diff options
author | Harpreet | 2016-08-04 15:25:44 +0530 |
---|---|---|
committer | Harpreet | 2016-08-04 15:25:44 +0530 |
commit | 9fd2976931c088dc523974afb901e96bad20f73c (patch) | |
tree | 22502de6e6988d5cd595290d11266f8432ad825b /build/Bonmin/include/coin/ClpGubDynamicMatrix.hpp | |
download | FOSSEE-Optim-toolbox-development-9fd2976931c088dc523974afb901e96bad20f73c.tar.gz FOSSEE-Optim-toolbox-development-9fd2976931c088dc523974afb901e96bad20f73c.tar.bz2 FOSSEE-Optim-toolbox-development-9fd2976931c088dc523974afb901e96bad20f73c.zip |
initial add
Diffstat (limited to 'build/Bonmin/include/coin/ClpGubDynamicMatrix.hpp')
-rw-r--r-- | build/Bonmin/include/coin/ClpGubDynamicMatrix.hpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/build/Bonmin/include/coin/ClpGubDynamicMatrix.hpp b/build/Bonmin/include/coin/ClpGubDynamicMatrix.hpp new file mode 100644 index 0000000..2d13e6d --- /dev/null +++ b/build/Bonmin/include/coin/ClpGubDynamicMatrix.hpp @@ -0,0 +1,247 @@ +/* $Id: ClpGubDynamicMatrix.hpp 1665 2011-01-04 17:55:54Z lou $ */ +// Copyright (C) 2003, International Business Machines +// Corporation and others. All Rights Reserved. +// This code is licensed under the terms of the Eclipse Public License (EPL). + +#ifndef ClpGubDynamicMatrix_H +#define ClpGubDynamicMatrix_H + + +#include "CoinPragma.hpp" + +#include "ClpGubMatrix.hpp" +/** This implements Gub rows plus a ClpPackedMatrix. + This a dynamic version which stores the gub part and dynamically creates matrix. + All bounds are assumed to be zero and infinity + + This is just a simple example for real column generation +*/ + +class ClpGubDynamicMatrix : public ClpGubMatrix { + +public: + /**@name Main functions provided */ + //@{ + /// Partial pricing + virtual void partialPricing(ClpSimplex * model, double start, double end, + int & bestSequence, int & numberWanted); + /** This is local to Gub to allow synchronization: + mode=0 when status of basis is good + mode=1 when variable is flagged + mode=2 when all variables unflagged (returns number flagged) + mode=3 just reset costs (primal) + mode=4 correct number of dual infeasibilities + mode=5 return 4 if time to re-factorize + mode=8 - make sure set is clean + mode=9 - adjust lower, upper on set by incoming + */ + virtual int synchronize(ClpSimplex * model, int mode); + /// Sets up an effective RHS and does gub crash if needed + virtual void useEffectiveRhs(ClpSimplex * model, bool cheapest = true); + /** + update information for a pivot (and effective rhs) + */ + virtual int updatePivot(ClpSimplex * model, double oldInValue, double oldOutValue); + /// Add a new variable to a set + void insertNonBasic(int sequence, int iSet); + /** Returns effective RHS offset if it is being used. This is used for long problems + or big gub or anywhere where going through full columns is + expensive. This may re-compute */ + virtual double * rhsOffset(ClpSimplex * model, bool forceRefresh = false, + bool check = false); + + using ClpPackedMatrix::times ; + /** Return <code>y + A * scalar *x</code> in <code>y</code>. + @pre <code>x</code> must be of size <code>numColumns()</code> + @pre <code>y</code> must be of size <code>numRows()</code> */ + virtual void times(double scalar, + const double * x, double * y) const; + /** Just for debug + Returns sum and number of primal infeasibilities. Recomputes keys + */ + virtual int checkFeasible(ClpSimplex * model, double & sum) const; + /// Cleans data after setWarmStart + void cleanData(ClpSimplex * model); + //@} + + + + /**@name Constructors, destructor */ + //@{ + /** Default constructor. */ + ClpGubDynamicMatrix(); + /** Destructor */ + virtual ~ClpGubDynamicMatrix(); + //@} + + /**@name Copy method */ + //@{ + /** The copy constructor. */ + ClpGubDynamicMatrix(const ClpGubDynamicMatrix&); + /** This is the real constructor. + It assumes factorization frequency will not be changed. + This resizes model !!!! + */ + ClpGubDynamicMatrix(ClpSimplex * model, int numberSets, + int numberColumns, const int * starts, + const double * lower, const double * upper, + const int * startColumn, const