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authorHarpreet2016-08-04 15:25:44 +0530
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+/* $Id: ClpSolve.hpp 2078 2015-01-05 12:39:49Z forrest $ */
+// Copyright (C) 2003, International Business Machines
+// Corporation and others. All Rights Reserved.
+// This code is licensed under the terms of the Eclipse Public License (EPL).
+/*
+ Authors
+
+ John Forrest
+
+ */
+#ifndef ClpSolve_H
+#define ClpSolve_H
+
+/**
+ This is a very simple class to guide algorithms. It is used to tidy up
+ passing parameters to initialSolve and maybe for output from that
+
+*/
+
+class ClpSolve {
+
+public:
+
+ /** enums for solve function */
+ enum SolveType {
+ useDual = 0,
+ usePrimal,
+ usePrimalorSprint,
+ useBarrier,
+ useBarrierNoCross,
+ automatic,
+ tryDantzigWolfe,
+ tryBenders,
+ notImplemented
+ };
+ enum PresolveType {
+ presolveOn = 0,
+ presolveOff,
+ presolveNumber,
+ presolveNumberCost
+ };
+
+ /**@name Constructors and destructor and copy */
+ //@{
+ /// Default constructor
+ ClpSolve ( );
+ /// Constructor when you really know what you are doing
+ ClpSolve ( SolveType method, PresolveType presolveType,
+ int numberPasses, int options[6],
+ int extraInfo[6], int independentOptions[3]);
+ /// Generates code for above constructor
+ void generateCpp(FILE * fp);
+ /// Copy constructor.
+ ClpSolve(const ClpSolve &);
+ /// Assignment operator. This copies the data
+ ClpSolve & operator=(const ClpSolve & rhs);
+ /// Destructor
+ ~ClpSolve ( );
+ //@}
+
+ /**@name Functions most useful to user */
+ //@{
+ /** Special options - bits
+ 0 4 - use crash (default allslack in dual, idiot in primal)
+ 8 - all slack basis in primal
+ 2 16 - switch off interrupt handling
+ 3 32 - do not try and make plus minus one matrix
+ 64 - do not use sprint even if problem looks good
+ */
+ /** which translation is:
+ which:
+ 0 - startup in Dual (nothing if basis exists).:
+ 0 - no basis
+ 1 - crash
+ 2 - use initiative about idiot! but no crash
+ 1 - startup in Primal (nothing if basis exists):
+ 0 - use initiative
+ 1 - use crash
+ 2 - use idiot and look at further info
+ 3 - use sprint and look at further info
+ 4 - use all slack
+ 5 - use initiative but no idiot
+ 6 - use initiative but no sprint
+ 7 - use initiative but no crash
+ 8 - do allslack or idiot
+ 9 - do allslack or sprint
+ 10 - slp before
+ 11 - no nothing and primal(0)
+ 2 - interrupt handling - 0 yes, 1 no (for threadsafe)
+ 3 - whether to make +- 1matrix - 0 yes, 1 no
+ 4 - for barrier
+ 0 - dense cholesky
+ 1 - Wssmp allowing some long columns
+ 2 - Wssmp not allowing long columns
+ 3 - Wssmp using KKT
+ 4 - Using Florida ordering
+ 8 - bit set to do scaling
+ 16 - set to be aggressive with gamma/delta?
