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author | Harpreet | 2016-08-04 15:25:44 +0530 |
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committer | Harpreet | 2016-08-04 15:25:44 +0530 |
commit | 9fd2976931c088dc523974afb901e96bad20f73c (patch) | |
tree | 22502de6e6988d5cd595290d11266f8432ad825b /build/Bonmin/include/coin/CbcHeuristicGreedy.hpp | |
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initial add
Diffstat (limited to 'build/Bonmin/include/coin/CbcHeuristicGreedy.hpp')
-rw-r--r-- | build/Bonmin/include/coin/CbcHeuristicGreedy.hpp | 280 |
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diff --git a/build/Bonmin/include/coin/CbcHeuristicGreedy.hpp b/build/Bonmin/include/coin/CbcHeuristicGreedy.hpp new file mode 100644 index 0000000..4a6a1f3 --- /dev/null +++ b/build/Bonmin/include/coin/CbcHeuristicGreedy.hpp @@ -0,0 +1,280 @@ +/* $Id: CbcHeuristicGreedy.hpp 1585 2011-01-11 19:04:34Z forrest $ */ +// Copyright (C) 2005, International Business Machines +// Corporation and others. All Rights Reserved. +// This code is licensed under the terms of the Eclipse Public License (EPL). + +#ifndef CbcHeuristicGreedy_H +#define CbcHeuristicGreedy_H + +#include "CbcHeuristic.hpp" +/** Greedy heuristic classes + */ + +class CbcHeuristicGreedyCover : public CbcHeuristic { +public: + + // Default Constructor + CbcHeuristicGreedyCover (); + + /* Constructor with model - assumed before cuts + Initial version does not do Lps + */ + CbcHeuristicGreedyCover (CbcModel & model); + + // Copy constructor + CbcHeuristicGreedyCover ( const CbcHeuristicGreedyCover &); + + // Destructor + ~CbcHeuristicGreedyCover (); + + /// Clone + virtual CbcHeuristic * clone() const; + /// Assignment operator + CbcHeuristicGreedyCover & operator=(const CbcHeuristicGreedyCover& rhs); + /// Create C++ lines to get to current state + virtual void generateCpp( FILE * fp) ; + + /// update model (This is needed if cliques update matrix etc) + virtual void setModel(CbcModel * model); + + using CbcHeuristic::solution ; + /** returns 0 if no solution, 1 if valid solution. + Sets solution values if good, sets objective value (only if good) + We leave all variables which are at one at this node of the + tree to that value and will + initially set all others to zero. We then sort all variables in order of their cost + divided by the number of entries in rows which are not yet covered. We randomize that + value a bit so that ties will be broken in different ways on different runs of the heuristic. + We then choose the best one and set it to one and repeat the exercise. + + */ + virtual int solution(double & objectiveValue, + double * newSolution); + /// Validate model i.e. sets when_ to 0 if necessary (may be NULL) + virtual void validate() ; + /// Resets stuff if model changes + virtual void resetModel(CbcModel * model); + /* Algorithm + 0 - use current upper bounds + 1 - use original upper bounds + If 10 added perturb ratios more + if 100 added round up all >=0.5 + */ + inline int algorithm() const { + return algorithm_; + } + inline void setAlgorithm(int value) { + algorithm_ = value; + } + // Only do this many times + inline int numberTimes() const { + return numberTimes_; + } + inline void setNumberTimes(int value) { + numberTimes_ = value; + } + +protected: + /// Guts of constructor from a CbcModel + void gutsOfConstructor(CbcModel * model); + // Data + + // Original matrix by column + CoinPackedMatrix matrix_; + // original number of rows + int originalNumberRows_; + /* Algorithm + 0 - use current upper bounds + 1 - use original upper bounds + If 10 added perturb ratios more + */ + int algorithm_; + /// Do this many times + int numberTimes_; + +}; + + +class CbcHeuristicGreedyEquality : public CbcHeuristic { +public: + + // Default Constructor + CbcHeuristicGreedyEquality (); + + /* Constructor with model - assumed before cuts + Initial version does not do Lps + */ + CbcHeuristicGreedyEquality (CbcModel & model); + + // Copy constructor + CbcHeuristicGreedyEquality ( const CbcHeuristicGreedyEquality &); + + // Destructor + ~CbcHeuristicGreedyEquality (); + + /// Clone + virtual CbcHeuristic * clone() const; + /// Assignment operator + CbcHeuristicGreedyEquality & operator=(const CbcHeuristicGreedyEquality& rhs); + /// Create C++ lines to get to current state + virtual void generateCpp( FILE * fp) ; + + /// update model (This is needed if cliques update matrix etc) + virtual void setModel(CbcModel * model); + + using CbcHeuristic::solution ; + /** returns 0 if no solution, 1 if valid solution. + Sets solution values if good, sets objective value (only if good) + We leave all variables which are at one at this node of the + tree to that value and will + initially set all others to zero. We then sort all variables in order of their cost + divided by the number of entries in rows which are not yet covered. We randomize that + value a bit so that ties will be broken in different ways on different runs of the heuristic. + We then choose the best one and set it to one and repeat the exercise. + + */ + virtual int solution(double & objectiveValue, + double * newSolution); + /// Validate model i.e. sets when_ to 0 if necessary (may be NULL) + virtual void validate() ; + /// Resets stuff if model changes + virtual void resetModel(CbcModel * model); + /* Algorithm + 0 - use current upper bounds + 1 - use original upper bounds + If 10 added perturb ratios more + if 100 added round up all >=0.5 + */ + inline int algorithm() const { + return algorithm_; + } + inline void setAlgorithm(int value) { + algorithm_ = value; + } + // Fraction of rhs to cover before branch and cut + inline void setFraction(double value) { + fraction_ = value; + } + inline double fraction() const { + return fraction_; + } + // Only do this many times + inline int numberTimes() const { + return numberTimes_; + } + inline void setNumberTimes(int value) { + numberTimes_ = value; + } +protected: + /// Guts of constructor from a CbcModel + void gutsOfConstructor(CbcModel * model); + // Data + + // Original matrix by column + CoinPackedMatrix matrix_; + // Fraction of rhs to cover before branch and cut + double fraction_; + // original number of rows + int originalNumberRows_; + /* Algorithm + 0 - use current upper bounds + 1 - use original upper bounds + If 10 added perturb ratios more + */ + int algorithm_; + /// Do this many times + int numberTimes_; + +}; + +/** Greedy heuristic for SOS and L rows (and positive elements) + */ + +class CbcHeuristicGreedySOS : public CbcHeuristic { +public: + + // Default Constructor + CbcHeuristicGreedySOS (); + + /* Constructor with model - assumed before cuts + Initial version does not do Lps + */ + CbcHeuristicGreedySOS (CbcModel & model); + + // Copy constructor + CbcHeuristicGreedySOS ( const CbcHeuristicGreedySOS &); + + // Destructor + ~CbcHeuristicGreedySOS (); + + /// Clone + virtual CbcHeuristic * clone() const; + /// Assignment operator + CbcHeuristicGreedySOS & operator=(const CbcHeuristicGreedySOS& rhs); + /// Create C++ lines to get to current state + virtual void generateCpp( FILE * fp) ; + + /// update model (This is needed if cliques update matrix etc) + virtual void setModel(CbcModel * model); + + using CbcHeuristic::solution ; + /** returns 0 if no solution, 1 if valid solution. + Sets solution values if good, sets objective value (only if good) + We leave all variables which are at one at this node of the + tree to that value and will + initially set all others to zero. We then sort all variables in order of their cost + divided by the number of entries in rows which are not yet covered. We randomize that + value a bit so that ties will be broken in different ways on different runs of the heuristic. + We then choose the best one and set it to one and repeat the exercise. + + */ + virtual int solution(double & objectiveValue, + double * newSolution); + /// Validate model i.e. sets when_ to 0 if necessary (may be NULL) + virtual void validate() ; + /// Resets stuff if model changes + virtual void resetModel(CbcModel * model); + /* Algorithm + Bits + 1 bit - use current model, otherwise original + 2 - use current solution as starting point, otherwise pure greedy + 4 - as 2 but use merit not merit/size + 8 - use duals to modify greedy + 16 - use duals on GUB/SOS in special way + */ + inline int algorithm() const { + return algorithm_; + } + inline void setAlgorithm(int value) { + algorithm_ = value; + } + // Only do this many times + inline int numberTimes() const { + return numberTimes_; + } + inline void setNumberTimes(int value) { + numberTimes_ = value; + } + +protected: + /// Guts of constructor from a CbcModel + void gutsOfConstructor(CbcModel * model); + // Data + + // Original RHS - if -1.0 then SOS otherwise <= value + double * originalRhs_; + // Original matrix by column + CoinPackedMatrix matrix_; + // original number of rows + int originalNumberRows_; + /* Algorithm + */ + int algorithm_; + /// Do this many times + int numberTimes_; + +}; + + +#endif + |