note that there
+ might be gaps in this list, entries that do not belong to any
+ major-dimension vector. To get the actual elements one should look at
+ this vector together with vectorStarts and vectorLengths. */
+ virtual const double * getElements() const {
+ return matrix_->getElements();
+ }
+ /// Mutable elements
+ inline double * getMutableElements() const {
+ return matrix_->getMutableElements();
+ }
+ /** A vector containing the minor indices of the elements in the packed
+ matrix. Note that there might be gaps in this list, entries that do not
+ belong to any major-dimension vector. To get the actual elements one
+ should look at this vector together with vectorStarts and
+ vectorLengths. */
+ virtual const int * getIndices() const {
+ return matrix_->getIndices();
+ }
+
+ virtual const CoinBigIndex * getVectorStarts() const {
+ return matrix_->getVectorStarts();
+ }
+ /** The lengths of the major-dimension vectors. */
+ virtual const int * getVectorLengths() const {
+ return matrix_->getVectorLengths();
+ }
+ /** The length of a single major-dimension vector. */
+ virtual int getVectorLength(int index) const {
+ return matrix_->getVectorSize(index);
+ }
+
+ /** Delete the columns whose indices are listed in <code>indDel</code>. */
+ virtual void deleteCols(const int numDel, const int * indDel);
+ /** Delete the rows whose indices are listed in <code>indDel</code>. */
+ virtual void deleteRows(const int numDel, const int * indDel);
+#ifndef CLP_NO_VECTOR
+ /// Append Columns
+ virtual void appendCols(int number, const CoinPackedVectorBase * const * columns);
+ /// Append Rows
+ virtual void appendRows(int number, const CoinPackedVectorBase * const * rows);
+#endif
+ /** Append a set of rows/columns to the end of the matrix. Returns number of errors
+ i.e. if any of the new rows/columns contain an index that's larger than the
+ number of columns-1/rows-1 (if numberOther>0) or duplicates
+ If 0 then rows, 1 if columns */
+ virtual int appendMatrix(int number, int type,
+ const CoinBigIndex * starts, const int * index,
+ const double * element, int numberOther = -1);
+ /** Replace the elements of a vector. The indices remain the same.
+ This is only needed if scaling and a row copy is used.
+ At most the number specified will be replaced.
+ The index is between 0 and major dimension of matrix */
+ virtual void replaceVector(const int index,
+ const int numReplace, const double * newElements) {
+ matrix_->replaceVector(index, numReplace, newElements);
+ }
+ /** Modify one element of packed matrix. An element may be added.
+ This works for either ordering If the new element is zero it will be
+ deleted unless keepZero true */
+ virtual void modifyCoefficient(int row, int column, double newElement,
+ bool keepZero = false) {
+ matrix_->modifyCoefficient(row, column, newElement, keepZero);
+ }
+ /** Returns a new matrix in reverse order without gaps */
+ virtual ClpMatrixBase * reverseOrderedCopy() const;
+ /// Returns number of elements in column part of basis
+ virtual CoinBigIndex countBasis(const int * whichColumn,
+ int & numberColumnBasic);
+ /// Fills in column part of basis
+ virtual void fillBasis(ClpSimplex * model,
+ const int * whichColumn,
+ int & numberColumnBasic,
+ int * row, int * start,
+ int * rowCount, int * columnCount,
+ CoinFactorizationDouble * element);
+ /** Creates scales for column copy (rowCopy in model may be modified)
+ returns non-zero if no scaling done */
+ virtual int scale(ClpModel * model, const ClpSimplex * baseModel = NULL) const ;
+ /** Scales rowCopy if column copy scaled
+ Only called if scales already exist */
+ virtual void scaleRowCopy(ClpModel * model) const ;
+ /// Creates scaled column copy if scales exist
+ void createScaledMatrix(ClpSimplex * model) const;
+ /** Realy really scales column copy
+ Only called if scales already exist.
