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from functools import partial
from collections import defaultdict
import sys
import numpy as np
from OMChem.Flowsheet import Flowsheet
import pandas as pd
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import QTextDocument ,QTextCursor ,QTextCharFormat ,QFont ,QPixmap
from PyQt5.uic import loadUiType
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QGraphicsProxyWidget, QGraphicsObject, QGraphicsEllipseItem ,QGraphicsPixmapItem,QApplication, QGraphicsView, QGraphicsScene, QHBoxLayout, QWidget, QLabel
from PyQt5.QtGui import QBrush ,QTransform ,QMouseEvent
import PyQt5.QtGui as QtGui
import PyQt5.QtCore as QtCore
import PyQt5.QtWidgets as QtWidgets
from component_selector import componentSelector
from component_selector import *
from dockWidget import dockWidget
from resDockWidget import resdockWidget
import datetime
from container import *
from Streams import *
from UnitOperations import *
class Graphics(QDialog, QtWidgets.QGraphicsItem):
def __init__(self):
QDialog.__init__(self)
QtWidgets.QGraphicsItem.__init__(self)
self.scene = QGraphicsScene()
self.scene.setItemIndexMethod(QGraphicsScene.BspTreeIndex)
self.pos = None
def getScene(self):
return self.scene
def getComponentSelector(self):
return componentSelector(self)
def createNodeItem(self,unitOpr):
return NodeItem(unitOpr)
def boundingRect(self):
return QtCore.QRectF(self.rect)
def mouseDoubleClickEvent(self, event):
print("Hello")
self.pos = event.scenePos()
print(self.pos)
return super().mouseDoubleClickEvent()
def loadCanvas(self, obj):
stm = ['MaterialStream','EngStm']
compounds = obj[-1]
obj.pop()
componentSelector.setCompounds(compounds)
for i in obj:
if(i in unitOp):
pass
else:
unitOp.append(i)
new_box = self.createNodeItem(i)
self.scene.addItem(new_box)
new_box.setPos(i.pos.toPoint().x(), i.pos.toPoint().y())
for i in obj:
if i.type == "MaterialStream":
eval(i.type).counter += 1
elif i.type not in stm:
#eval(i.type+"Class").counter += 1
#print(eval(i.type+"Class"))
ip = i.InputStms
op = i.OutputStms
for j in ip:
pointA = NodeItem.getInstances(j.name)
pointB = NodeItem.getInstances(i.name)
rect = pointA.Output[0].boundingRect()
pointAA = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
pointAA = pointA.Output[0].mapToScene(pointAA)
rectB = pointB.Input[0].boundingRect()
pointBB = QtCore.QPointF(rectB.x() + rectB.width()/2, rectB.y() + rectB.height()/2)
pointBB = pointB.Input[0].mapToScene(pointBB)
self.new_line = NodeLine(pointAA, pointBB, 'in')
#self.new_line = NodeLine(pointA.Output[0].scenePos(), pointB.Input[0].scenePos(), 'in')
self.new_line.source = pointA.Output[0]
self.new_line.target = pointB.Input[0]
pointA.Output[0].outLines.append(self.new_line)
pointB.Input[0].inLines.append(self.new_line)
self.scene.addItem(self.new_line)
self.new_line.draw()
#print(pointA.Output[0].outLines[0].source, pointB.Input[0].inLines)
for k in op:
pointA = NodeItem.getInstances(i.name)
pointB = NodeItem.getInstances(k.name)
rect = pointA.Output[0].boundingRect()
pointAA = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
pointAA = pointA.Output[0].mapToScene(pointAA)
rectB = pointB.Input[0].boundingRect()
