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path: root/mainApp.py
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from functools import partial
from collections import defaultdict
import sys
import numpy as np
from OMChem.Flowsheet import Flowsheet
from OMChem.MatStm import MatStm
from OMChem.Mixer import Mixer
from OMChem.Heater import Heater
from OMChem.Splitter import Splitter
import pandas as pd
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import QTextDocument ,QTextCursor ,QTextCharFormat ,QFont ,QPixmap
from PyQt5.uic import loadUiType
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QGraphicsProxyWidget, QGraphicsObject, QGraphicsEllipseItem ,QGraphicsPixmapItem,QApplication, QGraphicsView, QGraphicsScene, QHBoxLayout, QWidget, QLabel, QUndoStack
from PyQt5.QtGui import QBrush ,QTransform ,QMouseEvent
import PyQt5.QtGui as QtGui
import PyQt5.QtCore as QtCore
import PyQt5.QtWidgets as QtWidgets
from component_selector import componentSelector
from component_selector import *
from dockWidget import dockWidget
from resDockWidget import resdockWidget
from helper import helperFunc
import datetime
from container import Container

ui,_ = loadUiType('main.ui')

# comp_dict is a dictionary in which keys are the type of component and value is a list [counter_of_that_particular_type ,Number of ip,Number of op]
comp_dict ={'MatStm':[1,1,1],'EngStm':[1,1,1],'Mixer':[1,4,1],'Splitter':[1,1,4],'Flash':[1,1,2],'Heater':[1,1,1],'Valve':[1,1,1],'Cooler':[1,1,1],'CompSep':[1,1,2],'Pump':[1,1,1],'AdiaComp':[1,1,1],'AdiaExp':[1,1,1],'DistCol':[1,2,2],'ShortCol':[1,1,2]}

'''
    MainApp class is responsible for all the main App Ui operations
'''
class MainApp(QMainWindow,ui):
    '''
        Initializing the application
    '''
    def __init__(self):
        QMainWindow.__init__(self)
        
        # Loading and setting up style sheet
        self.setupUi(self)
        style = open('light.css','r')
        style = style.read()
        self.setStyleSheet(style)
        
        # Initializing attributes
        self.zoomcount = 0

        # Creating instances of classes for the main app
        self.Container = Container(self.textBrowser)        
        self.comp = componentSelector(self)

        # Setting up interactive canvas        
        self.scene = QGraphicsScene()
        self.scene.setItemIndexMethod(QGraphicsScene.BspTreeIndex)
        self.graphicsView.setScene(self.scene)
        self.graphicsView.setMouseTracking(True)
        self.graphicsView.keyPressEvent=self.deleteCall
        self.setDockNestingEnabled(True)
        self.setCorner(Qt.BottomRightCorner, Qt.RightDockWidgetArea)
        self.setCorner(Qt.BottomLeftCorner, Qt.LeftDockWidgetArea)
        self.addDockWidget(Qt.BottomDockWidgetArea,self.dockWidget_2)
        
        # Setting up undo stack
        # self.undoStack = QUndoStack(self)
        
        # Calling initialisation functions
        self.buttonHandler()
        self.menuBar()
        self.comp.show()
        

    '''
        MenuBar function handels all the all the operations of 
        menu bar like new,zoom,comounds selector, simulation options.
    '''    
    def menuBar(self):
        self.actionSelect_compouns.triggered.connect(self.selectCompounds)
        self.actionZoomIn.triggered.connect(self.zoomin)
        self.actionNew_Flowsheet.triggered.connect(self.new)
        self.actionZoomOut.triggered.connect(self.zoomout)
        self.actionResetZoom.triggered.connect(self.zoomReset)
        self.actionHelp.triggered.connect(self.help)
        self.actionSequential_mode.triggered.connect(partial(self.simulate,'SM'))
        self.actionEquation_oriented.triggered.connect(partial(self.simulate,'EQN'))
        # self.actionUndo_2.triggered.connect(self.undoStack.undo)
        # self.actionRedo.triggered.connect(self.undoStack.redo)