+ Up to user ro delete */
+ virtual ClpMatrixBase * scaledColumnCopy(ClpModel * model) const ;
+ /** Checks if all elements are in valid range. Can just
+ return true if you are not paranoid. For Clp I will
+ probably expect no zeros. Code can modify matrix to get rid of
+ small elements.
+ check bits (can be turned off to save time) :
+ 1 - check if matrix has gaps
+ 2 - check if zero elements
+ 4 - check and compress duplicates
+ 8 - report on large and small
+ */
+ virtual bool allElementsInRange(ClpModel * model,
+ double smallest, double largest,
+ int check = 15);
+ /** Returns largest and smallest elements of both signs.
+ Largest refers to largest absolute value.
+ */
+ virtual void rangeOfElements(double & smallestNegative, double & largestNegative,
+ double & smallestPositive, double & largestPositive);
+
+ /** Unpacks a column into an CoinIndexedvector
+ */
+ virtual void unpack(const ClpSimplex * model, CoinIndexedVector * rowArray,
+ int column) const ;
+ /** Unpacks a column into an CoinIndexedvector
+ ** in packed foramt
+ Note that model is NOT const. Bounds and objective could
+ be modified if doing column generation (just for this variable) */
+ virtual void unpackPacked(ClpSimplex * model,
+ CoinIndexedVector * rowArray,
+ int column) const;
+ /** Adds multiple of a column into an CoinIndexedvector
+ You can use quickAdd to add to vector */
+ virtual void add(const ClpSimplex * model, CoinIndexedVector * rowArray,
+ int column, double multiplier) const ;
+ /** Adds multiple of a column into an array */
+ virtual void add(const ClpSimplex * model, double * array,
+ int column, double multiplier) const;
+ /// Allow any parts of a created CoinPackedMatrix to be deleted
+ virtual void releasePackedMatrix() const { }
+ /** Given positive integer weights for each row fills in sum of weights
+ for each column (and slack).
+ Returns weights vector
+ */
+ virtual CoinBigIndex * dubiousWeights(const ClpSimplex * model, int * inputWeights) const;
+ /// Says whether it can do partial pricing
+ virtual bool canDoPartialPricing() const;
+ /// Partial pricing
+ virtual void partialPricing(ClpSimplex * model, double start, double end,
+ int & bestSequence, int & numberWanted);
+ /// makes sure active columns correct
+ virtual int refresh(ClpSimplex * model);
+ // Really scale matrix
+ virtual void reallyScale(const double * rowScale, const double * columnScale);
+ /** Set the dimensions of the matrix. In effect, append new empty
+ columns/rows to the matrix. A negative number for either dimension
+ means that that dimension doesn't change. Otherwise the new dimensions
+ MUST be at least as large as the current ones otherwise an exception
+ is thrown. */
+ virtual void setDimensions(int numrows, int numcols);
+ //@}
+
+ /**@name Matrix times vector methods */
+ //@{
+ /** Return <code>y + A * scalar *x</code> in <code>y</code>.
+ @pre <code>x</code> must be of size <code>numColumns()</code>
+ @pre <code>y</code> must be of size <code>numRows()</code> */
+ virtual void times(double scalar,
+ const double * x, double * y) const;
+ /// And for scaling
+ virtual void times(double scalar,
+ const double * x, double * y,
+ const double * rowScale,
+ const double * columnScale) const;
+ /** Return <code>y + x * scalar * A</code> in <code>y</code>.
+ @pre <code>x</code> must be of size <code>numRows()</code>
+ @pre <code>y</code> must be of size <code>numColumns()</code> */
+ virtual void transposeTimes(double scalar,
+ const double * x, double * y) const;
+ /// And for scaling
+ virtual void transposeTimes(double scalar,
+ const double * x, double * y,
+ const double * rowScale,
+ const double * columnScale,
+ double * spare = NULL) const;
+ /** Return <code>y - pi * A</code> in <code>y</code>.