pointBB = QtCore.QPointF(rectB.x() + rectB.width()/2, rectB.y() + rectB.height()/2)
pointBB = pointB.Input[0].mapToScene(pointBB)
self.new_line = NodeLine(pointAA, pointBB, 'out')
self.new_line.source = pointA.Output[0]
self.new_line.target = pointB.Input[0]
pointA.Output[0].outLines.append(self.new_line)
pointB.Input[0].inLines.append(self.new_line)
self.scene.addItem(self.new_line)
self.new_line.draw()
#print(pointA.Output[0].outLines, pointB.Input[0].inLines)
class NodeLine(QtWidgets.QGraphicsPathItem):
def __init__(self, pointA, pointB , socket):
super(NodeLine, self).__init__()
self._pointA = pointA
self._pointB = pointB
self.socket = socket
self._source = None
self._target = None
self.setZValue(-1)
self.setBrush(QtGui.QColor(0,0,255,255))
self.pen = QtGui.QPen()
self.pen.setStyle(QtCore.Qt.SolidLine)
self.pen.setWidth(1)
self.pen.setColor(QtGui.QColor(0,0,255,255))
self.setPen(self.pen)
def updatePath(self):
if (self._pointB.x() - self._pointA.x()) < 30:
path = QtGui.QPainterPath()
midptx = (self.pointA.x() + 13)
ctrl1_1 = QtCore.QPointF(self.pointA.x(), self.pointA.y())
ctrl2_1 = QtCore.QPointF(self.pointA.x(), self.pointA.y())
pt1 = QtCore.QPointF(midptx , self.pointA.y())
path.moveTo(pt1)
path.cubicTo(ctrl1_1, ctrl2_1, pt1)
ctrl1_2 = QtCore.QPointF(midptx, self.pointB.y())
ctrl2_2 = QtCore.QPointF(midptx, self.pointB.y())
pt2 = QtCore.QPointF(midptx , max(self.pointB.y(), self.pointA.y())-(abs(self.pointA.y()-self.pointB.y())/2))
path.cubicTo(ctrl1_2, ctrl2_2, pt2)
path.moveTo(pt2)
ctrl1_3 = QtCore.QPointF(midptx, max(self.pointB.y(), self.pointA.y())-(abs(self.pointA.y()-self.pointB.y())/2))
ctrl2_3 = QtCore.QPointF(midptx, max(self.pointB.y(), self.pointA.y())-(abs(self.pointA.y()-self.pointB.y())/2))
pt3 = QtCore.QPointF(self.pointB.x()-13, max(self.pointB.y(), self.pointA.y())-(abs(self.pointA.y()-self.pointB.y())/2))
path.cubicTo(ctrl1_3, ctrl2_3, pt3)
path.moveTo(pt3)
ctrl1_4 = QtCore.QPointF(self.pointB.x()-13, max(self.pointB.y(), self.pointA.y())-(abs(self.pointA.y()-self.pointB.y())/2))
ctrl2_4 = QtCore.QPointF(self.pointB.x()-13, max(self.pointB.y(), self.pointA.y())-(abs(self.pointA.y()-self.pointB.y())/2))
pt4 = QtCore.QPointF(self.pointB.x()-13, self.pointB.y())
path.cubicTo(ctrl1_4, ctrl2_4, pt4)
path.moveTo(pt4)
ctrl1_5 = QtCore.QPointF(self.pointB.x()-13, self.pointB.y())
ctrl2_5 = QtCore.QPointF(self.pointB.x()-13, self.pointB.y())
pt5 = QtCore.QPointF(self.pointB.x(), self.pointB.y())
path.cubicTo(ctrl1_5, ctrl2_5, pt5)
path.moveTo(pt5)
self.setPath(path)
return
path = QtGui.QPainterPath()
path.moveTo(self.pointA)
midptx = 0.5*(self.pointA.x() + self.pointB.x())
ctrl1_1 = QtCore.QPointF(self.pointA.x(), self.pointA.y())
ctrl2_1 = QtCore.QPointF(self.pointA.x(), self.pointA.y())
pt1 = QtCore.QPointF(midptx , self.pointA.y())
path.cubicTo(ctrl1_1, ctrl2_1, pt1)
#path.moveTo(pt1)
ctrl1_2 = QtCore.QPointF(midptx, self.pointB.y())
ctrl2_2 = QtCore.QPointF(midptx, self.pointB.y())
pt2 = QtCore.QPointF(midptx , self.pointB.y())
path.cubicTo(ctrl1_2, ctrl2_2, pt2)
#path.moveTo(pt2)
ctrl1_3 = QtCore.QPointF(midptx, self.pointB.y())
ctrl2_3 = QtCore.QPointF(midptx, self.pointB.y())
