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author | harpreet | 2016-07-01 00:11:55 +0530 |
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committer | harpreet | 2016-07-01 00:11:55 +0530 |
commit | 89b96cb79cbe75ba8c1afea61b3caca37a083f62 (patch) | |
tree | 1b879fb0dce2406c1c49bf5bdabcedfb12ff020c /thirdparty/windows/include/coin/ClpSimplexPrimal.hpp | |
parent | 10e2e4d8b4a7592a8631ddac8e8d1664d6f0b9e3 (diff) | |
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Diffstat (limited to 'thirdparty/windows/include/coin/ClpSimplexPrimal.hpp')
-rw-r--r-- | thirdparty/windows/include/coin/ClpSimplexPrimal.hpp | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/thirdparty/windows/include/coin/ClpSimplexPrimal.hpp b/thirdparty/windows/include/coin/ClpSimplexPrimal.hpp new file mode 100644 index 0000000..d78e54e --- /dev/null +++ b/thirdparty/windows/include/coin/ClpSimplexPrimal.hpp @@ -0,0 +1,244 @@ +/* $Id: ClpSimplexPrimal.hpp 1665 2011-01-04 17:55:54Z lou $ */ +// Copyright (C) 2002, International Business Machines +// Corporation and others. All Rights Reserved. +// This code is licensed under the terms of the Eclipse Public License (EPL). +/* + Authors + + John Forrest + + */ +#ifndef ClpSimplexPrimal_H +#define ClpSimplexPrimal_H + +#include "ClpSimplex.hpp" + +/** This solves LPs using the primal simplex method + + It inherits from ClpSimplex. It has no data of its own and + is never created - only cast from a ClpSimplex object at algorithm time. + +*/ + +class ClpSimplexPrimal : public ClpSimplex { + +public: + + /**@name Description of algorithm */ + //@{ + /** Primal algorithm + + Method + + It tries to be a single phase approach with a weight of 1.0 being + given to getting optimal and a weight of infeasibilityCost_ being + given to getting primal feasible. In this version I have tried to + be clever in a stupid way. The idea of fake bounds in dual + seems to work so the primal analogue would be that of getting + bounds on reduced costs (by a presolve approach) and using + these for being above or below feasible region. I decided to waste + memory and keep these explicitly. This allows for non-linear + costs! I have not tested non-linear costs but will be glad + to do something if a reasonable example is provided. + + The code is designed to take advantage of sparsity so arrays are + seldom zeroed out from scratch or gone over in their entirety. + The only exception is a full scan to find incoming variable for + Dantzig row choice. For steepest edge we keep an updated list + of dual infeasibilities (actually squares). + On easy problems we don't need full scan - just + pick first reasonable. This method has not been coded. + + One problem is how to tackle degeneracy and accuracy. At present + I am using the modification of costs which I put in OSL and which was + extended by Gill et al. I am still not sure whether we will also + need explicit perturbation. + + The flow of primal is three while loops as follows: + + while (not finished) { + + while (not clean solution) { + + Factorize and/or clean up solution by changing bounds so + primal feasible. If looks finished check fake primal bounds. + Repeat until status is iterating (-1) or finished (0,1,2) + + } + + while (status==-1) { + + Iterate until no pivot in or out or time to re-factorize. + + Flow is: + + choose pivot column (incoming variable). if none then + we are primal feasible so looks as if done but we need to + break and check bounds etc. + + Get pivot column in tableau + + Choose outgoing row. If we don't find one then we look + primal unbounded so break and check bounds etc. (Also the + pivot tolerance is larger after any iterations so that may be + reason) + + If we do find outgoing row, we may have to adjust costs to + keep going forwards (anti-degeneracy). Check pivot will be stable + and if unstable throw away iteration and break to re-factorize. + If minor error re-factorize after iteration. + + Update everything (this may involve changing bounds on + variables to stay primal feasible. + + } + + } + + TODO's (or maybe not) + + At present we never check we are going forwards. I overdid that in + OSL so will try and make a last resort. + + Needs partial scan pivot in option. + + May need other anti-degeneracy measures, especially if we try and use + loose tolerances as a way to solve in fewer iterations. + + I like idea of dynamic