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diff --git a/build/Bonmin/include/coin/CbcHeuristicVND.hpp b/build/Bonmin/include/coin/CbcHeuristicVND.hpp
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-// $Id: CbcHeuristicVND.hpp 1899 2013-04-09 18:12:08Z stefan $
-// Copyright (C) 2006, International Business Machines
-// Corporation and others. All Rights Reserved.
-// This code is licensed under the terms of the Eclipse Public License (EPL).
-
-// edwin 12/5/09 carved out of CbcHeuristicRINS
-
-#ifndef CbcHeuristicVND_H
-#define CbcHeuristicVND_H
-
-#include "CbcHeuristic.hpp"
-
-
-/** LocalSearch class
- */
-
-class CbcHeuristicVND : public CbcHeuristic {
-public:
-
- // Default Constructor
- CbcHeuristicVND ();
-
- /* Constructor with model - assumed before cuts
- Initial version does not do Lps
- */
- CbcHeuristicVND (CbcModel & model);
-
- // Copy constructor
- CbcHeuristicVND ( const CbcHeuristicVND &);
-
- // Destructor
- ~CbcHeuristicVND ();
-
- /// Clone
- virtual CbcHeuristic * clone() const;
-
-
- /// Assignment operator
- CbcHeuristicVND & operator=(const CbcHeuristicVND& rhs);
-
- /// Create C++ lines to get to current state
- virtual void generateCpp( FILE * fp) ;
-
- /// Resets stuff if model changes
- virtual void resetModel(CbcModel * model);
-
- /// update model (This is needed if cliques update matrix etc)
- virtual void setModel(CbcModel * model);
-
- using CbcHeuristic::solution ;
- /** returns 0 if no solution, 1 if valid solution.
- Sets solution values if good, sets objective value (only if good)
- This does Relaxation Induced Neighborhood Search
- */
- virtual int solution(double & objectiveValue,
- double * newSolution);
- /// This version fixes stuff and does IP
- int solutionFix(double & objectiveValue,
- double * newSolution,
- const int * keep);
-
- /// Sets how often to do it
- inline void setHowOften(int value) {
- howOften_ = value;
- }
- /// base solution array so we can set
- inline double * baseSolution() const {
- return baseSolution_;
- }
-
-protected:
- // Data
-
- /// Number of solutions so we can do something at solution
- int numberSolutions_;
- /// How often to do (code can change)
- int howOften_;
- /// Number of successes
- int numberSuccesses_;
- /// Number of tries
- int numberTries_;
- /// Node when last done
- int lastNode_;
- /// Step size for decomposition
- int stepSize_;
- int k_;
- int kmax_;
- int nDifferent_;
- /// Base solution
- double * baseSolution_;
-};
-
-#endif
-