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authorrrsr282023-06-15 11:43:27 +0530
committerrrsr282023-06-15 11:43:27 +0530
commitfdd51c066932fcb719135b29582ab866b09fb832 (patch)
tree2f4706c40c83b1c0c0091fe31ccfccbd7462bef4
parent8778492483578ba15b5fc3251386ecb357fba232 (diff)
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Added mouse Events
-rw-r--r--src/main/python/utils/graphics.py67
1 files changed, 53 insertions, 14 deletions
diff --git a/src/main/python/utils/graphics.py b/src/main/python/utils/graphics.py
index 5d8037d..f80c653 100644
--- a/src/main/python/utils/graphics.py
+++ b/src/main/python/utils/graphics.py
@@ -76,7 +76,7 @@ class CustomView(QGraphicsView):
temp = self.zoom
self._zoom = value
self.scale(self.zoom / temp, self.zoom / temp)
-
+
class CustomScene(QGraphicsScene):
"""
Extends QGraphicsScene with undo-redo functionality
@@ -96,12 +96,12 @@ class CustomScene(QGraphicsScene):
self.deleteAction = QAction("Delete Item", self)
self.deleteAction.setShortcut(Qt.Key_Delete)
self.deleteAction.triggered.connect(self.deleteItem)
-
+
self.undoAction = self.undoStack.createUndoAction(self, "Undo")
self.undoAction.setShortcut(QKeySequence.Undo)
self.redoAction = self.undoStack.createRedoAction(self, "Redo")
self.redoAction.setShortcut(QKeySequence.Redo)
-
+
def createUndoView(self, parent):
# creates an undo stack view for current QGraphicsScene
undoView = QUndoView(self.undoStack, parent)
@@ -120,12 +120,12 @@ class CustomScene(QGraphicsScene):
self.count+=1
self.undoStack.push(deleteCommand(j, self))
self.undoStack.push(deleteCommand(itemToDelete, self))
-
+
def itemMoved(self, movedItem, lastPos):
#item move event, checks if item is moved
self.undoStack.push(moveCommand(movedItem, lastPos))
self.advance()
-
+
def addItemPlus(self, item):
# extended add item method, so that a corresponding undo action is also pushed
self.undoStack.push(addCommand(item, self))
@@ -152,16 +152,16 @@ class CustomScene(QGraphicsScene):
return super(CustomScene, self).mousePressEvent(event)
-def mouseReleaseEvent(self, event):
- if event.button() == QtCore.Qt.LeftButton:
- for item in self.movingItems:
- if self.oldPositions[item] != item.pos():
- # Item position has changed, invoke the callback function
- self.itemMovedCallback(item, self.oldPositions[item])
- self.movingItems.clear() # Clear the moving items list
- self.oldPositions.clear() # Clear the old positions dictionary
+ def mouseReleaseEvent(self, event):
+ if event.button() == QtCore.Qt.LeftButton:
+ for item in self.movingItems:
+ if self.oldPositions[item] != item.pos():
+ # Item position has changed, invoke the callback function
+ self.itemMovedCallback(item, self.oldPositions[item])
+ self.movingItems.clear() # Clear the moving items list
+ self.oldPositions.clear() # Clear the old positions dictionary
- return super(CustomScene, self).mouseReleaseEvent(event)
+ return super(CustomScene, self).mouseReleaseEvent(event)
def mouseMoveEvent(self, mouseEvent):
@@ -177,6 +177,43 @@ def mouseReleaseEvent(self, event):
return super(CustomScene, self).mouseMoveEvent(mouseEvent)
+ # The above is the mouse events for moving multiple images at once.
+
+ """def mousePressEvent(self, event):
+ bdsp = event.buttonDownScenePos(Qt.LeftButton) # get click pos
+ point = QPointF(bdsp.x(), bdsp.y()) # create a QPointF from click pos
+ itemList = self.items(point) # get items at said point
+ if event.button() == Qt.LeftButton:
+ if itemList:
+ self.movingItems = itemList
+ self.initialPositions = {}
+ for item in self.movingItems:
+ self.initialPositions[item] = item.pos()
+ else:
+ self.movingItems = []
+ self.clearSelection()
+ return super(CustomScene, self).mousePressEvent(event)
+
+ def mouseMoveEvent(self, event):
+ if event.buttons() == Qt.LeftButton and self.movingItems:
+ modifiers = QApplication.keyboardModifiers()
+ if modifiers == Qt.ControlModifier:
+ for item in self.movingItems:
+ item.setPos(item.pos() + event.scenePos() - event.lastScenePos())
+ else:
+ super(CustomScene, self).mouseMoveEvent(event)
+
+ def mouseReleaseEvent(self, event):
+ if event.button() == Qt.LeftButton and self.movingItems:
+ for item in self.movingItems:
+ if item.pos() != self.initialPositions[item]:
+ self.itemMoved(item, self.initialPositions[item])
+ self.movingItems = []
+ self.initialPositions = {}
+ return super(CustomScene, self).mouseReleaseEvent(event)"""
+
+ # The above mouse events are for moving items on top of each other.
+
"""def mousePressEvent(self, event):
# overloaded mouse press event to check if an item was moved
bdsp = event.buttonDownScenePos(Qt.LeftButton) #get click pos
@@ -204,6 +241,8 @@ def mouseReleaseEvent(self, event):
item.parentItem().showLineGripItem()
super(CustomScene,self).mouseMoveEvent(mouseEvent)"""
+ # The above is the original mouse events
+
def reInsertLines(self):
currentIndex = self.undoStack.index()
i = 2