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authorHarpreet2016-09-03 00:36:51 +0530
committerHarpreet2016-09-03 00:36:51 +0530
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+/* $Id: ClpDynamicExampleMatrix.hpp 1936 2013-04-09 10:29:27Z forrest $ */
+// Copyright (C) 2004, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+
+#ifndef ClpDynamicExampleMatrix_H
+#define ClpDynamicExampleMatrix_H
+
+
+#include "CoinPragma.hpp"
+
+#include "ClpDynamicMatrix.hpp"
+class ClpSimplex;
+/** This implements a dynamic matrix when we have a limit on the number of
+ "interesting rows". This version inherits from ClpDynamicMatrix and knows that
+ the real matrix is gub. This acts just like ClpDynamicMatrix but generates columns.
+ This "generates" columns by choosing from stored set. It is maent as a starting point
+ as to how you could use shortest path to generate columns.
+
+ So it has its own copy of all data needed. It populates ClpDynamicWatrix with enough
+ to allow for gub keys and active variables. In turn ClpDynamicMatrix populates
+ a CoinPackedMatrix with active columns and rows.
+
+ As there is one copy here and one in ClpDynamicmatrix these names end in Gen_
+
+ It is obviously more efficient to just use ClpDynamicMatrix but the ideas is to
+ show how much code a user would have to write.
+
+ This does not work very well with bounds
+
+*/
+
+class ClpDynamicExampleMatrix : public ClpDynamicMatrix {
+
+public:
+ /**@name Main functions provided */
+ //@{
+ /// Partial pricing
+ virtual void partialPricing(ClpSimplex * model, double start, double end,
+ int & bestSequence, int & numberWanted);
+
+ /** Creates a variable. This is called after partial pricing and will modify matrix.
+ Will update bestSequence.
+ */
+ virtual void createVariable(ClpSimplex * model, int & bestSequence);
+ /** If addColumn forces compression then this allows descendant to know what to do.
+ If >= then entry stayed in, if -1 then entry went out to lower bound.of zero.
+ Entries at upper bound (really nonzero) never go out (at present).
+ */
+ virtual void packDown(const int * in, int numberToPack);
+ //@}
+
+
+
+ /**@name Constructors, destructor */
+ //@{
+ /** Default constructor. */
+ ClpDynamicExampleMatrix();
+ /** This is the real constructor.
+ It assumes factorization frequency will not be changed.
+ This resizes model !!!!
+ The contents of original matrix in model will be taken over and original matrix
+ will be sanitized so can be deleted (to avoid a very small memory leak)
+ */
+ ClpDynamicExampleMatrix(ClpSimplex * model, int numberSets,
+ int numberColumns, const int * starts,
+ const double * lower, const double * upper,
+ const int * startColumn, const int * row,
+ const double * element, const double * cost,
+ const double * columnLower = NULL, const double * columnUpper = NULL,
+ const unsigned char * status = NULL,
+ const unsigned char * dynamicStatus = NULL,
+ int numberIds = 0, const int *ids = NULL);
+#if 0
+ /// This constructor just takes over ownership (except for lower, upper)
+ ClpDynamicExampleMatrix(ClpSimplex * model, int numberSets,
+ int numberColumns, int * starts,
+ const double * lower, const double * upper,
+ int * startColumn, int * row,
+ double * element, double * cost,
+ double * columnLower = NULL, double * columnUpper = NULL,
+ const unsigned char * status = NULL,
+ const unsigned char * dynamicStatus = NULL,
+ int numberIds = 0, const int *ids = NULL);
+#endif
+ /** Destructor */
+ virtual ~ClpDynamicExampleMatrix();
+ //@}
+
+ /**@name Copy method */
+ //@{
+ /** The copy constructor. */
+ ClpDynamicExampleMatrix(const ClpDynamicExampleMatrix&);
+ ClpDynamicExampleMatrix& operator=(const ClpDynamicExampleMatrix&);
+ /// Clone
+ virtual ClpMatrixBase * clone() const ;
+ //@}
+ /**@name gets and sets */
+ //@{
+ /// Starts of each column
+ inline CoinBigIndex * startColumnGen() const {
+ return startColumnGen_;
+ }
+ /// rows
+ inline int * rowGen() const {
+ return rowGen_;
+ }
+ /// elements
+ inline double * elementGen() const {
+ return elementGen_;
+ }
+ /// costs
+ inline double * costGen() const {
+ return costGen_;
+ }
+ /// full starts
+ inline int * fullStartGen() const {
+ return fullStartGen_;
+ }
+ /// ids in next level matrix
+ inline int * idGen() const {
+ return idGen_;
+ }
+ /// Optional lower bounds on columns
+ inline double * columnLowerGen() const {
+ return columnLowerGen_;
+ }
+ /// Optional upper bounds on columns
+ inline double * columnUpperGen() const {
+ return columnUpperGen_;
+ }
+ /// size
+ inline int numberColumns() const {
+ return numberColumns_;
+ }
+ inline void setDynamicStatusGen(int sequence, DynamicStatus status) {
+ unsigned char & st_byte = dynamicStatusGen_[sequence];
+ st_byte = static_cast<unsigned char>(st_byte & ~7);
+ st_byte = static_cast<unsigned char>(st_byte | status);
+ }
+ inline DynamicStatus getDynamicStatusGen(int sequence) const {
+ return static_cast<DynamicStatus> (dynamicStatusGen_[sequence] & 7);
+ }
+ /// Whether flagged
+ inline bool flaggedGen(int i) const {
+ return (dynamicStatusGen_[i] & 8) != 0;
+ }
+ inline void setFlaggedGen(int i) {
+ dynamicStatusGen_[i] = static_cast<unsigned char>(dynamicStatusGen_[i] | 8);
+ }
+ inline void unsetFlagged(int i) {
+ dynamicStatusGen_[i] = static_cast<unsigned char>(dynamicStatusGen_[i] & ~8);
+ }
+ //@}
+
+
+protected:
+ /**@name Data members
+ The data members are protected to allow access for derived classes. */
+ //@{
+ /// size
+ int numberColumns_;
+ /// Starts of each column
+ CoinBigIndex * startColumnGen_;
+ /// rows
+ int * rowGen_;
+ /// elements
+ double * elementGen_;
+ /// costs
+ double * costGen_;
+ /// start of each set
+ int * fullStartGen_;
+ /// for status and which bound
+ unsigned char * dynamicStatusGen_;
+ /** identifier for each variable up one level (startColumn_, etc). This is
+ of length maximumGubColumns_. For this version it is just sequence number
+ at this level */
+ int * idGen_;
+ /// Optional lower bounds on columns
+ double * columnLowerGen_;
+ /// Optional upper bounds on columns
+ double * columnUpperGen_;
+ //@}
+};
+
+#endif