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path: root/src/main/python/utils/canvas.py
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import pickle

from PyQt5.QtCore import Qt
from PyQt5.QtGui import QBrush, QPalette
from PyQt5.QtWidgets import (QFileDialog, QApplication,
                             QGraphicsScene, QGraphicsView, QHBoxLayout, QMenu,
                             QTabWidget, QWidget, QSpacerItem, QStyle)

from . import graphics, dialogs
from .sizes import paperSizes, ppiList, sheetDimensionList

class canvas(QWidget):
    """
    Defines the work area for a single sheet. Contains a QGraphicScene along with necessary properties
    for context menu and dialogs.
    """
        
    def __init__(self, parent=None, size= 'A4', ppi= '72'):
        super(canvas, self).__init__(parent)
        
        #Store values for the canvas dimensions for ease of access, these are here just to be
        # manipulated by the setters and getters
        self._ppi = ppi
        self._canvasSize = size
        # self.setFixedSize(parent.size())
        #Create area for the graphic items to be placed, this is just here right now for the future
        # when we will draw items on this, this might be changed if QGraphicScene is subclassed. 
        self.painter = QGraphicsScene()        
        self.painter.setBackgroundBrush(QBrush(Qt.white)) #set white background
        
        self.view = QGraphicsView(self.painter) #create a viewport for the canvas board
        
        self.layout = QHBoxLayout(self) #create the layout of the canvas, the canvas could just subclass QGView instead
        self.layout.addWidget(self.view, alignment=Qt.AlignCenter)
        # self.spacer = QSpacerItem(1, self.height()) #Horizonatal spacer to force view to not expand to fill widget
        # self.layout.addSpacerItem(self.spacer)
        # self.layout.addSpacing(0)
        #set layout and background color
        self.setLayout(self.layout)
        
        self.painter.setSceneRect(0, 0, *paperSizes[self.canvasSize][self.ppi])
        # ensure that the scene is always aligned on the left, instead of being
        # centered (the default)
        # self.view.setAlignment(Qt.AlignLeft|Qt.AlignTop)

    def resizeView(self, w, h):
        #helper function to resize canvas
        self.painter.setSceneRect(0, 0, w, h)
        # self.view.setSceneRect(0, 0, w - self.view.frameWidth() * 2, h)
        # self.adjustView()

    def adjustView(self):
        #update view size
        width, height = self.dimensions
        frameWidth = self.view.frameWidth()        
        self.view.setSceneRect(0, 0, width - frameWidth*2, height)        
        # give the view some time to adjust itself

        prect = self.parent().parentWidget().parentWidget().parentWidget().rect()
        width = width + 50
        height = height + 100

        if self.view.verticalScrollBar().isVisible():
            width += self.style().pixelMetric(QStyle.PM_ScrollBarExtent)
        if self.view.horizontalScrollBar().isVisible():
            height += self.style().pixelMetric(QStyle.PM_ScrollBarExtent)
        self.view.setFixedWidth(min(prect.width() - 50, width))
        self.view.setFixedHeight(min(prect.height() - 100, height))
        # self.resize(width + frameWidth * 2, height + frameWidth * 2) 
        
    def resizeEvent(self, event):
        #overloaded function to also view size on window update
        self.adjustView()
        # pass
   
    def setCanvasSize(self, size):
        """
        extended setter for dialog box
        """
        self.canvasSize = size
    
    def setCanvasPPI(self, ppi):
        """
        extended setter for dialog box
        """
        self.ppi = ppi
    
    @property
    def canvasSize(self):
        return self._canvasSize
    @property
    def ppi(self):
        return self._ppi
    
    @canvasSize.setter
    def canvasSize(self, size):
        self._canvasSize = size
        if self.painter:
            self.resizeView(*paperSizes[self.canvasSize][self.ppi])

    @ppi.setter
    def ppi(self, ppi):
        self._ppi = ppi
        if self.painter:
            self.resizeView(*paperSizes[self.canvasSize][self.ppi])

    @property
    def dimensions(self):
        #returns the dimension of the current scene
        return self.painter.sceneRect().width(), self.painter.sceneRect().height()
        
    #following 2 methods are defined for correct pickling of the scene. may be changed to json or xml later so as
    # to not have a binary file.
    def __getstate__(self) -> dict:
        return {
            "_classname_": self.__class__.__name__,
            "ppi": self._ppi,
            "canvasSize": self._canvasSize,
            "ObjectName": self.objectName(),
            "items": [i.__getState__() for i in self.painter.items()]
        }
    
    def __setstate__(self, dict):
        self.__init__()
        self._ppi = dict['ppi']
        self._canvasSize = dict['canvasSize']
        self.setObjectName(dict['ObjectName'])
        for item in dict['items']:
            graphic = getattr(graphics, dict['_classname_'])
            graphic.__setstate__(item)
            self.painter.addItem(graphic)