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authorGeorgey2017-07-05 11:40:43 +0530
committerGeorgey2017-07-05 11:40:43 +0530
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treeb343c0ee5609433c80e0de1db8b6886c9126dc2d /thirdparty/linux/include/coin1/ClpNetworkMatrix.hpp
parent5b72577efe080c5294b32d804e4d26351fef30bc (diff)
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Added linux shared libraries and header files for int and ecos functions
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+/* $Id: ClpNetworkMatrix.hpp 1665 2011-01-04 17:55:54Z lou $ */
+// Copyright (C) 2003, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+
+#ifndef ClpNetworkMatrix_H
+#define ClpNetworkMatrix_H
+
+
+#include "CoinPragma.hpp"
+
+#include "ClpMatrixBase.hpp"
+
+/** This implements a simple network matrix as derived from ClpMatrixBase.
+
+If you want more sophisticated version then you could inherit from this.
+Also you might want to allow networks with gain */
+
+class ClpNetworkMatrix : public ClpMatrixBase {
+
+public:
+ /**@name Useful methods */
+ //@{
+ /// Return a complete CoinPackedMatrix
+ virtual CoinPackedMatrix * getPackedMatrix() const;
+ /** Whether the packed matrix is column major ordered or not. */
+ virtual bool isColOrdered() const {
+ return true;
+ }
+ /** Number of entries in the packed matrix. */
+ virtual CoinBigIndex getNumElements() const {
+ return 2 * numberColumns_;
+ }
+ /** Number of columns. */
+ virtual int getNumCols() const {
+ return numberColumns_;
+ }
+ /** Number of rows. */
+ virtual int getNumRows() const {
+ return numberRows_;
+ }
+
+ /** A vector containing the elements in the packed matrix. Note that there
+ might be gaps in this list, entries that do not belong to any
+ major-dimension vector. To get the actual elements one should look at
+ this vector together with vectorStarts and vectorLengths. */
+ virtual const double * getElements() const;
+ /** A vector containing the minor indices of the elements in the packed
+ matrix. Note that there might be gaps in this list, entries that do not
+ belong to any major-dimension vector. To get the actual elements one
+ should look at this vector together with vectorStarts and
+ vectorLengths. */
+ virtual const int * getIndices() const {
+ return indices_;
+ }
+
+ virtual const CoinBigIndex * getVectorStarts() const;
+ /** The lengths of the major-dimension vectors. */
+ virtual const int * getVectorLengths() const;
+
+ /** Delete the columns whose indices are listed in <code>indDel</code>. */
+ virtual void deleteCols(const int numDel, const int * indDel);
+ /** Delete the rows whose indices are listed in <code>indDel</code>. */
+ virtual void deleteRows(const int numDel, const int * indDel);
+ /// Append Columns
+ virtual void appendCols(int number, const CoinPackedVectorBase * const * columns);
+ /// Append Rows
+ virtual void appendRows(int number, const CoinPackedVectorBase * const * rows);
+#ifndef SLIM_CLP
+ /** Append a set of rows/columns to the end of the matrix. Returns number of errors
+ i.e. if any of the new rows/columns contain an index that's larger than the
+ number of columns-1/rows-1 (if numberOther>0) or duplicates
+ If 0 then rows, 1 if columns */
+ virtual int appendMatrix(int number, int type,
+ const CoinBigIndex * starts, const int * index,
+ const double * element, int numberOther = -1);
+#endif
+ /** Returns a new matrix in reverse order without gaps */
+ virtual ClpMatrixBase * reverseOrderedCopy() const;
+ /// Returns number of elements in column part of basis
+ virtual CoinBigIndex countBasis(
+ const int * whichColumn,
+ int & numberColumnBasic);
+ /// Fills in column part of basis
+ virtual void fillBasis(ClpSimplex * model,
+ const int * whichColumn,
+ int & numberColumnBasic,
+ int * row, int * start,
+ int * rowCount, int * columnCount,
+ CoinFactorizationDouble * element);
+ /** Given positive integer weights for each row fills in sum of weights
+ for each column (and slack).
+ Returns weights vector
+ */
+ virtual CoinBigIndex * dubiousWeights(const ClpSimplex * model, int * inputWeights) const;
+ /** Returns largest and smallest elements of both signs.
+ Largest refers to largest absolute value.
