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authorHarpreet2016-09-03 00:36:51 +0530
committerHarpreet2016-09-03 00:36:51 +0530
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+// $Id: CbcSimpleInteger.hpp 1943 2013-07-21 09:05:45Z forrest $
+// Copyright (C) 2002, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+
+// Edwin 11/9/2009-- carved out of CbcBranchActual
+
+#ifndef CbcSimpleInteger_H
+#define CbcSimpleInteger_H
+
+#include "CbcBranchingObject.hpp"
+
+/** Simple branching object for an integer variable
+
+ This object can specify a two-way branch on an integer variable. For each
+ arm of the branch, the upper and lower bounds on the variable can be
+ independently specified.
+
+ Variable_ holds the index of the integer variable in the integerVariable_
+ array of the model.
+*/
+
+class CbcIntegerBranchingObject : public CbcBranchingObject {
+
+public:
+
+ /// Default constructor
+ CbcIntegerBranchingObject ();
+
+ /** Create a standard floor/ceiling branch object
+
+ Specifies a simple two-way branch. Let \p value = x*. One arm of the
+ branch will be lb <= x <= floor(x*), the other ceil(x*) <= x <= ub.
+ Specify way = -1 to set the object state to perform the down arm first,
+ way = 1 for the up arm.
+ */
+ CbcIntegerBranchingObject (CbcModel *model, int variable,
+ int way , double value) ;
+
+ /** Create a degenerate branch object
+
+ Specifies a `one-way branch'. Calling branch() for this object will
+ always result in lowerValue <= x <= upperValue. Used to fix a variable
+ when lowerValue = upperValue.
+ */
+
+ CbcIntegerBranchingObject (CbcModel *model, int variable, int way,
+ double lowerValue, double upperValue) ;
+
+ /// Copy constructor
+ CbcIntegerBranchingObject ( const CbcIntegerBranchingObject &);
+
+ /// Assignment operator
+ CbcIntegerBranchingObject & operator= (const CbcIntegerBranchingObject& rhs);
+
+ /// Clone
+ virtual CbcBranchingObject * clone() const;
+
+ /// Destructor
+ virtual ~CbcIntegerBranchingObject ();
+
+ /// Does part of constructor
+ void fillPart ( int variable, int way , double value) ;
+ using CbcBranchingObject::branch ;
+ /** \brief Sets the bounds for the variable according to the current arm
+ of the branch and advances the object state to the next arm.
+ Returns change in guessed objective on next branch
+ */
+ virtual double branch();
+ /** Update bounds in solver as in 'branch' and update given bounds.
+ branchState is -1 for 'down' +1 for 'up' */
+ virtual void fix(OsiSolverInterface * solver,
+ double * lower, double * upper,
+ int branchState) const ;
+ /** Change (tighten) bounds in object to reflect bounds in solver.
+ Return true if now fixed */
+ virtual bool tighten(OsiSolverInterface * ) ;
+
+#ifdef JJF_ZERO
+ // No need to override. Default works fine.
+ /** Reset every information so that the branching object appears to point to
+ the previous child. This method does not need to modify anything in any
+ solver. */
+ virtual void previousBranch();
+#endif
+
+ using CbcBranchingObject::print ;
+ /** \brief Print something about branch - only if log level high
+ */
+ virtual void print();
+
+ /// Lower and upper bounds for down branch
+ inline const double * downBounds() const {
+ return down_;
+ }
+ /// Lower and upper bounds for up branch
+ inline const double * upBounds() const {
+ return up_;
+ }
+ /// Set lower and upper bounds for down branch
+ inline void setDownBounds(const double bounds[2]) {
+ memcpy(down_, bounds, 2*sizeof(double));
+ }
+ /// Set lower and upper bounds for up branch
+ inline void setUpBounds(const double bounds[2]) {
+ memcpy(up_, bounds, 2*sizeof(double));
+ }
+#ifdef FUNNY_BRANCHING
+ /** Which variable (top bit if upper bound changing,
+ next bit if on down branch */
+ inline const int * variables() const {
+ return variables_;
+ }
+ // New bound
+ inline const double * newBounds() const {
+ return newBounds_;
+ }
+ /// Number of bound changes
+ inline int numberExtraChangedBounds() const {
+ return numberExtraChangedBounds_;
+ }
+ /// Just apply extra bounds to one variable - COIN_DBL_MAX ignore
+ int applyExtraBounds(int iColumn, double lower, double upper, int way) ;
+ /// Deactivate bounds for branching
+ void deactivate();
+ /// Are active bounds for branching
+ inline bool active() const {
+ return (down_[1] != -COIN_DBL_MAX);
+ }
+#endif
+
+ /** Return the type (an integer identifier) of \c this */
+ virtual CbcBranchObjType type() const {
+ return SimpleIntegerBranchObj;
+ }
+
+ /** Compare the \c this with \c brObj. \c this and \c brObj must be os the
+ same type and must have the same original object, but they may have
+ different feasible regions.