    '''
        Handles all the buttons of different components.
    '''
    def buttonHandler(self):
        self.pushButton.clicked.connect(partial(self.component,'MatStm'))
        self.pushButton_7.clicked.connect(partial(self.component,'Mixer'))
        self.pushButton_14.clicked.connect(partial(self.component,'Pump'))
        self.pushButton_26.clicked.connect(partial(self.component,'DistCol'))
        self.pushButton_18.clicked.connect(partial(self.component,'ShortCol'))
        self.pushButton_11.clicked.connect(partial(self.component,'Heater'))
        self.pushButton_10.clicked.connect(partial(self.component,'Splitter'))
        self.pushButton_9.clicked.connect(partial(self.component,'Flash'))
        self.pushButton_25.clicked.connect(partial(self.component,'Valve'))
        self.pushButton_12.clicked.connect(partial(self.component,'Cooler'))
        self.pushButton_13.clicked.connect(partial(self.component,'CompSep'))
        self.pushButton_15.clicked.connect(partial(self.component,'AdiaComp'))
        self.pushButton_16.clicked.connect(partial(self.component,'AdiaExp'))

    '''
        Displays help box
    '''
    def help(self):
        msgBox = QMessageBox() 
        msgBox.setIcon(QMessageBox.Question)
        msgBox.setTextFormat(Qt.RichText);   
        msgBox.setText("For any Help or Suggestion you can contact us at\n contact-om@fossee.in or at <a href='https://www.fossee.in'>Visit fossee.in!</a>")
        msgBox.setStandardButtons(QMessageBox.Ok)
        msgBox.exec_()

    '''
        Shows Compounds Selector Dialog
    '''
    def selectCompounds(self):
        self.comp.show()

    '''
        Returns currenttime in a required particular format
    '''
    def currentTime(self):
        now = datetime.datetime.now()
        time = str(now.hour) + ":" + str(now.minute) + ":" +str(now.second)
        return time

    '''
        Simulate function is responsible for the simulation
        of the designed flowsheet in a particular mode
        selected by the user.
    '''
    def simulate(self,mode):
        self.Container.simulate(mode)
        self.dockWidget_2.show()
        self.res = resdockWidget(self.Container)
        self.addDockWidget(Qt.LeftDockWidgetArea, self.res)
        self.res.show()
    
    '''
        Resets the zoom level to default scaling
    '''
    def zoomReset(self):
        if(self.zoomcount>0):
            for i in range(self.zoomcount):
                self.zoomout()
        elif(self.zoomcount<0):
            for i in range(abs(self.zoomcount)):
                self.zoomin()

    '''
        ZoomOut the canvas
    '''
    def zoomout(self):
        self.graphicsView.scale(1.0/1.15,1.0/1.15)
        self.zoomcount -=1
    
    '''
        ZoomIn the canvas
    '''
    def zoomin(self):
        self.graphicsView.scale(1.15,1.15)
        self.zoomcount +=1
  
    '''
        Instantiate a NodeItem object for selected type of
        component and added that on canvas/flowsheeting area.
    '''    
    def component(self,conntype):
        if(self.comp.isCompSelected()):
            # box=None
            box = NodeItem(conntype,self.Container)     # Returns the unit operation with NodeItem, NodeSocket initialized
            # print(box)
            # addNodeItem = AddNodeItemCommand(self,box)
            # self.undoStack.push(addNodeItem)
            self.scene.addItem(box)
            box.setPos(2500-30, 2500-30)
        else:
            QMessageBox.about(self, 'Important', "Please Select Compounds first")

