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authorGeorgey2017-07-05 11:40:43 +0530
committerGeorgey2017-07-05 11:40:43 +0530
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treeb343c0ee5609433c80e0de1db8b6886c9126dc2d /thirdparty/linux/include/coin1/ClpDynamicMatrix.hpp
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Added linux shared libraries and header files for int and ecos functions
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+/* $Id: ClpDynamicMatrix.hpp 1755 2011-06-28 18:24:31Z lou $ */
+// Copyright (C) 2004, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+
+#ifndef ClpDynamicMatrix_H
+#define ClpDynamicMatrix_H
+
+
+#include "CoinPragma.hpp"
+
+#include "ClpPackedMatrix.hpp"
+class ClpSimplex;
+/** This implements a dynamic matrix when we have a limit on the number of
+ "interesting rows". This version inherits from ClpPackedMatrix and knows that
+ the real matrix is gub. A later version could use shortest path to generate columns.
+
+*/
+
+class ClpDynamicMatrix : public ClpPackedMatrix {
+
+public:
+ /// enums for status of various sorts
+ enum DynamicStatus {
+ soloKey = 0x00,
+ inSmall = 0x01,
+ atUpperBound = 0x02,
+ atLowerBound = 0x03
+ };
+ /**@name Main functions provided */
+ //@{
+ /// Partial pricing
+ virtual void partialPricing(ClpSimplex * model, double start, double end,
+ int & bestSequence, int & numberWanted);
+
+ /**
+ update information for a pivot (and effective rhs)
+ */
+ virtual int updatePivot(ClpSimplex * model, double oldInValue, double oldOutValue);
+ /** Returns effective RHS offset if it is being used. This is used for long problems
+ or big dynamic or anywhere where going through full columns is
+ expensive. This may re-compute */
+ virtual double * rhsOffset(ClpSimplex * model, bool forceRefresh = false,
+ bool check = false);
+
+ using ClpPackedMatrix::times ;
+ /** Return <code>y + A * scalar *x</code> in <code>y</code>.
+ @pre <code>x</code> must be of size <code>numColumns()</code>
+ @pre <code>y</code> must be of size <code>numRows()</code> */
+ virtual void times(double scalar,
+ const double * x, double * y) const;
+ /// Modifies rhs offset
+ void modifyOffset(int sequence, double amount);
+ /// Gets key value when none in small
+ double keyValue(int iSet) const;
+ /**
+ mode=0 - Set up before "updateTranspose" and "transposeTimes" for duals using extended
+ updates array (and may use other if dual values pass)
+ mode=1 - Update dual solution after "transposeTimes" using extended rows.
+ mode=2 - Compute all djs and compute key dual infeasibilities
+ mode=3 - Report on key dual infeasibilities
+ mode=4 - Modify before updateTranspose in partial pricing
+ */
+ virtual void dualExpanded(ClpSimplex * model, CoinIndexedVector * array,
+ double * other, int mode);
+ /**
+ mode=0 - Create list of non-key basics in pivotVariable_ using
+ number as numberBasic in and out
+ mode=1 - Set all key variables as basic
+ mode=2 - return number extra rows needed, number gives maximum number basic
+ mode=3 - before replaceColumn
+ mode=4 - return 1 if can do primal, 2 if dual, 3 if both
+ mode=5 - save any status stuff (when in good state)
+ mode=6 - restore status stuff
+ mode=7 - flag given variable (normally sequenceIn)
+ mode=8 - unflag all variables
+ mode=9 - synchronize costs
+ mode=10 - return 1 if there may be changing bounds on variable (column generation)
+ mode=11 - make sure set is clean (used when a variable rejected - but not flagged)
+ mode=12 - after factorize but before permute stuff
+ mode=13 - at end of simplex to delete stuff
+ */
+ virtual int generalExpanded(ClpSimplex * model, int mode, int & number);
+ /** Purely for column generation and similar ideas. Allows
+ matrix and any bounds or costs to be updated (sensibly).
+ Returns non-zero if any changes.
+ */
+ virtual int refresh(ClpSimplex * model);
+ /** Creates a variable. This is called after partial pricing and will modify matrix.
+ Will update bestSequence.
+ */
+ virtual void createVariable(ClpSimplex * model, int & bestSequence);
+ /// Returns reduced cost of a variable
+ virtual double reducedCost( ClpSimplex * model, int sequence) const;
+ /// Does gub crash
+ void gubCrash();
+ /// Writes out model (without names)
+ void writeMps(const char * name);
+ /// Populates initial matrix from dynamic status
+ void initialProblem();
+ /** Adds in a column to gub structure (called from descendant) and returns sequence */
+ int addColumn(int numberEntries, const int * row, const double * element,
+ double cost, double lower, double upper, int iSet,
+ DynamicStatus status);
+ /** If addColumn forces compression then this allows descendant to know what to do.