+ @pre <code>pi</code> must be of size <code>numRows()</code>
+ @pre <code>y</code> must be of size <code>numColumns()</code>
+ This just does subset (but puts in correct place in y) */
+ void transposeTimesSubset( int number,
+ const int * which,
+ const double * pi, double * y,
+ const double * rowScale,
+ const double * columnScale,
+ double * spare = NULL) const;
+ /** Return <code>x * scalar * A + y</code> in <code>z</code>.
+ Can use y as temporary array (will be empty at end)
+ Note - If x packed mode - then z packed mode
+ Squashes small elements and knows about ClpSimplex */
+ virtual void transposeTimes(const ClpSimplex * model, double scalar,
+ const CoinIndexedVector * x,
+ CoinIndexedVector * y,
+ CoinIndexedVector * z) const;
+ /** Return <code>x * scalar * A + y</code> in <code>z</code>.
+ Note - If x packed mode - then z packed mode
+ This does by column and knows no gaps
+ Squashes small elements and knows about ClpSimplex */
+ void transposeTimesByColumn(const ClpSimplex * model, double scalar,
+ const CoinIndexedVector * x,
+ CoinIndexedVector * y,
+ CoinIndexedVector * z) const;
+ /** Return <code>x * scalar * A + y</code> in <code>z</code>.
+ Can use y as temporary array (will be empty at end)
+ Note - If x packed mode - then z packed mode
+ Squashes small elements and knows about ClpSimplex.
+ This version uses row copy*/
+ virtual void transposeTimesByRow(const ClpSimplex * model, double scalar,
+ const CoinIndexedVector * x,
+ CoinIndexedVector * y,
+ CoinIndexedVector * z) const;
+ /** Return <code>x *A</code> in <code>z</code> but
+ just for indices in y.
+ Note - z always packed mode */
+ virtual void subsetTransposeTimes(const ClpSimplex * model,
+ const CoinIndexedVector * x,
+ const CoinIndexedVector * y,
+ CoinIndexedVector * z) const;
+ /** Returns true if can combine transposeTimes and subsetTransposeTimes
+ and if it would be faster */
+ virtual bool canCombine(const ClpSimplex * model,
+ const CoinIndexedVector * pi) const;
+ /// Updates two arrays for steepest
+ virtual void transposeTimes2(const ClpSimplex * model,
+ const CoinIndexedVector * pi1, CoinIndexedVector * dj1,
+ const CoinIndexedVector * pi2,
+ CoinIndexedVector * spare,
+ double referenceIn, double devex,
+ // Array for exact devex to say what is in reference framework
+ unsigned int * reference,
+ double * weights, double scaleFactor);
+ /// Updates second array for steepest and does devex weights
+ virtual void subsetTimes2(const ClpSimplex * model,
+ CoinIndexedVector * dj1,
+ const CoinIndexedVector * pi2, CoinIndexedVector * dj2,
+ double referenceIn, double devex,
+ // Array for exact devex to say what is in reference framework
+ unsigned int * reference,
+ double * weights, double scaleFactor);
+ /// Sets up an effective RHS
+ void useEffectiveRhs(ClpSimplex * model);
+#if COIN_LONG_WORK
+ // For long double versions
+ virtual void times(CoinWorkDouble scalar,
+ const CoinWorkDouble * x, CoinWorkDouble * y) const ;
+ virtual void transposeTimes(CoinWorkDouble scalar,
+ const CoinWorkDouble * x, CoinWorkDouble * y) const ;
+#endif
+//@}
+
+ /**@name Other */
+ //@{
+ /// Returns CoinPackedMatrix (non const)
+ inline CoinPackedMatrix * matrix() const {
+ return matrix_;
+ }
+ /** Just sets matrix_ to NULL so it can be used elsewhere.
+ used in GUB
+ */
+ inline void setMatrixNull() {
+ matrix_ = NULL;
+ }
+ /// Say we want special column copy
+ inline void makeSpecialColumnCopy() {
+ flags_ |= 16;
+ }
+ /// Say we don't want special column copy
+ void releaseSpecialColumnCopy();
+ /// Are there zeros?