    '''
        New is used to delete all the existing work.
    '''        
    def new(self):
        l=self.scene.items()
        compound_selected.clear()
        self.comp.tableWidget.setRowCount(0)
        self.delete(l)
        self.textBrowser.append("<span>["+str(self.currentTime())+"] <b>New</b> flowsheet is created ... </span>")
        self.comp.show()

    '''
        Handels all the operations which will happen when delete button is pressed.
    '''
    def deleteCall(self,event):
        try:
            if event.key() == QtCore.Qt.Key_Delete:
                l=self.scene.selectedItems()
                self.delete(l)
        except Exception as e:
            print(e)

    '''
        Deletes the selected item from the canvas and also the objects 
        created for that type.
    '''
    def delete(self,l):
        # if isinstance(l,NodeItem):
            # l = [l]
        for item in l:
            self.scene.removeItem(item)
            if hasattr(item,'Input'):
                for x in item.Input:

                    if x.newLine:
                        
                        self.scene.removeItem(x.newLine)
                        del x.newLine
                        
                    if x.otherLine:
                        
                        self.scene.removeItem(x.otherLine)
                        del x.otherLine
            if hasattr(item,'Output'):
                for x in item.Output:
                    if x.newLine:
                                           
                        self.scene.removeItem(x.newLine)
                        del x.newLine
                        
                    if x.otherLine:
                    
                        self.scene.removeItem(x.otherLine)
                        del x.otherLine
            if hasattr(item,'obj'):
                self.Container.unitOp.remove(item.obj)
                for k in list(self.Container.conn):
                    if item.obj==k:
                        del self.Container.conn[k]

                    elif item.obj in self.Container.conn[k]:
                        self.Container.conn[k].remove(item.obj)
                self.textBrowser.append("<span style=\"color:blue\">["+str(self.currentTime())+"]<b> "+item.obj.name+" </b>is deleted .""</span>")
                del item.obj
            del item

# class AddNodeItemCommand(QUndoCommand):

#     def __init__(self,mainApp,box):
#         super(AddNodeItemCommand, self).__init__()
#         self.mainApp = mainApp
#         self.box = box

#     def redo(self):
#         self.mainApp.scene.addItem(self.box)
#         self.box.setPos(2500-30, 2500-30)

#     def undo(self):
#         self.mainApp.delete(self.box)
        

'''
============================================================
---   GRAPHICS CLASSES
============================================================
'''
class NodeLine(QtWidgets.QGraphicsPathItem):
    def __init__(self, pointA, pointB , socket):
        super(NodeLine, self).__init__()
        self._pointA = pointA
        self._pointB = pointB
        self.socket = socket
        self._source = None
        self._target = None
        self.setZValue(-1)
        self.setBrush(QtGui.QColor(0,0,255,255))
        self.pen = QtGui.QPen()

        self.pen.setStyle(QtCore.Qt.SolidLine)
        self.pen.setWidth(1)
        self.pen.setColor(QtGui.QColor(0,0,255,255))
        self.setPen(self.pen)
  
    def updatePath(self):
        path = QtGui.QPainterPath()
        path.moveTo(self.pointA)
        midptx = 0.5*(self.pointA.x() + self.pointB.x())
                
 
        ctrl1_1 = QtCore.QPointF(self.pointA.x(), self.pointA.y())
        ctrl2_1 = QtCore.QPointF(self.pointA.x(), self.pointA.y())
        pt1 = QtCore.QPointF(midptx , self.pointA.y())
        path.cubicTo(ctrl1_1, ctrl2_1, pt1)
                
        path.moveTo(pt1)

        ctrl1_2 = QtCore.QPointF(midptx, self.pointB.y())
        ctrl2_2 = QtCore.QPointF(midptx, self.pointB.y())
        pt2 = QtCore.QPointF(midptx , self.pointB.y())
        path.cubicTo(ctrl1_2, ctrl2_2, pt2)
        path.moveTo(pt2)

        ctrl1_3 = QtCore.QPointF(midptx, self.pointB.y())
        ctrl2_3 = QtCore.QPointF(midptx, self.pointB.y())
        path.cubicTo(ctrl1_3, ctrl2_3, self.pointB)
        self.setPath(path)

    def paint(self, painter, option, widget):
        painter.setPen(self.pen)
        painter.drawPath(self.path())
 