path.cubicTo(ctrl1_3, ctrl2_3, self.pointB)
#path.cubicTo(ctrl1_3, ctrl2_3, self.pointB)
#path.moveTo(self.pointB)
self.setPath(path)
def paint(self, painter, option, widget):
painter.setPen(self.pen)
painter.drawPath(self.path())
def draw(self):
self.updatePath()
@property
def pointA(self):
return self._pointA
@pointA.setter
def pointA(self, point):
self._pointA = point
self.updatePath()
@property
def pointB(self):
return self._pointB
@pointB.setter
def pointB(self, point):
self._pointB = point
self.updatePath()
@property
def source(self):
return self._source
@source.setter
def source(self, widget):
self._source = widget
@property
def target(self):
return self._target
@target.setter
def target(self, widget):
self._target = widget
def __delete__(self,instance):
del self._source
del self._target
del self._pointA
del self._pointB
# this is used to store the position of node socket when it is double clicked
lstt = []
class NodeSocket(QtWidgets.QGraphicsItem):
def __init__(self, rect, parent, socketType):
super(NodeSocket, self).__init__(parent)
self.rect = rect
self.type = socketType
self.parent=parent
self.newLine=None
self.otherLine=None
# Brush.
self.brush = QtGui.QBrush()
self.brush.setStyle(QtCore.Qt.SolidPattern)
self.brush.setColor(QtGui.QColor(180,20,90,255))
# Pen.
self.pen = QtGui.QPen()
self.pen.setStyle(QtCore.Qt.SolidLine)
self.pen.setWidth(1)
self.pen.setColor(QtGui.QColor(20,20,20,255))
# Lines.
self.outLines = []
self.inLines = []
def drawLoop(self, pointA, pointB):
line1 = QLineF(pointA.x(), pointA.y(), pointA.x(), pointA.y()+200)
line2 = QLineF(pointB.x(), pointB.y(), pointB.x(), min(pointA.y(),pointB.y()) +200)
line3 = QLineF(pointB.x(), min(pointA.y(),pointB.y()) +200, pointA.x(), pointA.y()+200)
self.scene().addLine(line1, self.pen)
self.scene().addLine(line2, self.pen)
self.scene().addLine(line3, self.pen)
def shape(self):
path = QtGui.QPainterPath()
path.addEllipse(self.boundingRect())
return path
def boundingRect(self):
return QtCore.QRectF(self.rect)
def paint(self, painter, option, widget):
painter.setBrush(self.brush)
painter.setPen(self.pen)
painter.drawEllipse(self.rect)
def mousePressEvent(self, event):
if self.type == 'op':
rect = self.boundingRect()
pointA = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
pointA = self.mapToScene(pointA)
pointB = self.mapToScene(event.pos())
self.newLine = NodeLine(pointA, pointB ,'op')
self.outLines.append(self.newLine)
self.scene().addItem(self.newLine)
elif self.type == 'in':
rect = self.boundingRect()
pointA = self.mapToScene(event.pos())
pointB = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
pointB = self.mapToScene(pointB)
self.newLine = NodeLine(pointA, pointB, 'in')
self.inLines.append(self.newLine)
self.scene().addItem(self.newLine)
else:
super(NodeSocket, self).mousePressEvent(event)
def mouseMoveEvent(self, event):
if self.type == 'op':
pointB = self.mapToScene(event.pos())
self.newLine.pointB = pointB
if self.otherLine:
self.otherLine.pointB=pointB
elif self.type == 'in':
pointA = self.mapToScene(event.pos())
self.newLine.pointA = pointA
if self.otherLine:
self.otherLine.pointA=pointA
else:
super(NodeSocket, self).mouseMoveEvent(event)
