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/* $Id: CoinOslFactorization.hpp 1416 2011-04-17 09:57:29Z stefan $ */
// Copyright (C) 1987, 2009, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
/*
Authors
John Forrest
*/
#ifndef CoinOslFactorization_H
#define CoinOslFactorization_H
#include <iostream>
#include <string>
#include <cassert>
#include "CoinTypes.hpp"
#include "CoinIndexedVector.hpp"
#include "CoinDenseFactorization.hpp"
class CoinPackedMatrix;
/** This deals with Factorization and Updates
This is ripped off from OSL!!!!!!!!!
I am assuming that 32 bits is enough for number of rows or columns, but CoinBigIndex
may be redefined to get 64 bits.
*/
typedef struct {int suc, pre;} EKKHlink;
typedef struct _EKKfactinfo {
double drtpiv;
double demark;
double zpivlu;
double zeroTolerance;
double areaFactor;
int *xrsadr;
int *xcsadr;
int *xrnadr;
int *xcnadr;
int *krpadr;
int *kcpadr;
int *mpermu;
int *bitArray;
int * back;
char * nonzero;
double * trueStart;
mutable double *kadrpm;
int *R_etas_index;
int *R_etas_start;
double *R_etas_element;
int *xecadr;
int *xeradr;
double *xeeadr;
double *xe2adr;
EKKHlink * kp1adr;
EKKHlink * kp2adr;
double * kw1adr;
double * kw2adr;
double * kw3adr;
int * hpivcoR;
int nrow;
int nrowmx;
int firstDoRow;
int firstLRow;
int maxinv;
int nnetas;
int iterin;
int iter0;
int invok;
int nbfinv;
int num_resets;
int nnentl;
int nnentu;
#ifdef CLP_REUSE_ETAS
int save_nnentu;
#endif
int ndenuc;
int npivots; /* use as xpivsq in factorization */
int kmxeta;
int xnetal;
int first_dense;
int last_dense;
int iterno;
int numberSlacks;
int lastSlack;
int firstNonSlack;
int xnetalval;
int lstart;
int if_sparse_update;
mutable int packedMode;
int switch_off_sparse_update;
int nuspike;
bool rows_ok; /* replaces test using mrstrt[1] */
#ifdef CLP_REUSE_ETAS
mutable int reintro;
#endif
int nR_etas;
int sortedEta; /* if vector for F-T is sorted */
int lastEtaCount;
int ifvsol;
int eta_size;
int last_eta_size;
int maxNNetas;
} EKKfactinfo;
class CoinOslFactorization : public CoinOtherFactorization {
friend void CoinOslFactorizationUnitTest( const std::string & mpsDir );
public:
/**@name Constructors and destructor and copy */
//@{
/// Default constructor
CoinOslFactorization ( );
/// Copy constructor
CoinOslFactorization ( const CoinOslFactorization &other);
/// Destructor
virtual ~CoinOslFactorization ( );
/// = copy
CoinOslFactorization & operator = ( const CoinOslFactorization & other );
/// Clone
virtual CoinOtherFactorization * clone() const ;
//@}
/**@name Do factorization - public */
//@{
/// Gets space for a factorization
virtual void getAreas ( int numberRows,
int numberColumns,
CoinBigIndex maximumL,
CoinBigIndex maximumU );
/// PreProcesses column ordered copy of basis
virtual void preProcess ( );
/** Does most of factorization returning status
0 - OK
-99 - needs more memory
-1 - singular - use numberGoodColumns and redo
*/
virtual int factor ( );
/// Does post processing on valid factorization - putting variables on correct rows
virtual void postProcess(const int * sequence, int * pivotVariable);
/// Makes a non-singular basis by replacing variables
virtual void makeNonSingular(int * sequence, int numberColumns);
/** When part of LP - given by basic variables.
Actually does factorization.
Arrays passed in have non negative value to say basic.