+ If >=0 then entry stayed in, if -1 then entry went out to lower bound.of zero.
+ Entries at upper bound (really nonzero) never go out (at present).
+ */
+ virtual void packDown(const int * , int ) {}
+ /// Gets lower bound (to simplify coding)
+ inline double columnLower(int sequence) const {
+ if (columnLower_) return columnLower_[sequence];
+ else return 0.0;
+ }
+ /// Gets upper bound (to simplify coding)
+ inline double columnUpper(int sequence) const {
+ if (columnUpper_) return columnUpper_[sequence];
+ else return COIN_DBL_MAX;
+ }
+
+ //@}
+
+
+
+ /**@name Constructors, destructor */
+ //@{
+ /** Default constructor. */
+ ClpDynamicMatrix();
+ /** This is the real constructor.
+ It assumes factorization frequency will not be changed.
+ This resizes model !!!!
+ The contents of original matrix in model will be taken over and original matrix
+ will be sanitized so can be deleted (to avoid a very small memory leak)
+ */
+ ClpDynamicMatrix(ClpSimplex * model, int numberSets,
+ int numberColumns, const int * starts,
+ const double * lower, const double * upper,
+ const CoinBigIndex * startColumn, const int * row,
+ const double * element, const double * cost,
+ const double * columnLower = NULL, const double * columnUpper = NULL,
+ const unsigned char * status = NULL,
+ const unsigned char * dynamicStatus = NULL);
+
+ /** Destructor */
+ virtual ~ClpDynamicMatrix();
+ //@}
+
+ /**@name Copy method */
+ //@{
+ /** The copy constructor. */
+ ClpDynamicMatrix(const ClpDynamicMatrix&);
+ /** The copy constructor from an CoinPackedMatrix. */
+ ClpDynamicMatrix(const CoinPackedMatrix&);
+
+ ClpDynamicMatrix& operator=(const ClpDynamicMatrix&);
+ /// Clone
+ virtual ClpMatrixBase * clone() const ;
+ //@}
+ /**@name gets and sets */
+ //@{
+ /// Status of row slacks
+ inline ClpSimplex::Status getStatus(int sequence) const {
+ return static_cast<ClpSimplex::Status> (status_[sequence] & 7);
+ }
+ inline void setStatus(int sequence, ClpSimplex::Status status) {
+ unsigned char & st_byte = status_[sequence];
+ st_byte = static_cast<unsigned char>(st_byte & ~7);
+ st_byte = static_cast<unsigned char>(st_byte | status);
+ }
+ /// Whether flagged slack
+ inline bool flaggedSlack(int i) const {
+ return (status_[i] & 8) != 0;
+ }
+ inline void setFlaggedSlack(int i) {
+ status_[i] = static_cast<unsigned char>(status_[i] | 8);
+ }
+ inline void unsetFlaggedSlack(int i) {
+ status_[i] = static_cast<unsigned char>(status_[i] & ~8);
+ }
+ /// Number of sets (dynamic rows)
+ inline int numberSets() const {
+ return numberSets_;
+ }
+ /// Number of possible gub variables
+ inline int numberGubEntries() const
+ { return startSet_[numberSets_];}
+ /// Sets
+ inline int * startSets() const
+ { return startSet_;}
+ /// Whether flagged
+ inline bool flagged(int i) const {
+ return (dynamicStatus_[i] & 8) != 0;
+ }
+ inline void setFlagged(int i) {
+ dynamicStatus_[i] = static_cast<unsigned char>(dynamicStatus_[i] | 8);
+ }
+ inline void unsetFlagged(int i) {
+ dynamicStatus_[i] = static_cast<unsigned char>(dynamicStatus_[i] & ~8);
+ }
+ inline void setDynamicStatus(int sequence, DynamicStatus status) {
+ unsigned char & st_byte = dynamicStatus_[sequence];
+ st_byte = static_cast<unsigned char>(st_byte & ~7);
+ st_byte = static_cast<unsigned char>(st_byte | status);
+ }
+ inline DynamicStatus getDynamicStatus(int sequence) const {
+ return static_cast<DynamicStatus> (dynamicStatus_[sequence] & 7);
+ }
+ /// Saved value of objective offset
+ inline double objectiveOffset() const {
+ return objectiveOffset_;
+ }
+ /// Starts of each column
+ inline CoinBigIndex * startColumn() const {
+ return startColumn_;
+ }
+ /// rows
+ inline int * row() const {
+ return row_;
+ }
+ /// elements
+ inline double * element() const {
+ return element_;
+ }
+ /// costs
+ inline double * cost() const {
+ return cost_;
+ }
+ /// ids of active columns (just index here)
+ inline int * id() const {
+ return id_;
+ }
+ /// Optional lower bounds on columns
+ inline double * columnLower() const {
+ return columnLower_;