+ 32 - Use KKT
+ 5 - for presolve
+ 1 - switch off dual stuff
+ 6 - extra switches
+
+ */
+ void setSpecialOption(int which, int value, int extraInfo = -1);
+ int getSpecialOption(int which) const;
+
+ /// Solve types
+ void setSolveType(SolveType method, int extraInfo = -1);
+ SolveType getSolveType();
+
+ // Presolve types
+ void setPresolveType(PresolveType amount, int extraInfo = -1);
+ PresolveType getPresolveType();
+ int getPresolvePasses() const;
+ /// Extra info for idiot (or sprint)
+ int getExtraInfo(int which) const;
+ /** Say to return at once if infeasible,
+ default is to solve */
+ void setInfeasibleReturn(bool trueFalse);
+ inline bool infeasibleReturn() const {
+ return independentOptions_[0] != 0;
+ }
+ /// Whether we want to do dual part of presolve
+ inline bool doDual() const {
+ return (independentOptions_[1] & 1) == 0;
+ }
+ inline void setDoDual(bool doDual_) {
+ if (doDual_) independentOptions_[1] &= ~1;
+ else independentOptions_[1] |= 1;
+ }
+ /// Whether we want to do singleton part of presolve
+ inline bool doSingleton() const {
+ return (independentOptions_[1] & 2) == 0;
+ }
+ inline void setDoSingleton(bool doSingleton_) {
+ if (doSingleton_) independentOptions_[1] &= ~2;
+ else independentOptions_[1] |= 2;
+ }
+ /// Whether we want to do doubleton part of presolve
+ inline bool doDoubleton() const {
+ return (independentOptions_[1] & 4) == 0;
+ }
+ inline void setDoDoubleton(bool doDoubleton_) {
+ if (doDoubleton_) independentOptions_[1] &= ~4;
+ else independentOptions_[1] |= 4;
+ }
+ /// Whether we want to do tripleton part of presolve
+ inline bool doTripleton() const {
+ return (independentOptions_[1] & 8) == 0;
+ }
+ inline void setDoTripleton(bool doTripleton_) {
+ if (doTripleton_) independentOptions_[1] &= ~8;
+ else independentOptions_[1] |= 8;
+ }
+ /// Whether we want to do tighten part of presolve
+ inline bool doTighten() const {
+ return (independentOptions_[1] & 16) == 0;
+ }
+ inline void setDoTighten(bool doTighten_) {
+ if (doTighten_) independentOptions_[1] &= ~16;
+ else independentOptions_[1] |= 16;
+ }
+ /// Whether we want to do forcing part of presolve
+ inline bool doForcing() const {
+ return (independentOptions_[1] & 32) == 0;
+ }
+ inline void setDoForcing(bool doForcing_) {
+ if (doForcing_) independentOptions_[1] &= ~32;
+ else independentOptions_[1] |= 32;
+ }
+ /// Whether we want to do impliedfree part of presolve
+ inline bool doImpliedFree() const {
+ return (independentOptions_[1] & 64) == 0;
+ }
+ inline void setDoImpliedFree(bool doImpliedfree) {
+ if (doImpliedfree) independentOptions_[1] &= ~64;
+ else independentOptions_[1] |= 64;
+ }
+ /// Whether we want to do dupcol part of presolve
+ inline bool doDupcol() const {
+ return (independentOptions_[1] & 128) == 0;
+ }
+ inline void setDoDupcol(bool doDupcol_) {
+ if (doDupcol_) independentOptions_[1] &= ~128;
+ else independentOptions_[1] |= 128;
+ }
+ /// Whether we want to do duprow part of presolve
+ inline bool doDuprow() const {
+ return (independentOptions_[1] & 256) == 0;
+ }
+ inline void setDoDuprow(bool doDuprow_) {
+ if (doDuprow_) independentOptions_[1] &= ~256;
+ else independentOptions_[1] |= 256;
+ }
+ /// Whether we want to do singleton column part of presolve
+ inline bool doSingletonColumn() const {
+ return (independentOptions_[1] & 512) == 0;
+ }
+ inline void setDoSingletonColumn(bool doSingleton_) {
+ if (doSingleton_) independentOptions_[1] &= ~512;
+ else independentOptions_[1] |= 512;
+ }
+ /// Whether we want to kill small substitutions
+ inline bool doKillSmall() const {
+ return (independentOptions_[1] & 8192) == 0;
+ }
+ inline void setDoKillSmall(bool doKill) {
+ if (doKill) independentOptions_[1] &= ~8192;
+ else independentOptions_[1] |= 8192;
+ }
+ /// Set whole group
+ inline int presolveActions() const {
+ return independentOptions_[1] & 0xffff;
+ }
+ inline void setPresolveActions(int action) {
+ independentOptions_[1] = (independentOptions_[1] & 0xffff0000) | (action & 0xffff);
+ }
+ /// Largest column for substitution (normally 3)
+ inline int substitution() const {
+ return independentOptions_[2];
+ }
+ inline void setSubstitution(int value) {
+ independentOptions_[2] = value;
+ }
+ inline void setIndependentOption(int type,int value) {
+ independentOptions_[type] = value;
+ }
+ inline int independentOption(int type) const {
+ return independentOptions_[type];
+ }
+ //@}
+
+////////////////// data //////////////////
+private:
+
+ /**@name data.