    @property
    def pointA(self):
        #print('a')
        return self._pointA
 
    @pointA.setter
    def pointA(self, point):
        #print('seta')
        self._pointA = point
        self.updatePath()
 
    @property
    def pointB(self):
        #print('b')
        return self._pointB
 
    @pointB.setter
    def pointB(self, point):
        #print('set b')
        self._pointB = point
        self.updatePath()
 
    @property
    def source(self):
        #print('source')
        return self._source
 
    @source.setter
    def source(self, widget):
        #print('set source')
        self._source = widget
 
    @property
    def target(self):
        #print('target')
        return self._target
 
    @target.setter
    def target(self, widget):
        #print('set target')
        self._target = widget

    def __delete__(self,instance):
        del self._source
        del self._target
        del self._pointA
        del self._pointB
 
class NodeSocket(QtWidgets.QGraphicsItem):
    def __init__(self, rect, parent, socketType,container):
        super(NodeSocket, self).__init__(parent)
        self.rect = rect
        self.type = socketType
        self.parent=parent
        self.container=container
        self.newLine=None
        self.otherLine=None
    
        # Brush.
        self.brush = QtGui.QBrush()
        self.brush.setStyle(QtCore.Qt.SolidPattern)
        self.brush.setColor(QtGui.QColor(180,20,90,255))
        
        # Pen.
        self.pen = QtGui.QPen()
        self.pen.setStyle(QtCore.Qt.SolidLine)
        self.pen.setWidth(1)
        self.pen.setColor(QtGui.QColor(20,20,20,255))
 
        # Lines.
        self.outLines = []
        self.inLines = []

    def shape(self):
        path = QtGui.QPainterPath()
        path.addEllipse(self.boundingRect())
        return path
 
    def boundingRect(self):
        return QtCore.QRectF(self.rect)
 
    def paint(self, painter, option, widget):
        painter.setBrush(self.brush)
        painter.setPen(self.pen)
        painter.drawEllipse(self.rect)

    def mousePressEvent(self, event):
        if self.type == 'op':
            rect = self.boundingRect()
            pointA = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
            pointA = self.mapToScene(pointA)
            pointB = self.mapToScene(event.pos())
            self.newLine = NodeLine(pointA, pointB ,'op')
            self.outLines.append(self.newLine)
            self.scene().addItem(self.newLine)    
        elif self.type == 'in':
            rect = self.boundingRect()
            pointA = self.mapToScene(event.pos())
            pointB = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
            pointB = self.mapToScene(pointB)
            self.newLine = NodeLine(pointA, pointB, 'in')
            self.inLines.append(self.newLine)
            self.scene().addItem(self.newLine)
        else:
            super(NodeSocket, self).mousePressEvent(event)
        
    def mouseMoveEvent(self, event):
        if self.type == 'op':
            pointB = self.mapToScene(event.pos())
            self.newLine.pointB = pointB
            if self.otherLine:
                self.otherLine.pointB=pointB
            
        elif self.type == 'in':
            pointA = self.mapToScene(event.pos())
            self.newLine.pointA = pointA
            if self.otherLine:
                self.otherLine.pointA=pointA
        else:
            super(NodeSocket, self).mouseMoveEvent(event)

