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author | Harpreet | 2016-08-04 15:25:44 +0530 |
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committer | Harpreet | 2016-08-04 15:25:44 +0530 |
commit | 9fd2976931c088dc523974afb901e96bad20f73c (patch) | |
tree | 22502de6e6988d5cd595290d11266f8432ad825b /build/Bonmin/include/coin/Idiot.hpp | |
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Diffstat (limited to 'build/Bonmin/include/coin/Idiot.hpp')
-rw-r--r-- | build/Bonmin/include/coin/Idiot.hpp | 298 |
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diff --git a/build/Bonmin/include/coin/Idiot.hpp b/build/Bonmin/include/coin/Idiot.hpp new file mode 100644 index 0000000..b675c4f --- /dev/null +++ b/build/Bonmin/include/coin/Idiot.hpp @@ -0,0 +1,298 @@ +/* $Id: Idiot.hpp 2143 2015-05-20 15:49:17Z forrest $ */ +// Copyright (C) 2002, International Business Machines +// Corporation and others. All Rights Reserved. +// This code is licensed under the terms of the Eclipse Public License (EPL). + +// "Idiot" as the name of this algorithm is copylefted. If you want to change +// the name then it should be something equally stupid (but not "Stupid") or +// even better something witty. + +#ifndef Idiot_H +#define Idiot_H +#ifndef OSI_IDIOT +#include "ClpSimplex.hpp" +#define OsiSolverInterface ClpSimplex +#else +#include "OsiSolverInterface.hpp" +typedef int CoinBigIndex; +#endif +class CoinMessageHandler; +class CoinMessages; +/// for use internally +typedef struct { + double infeas; + double objval; + double dropThis; + double weighted; + double sumSquared; + double djAtBeginning; + double djAtEnd; + int iteration; +} IdiotResult; +/** This class implements a very silly algorithm. It has no merit + apart from the fact that it gets an approximate solution to + some classes of problems. Better if vaguely homogeneous. + It works on problems where volume algorithm works and often + gets a better primal solution but it has no dual solution. + + It can also be used as a "crash" to get a problem started. This + is probably its most useful function. + + It is based on the idea that algorithms with terrible convergence + properties may be okay at first. Throw in some random dubious tricks + and the resulting code may be worth keeping as long as you don't + look at it. + +*/ + +class Idiot { + +public: + + /**@name Constructors and destructor + Just a pointer to model is kept + */ + //@{ + /// Default constructor + Idiot ( ); + /// Constructor with model + Idiot ( OsiSolverInterface & model ); + + /// Copy constructor. + Idiot(const Idiot &); + /// Assignment operator. This copies the data + Idiot & operator=(const Idiot & rhs); + /// Destructor + ~Idiot ( ); + //@} + + + /**@name Algorithmic calls + */ + //@{ + /// Get an approximate solution with the idiot code + void solve(); + /// Lightweight "crash" + void crash(int numberPass, CoinMessageHandler * handler, + const CoinMessages * messages, bool doCrossover = true); + /** Use simplex to get an optimal solution + mode is how many steps the simplex crossover should take to + arrive to an extreme point: + 0 - chosen,all ever used, all + 1 - chosen, all + 2 - all + 3 - do not do anything - maybe basis + + 16 do presolves + */ + void crossOver(int mode); + //@} + + + /**@name Gets and sets of most useful data + */ + //@{ + /** Starting weight - small emphasizes feasibility, + default 1.0e-4 */ + inline double getStartingWeight() const { + return mu_; + } + inline void setStartingWeight(double value) { + mu_ = value; + } + /** Weight factor - weight multiplied by this when changes, + default 0.333 */ + inline double getWeightFactor() const { + return muFactor_; + } + inline void setWeightFactor(double value) { + muFactor_ = value; + } + /** Feasibility tolerance - problem essentially feasible if + individual infeasibilities less than this. + default 0.1 */ + inline double getFeasibilityTolerance() const { + return smallInfeas_; + } + inline void setFeasibilityTolerance(double value) { + smallInfeas_ = value; + } + /** Reasonably feasible. Dubious method concentrates more on + objective when sum of infeasibilities less than this. + Very dubious default value of (Number of rows)/20 */ + inline double getReasonablyFeasible() const { + return reasonableInfeas_; + } + inline void setReasonablyFeasible(double value) { + reasonableInfeas_ = value; + } + /** Exit infeasibility - exit if sum of infeasibilities less than this. + Default -1.0 (i.e. switched off) */ + inline double getExitInfeasibility() const { + return exitFeasibility_; + } + inline void setExitInfeasibility(double value) { + exitFeasibility_ = value; + } + /** Major iterations. stop after this number. + Default 30. Use 2-5 for "crash" 50-100 for serious crunching */ + inline int getMajorIterations() const { + return majorIterations_; + } + inline void setMajorIterations(int value) { + majorIterations_ = value; + } + /** Minor iterations. Do this number of tiny steps before + deciding whether to change weights etc. + Default - dubious sqrt(Number of Rows). + Good numbers 105 to 405 say (5 is dubious method of making sure + idiot is not trying to be clever which it may do every 10 minor + iterations) */ + inline int getMinorIterations() const { + return maxIts2_; + } + inline void setMinorIterations(int value) { + maxIts2_ = value; + } + // minor iterations for first time + inline int getMinorIterations0() const { + return maxIts_; + } + inline void setMinorIterations0(int value) { + maxIts_ = value; + } + /** Reduce weight after this many major iterations. It may + get reduced before this but this is a maximum. + Default 3. 