+ */
+ //@{
+ /// Solve type
+ SolveType method_;
+ /// Presolve type
+ PresolveType presolveType_;
+ /// Amount of presolve
+ int numberPasses_;
+ /// Options - last is switch for OsiClp
+ int options_[7];
+ /// Extra information
+ int extraInfo_[7];
+ /** Extra algorithm dependent options
+ 0 - if set return from clpsolve if infeasible
+ 1 - To be copied over to presolve options
+ 2 - max substitution level
+ If Dantzig Wolfe/benders 0 is number blocks, 2 is #passes (notional)
+ */
+ int independentOptions_[3];
+ //@}
+};
+
+/// For saving extra information to see if looping.
+class ClpSimplexProgress {
+
+public:
+
+
+ /**@name Constructors and destructor and copy */
+ //@{
+ /// Default constructor
+ ClpSimplexProgress ( );
+
+ /// Constructor from model
+ ClpSimplexProgress ( ClpSimplex * model );
+
+ /// Copy constructor.
+ ClpSimplexProgress(const ClpSimplexProgress &);
+
+ /// Assignment operator. This copies the data
+ ClpSimplexProgress & operator=(const ClpSimplexProgress & rhs);
+ /// Destructor
+ ~ClpSimplexProgress ( );
+ /// Resets as much as possible
+ void reset();
+ /// Fill from model
+ void fillFromModel ( ClpSimplex * model );
+
+ //@}
+
+ /**@name Check progress */
+ //@{
+ /** Returns -1 if okay, -n+1 (n number of times bad) if bad but action taken,
+ >=0 if give up and use as problem status
+ */
+ int looping ( );
+ /// Start check at beginning of whileIterating
+ void startCheck();
+ /// Returns cycle length in whileIterating
+ int cycle(int in, int out, int wayIn, int wayOut);
+
+ /// Returns previous objective (if -1) - current if (0)
+ double lastObjective(int back = 1) const;
+ /// Set real primal infeasibility and move back
+ void setInfeasibility(double value);
+ /// Returns real primal infeasibility (if -1) - current if (0)
+ double lastInfeasibility(int back = 1) const;
+ /// Returns number of primal infeasibilities (if -1) - current if (0)
+ int numberInfeasibilities(int back = 1) const;
+ /// Modify objective e.g. if dual infeasible in dual
+ void modifyObjective(double value);
+ /// Returns previous iteration number (if -1) - current if (0)
+ int lastIterationNumber(int back = 1) const;
+ /// clears all iteration numbers (to switch off panic)
+ void clearIterationNumbers();
+ /// Odd state
+ inline void newOddState() {
+ oddState_ = - oddState_ - 1;
+ }
+ inline void endOddState() {
+ oddState_ = abs(oddState_);
+ }
+ inline void clearOddState() {
+ oddState_ = 0;
+ }
+ inline int oddState() const {
+ return oddState_;
+ }
+ /// number of bad times
+ inline int badTimes() const {
+ return numberBadTimes_;
+ }
+ inline void clearBadTimes() {
+ numberBadTimes_ = 0;
+ }
+ /// number of really bad times
+ inline int reallyBadTimes() const {
+ return numberReallyBadTimes_;
+ }
+ inline void incrementReallyBadTimes() {
+ numberReallyBadTimes_++;
+ }
+ /// number of times flagged