    def mouseReleaseEvent(self, event):
        item = self.scene().itemAt(event.scenePos().toPoint(),QtGui.QTransform())
        item.otherLine=self.newLine
        if (self.type == 'op') and (item.type == 'in'):
            self.newLine.source = self
            self.newLine.target = item
            item.inLines.append(self.newLine)
            self.newLine.pointB = item.getCenter()
            self.container.updateConn(self.newLine.source.parent.obj,self.newLine.target.parent.obj)
        elif (self.type =='in') and (item.type == 'op'):
            self.newLine.source = item
            self.newLine.target = self
            item.outLines.append(self.newLine)
            self.newLine.pointA = item.getCenter()
            self.container.updateConn(self.newLine.source.parent.obj,self.newLine.target.parent.obj)                
        else:
            self.scene().removeItem(self.newLine)
            if(self.newLine in self.inLines):
                self.inLines.remove(self.newLine)
            if(self.newLine in self.outLines):
                self.outLines.remove(self.newLine)
            del self.newLine
            super(NodeSocket, self).mouseReleaseEvent(event)

    def getCenter(self):
        rect = self.boundingRect()
        center = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
        center = self.mapToScene(center)
        return center
 
 
class NodeItem(QtWidgets.QGraphicsItem):
    def __init__(self,comptype,container):
        l = ['Mixer','Splitter']
        super(NodeItem, self).__init__()
        self.name = comptype + str(comp_dict[comptype][0])
        self.type = comptype

        self.setToolTip(self.name)
        self.nin = comp_dict[comptype][1]
        self.nop = comp_dict[comptype][2]
        self.obj = helperFunc(self.type,self.name,comp_dict[comptype][0])
        self.container=container
        self.container.addUnitOp(self.obj)
        if(self.type not in l):
            self.mainwindow=findMainWindow()
            self.dockWidget=dockWidget(self.name,self.type,self.obj)
            self.mainwindow.addDockWidget(Qt.LeftDockWidgetArea, self.dockWidget)
            self.dockWidget.hide()
        
        comp_dict[comptype][0]+=1
        self.pic=QtGui.QPixmap("icons/"+self.type+".png")
        self.rect = QtCore.QRect(0,0,self.pic.width(),self.pic.height())
        self.text = QGraphicsTextItem(self)
        f = QFont()
        f.setPointSize(8)
        self.text.setFont(f)
        self.text.setDefaultTextColor(QtGui.QColor(73,36,73,255))
        self.text.setParentItem(self)
        self.text.setPos(-2.5, self.rect.height()-15)
        self.text.setPlainText(self.name) 
        
        #self.text.setPlainText(self.name)
        self.setFlag(QtWidgets.QGraphicsPixmapItem.ItemIsMovable)
        self.setFlag(QtWidgets.QGraphicsPixmapItem.ItemIsSelectable)
        self.initUi()
    
        # Brush
        self.brush = QtGui.QBrush()
        self.brush.setStyle(QtCore.Qt.SolidPattern)
        self.brush.setColor(QtGui.QColor(80,0,90,255))
        # Pen.
        self.pen = QtGui.QPen()
        self.pen.setStyle(QtCore.Qt.SolidLine)
        self.pen.setWidth(1)
        self.pen.setColor(QtGui.QColor(20,20,20,255))
    
        self.selPen = QtGui.QPen()
        self.selPen.setStyle(QtCore.Qt.SolidLine)
        self.selPen.setWidth(2)
        self.selPen.setColor(QtGui.QColor(222,192,222))
 
    def initUi(self):           # Should be rather named as initialize sockets
        self.Input , self.Output = self.initializeSockets(self.type)
    
    def shape(self):
        path = QtGui.QPainterPath()
        path.addRect(self.boundingRect())
        return path
 
    def boundingRect(self):
        return QtCore.QRectF(self.rect)
 
    def paint(self, painter, option, widget):
        if self.isSelected():
            painter.setPen(self.selPen)
            painter.drawRect(QtCore.QRectF(self.rect))
        else:
            painter.setPen(self.pen)
        
        painter.drawPixmap(self.rect,self.pic)
    