+ */
+ virtual void rangeOfElements(double & smallestNegative, double & largestNegative,
+ double & smallestPositive, double & largestPositive);
+ /** Unpacks a column into an CoinIndexedvector
+ */
+ virtual void unpack(const ClpSimplex * model, CoinIndexedVector * rowArray,
+ int column) const ;
+ /** Unpacks a column into an CoinIndexedvector
+ ** in packed format
+ Note that model is NOT const. Bounds and objective could
+ be modified if doing column generation (just for this variable) */
+ virtual void unpackPacked(ClpSimplex * model,
+ CoinIndexedVector * rowArray,
+ int column) const;
+ /** Adds multiple of a column into an CoinIndexedvector
+ You can use quickAdd to add to vector */
+ virtual void add(const ClpSimplex * model, CoinIndexedVector * rowArray,
+ int column, double multiplier) const ;
+ /** Adds multiple of a column into an array */
+ virtual void add(const ClpSimplex * model, double * array,
+ int column, double multiplier) const;
+ /// Allow any parts of a created CoinMatrix to be deleted
+ virtual void releasePackedMatrix() const ;
+ /// Says whether it can do partial pricing
+ virtual bool canDoPartialPricing() const;
+ /// Partial pricing
+ virtual void partialPricing(ClpSimplex * model, double start, double end,
+ int & bestSequence, int & numberWanted);
+ //@}
+
+ /**@name Matrix times vector methods */
+ //@{
+ /** Return <code>y + A * scalar *x</code> in <code>y</code>.
+ @pre <code>x</code> must be of size <code>numColumns()</code>
+ @pre <code>y</code> must be of size <code>numRows()</code> */
+ virtual void times(double scalar,
+ const double * x, double * y) const;
+ /// And for scaling
+ virtual void times(double scalar,
+ const double * x, double * y,
+ const double * rowScale,
+ const double * columnScale) const;
+ /** Return <code>y + x * scalar * A</code> in <code>y</code>.
+ @pre <code>x</code> must be of size <code>numRows()</code>
+ @pre <code>y</code> must be of size <code>numColumns()</code> */
+ virtual void transposeTimes(double scalar,
+ const double * x, double * y) const;
+ /// And for scaling
+ virtual void transposeTimes(double scalar,
+ const double * x, double * y,
+ const double * rowScale,
+ const double * columnScale, double * spare = NULL) const;
+ /** Return <code>x * scalar * A + y</code> in <code>z</code>.
+ Can use y as temporary array (will be empty at end)
+ Note - If x packed mode - then z packed mode
+ Squashes small elements and knows about ClpSimplex */
+ virtual void transposeTimes(const ClpSimplex * model, double scalar,
+ const CoinIndexedVector * x,
+ CoinIndexedVector * y,
+ CoinIndexedVector * z) const;
+ /** Return <code>x *A</code> in <code>z</code> but
+ just for indices in y.
+ Note - z always packed mode */
+ virtual void subsetTransposeTimes(const ClpSimplex * model,
+ const CoinIndexedVector * x,
+ const CoinIndexedVector * y,
+ CoinIndexedVector * z) const;
+ //@}
+
+ /**@name Other */
+ //@{
+ /// Return true if really network, false if has slacks
+ inline bool trueNetwork() const {
+ return trueNetwork_;
+ }
+ //@}
+
+
+ /**@name Constructors, destructor */
+ //@{
+ /** Default constructor. */
+ ClpNetworkMatrix();
+ /** Constructor from two arrays */
+ ClpNetworkMatrix(int numberColumns, const int * head,
+ const int * tail);
+ /** Destructor */
+ virtual ~ClpNetworkMatrix();
+ //@}
+
+ /**@name Copy method */
+ //@{
+ /** The copy constructor. */
+ ClpNetworkMatrix(const ClpNetworkMatrix&);
+ /** The copy constructor from an CoinNetworkMatrix. */
+ ClpNetworkMatrix(const CoinPackedMatrix&);
+
+ ClpNetworkMatrix& operator=(const ClpNetworkMatrix&);
+ /// Clone
+ virtual ClpMatrixBase * clone() const ;
+ /** Subset constructor (without gaps). Duplicates are allowed
+ and order is as given */
+ ClpNetworkMatrix (const ClpNetworkMatrix & wholeModel,
+ int numberRows, const int * whichRows,
+ int numberColumns, const int * whichColumns);
+ /** Subset clone (without gaps). Duplicates are allowed
+ and order is as given */
+ virtual ClpMatrixBase * subsetClone (
+ int numberRows, const int * whichRows,
+ int numberColumns, const int * whichColumns) const ;
+ //@}
+
+
+protected:
+ /**@name Data members
+ The data members are protected to allow access for derived classes. */
+ //@{
+ /// For fake CoinPackedMatrix
+ mutable CoinPackedMatrix * matrix_;
+ mutable int * lengths_;
+ /// Data -1, then +1 rows in pairs (row==-1 if one entry)
+ int * indices_;
+ /// Number of rows
+ int numberRows_;
+ /// Number of columns
+ int numberColumns_;
+ /// True if all entries have two elements
+ bool trueNetwork_;
+
+ //@}
+};
+
+#endif