+ inline bool zeros() const {
+ return ((flags_ & 1) != 0);
+ }
+ /// Do we want special column copy
+ inline bool wantsSpecialColumnCopy() const {
+ return ((flags_ & 16) != 0);
+ }
+ /// Flags
+ inline int flags() const {
+ return flags_;
+ }
+ /// Sets flags_ correctly
+ inline void checkGaps() {
+ flags_ = (matrix_->hasGaps()) ? (flags_ | 2) : (flags_ & (~2));
+ }
+ /// number of active columns (normally same as number of columns)
+ inline int numberActiveColumns() const
+ { return numberActiveColumns_;}
+ /// Set number of active columns (normally same as number of columns)
+ inline void setNumberActiveColumns(int value)
+ { numberActiveColumns_ = value;}
+ //@}
+
+
+ /**@name Constructors, destructor */
+ //@{
+ /** Default constructor. */
+ ClpPackedMatrix();
+ /** Destructor */
+ virtual ~ClpPackedMatrix();
+ //@}
+
+ /**@name Copy method */
+ //@{
+ /** The copy constructor. */
+ ClpPackedMatrix(const ClpPackedMatrix&);
+ /** The copy constructor from an CoinPackedMatrix. */
+ ClpPackedMatrix(const CoinPackedMatrix&);
+ /** Subset constructor (without gaps). Duplicates are allowed
+ and order is as given */
+ ClpPackedMatrix (const ClpPackedMatrix & wholeModel,
+ int numberRows, const int * whichRows,
+ int numberColumns, const int * whichColumns);
+ ClpPackedMatrix (const CoinPackedMatrix & wholeModel,
+ int numberRows, const int * whichRows,
+ int numberColumns, const int * whichColumns);
+
+ /** This takes over ownership (for space reasons) */
+ ClpPackedMatrix(CoinPackedMatrix * matrix);
+
+ ClpPackedMatrix& operator=(const ClpPackedMatrix&);
+ /// Clone
+ virtual ClpMatrixBase * clone() const ;
+ /// Copy contents - resizing if necessary - otherwise re-use memory
+ virtual void copy(const ClpPackedMatrix * from);
+ /** Subset clone (without gaps). Duplicates are allowed
+ and order is as given */
+ virtual ClpMatrixBase * subsetClone (
+ int numberRows, const int * whichRows,
+ int numberColumns, const int * whichColumns) const ;
+ /// make special row copy
+ void specialRowCopy(ClpSimplex * model, const ClpMatrixBase * rowCopy);
+ /// make special column copy
+ void specialColumnCopy(ClpSimplex * model);
+ /// Correct sequence in and out to give true value
+ virtual void correctSequence(const ClpSimplex * model, int & sequenceIn, int & sequenceOut) ;
+ //@}
+private:
+ /// Meat of transposeTimes by column when not scaled
+ int gutsOfTransposeTimesUnscaled(const double * COIN_RESTRICT pi,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT array,
+ const double tolerance) const;
+ /// Meat of transposeTimes by column when scaled
+ int gutsOfTransposeTimesScaled(const double * COIN_RESTRICT pi,
+ const double * COIN_RESTRICT columnScale,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT array,
+ const double tolerance) const;
+ /// Meat of transposeTimes by column when not scaled and skipping
+ int gutsOfTransposeTimesUnscaled(const double * COIN_RESTRICT pi,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT array,
+ const unsigned char * status,
+ const double tolerance) const;
+ /** Meat of transposeTimes by column when not scaled and skipping
+ and doing part of dualColumn */
+ int gutsOfTransposeTimesUnscaled(const double * COIN_RESTRICT pi,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT array,
+ const unsigned char * status,