int * row, + const double * element, const double * cost, + const double * lowerColumn = NULL, const double * upperColumn = NULL, + const unsigned char * status = NULL); + + ClpGubDynamicMatrix& operator=(const ClpGubDynamicMatrix&); + /// Clone + virtual ClpMatrixBase * clone() const ; + //@} + /**@name gets and sets */ + //@{ + /// enums for status of various sorts + enum DynamicStatus { + inSmall = 0x01, + atUpperBound = 0x02, + atLowerBound = 0x03 + }; + /// Whether flagged + inline bool flagged(int i) const { + return (dynamicStatus_[i] & 8) != 0; + } + inline void setFlagged(int i) { + dynamicStatus_[i] = static_cast<unsigned char>(dynamicStatus_[i] | 8); + } + inline void unsetFlagged(int i) { + dynamicStatus_[i] = static_cast<unsigned char>(dynamicStatus_[i] & ~8); + } + inline void setDynamicStatus(int sequence, DynamicStatus status) { + unsigned char & st_byte = dynamicStatus_[sequence]; + st_byte = static_cast<unsigned char>(st_byte & ~7); + st_byte = static_cast<unsigned char>(st_byte | status); + } + inline DynamicStatus getDynamicStatus(int sequence) const { + return static_cast<DynamicStatus> (dynamicStatus_[sequence] & 7); + } + /// Saved value of objective offset + inline double objectiveOffset() const { + return objectiveOffset_; + } + /// Starts of each column + inline CoinBigIndex * startColumn() const { + return startColumn_; + } + /// rows + inline int * row() const { + return row_; + } + /// elements + inline double * element() const { + return element_; + } + /// costs + inline double * cost() const { + return cost_; + } + /// full starts + inline int * fullStart() const { + return fullStart_; + } + /// ids of active columns (just index here) + inline int * id() const { + return id_; + } + /// Optional lower bounds on columns + inline double * lowerColumn() const { + return lowerColumn_; + } + /// Optional upper bounds on columns + inline double * upperColumn() const { + return upperColumn_; + } + /// Optional true lower bounds on sets + inline double * lowerSet() const { + return lowerSet_; + } + /// Optional true upper bounds on sets + inline double * upperSet() const { + return upperSet_; + } + /// size + inline int numberGubColumns() const { + return numberGubColumns_; + } + /// first free + inline int firstAvailable() const { + return firstAvailable_; + } + /// set first free + inline void setFirstAvailable(int value) { + firstAvailable_ = value; + } + /// first dynamic + inline int firstDynamic() const { + return firstDynamic_; + } + /// number of columns in dynamic model + inline int lastDynamic() const { + return lastDynamic_; + } + /// size of working matrix (max) + inline int numberElements() const { + return numberElements_; + } + /// Status region for gub slacks + inline unsigned char * gubRowStatus() const { + return status_; + } + /// Status region for gub variables + inline unsigned char * dynamicStatus() const { + return dynamicStatus_; + } + /// Returns which set a variable is in + int whichSet (int sequence) const; + //@} + + +protected: + /**@name Data members + The data members are protected to allow access for derived classes. */ + //@{ + /// Saved value of objective offset + double objectiveOffset_; + /// Starts of each column + CoinBigIndex * startColumn_; + /// rows + int * row_; + /// elements + double * element_; + /// costs + double * cost_; + /// full starts + int * fullStart_; + /// ids of active columns (just index here) + int * id_; + /// for status and which bound + unsigned char * dynamicStatus_; + /// Optional lower bounds on columns + double * lowerColumn_; + /// Optional upper bounds on columns + double * upperColumn_; + /// Optional true lower bounds on sets + double * lowerSet_; + /// Optional true upper bounds on sets + double * upperSet_; + /// size + int numberGubColumns_; + /// first free + int firstAvailable_; + /// saved first free + int savedFirstAvailable_; + /// first dynamic + int firstDynamic_; + /// number of columns in dynamic model + int lastDynamic_; + /// size of working matrix (max) + int numberElements_; + //@} +}; + +#endif |