def mouseReleaseEvent(self, event):
item = self.scene().itemAt(event.scenePos().toPoint(),QtGui.QTransform())
stm = ['MaterialStream','EngStm']
item.otherLine=self.newLine
if (self.type == 'op') and (item.type == 'in'):
self.newLine.source = self
self.newLine.target = item
item.inLines.append(self.newLine)
self.newLine.pointB = item.getCenter()
if self.newLine.source.parent.obj.type not in stm:
self.newLine.source.parent.obj.add_connection(0,self.newLine.target.parent.obj)
if self.newLine.target.parent.obj.type not in stm:
self.newLine.target.parent.obj.add_connection(1,self.newLine.source.parent.obj)
elif (self.type =='in') and (item.type == 'op'):
self.newLine.source = item
self.newLine.target = self
item.outLines.append(self.newLine)
self.newLine.pointA = item.getCenter()
if self.newLine.source.parent.obj.type not in stm:
self.newLine.source.parent.obj.add_connection(0,self.newLine.target.parent.obj)
if self.newLine.target.parent.obj.type not in stm:
self.newLine.target.parent.obj.add_connection(1,self.newLine.source.parent.obj)
else:
self.scene().removeItem(self.newLine)
if(self.newLine in self.inLines):
self.inLines.remove(self.newLine)
if(self.newLine in self.outLines):
self.outLines.remove(self.newLine)
del self.newLine
super(NodeSocket, self).mouseReleaseEvent(event)
def mouseDoubleClickEvent(self, event):
if (len(lstt)== 0):
lstt.append(self.mapToScene(event.pos()))
print(lstt)
else:
print("clicked")
print("before fun")
self.drawLoop(self.mapToScene(event.pos()), lstt[-1])
lstt.clear()
super(NodeSocket, self).mouseDoubleClickEvent(event)
def getCenter(self):
rect = self.boundingRect()
center = QtCore.QPointF(rect.x() + rect.width()/2, rect.y() + rect.height()/2)
center = self.mapToScene(center)
return center
# all created node items will be put inside this list
# it is used for returning the node item object based on unit operation object's name
lst = []
class NodeItem(QtWidgets.QGraphicsItem):
@staticmethod
def getInstances(namee):
for i in lst:
if i.name == namee:
return i
def __init__(self,unitOpr):
l = ['Mixer','Splitter']
super(NodeItem, self).__init__()
self.obj = unitOpr
self.name = self.obj.name
self.type = self.obj.type
self.setToolTip(self.name)
self.nin = self.obj.no_of_inputs
self.nop = self.obj.no_of_outputs
self.dockWidget = None
lst.append(self)
if(self.obj.type not in l):
self.dockWidget = dockWidget(self.obj.name,self.obj.type,self.obj)
self.mainwindow= findMainWindow(self)
self.mainwindow.addDockWidget(Qt.LeftDockWidgetArea, self.dockWidget)
self.dockWidget.hide()
self.pic=QtGui.QPixmap("icons/"+self.type+".png")
self.rect = QtCore.QRect(0,0,self.pic.width(),self.pic.height())
self.text = QGraphicsTextItem(self)
f = QFont()
f.setPointSize(8)
self.text.setFont(f)
self.text.setDefaultTextColor(QtGui.QColor(73,36,73,255))
self.text.setParentItem(self)
self.text.setPos(-2.5, self.rect.height()-15)
self.text.setPlainText(self.name)
self.setFlag(QtWidgets.QGraphicsPixmapItem.ItemIsMovable)
self.setFlag(QtWidgets.QGraphicsPixmapItem.ItemIsSelectable)
self.initUi()
# Brush
self.brush = QtGui.QBrush()
self.brush.setStyle(QtCore.Qt.SolidPattern)
self.brush.setColor(QtGui.QColor(80,0,90,255))