+ }
+ /// Optional upper bounds on columns
+ inline double * columnUpper() const {
+ return columnUpper_;
+ }
+ /// Lower bounds on sets
+ inline double * lowerSet() const {
+ return lowerSet_;
+ }
+ /// Upper bounds on sets
+ inline double * upperSet() const {
+ return upperSet_;
+ }
+ /// size
+ inline int numberGubColumns() const {
+ return numberGubColumns_;
+ }
+ /// first free
+ inline int firstAvailable() const {
+ return firstAvailable_;
+ }
+ /// first dynamic
+ inline int firstDynamic() const {
+ return firstDynamic_;
+ }
+ /// number of columns in dynamic model
+ inline int lastDynamic() const {
+ return lastDynamic_;
+ }
+ /// number of rows in original model
+ inline int numberStaticRows() const {
+ return numberStaticRows_;
+ }
+ /// size of working matrix (max)
+ inline int numberElements() const {
+ return numberElements_;
+ }
+ inline int * keyVariable() const {
+ return keyVariable_;
+ }
+ /// Switches off dj checking each factorization (for BIG models)
+ void switchOffCheck();
+ /// Status region for gub slacks
+ inline unsigned char * gubRowStatus() const {
+ return status_;
+ }
+ /// Status region for gub variables
+ inline unsigned char * dynamicStatus() const {
+ return dynamicStatus_;
+ }
+ /// Returns which set a variable is in
+ int whichSet (int sequence) const;
+ //@}
+
+
+protected:
+ /**@name Data members
+ The data members are protected to allow access for derived classes. */
+ //@{
+ /// Sum of dual infeasibilities
+ double sumDualInfeasibilities_;
+ /// Sum of primal infeasibilities
+ double sumPrimalInfeasibilities_;
+ /// Sum of Dual infeasibilities using tolerance based on error in duals
+ double sumOfRelaxedDualInfeasibilities_;
+ /// Sum of Primal infeasibilities using tolerance based on error in primals
+ double sumOfRelaxedPrimalInfeasibilities_;
+ /// Saved best dual on gub row in pricing
+ double savedBestGubDual_;
+ /// Saved best set in pricing
+ int savedBestSet_;
+ /// Backward pointer to pivot row !!!
+ int * backToPivotRow_;
+ /// Key variable of set (only accurate if none in small problem)
+ mutable int * keyVariable_;
+ /// Backward pointer to extra row
+ int * toIndex_;
+ // Reverse pointer from index to set
+ int * fromIndex_;
+ /// Number of sets (dynamic rows)
+ int numberSets_;
+ /// Number of active sets
+ int numberActiveSets_;
+ /// Saved value of objective offset
+ double objectiveOffset_;
+ /// Lower bounds on sets
+ double * lowerSet_;
+ /// Upper bounds on sets
+ double * upperSet_;
+ /// Status of slack on set
+ unsigned char * status_;
+ /// Pointer back to model
+ ClpSimplex * model_;
+ /// first free
+ int firstAvailable_;
+ /// first free when iteration started
+ int firstAvailableBefore_;
+ /// first dynamic
+ int firstDynamic_;
+ /// number of columns in dynamic model
+ int lastDynamic_;
+ /// number of rows in original model
+ int numberStaticRows_;
+ /// size of working matrix (max)
+ int numberElements_;
+ /// Number of dual infeasibilities
+ int numberDualInfeasibilities_;
+ /// Number of primal infeasibilities
+ int numberPrimalInfeasibilities_;
+ /** If pricing will declare victory (i.e. no check every factorization).
+ -1 - always check
+ 0 - don't check
+ 1 - in don't check mode but looks optimal
+ */
+ int noCheck_;
+ /// Infeasibility weight when last full pass done
+ double infeasibilityWeight_;
+ /// size
+ int numberGubColumns_;
+ /// current maximum number of columns (then compress)
+ int maximumGubColumns_;
+ /// current maximum number of elemnts (then compress)
+ int maximumElements_;
+ /// Start of each set
+ int * startSet_;
+ /// next in chain
+ int * next_;
+ /// Starts of each column
+ CoinBigIndex * startColumn_;
+ /// rows
+ int * row_;
+ /// elements
+ double * element_;
+ /// costs
+ double * cost_;
+ /// ids of active columns (just index here)
+ int * id_;
+ /// for status and which bound
+ unsigned char * dynamicStatus_;
+ /// Optional lower bounds on columns
+ double * columnLower_;
+ /// Optional upper bounds on columns
+ double * columnUpper_;
+ //@}
+};
+
+#endif