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authorHarpreet2016-09-03 00:34:27 +0530
committerHarpreet2016-09-03 00:34:27 +0530
commit4b64cf486f5c999fd8167758cae27839f3b50848 (patch)
treed9d06639fb7fa61aef59be0363655e4747105ec7 /build/Bonmin/include/coin/Idiot.hpp
parentd19794fb80a271a4c885ed90f97cfc12baa012f2 (diff)
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-/* $Id: Idiot.hpp 2143 2015-05-20 15:49:17Z forrest $ */
-// Copyright (C) 2002, International Business Machines
-// Corporation and others. All Rights Reserved.
-// This code is licensed under the terms of the Eclipse Public License (EPL).
-
-// "Idiot" as the name of this algorithm is copylefted. If you want to change
-// the name then it should be something equally stupid (but not "Stupid") or
-// even better something witty.
-
-#ifndef Idiot_H
-#define Idiot_H
-#ifndef OSI_IDIOT
-#include "ClpSimplex.hpp"
-#define OsiSolverInterface ClpSimplex
-#else
-#include "OsiSolverInterface.hpp"
-typedef int CoinBigIndex;
-#endif
-class CoinMessageHandler;
-class CoinMessages;
-/// for use internally
-typedef struct {
- double infeas;
- double objval;
- double dropThis;
- double weighted;
- double sumSquared;
- double djAtBeginning;
- double djAtEnd;
- int iteration;
-} IdiotResult;
-/** This class implements a very silly algorithm. It has no merit
- apart from the fact that it gets an approximate solution to
- some classes of problems. Better if vaguely homogeneous.
- It works on problems where volume algorithm works and often
- gets a better primal solution but it has no dual solution.
-
- It can also be used as a "crash" to get a problem started. This
- is probably its most useful function.
-
- It is based on the idea that algorithms with terrible convergence
- properties may be okay at first. Throw in some random dubious tricks
- and the resulting code may be worth keeping as long as you don't
- look at it.
-
-*/
-
-class Idiot {
-
-public:
-
- /**@name Constructors and destructor
- Just a pointer to model is kept
- */
- //@{
- /// Default constructor
- Idiot ( );
- /// Constructor with model
- Idiot ( OsiSolverInterface & model );
-
- /// Copy constructor.
- Idiot(const Idiot &);
- /// Assignment operator. This copies the data
- Idiot & operator=(const Idiot & rhs);
- /// Destructor
- ~Idiot ( );
- //@}
-
-
- /**@name Algorithmic calls
- */
- //@{
- /// Get an approximate solution with the idiot code
- void solve();
- /// Lightweight "crash"
- void crash(int numberPass, CoinMessageHandler * handler,
- const CoinMessages * messages, bool doCrossover = true);
- /** Use simplex to get an optimal solution
- mode is how many steps the simplex crossover should take to
- arrive to an extreme point:
- 0 - chosen,all ever used, all
- 1 - chosen, all
- 2 - all
- 3 - do not do anything - maybe basis
- + 16 do presolves
- */
- void crossOver(int mode);
- //@}
-
-
- /**@name Gets and sets of most useful data
- */
- //@{
- /** Starting weight - small emphasizes feasibility,
- default 1.0e-4 */
- inline double getStartingWeight() const {
- return mu_;
- }
- inline void setStartingWeight(double value) {
- mu_ = value;
- }
- /** Weight factor - weight multiplied by this when changes,
- default 0.333 */
- inline double getWeightFactor() const {
- return muFactor_;
- }
- inline void setWeightFactor(double value) {
- muFactor_ = value;
- }
- /** Feasibility tolerance - problem essentially feasible if
- individual infeasibilities less than this.
- default 0.1 */
- inline double getFeasibilityTolerance() const {
- return smallInfeas_;
- }
- inline void setFeasibilityTolerance(double value) {
- smallInfeas_ = value;
- }
- /** Reasonably feasible. Dubious method concentrates more on
- objective when sum of infeasibilities less than this.
- Very dubious default value of (Number of rows)/20 */
- inline double getReasonablyFeasible() const {
- return reasonableInfeas_;
- }
- inline void setReasonablyFeasible(double value) {
- reasonableInfeas_ = value;
- }
- /** Exit infeasibility - exit if sum of infeasibilities less than this.
- Default -1.0 (i.e. switched off) */
- inline double getExitInfeasibility() const {
- return exitFeasibility_;
- }
- inline void setExitInfeasibility(double value) {
- exitFeasibility_ = value;
- }
- /** Major iterations. stop after this number.
- Default 30. Use 2-5 for "crash" 50-100 for serious crunching */
- inline int getMajorIterations() const {
- return majorIterations_;
- }
- inline void setMajorIterations(int value) {
- majorIterations_ = value;
- }
- /** Minor iterations. Do this number of tiny steps before
- deciding whether to change weights etc.
- Default - dubious sqrt(Number of Rows).