If status is okay, basic variables have pivot row - this is only needed
If status is singular, then basic variables have pivot row
and ones thrown out have -1
returns 0 -okay, -1 singular, -2 too many in basis, -99 memory */
int factorize ( const CoinPackedMatrix & matrix,
int rowIsBasic[], int columnIsBasic[] ,
double areaFactor = 0.0 );
//@}
/**@name general stuff such as number of elements */
//@{
/// Total number of elements in factorization
virtual inline int numberElements ( ) const {
return numberRows_*(numberColumns_+numberPivots_);
}
/// Returns array to put basis elements in
virtual CoinFactorizationDouble * elements() const;
/// Returns pivot row
virtual int * pivotRow() const;
/// Returns work area
virtual CoinFactorizationDouble * workArea() const;
/// Returns int work area
virtual int * intWorkArea() const;
/// Number of entries in each row
virtual int * numberInRow() const;
/// Number of entries in each column
virtual int * numberInColumn() const;
/// Returns array to put basis starts in
virtual CoinBigIndex * starts() const;
/// Returns permute back
virtual int * permuteBack() const;
/// Returns true if wants tableauColumn in replaceColumn
virtual bool wantsTableauColumn() const;
/** Useful information for factorization
0 - iteration number
whereFrom is 0 for factorize and 1 for replaceColumn
*/
virtual void setUsefulInformation(const int * info,int whereFrom);
/// Set maximum pivots
virtual void maximumPivots ( int value );
/// Returns maximum absolute value in factorization
double maximumCoefficient() const;
/// Condition number - product of pivots after factorization
double conditionNumber() const;
/// Get rid of all memory
virtual void clearArrays();
//@}
/**@name rank one updates which do exist */
//@{
/** Replaces one Column to basis,
returns 0=OK, 1=Probably OK, 2=singular, 3=no room
If checkBeforeModifying is true will do all accuracy checks
before modifying factorization. Whether to set this depends on
speed considerations. You could just do this on first iteration
after factorization and thereafter re-factorize
partial update already in U */
virtual int replaceColumn ( CoinIndexedVector * regionSparse,
int pivotRow,
double pivotCheck ,
bool checkBeforeModifying=false,
double acceptablePivot=1.0e-8);
//@}
/**@name various uses of factorization (return code number elements)
which user may want to know about */
//@{
/** Updates one column (FTRAN) from regionSparse2
Tries to do FT update
number returned is negative if no room
regionSparse starts as zero and is zero at end.
Note - if regionSparse2 packed on input - will be packed on output
*/
virtual int updateColumnFT ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false);
/** This version has same effect as above with FTUpdate==false
so number returned is always >=0 */
virtual int updateColumn ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false) const;
/// does FTRAN on two columns
virtual int updateTwoColumnsFT(CoinIndexedVector * regionSparse1,
CoinIndexedVector * regionSparse2,
CoinIndexedVector * regionSparse3,
bool noPermute=false);
/** Updates one column (BTRAN) from regionSparse2
regionSparse starts as zero and is zero at end
Note - if regionSparse2 packed on input - will be packed on output
*/
virtual int updateColumnTranspose ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2) const;
//@}
/// *** Below this user may not want to know about
/**@name various uses of factorization
which user may not want to know about (left over from my LP code) */
//@{
/// Get rid of all memory
//inline void clearArrays()
//{ gutsOfDestructor();}
/// Returns array to put basis indices in
virtual int * indices() const;
/// Returns permute in
virtual inline int * permute() const
{ return NULL;/*pivotRow_*/;}
//@}
/// The real work of desstructor
void gutsOfDestructor(bool clearFact=true);
/// The real work of constructor
void gutsOfInitialize(bool zapFact=true);
/// The real work of copy
void gutsOfCopy(const CoinOslFactorization &other);
//@}
protected:
/** Returns accuracy status of replaceColumn
returns 0=OK, 1=Probably OK, 2=singular */
int checkPivot(double saveFromU, double oldPivot) const;
////////////////// data //////////////////
protected:
/**@name data */
//@{
/// Osl factorization data
EKKfactinfo factInfo_;
//@}
};
#endif
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