+ Return the appropriate CbcRangeCompare value (first argument being the
+ sub/superset if that's the case). In case of overlap (and if \c
+ replaceIfOverlap is true) replace the current branching object with one
+ whose feasible region is the overlap.
+ */
+ virtual CbcRangeCompare compareBranchingObject
+ (const CbcBranchingObject* brObj, const bool replaceIfOverlap = false);
+
+protected:
+ /// Lower [0] and upper [1] bounds for the down arm (way_ = -1)
+ double down_[2];
+ /// Lower [0] and upper [1] bounds for the up arm (way_ = 1)
+ double up_[2];
+#ifdef FUNNY_BRANCHING
+ /** Which variable (top bit if upper bound changing)
+ next bit if changing on down branch only */
+ int * variables_;
+ // New bound
+ double * newBounds_;
+ /// Number of Extra bound changes
+ int numberExtraChangedBounds_;
+#endif
+};
+
+/// Define a single integer class
+
+
+class CbcSimpleInteger : public CbcObject {
+
+public:
+
+ // Default Constructor
+ CbcSimpleInteger ();
+
+ // Useful constructor - passed model and index
+ CbcSimpleInteger (CbcModel * model, int iColumn, double breakEven = 0.5);
+
+ // Useful constructor - passed model and Osi object
+ CbcSimpleInteger (CbcModel * model, const OsiSimpleInteger * object);
+
+ // Copy constructor
+ CbcSimpleInteger ( const CbcSimpleInteger &);
+
+ /// Clone
+ virtual CbcObject * clone() const;
+
+ // Assignment operator
+ CbcSimpleInteger & operator=( const CbcSimpleInteger& rhs);
+
+ // Destructor
+ virtual ~CbcSimpleInteger ();
+ /// Construct an OsiSimpleInteger object
+ OsiSimpleInteger * osiObject() const;
+ /// Infeasibility - large is 0.5
+ virtual double infeasibility(const OsiBranchingInformation * info,
+ int &preferredWay) const;
+
+ using CbcObject::feasibleRegion ;
+ /** Set bounds to fix the variable at the current (integer) value.
+
+ Given an integer value, set the lower and upper bounds to fix the
+ variable. Returns amount it had to move variable.
+ */
+ virtual double feasibleRegion(OsiSolverInterface * solver, const OsiBranchingInformation * info) const;
+
+ /** Create a branching object and indicate which way to branch first.
+
+ The branching object has to know how to create branches (fix
+ variables, etc.)
+ */
+ virtual CbcBranchingObject * createCbcBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info, int way) ;
+ /// Fills in a created branching object
+ /*virtual*/ void fillCreateBranch(CbcIntegerBranchingObject * branching, const OsiBranchingInformation * info, int way) ;
+
+ using CbcObject::solverBranch ;
+ /** Create an OsiSolverBranch object
+
+ This returns NULL if branch not represented by bound changes
+ */
+ virtual OsiSolverBranch * solverBranch(OsiSolverInterface * solver, const OsiBranchingInformation * info) const;
+
+ /** Set bounds to fix the variable at the current (integer) value.
+
+ Given an integer value, set the lower and upper bounds to fix the
+ variable. The algorithm takes a bit of care in order to compensate for
+ minor numerical inaccuracy.
+ */
+ virtual void feasibleRegion();
+
+ /** Column number if single column object -1 otherwise,
+ so returns >= 0
+ Used by heuristics
+ */
+ virtual int columnNumber() const;
+ /// Set column number
+ inline void setColumnNumber(int value) {
+ columnNumber_ = value;
+ }
+
+ /** Reset variable bounds to their original values.
+
+ Bounds may be tightened, so it may be good to be able to set this info in object.
+ */
+ virtual void resetBounds(const OsiSolverInterface * solver) ;
+
+ /** Change column numbers after preprocessing
+ */
+ virtual void resetSequenceEtc(int numberColumns, const int * originalColumns) ;
+ /// Original bounds
+ inline double originalLowerBound() const {
+ return originalLower_;
+ }
+ inline void setOriginalLowerBound(double value) {
+ originalLower_ = value;
+ }
+ inline double originalUpperBound() const {
+ return originalUpper_;
+ }
+ inline void setOriginalUpperBound(double value) {
+ originalUpper_ = value;
+ }
+ /// Breakeven e.g 0.7 -> >= 0.7 go up first
+ inline double breakEven() const {
+ return breakEven_;
+ }
+ /// Set breakeven e.g 0.7 -> >= 0.7 go up first
+ inline void setBreakEven(double value) {
+ breakEven_ = value;
+ }
+
+
+protected:
+ /// data
+
+ /// Original lower bound
+ double originalLower_;
+ /// Original upper bound
+ double originalUpper_;
+ /// Breakeven i.e. >= this preferred is up
+ double breakEven_;
+ /// Column number in model
+ int columnNumber_;
+ /// If -1 down always chosen first, +1 up always, 0 normal
+ int preferredWay_;
+};
+#endif
+