+ int * COIN_RESTRICT spareIndex,
+ double * COIN_RESTRICT spareArray,
+ const double * COIN_RESTRICT reducedCost,
+ double & upperTheta,
+ double & bestPossible,
+ double acceptablePivot,
+ double dualTolerance,
+ int & numberRemaining,
+ const double zeroTolerance) const;
+ /// Meat of transposeTimes by column when scaled and skipping
+ int gutsOfTransposeTimesScaled(const double * COIN_RESTRICT pi,
+ const double * COIN_RESTRICT columnScale,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT array,
+ const unsigned char * status,
+ const double tolerance) const;
+ /// Meat of transposeTimes by row n > K if packed - returns number nonzero
+ int gutsOfTransposeTimesByRowGEK(const CoinIndexedVector * COIN_RESTRICT piVector,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT output,
+ int numberColumns,
+ const double tolerance,
+ const double scalar) const;
+ /// Meat of transposeTimes by row n > 2 if packed - returns number nonzero
+ int gutsOfTransposeTimesByRowGE3(const CoinIndexedVector * COIN_RESTRICT piVector,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT output,
+ double * COIN_RESTRICT array2,
+ const double tolerance,
+ const double scalar) const;
+ /// Meat of transposeTimes by row n > 2 if packed - returns number nonzero
+ int gutsOfTransposeTimesByRowGE3a(const CoinIndexedVector * COIN_RESTRICT piVector,
+ int * COIN_RESTRICT index,
+ double * COIN_RESTRICT output,
+ int * COIN_RESTRICT lookup,
+ char * COIN_RESTRICT marked,
+ const double tolerance,
+ const double scalar) const;
+ /// Meat of transposeTimes by row n == 2 if packed
+ void gutsOfTransposeTimesByRowEQ2(const CoinIndexedVector * piVector, CoinIndexedVector * output,
+ CoinIndexedVector * spareVector, const double tolerance, const double scalar) const;
+ /// Meat of transposeTimes by row n == 1 if packed
+ void gutsOfTransposeTimesByRowEQ1(const CoinIndexedVector * piVector, CoinIndexedVector * output,
+ const double tolerance, const double scalar) const;
+ /// Gets rid of special copies
+ void clearCopies();
+
+
+protected:
+ /// Check validity
+ void checkFlags(int type) const;
+ /**@name Data members
+ The data members are protected to allow access for derived classes. */
+ //@{
+ /// Data
+ CoinPackedMatrix * matrix_;
+ /// number of active columns (normally same as number of columns)
+ int numberActiveColumns_;
+ /** Flags -
+ 1 - has zero elements
+ 2 - has gaps
+ 4 - has special row copy
+ 8 - has special column copy
+ 16 - wants special column copy
+ */
+ mutable int flags_;
+ /// Special row copy
+ ClpPackedMatrix2 * rowCopy_;
+ /// Special column copy
+ ClpPackedMatrix3 * columnCopy_;
+ //@}
+};
+#ifdef THREAD
+#include <pthread.h>
+typedef struct {
+ double acceptablePivot;
+ const ClpSimplex * model;
+ double * spare;
+ int * spareIndex;
+ double * arrayTemp;
+ int * indexTemp;
+ int * numberInPtr;
+ double * bestPossiblePtr;
+ double * upperThetaPtr;
+ int * posFreePtr;
+ double * freePivotPtr;
+ int * numberOutPtr;
+ const unsigned short * count;
+ const double * pi;
+ const CoinBigIndex * rowStart;
+ const double * element;
+ const unsigned short * column;
+ int offset;
+ int numberInRowArray;
+ int numberLook;
+} dualColumn0Struct;
+#endif
+class ClpPackedMatrix2 {
+
+public:
+ /**@name Useful methods */
+ //@{
+ /** Return <code>x * -1 * A in <code>z</code>.