- Good numbers 105 to 405 say (5 is dubious method of making sure
- idiot is not trying to be clever which it may do every 10 minor
- iterations) */
- inline int getMinorIterations() const {
- return maxIts2_;
- }
- inline void setMinorIterations(int value) {
- maxIts2_ = value;
- }
- // minor iterations for first time
- inline int getMinorIterations0() const {
- return maxIts_;
- }
- inline void setMinorIterations0(int value) {
- maxIts_ = value;
- }
- /** Reduce weight after this many major iterations. It may
- get reduced before this but this is a maximum.
- Default 3. 3-10 plausible. */
- inline int getReduceIterations() const {
- return maxBigIts_;
- }
- inline void setReduceIterations(int value) {
- maxBigIts_ = value;
- }
- /// Amount of information - default of 1 should be okay
- inline int getLogLevel() const {
- return logLevel_;
- }
- inline void setLogLevel(int value) {
- logLevel_ = value;
- }
- /// How lightweight - 0 not, 1 yes, 2 very lightweight
- inline int getLightweight() const {
- return lightWeight_;
- }
- inline void setLightweight(int value) {
- lightWeight_ = value;
- }
- /// strategy
- inline int getStrategy() const {
- return strategy_;
- }
- inline void setStrategy(int value) {
- strategy_ = value;
- }
- /// Fine tuning - okay if feasibility drop this factor
- inline double getDropEnoughFeasibility() const {
- return dropEnoughFeasibility_;
- }
- inline void setDropEnoughFeasibility(double value) {
- dropEnoughFeasibility_ = value;
- }
- /// Fine tuning - okay if weighted obj drop this factor
- inline double getDropEnoughWeighted() const {
- return dropEnoughWeighted_;
- }
- inline void setDropEnoughWeighted(double value) {
- dropEnoughWeighted_ = value;
- }
- /// Set model
- inline void setModel(OsiSolverInterface * model) {
- model_ = model;
- };
- //@}
-
-
-/// Stuff for internal use
-private:
-
- /// Does actual work
- // allow public!
-public:
- void solve2(CoinMessageHandler * handler, const CoinMessages *messages);
-private:
- IdiotResult IdiSolve(
- int nrows, int ncols, double * rowsol , double * colsol,
- double * pi, double * djs, const double * origcost ,
- double * rowlower,
- double * rowupper, const double * lower,
- const double * upper, const double * element,
- const int * row, const CoinBigIndex * colcc,
- const int * length, double * lambda,
- int maxIts, double mu, double drop,
- double maxmin, double offset,
- int strategy, double djTol, double djExit, double djFlag,
- CoinThreadRandom * randomNumberGenerator);
- int dropping(IdiotResult result,
- double tolerance,
- double small,
- int *nbad);
- IdiotResult objval(int nrows, int ncols, double * rowsol , double * colsol,
- double * pi, double * djs, const double * cost ,
- const double * rowlower,
- const double * rowupper, const double * lower,
- const double * upper, const double * elemnt,
- const int * row, const CoinBigIndex * columnStart,
- const int * length, int extraBlock, int * rowExtra,
- double * solExtra, double * elemExtra, double * upperExtra,
- double * costExtra, double weight);
- // Deals with whenUsed and slacks
- int cleanIteration(int iteration, int ordinaryStart, int ordinaryEnd,
- double * colsol, const double * lower, const double * upper,
- const double * rowLower, const double * rowUpper,
- const double * cost, const double * element, double fixTolerance, double & objChange,
- double & infChange, double & maxInfeasibility);
-private:
- /// Underlying model
- OsiSolverInterface * model_;
-
- double djTolerance_;
- double mu_; /* starting mu */
- double drop_; /* exit if drop over 5 checks less than this */
- double muFactor_; /* reduce mu by this */
- double stopMu_; /* exit if mu gets smaller than this */
- double smallInfeas_; /* feasibility tolerance */
- double reasonableInfeas_; /* use lambdas if feasibility less than this */
- double exitDrop_; /* candidate for stopping after a major iteration */
- double muAtExit_; /* mu on exit */
- double exitFeasibility_; /* exit if infeasibility less than this */
- double dropEnoughFeasibility_; /* okay if feasibility drop this factor */
- double dropEnoughWeighted_; /* okay if weighted obj drop this factor */
- int * whenUsed_; /* array to say what was used */
- int maxBigIts_; /* always reduce mu after this */
- int maxIts_; /* do this many iterations on first go */
- int majorIterations_;
- int logLevel_;
- int logFreq_;
- int checkFrequency_; /* can exit after 5 * this iterations (on drop) */
- int lambdaIterations_; /* do at least this many lambda iterations */
- int maxIts2_; /* do this many iterations on subsequent goes */
- int strategy_; /* 0 - default strategy
- 1 - do accelerator step but be cautious
- 2 - do not do accelerator step
- 4 - drop, exitDrop and djTolerance all relative
- 8 - keep accelerator step to theta=10.0
-
- 32 - Scale
- 512 - crossover
- 2048 - keep lambda across mu change
- 4096 - return best solution (not last found)
- 8192 - always do a presolve in crossover
- 16384 - costed slacks found - so whenUsed_ longer
- 32768 - experimental 1
- 65536 - experimental 2
- 131072 - experimental 3
- 262144 - just values pass etc
- 524288 - don't treat structural slacks as slacks */
-
- int lightWeight_; // 0 - normal, 1 lightweight
-};
-#endif