    def initializeSockets(self,type):
        if(self.type=="Flash" or self.type=="CompSep"):
            Input = [NodeSocket(QtCore.QRect(-2.5+5.5,(self.rect.height()*x/(self.nin+1))-8,4,4), self, 'in',self.container) for x in range(1,self.nin+1) ]
            Output = [NodeSocket(QtCore.QRect(self.rect.width()-7.5,(self.rect.height()*x*0.90/(self.nop+1))-4,4,4), self, 'op',self.container) for x in range(1,self.nop+1)]
            return Input,Output
        elif(self.type=="AdiaComp" or self.type=="AdiaExp"  or self.type =="Mixer" or self.type =="Splitter" or self.type =="Valve" ):
            Input = [NodeSocket(QtCore.QRect(-3.5,(self.rect.height()*x/(self.nin+1))-6,4,4), self, 'in',self.container) for x in range(1,self.nin+1) ]
            Output = [NodeSocket(QtCore.QRect(self.rect.width()-2.5,(self.rect.height()*x/(self.nop+1))-6,4,4), self, 'op',self.container) for x in range(1,self.nop+1)]
            return Input,Output
        elif(self.type=="Cooler" or self.type=="Heater"):
            Input = [NodeSocket(QtCore.QRect(3.5,(self.rect.height()*x/(self.nin+1))-4,4,4), self, 'in',self.container) for x in range(1,self.nin+1) ]
            Output = [NodeSocket(QtCore.QRect(self.rect.width()-8.0,(self.rect.height()*x/(self.nop+1))-4,4,4), self, 'op',self.container) for x in range(1,self.nop+1)]
            return Input,Output

        elif(self.type=="Pump"):
            Input = [NodeSocket(QtCore.QRect(-2.5,(self.rect.height()*x/(self.nin+1))-10,4,4), self, 'in',self.container) for x in range(1,self.nin+1) ]
            Output = [NodeSocket(QtCore.QRect(self.rect.width()-2.5,-2.5,4,4), self, 'op',self.container) for x in range(1,self.nop+1)]
            return Input,Output
        elif(self.type=="DistCol" or self.type=="ShortCol"):
            Input = [NodeSocket(QtCore.QRect(-2.5,(self.rect.height()*x/(self.nin+1))-12,5,5), self, 'in',self.container) for x in range(1,self.nin+1) ]
            Output = [NodeSocket(QtCore.QRect(self.rect.width()-5.5,(self.rect.height()*1.44*x/(self.nop+1))-67,5,5), self, 'op',self.container) for x in range(1,self.nop+1)]
            return Input,Output
        elif(self.type=="MatStm"):
            Input = [NodeSocket(QtCore.QRect(-2.5,(self.rect.height()*x/(self.nin+1))-1,4,4), self, 'in',self.container) for x in range(1,self.nin+1) ]
            Output = [NodeSocket(QtCore.QRect(self.rect.width()-2.5,(self.rect.height()*x/(self.nin+1))-1,4,4), self, 'op',self.container) for x in range(1,self.nop+1)]
            return Input,Output
    
    def mouseMoveEvent(self, event):
        super(NodeItem, self).mouseMoveEvent(event)
        for output in self.Output:
            for line in output.outLines:
                line.pointA = line.source.getCenter()
                line.pointB = line.target.getCenter()
        for input in self.Input:
            for line in input.inLines:
                line.pointA = line.source.getCenter()
                line.pointB = line.target.getCenter()
    
    def mouseDoubleClickEvent(self, event):
        self.setPos(event.scenePos().x()-250,event.scenePos().y())
        self.dockWidget.show()
        
'''
    Global function to find the (open) QMainWindow in application
'''        
def findMainWindow():
    app = QApplication.instance()
    for widget in app.topLevelWidgets():
        if isinstance(widget, QMainWindow):
            return widget
    return None


def main():
    app = QApplication(sys.argv)
    window = MainApp()
    window.showMaximized()
    app.exec()

if __name__ == '__main__':
    main()