+ Note - x packed and z will be packed mode
+ Squashes small elements and knows about ClpSimplex */
+ void transposeTimes(const ClpSimplex * model,
+ const CoinPackedMatrix * rowCopy,
+ const CoinIndexedVector * x,
+ CoinIndexedVector * spareArray,
+ CoinIndexedVector * z) const;
+ /// Returns true if copy has useful information
+ inline bool usefulInfo() const {
+ return rowStart_ != NULL;
+ }
+ //@}
+
+
+ /**@name Constructors, destructor */
+ //@{
+ /** Default constructor. */
+ ClpPackedMatrix2();
+ /** Constructor from copy. */
+ ClpPackedMatrix2(ClpSimplex * model, const CoinPackedMatrix * rowCopy);
+ /** Destructor */
+ virtual ~ClpPackedMatrix2();
+ //@}
+
+ /**@name Copy method */
+ //@{
+ /** The copy constructor. */
+ ClpPackedMatrix2(const ClpPackedMatrix2&);
+ ClpPackedMatrix2& operator=(const ClpPackedMatrix2&);
+ //@}
+
+
+protected:
+ /**@name Data members
+ The data members are protected to allow access for derived classes. */
+ //@{
+ /// Number of blocks
+ int numberBlocks_;
+ /// Number of rows
+ int numberRows_;
+ /// Column offset for each block (plus one at end)
+ int * offset_;
+ /// Counts of elements in each part of row
+ mutable unsigned short * count_;
+ /// Row starts
+ mutable CoinBigIndex * rowStart_;
+ /// columns within block
+ unsigned short * column_;
+ /// work arrays
+ double * work_;
+#ifdef THREAD
+ pthread_t * threadId_;
+ dualColumn0Struct * info_;
+#endif
+ //@}
+};
+typedef struct {
+ CoinBigIndex startElements_; // point to data
+ int startIndices_; // point to column_
+ int numberInBlock_;
+ int numberPrice_; // at beginning
+ int numberElements_; // number elements per column
+} blockStruct;
+class ClpPackedMatrix3 {
+
+public:
+ /**@name Useful methods */
+ //@{
+ /** Return <code>x * -1 * A in <code>z</code>.
+ Note - x packed and z will be packed mode
+ Squashes small elements and knows about ClpSimplex */
+ void transposeTimes(const ClpSimplex * model,
+ const double * pi,
+ CoinIndexedVector * output) const;
+ /// Updates two arrays for steepest
+ void transposeTimes2(const ClpSimplex * model,
+ const double * pi, CoinIndexedVector * dj1,
+ const double * piWeight,
+ double referenceIn, double devex,
+ // Array for exact devex to say what is in reference framework
+ unsigned int * reference,
+ double * weights, double scaleFactor);
+ //@}
+
+
+ /**@name Constructors, destructor */
+ //@{
+ /** Default constructor. */
+ ClpPackedMatrix3();
+ /** Constructor from copy. */
+ ClpPackedMatrix3(ClpSimplex * model, const CoinPackedMatrix * columnCopy);
+ /** Destructor */
+ virtual ~ClpPackedMatrix3();
+ //@}
+
+ /**@name Copy method */
+ //@{
+ /** The copy constructor. */
+ ClpPackedMatrix3(const ClpPackedMatrix3&);
+ ClpPackedMatrix3& operator=(const ClpPackedMatrix3&);
+ //@}
+ /**@name Sort methods */
+ //@{
+ /** Sort blocks */
+ void sortBlocks(const ClpSimplex * model);
+ /// Swap one variable
+ void swapOne(const ClpSimplex * model, const ClpPackedMatrix * matrix,
+ int iColumn);
+ //@}
+
+
+protected:
+ /**@name Data members
+ The data members are protected to allow access for derived classes. */
+ //@{
+ /// Number of blocks
+ int numberBlocks_;
+ /// Number of columns
+ int numberColumns_;
+ /// Column indices and reverse lookup (within block)
+ int * column_;
+ /// Starts for odd/long vectors
+ CoinBigIndex * start_;
+ /// Rows
+ int * row_;
+ /// Elements
+ double * element_;
+ /// Blocks (ordinary start at 0 and go to first block)
+ blockStruct * block_;
+ //@}
+};
+
+#endif