+ inline int timesFlagged() const {
+ return numberTimesFlagged_;
+ }
+ inline void clearTimesFlagged() {
+ numberTimesFlagged_ = 0;
+ }
+ inline void incrementTimesFlagged() {
+ numberTimesFlagged_++;
+ }
+
+ //@}
+ /**@name Data */
+#define CLP_PROGRESS 5
+ //#define CLP_PROGRESS_WEIGHT 10
+ //@{
+ /// Objective values
+ double objective_[CLP_PROGRESS];
+ /// Sum of infeasibilities for algorithm
+ double infeasibility_[CLP_PROGRESS];
+ /// Sum of real primal infeasibilities for primal
+ double realInfeasibility_[CLP_PROGRESS];
+#ifdef CLP_PROGRESS_WEIGHT
+ /// Objective values for weights
+ double objectiveWeight_[CLP_PROGRESS_WEIGHT];
+ /// Sum of infeasibilities for algorithm for weights
+ double infeasibilityWeight_[CLP_PROGRESS_WEIGHT];
+ /// Sum of real primal infeasibilities for primal for weights
+ double realInfeasibilityWeight_[CLP_PROGRESS_WEIGHT];
+ /// Drop for weights
+ double drop_;
+ /// Best? for weights
+ double best_;
+#endif
+ /// Initial weight for weights
+ double initialWeight_;
+#define CLP_CYCLE 12
+ /// For cycle checking
+ //double obj_[CLP_CYCLE];
+ int in_[CLP_CYCLE];
+ int out_[CLP_CYCLE];
+ char way_[CLP_CYCLE];
+ /// Pointer back to model so we can get information
+ ClpSimplex * model_;
+ /// Number of infeasibilities
+ int numberInfeasibilities_[CLP_PROGRESS];
+ /// Iteration number at which occurred
+ int iterationNumber_[CLP_PROGRESS];
+#ifdef CLP_PROGRESS_WEIGHT
+ /// Number of infeasibilities for weights
+ int numberInfeasibilitiesWeight_[CLP_PROGRESS_WEIGHT];
+ /// Iteration number at which occurred for weights
+ int iterationNumberWeight_[CLP_PROGRESS_WEIGHT];
+#endif
+ /// Number of times checked (so won't stop too early)
+ int numberTimes_;
+ /// Number of times it looked like loop
+ int numberBadTimes_;
+ /// Number really bad times
+ int numberReallyBadTimes_;
+ /// Number of times no iterations as flagged
+ int numberTimesFlagged_;
+ /// If things are in an odd state
+ int oddState_;
+ //@}
+};
+
+#include "ClpConfig.h"
+#if CLP_HAS_ABC
+#include "AbcCommon.hpp"
+/// For saving extra information to see if looping.
+class AbcSimplexProgress : public ClpSimplexProgress {
+
+public:
+
+
+ /**@name Constructors and destructor and copy */
+ //@{
+ /// Default constructor
+ AbcSimplexProgress ( );
+
+ /// Constructor from model
+ AbcSimplexProgress ( ClpSimplex * model );
+
+ /// Copy constructor.
+ AbcSimplexProgress(const AbcSimplexProgress &);
+
+ /// Assignment operator. This copies the data
+ AbcSimplexProgress & operator=(const AbcSimplexProgress & rhs);
+ /// Destructor
+ ~AbcSimplexProgress ( );
+
+ //@}
+
+ /**@name Check progress */
+ //@{
+ /** Returns -1 if okay, -n+1 (n number of times bad) if bad but action taken,
+ >=0 if give up and use as problem status
+ */
+ int looping ( );
+
+ //@}
+ /**@name Data */
+ //@}
+};
+#endif
+#endif