scaling. This gives opportunity to decouple + different implications of scaling for accuracy, iteration count and + feasibility tolerance. + + for use of exotic parameter startFinishoptions see Clpsimplex.hpp + */ + + int primal(int ifValuesPass = 0, int startFinishOptions = 0); + //@} + + /**@name For advanced users */ + //@{ + /// Do not change infeasibility cost and always say optimal + void alwaysOptimal(bool onOff); + bool alwaysOptimal() const; + /** Normally outgoing variables can go out to slightly negative + values (but within tolerance) - this is to help stability and + and degeneracy. This can be switched off + */ + void exactOutgoing(bool onOff); + bool exactOutgoing() const; + //@} + + /**@name Functions used in primal */ + //@{ + /** This has the flow between re-factorizations + + Returns a code to say where decision to exit was made + Problem status set to: + + -2 re-factorize + -4 Looks optimal/infeasible + -5 Looks unbounded + +3 max iterations + + valuesOption has original value of valuesPass + */ + int whileIterating(int valuesOption); + + /** Do last half of an iteration. This is split out so people can + force incoming variable. If solveType_ is 2 then this may + re-factorize while normally it would exit to re-factorize. + Return codes + Reasons to come out (normal mode/user mode): + -1 normal + -2 factorize now - good iteration/ NA + -3 slight inaccuracy - refactorize - iteration done/ same but factor done + -4 inaccuracy - refactorize - no iteration/ NA + -5 something flagged - go round again/ pivot not possible + +2 looks unbounded + +3 max iterations (iteration done) + + With solveType_ ==2 this should + Pivot in a variable and choose an outgoing one. Assumes primal + feasible - will not go through a bound. Returns step length in theta + Returns ray in ray_ + */ + int pivotResult(int ifValuesPass = 0); + + + /** The primals are updated by the given array. + Returns number of infeasibilities. + After rowArray will have cost changes for use next iteration + */ + int updatePrimalsInPrimal(CoinIndexedVector * rowArray, + double theta, + double & objectiveChange, + int valuesPass); + /** + Row array has pivot column + This chooses pivot row. + Rhs array is used for distance to next bound (for speed) + For speed, we may need to go to a bucket approach when many + variables go through bounds + If valuesPass non-zero then compute dj for direction + */ + void primalRow(CoinIndexedVector * rowArray, + CoinIndexedVector * rhsArray, + CoinIndexedVector * spareArray, + int valuesPass); + /** + Chooses primal pivot column + updateArray has cost updates (also use pivotRow_ from last iteration) + Would be faster with separate region to scan + and will have this (with square of infeasibility) when steepest + For easy problems we can just choose one of the first columns we look at + */ + void primalColumn(CoinIndexedVector * updateArray, + CoinIndexedVector * spareRow1, + CoinIndexedVector * spareRow2, + CoinIndexedVector * spareColumn1, + CoinIndexedVector * spareColumn2); + + /** Checks if tentative optimal actually means unbounded in primal + Returns -3 if not, 2 if is unbounded */ + int checkUnbounded(CoinIndexedVector * ray, CoinIndexedVector * spare, + double changeCost); + /** Refactorizes if necessary + Checks if finished. Updates status. + lastCleaned refers to iteration at which some objective/feasibility + cleaning too place. + + type - 0 initial so set up save arrays etc + - 1 normal -if good update save + - 2 restoring from saved + saveModel is normally NULL but may not be if doing Sprint + */ + void statusOfProblemInPrimal(int & lastCleaned, int type, + ClpSimplexProgress * progress, + bool doFactorization, + int ifValuesPass, + ClpSimplex * saveModel = NULL); + /// Perturbs problem (method depends on perturbation()) + void perturb(int type); + /// Take off effect of perturbation and say whether to try dual + bool unPerturb(); + /// Unflag all variables and return number unflagged + int unflag(); + /** Get next superbasic -1 if none, + Normal type is 1 + If type is 3 then initializes sorted list + if 2 uses list. + */ + int nextSuperBasic(int superBasicType, CoinIndexedVector * columnArray); + + /// Create primal ray + void primalRay(CoinIndexedVector * rowArray); + /// Clears all bits and clears rowArray[1] etc + void clearAll(); + + /// Sort of lexicographic resolve + int lexSolve(); + + //@} +}; +#endif + |