3-10 plausible. */ + inline int getReduceIterations() const { + return maxBigIts_; + } + inline void setReduceIterations(int value) { + maxBigIts_ = value; + } + /// Amount of information - default of 1 should be okay + inline int getLogLevel() const { + return logLevel_; + } + inline void setLogLevel(int value) { + logLevel_ = value; + } + /// How lightweight - 0 not, 1 yes, 2 very lightweight + inline int getLightweight() const { + return lightWeight_; + } + inline void setLightweight(int value) { + lightWeight_ = value; + } + /// strategy + inline int getStrategy() const { + return strategy_; + } + inline void setStrategy(int value) { + strategy_ = value; + } + /// Fine tuning - okay if feasibility drop this factor + inline double getDropEnoughFeasibility() const { + return dropEnoughFeasibility_; + } + inline void setDropEnoughFeasibility(double value) { + dropEnoughFeasibility_ = value; + } + /// Fine tuning - okay if weighted obj drop this factor + inline double getDropEnoughWeighted() const { + return dropEnoughWeighted_; + } + inline void setDropEnoughWeighted(double value) { + dropEnoughWeighted_ = value; + } + /// Set model + inline void setModel(OsiSolverInterface * model) { + model_ = model; + }; + //@} + + +/// Stuff for internal use +private: + + /// Does actual work + // allow public! +public: + void solve2(CoinMessageHandler * handler, const CoinMessages *messages); +private: + IdiotResult IdiSolve( + int nrows, int ncols, double * rowsol , double * colsol, + double * pi, double * djs, const double * origcost , + double * rowlower, + double * rowupper, const double * lower, + const double * upper, const double * element, + const int * row, const CoinBigIndex * colcc, + const int * length, double * lambda, + int maxIts, double mu, double drop, + double maxmin, double offset, + int strategy, double djTol, double djExit, double djFlag, + CoinThreadRandom * randomNumberGenerator); + int dropping(IdiotResult result, + double tolerance, + double small, + int *nbad); + IdiotResult objval(int nrows, int ncols, double * rowsol , double * colsol, + double * pi, double * djs, const double * cost , + const double * rowlower, + const double * rowupper, const double * lower, + const double * upper, const double * elemnt, + const int * row, const CoinBigIndex * columnStart, + const int * length, int extraBlock, int * rowExtra, + double * solExtra, double * elemExtra, double * upperExtra, + double * costExtra, double weight); + // Deals with whenUsed and slacks + int cleanIteration(int iteration, int ordinaryStart, int ordinaryEnd, + double * colsol, const double * lower, const double * upper, + const double * rowLower, const double * rowUpper, + const double * cost, const double * element, double fixTolerance, double & objChange, + double & infChange, double & maxInfeasibility); +private: + /// Underlying model + OsiSolverInterface * model_; + + double djTolerance_; + double mu_; /* starting mu */ + double drop_; /* exit if drop over 5 checks less than this */ + double muFactor_; /* reduce mu by this */ + double stopMu_; /* exit if mu gets smaller than this */ + double smallInfeas_; /* feasibility tolerance */ + double reasonableInfeas_; /* use lambdas if feasibility less than this */ + double exitDrop_; /* candidate for stopping after a major iteration */ + double muAtExit_; /* mu on exit */ + double exitFeasibility_; /* exit if infeasibility less than this */ + double dropEnoughFeasibility_; /* okay if feasibility drop this factor */ + double dropEnoughWeighted_; /* okay if weighted obj drop this factor */ + int * whenUsed_; /* array to say what was used */ + int maxBigIts_; /* always reduce mu after this */ + int maxIts_; /* do this many iterations on first go */ + int majorIterations_; + int logLevel_; + int logFreq_; + int checkFrequency_; /* can exit after 5 * this iterations (on drop) */ + int lambdaIterations_; /* do at least this many lambda iterations */ + int maxIts2_; /* do this many iterations on subsequent goes */ + int strategy_; /* 0 - default strategy + 1 - do accelerator step but be cautious + 2 - do not do accelerator step + 4 - drop, exitDrop and djTolerance all relative + 8 - keep accelerator step to theta=10.0 + + 32 - Scale + 512 - crossover + 2048 - keep lambda across mu change + 4096 - return best solution (not last found) + 8192 - always do a presolve in crossover + 16384 - costed slacks found - so whenUsed_ longer + 32768 - experimental 1 + 65536 - experimental 2 + 131072 - experimental 3 + 262144 - just values pass etc + 524288 - don't treat structural slacks as slacks */ + + int lightWeight_; // 0 - normal, 1 lightweight +}; +#endif |