# Pen.
self.pen = QtGui.QPen()
self.pen.setStyle(QtCore.Qt.SolidLine)
self.pen.setWidth(1)
self.pen.setColor(QtGui.QColor(20,20,20,255))
self.selPen = QtGui.QPen()
self.selPen.setStyle(QtCore.Qt.SolidLine)
self.selPen.setWidth(2)
self.selPen.setColor(QtGui.QColor(222,192,222))
def initUi(self):
self.Input , self.Output = self.initializeSockets(self.type)
def shape(self):
path = QtGui.QPainterPath()
path.addRect(self.boundingRect())
return path
def boundingRect(self):
return QtCore.QRectF(self.rect)
def paint(self, painter, option, widget):
if self.isSelected():
painter.setPen(self.selPen)
painter.drawRect(QtCore.QRectF(self.rect))
else:
painter.setPen(self.pen)
painter.drawPixmap(self.rect,self.pic)
def initializeSockets(self,type):
if(self.type=="Flash" or self.type=="CompSep"):
Input = [NodeSocket(QtCore.QRect(-2.5+5.5,(self.rect.height()*x/(self.nin+1))-8,4,4), self, 'in') for x in range(1,self.nin+1) ]
Output = [NodeSocket(QtCore.QRect(self.rect.width()-7.5,(self.rect.height()*x*0.90/(self.nop+1))-4,4,4), self, 'op') for x in range(1,self.nop+1)]
return Input,Output
elif(self.type=="AdiabaticCompressor" or self.type=="AdiabaticExpander" or self.type =="Mixer" or self.type =="Splitter" or self.type =="Valve" ):
Input = [NodeSocket(QtCore.QRect(-3.5,(self.rect.height()*x/(self.nin+1))-6,4,4), self, 'in') for x in range(1,self.nin+1) ]
Output = [NodeSocket(QtCore.QRect(self.rect.width()-2.5,(self.rect.height()*x/(self.nop+1))-6,4,4), self, 'op') for x in range(1,self.nop+1)]
return Input,Output
elif(self.type=="Cooler" or self.type=="Heater"):
Input = [NodeSocket(QtCore.QRect(3.5,(self.rect.height()*x/(self.nin+1))-4,4,4), self, 'in') for x in range(1,self.nin+1) ]
Output = [NodeSocket(QtCore.QRect(self.rect.width()-8.0,(self.rect.height()*x/(self.nop+1))-4,4,4), self, 'op') for x in range(1,self.nop+1)]
return Input,Output
elif(self.type=="Pump"):
Input = [NodeSocket(QtCore.QRect(-2.5,(self.rect.height()*x/(self.nin+1))-10,4,4), self, 'in') for x in range(1,self.nin+1) ]
Output = [NodeSocket(QtCore.QRect(self.rect.width()-2.5,-2.5,4,4), self, 'op') for x in range(1,self.nop+1)]
return Input,Output
elif(self.type=="DistCol" or self.type=="ShortCol"):
Input = [NodeSocket(QtCore.QRect(-2.5,(self.rect.height()*x/(self.nin+1))-12,5,5), self, 'in') for x in range(1,self.nin+1) ]
Output = [NodeSocket(QtCore.QRect(self.rect.width()-5.5,(self.rect.height()*1.44*x/(self.nop+1))-67,5,5), self, 'op') for x in range(1,self.nop+1)]
return Input,Output
elif(self.type=="MaterialStream"):
Input = [NodeSocket(QtCore.QRect(-2.5,(self.rect.height()*x/(self.nin+1))-1,4,4), self, 'in') for x in range(1,self.nin+1) ]
Output = [NodeSocket(QtCore.QRect(self.rect.width()-2.5,(self.rect.height()*x/(self.nin+1))-1,4,4), self, 'op') for x in range(1,self.nop+1)]
return Input,Output
def mouseMoveEvent(self, event):
super(NodeItem, self).mouseMoveEvent(event)
for output in self.Output:
for line in output.outLines:
line.pointA = line.source.getCenter()
line.pointB = line.target.getCenter()
#print(line.source)
for input in self.Input:
for line in input.inLines:
line.pointA = line.source.getCenter()
line.pointB = line.target.getCenter()
#print(line.source)
self.pos = event.scenePos()
self.obj.setPos(self.pos)
def mouseDoubleClickEvent(self, event):
#self.setPos(event.scenePos().x()-250,event.scenePos().y())
self.dockWidget.show()
def findMainWindow(self):
'''
Global function to find the (open) QMainWindow in application
'''
app = QApplication.instance()
for widget in app.topLevelWidgets():
if isinstance(widget, QMainWindow):
return widget
return None
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