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-/**
- * $Id: mxConnectionHandler.js,v 1.216 2012-12-07 15:17:37 gaudenz Exp $
- * Copyright (c) 2006-2010, JGraph Ltd
- */
-/**
- * Class: mxConnectionHandler
- *
- * Graph event handler that creates new connections. Uses <mxTerminalMarker>
- * for finding and highlighting the source and target vertices and
- * <factoryMethod> to create the edge instance. This handler is built-into
- * <mxGraph.connectionHandler> and enabled using <mxGraph.setConnectable>.
- *
- * Example:
- *
- * (code)
- * new mxConnectionHandler(graph, function(source, target, style)
- * {
- * edge = new mxCell('', new mxGeometry());
- * edge.setEdge(true);
- * edge.setStyle(style);
- * edge.geometry.relative = true;
- * return edge;
- * });
- * (end)
- *
- * Here is an alternative solution that just sets a specific user object for
- * new edges by overriding <insertEdge>.
- *
- * (code)
- * mxConnectionHandlerInsertEdge = mxConnectionHandler.prototype.insertEdge;
- * mxConnectionHandler.prototype.insertEdge = function(parent, id, value, source, target, style)
- * {
- * value = 'Test';
- *
- * return mxConnectionHandlerInsertEdge.apply(this, arguments);
- * };
- * (end)
- *
- * Using images to trigger connections:
- *
- * This handler uses mxTerminalMarker to find the source and target cell for
- * the new connection and creates a new edge using <connect>. The new edge is
- * created using <createEdge> which in turn uses <factoryMethod> or creates a
- * new default edge.
- *
- * The handler uses a "highlight-paradigm" for indicating if a cell is being
- * used as a source or target terminal, as seen in MS Visio and other products.
- * In order to allow both, moving and connecting cells at the same time,
- * <mxConstants.DEFAULT_HOTSPOT> is used in the handler to determine the hotspot
- * of a cell, that is, the region of the cell which is used to trigger a new
- * connection. The constant is a value between 0 and 1 that specifies the
- * amount of the width and height around the center to be used for the hotspot
- * of a cell and its default value is 0.5. In addition,
- * <mxConstants.MIN_HOTSPOT_SIZE> defines the minimum number of pixels for the
- * width and height of the hotspot.
- *
- * This solution, while standards compliant, may be somewhat confusing because
- * there is no visual indicator for the hotspot and the highlight is seen to
- * switch on and off while the mouse is being moved in and out. Furthermore,
- * this paradigm does not allow to create different connections depending on
- * the highlighted hotspot as there is only one hotspot per cell and it
- * normally does not allow cells to be moved and connected at the same time as
- * there is no clear indication of the connectable area of the cell.
- *
- * To come across these issues, the handle has an additional <createIcons> hook
- * with a default implementation that allows to create one icon to be used to
- * trigger new connections. If this icon is specified, then new connections can
- * only be created if the image is clicked while the cell is being highlighted.
- * The <createIcons> hook may be overridden to create more than one
- * <mxImageShape> for creating new connections, but the default implementation
- * supports one image and is used as follows:
- *
- * In order to display the "connect image" whenever the mouse is over the cell,
- * an DEFAULT_HOTSPOT of 1 should be used:
- *
- * (code)
- * mxConstants.DEFAULT_HOTSPOT = 1;
- * (end)
- *
- * In order to avoid confusion with the highlighting, the highlight color
- * should not be used with a connect image:
- *
- * (code)
- * mxConstants.HIGHLIGHT_COLOR = null;
- * (end)
- *
- * To install the image, the connectImage field of the mxConnectionHandler must
- * be assigned a new <mxImage> instance:
- *
- * (code)
- * mxConnectionHandler.prototype.connectImage = new mxImage('images/green-dot.gif', 14, 14);
- * (end)
- *
- * This will use the green-dot.gif with a width and height of 14 pixels as the
- * image to trigger new connections. In createIcons the icon field of the
- * handler will be set in order to remember the icon that has been clicked for
- * creating the new connection. This field will be available under selectedIcon
- * in the connect method, which may be overridden to take the icon that
- * triggered the new connection into account. This is useful if more than one
- * icon may be used to create a connection.
- *
- * Group: Events
- *
- * Event: mxEvent.START
- *
- * Fires when a new connection is being created by the user. The <code>state</code>
- * property contains the state of the source cell.
- *
- * Event: mxEvent.CONNECT
- *
- * Fires between begin- and endUpdate in <connect>. The <code>cell</code>
- * property contains the inserted edge, the <code>event</code> and <code>target</code>
- * properties contain the respective arguments that were passed to <connect> (where
- * target corresponds to the dropTarget argument).
- *
- * Note that the target is the cell under the mouse where the mouse button was released.
- * Depending on the logic in the handler, this doesn't necessarily have to be the target
- * of the inserted edge. To print the source, target or any optional ports IDs that the
- * edge is connected to, the following code can be used. To get more details about the
- * actual connection point, <mxGraph.getConnectionConstraint> can be used. To resolve
- * the port IDs, use <mxGraphModel.getCell>.
- *
- * (code)
- * graph.connectionHandler.addListener(mxEvent.CONNECT, function(sender, evt)
- * {
- * var edge = evt.getProperty('cell');
- * var source = graph.getModel().getTerminal(edge, true);
- * var target = graph.getModel().getTerminal(edge, false);
- *
- * var style = graph.getCellStyle(edge);
- * var sourcePortId = style[mxConstants.STYLE_SOURCE_PORT];
- * var targetPortId = style[mxConstants.STYLE_TARGET_PORT];
- *
- * mxLog.show();
- * mxLog.debug('connect', edge, source.id, target.id, sourcePortId, targetPortId);
- * });
- * (end)
- *
- * Event: mxEvent.RESET
- *
- * Fires when the <reset> method is invoked.
- *
- * Constructor: mxConnectionHandler
- *
- * Constructs an event handler that connects vertices using the specified
- * factory method to create the new edges. Modify
- * <mxConstants.ACTIVE_REGION> to setup the region on a cell which triggers
- * the creation of a new connection or use connect icons as explained
- * above.
- *
- * Parameters:
- *
- * graph - Reference to the enclosing <mxGraph>.
- * factoryMethod - Optional function to create the edge. The function takes
- * the source and target <mxCell> as the first and second argument and an
- * optional cell style from the preview as the third argument. It returns
- * the <mxCell> that represents the new edge.
- */
-function mxConnectionHandler(graph, factoryMethod)
-{
- if (graph != null)
- {
- this.graph = graph;
- this.factoryMethod = factoryMethod;
- this.init();
- }
-};
-
-/**
- * Extends mxEventSource.
- */
-mxConnectionHandler.prototype = new mxEventSource();
-mxConnectionHandler.prototype.constructor = mxConnectionHandler;
-
-/**
- * Variable: graph
- *
- * Reference to the enclosing <mxGraph>.
- */
-mxConnectionHandler.prototype.graph = null;
-
-/**
- * Variable: factoryMethod
- *
- * Function that is used for creating new edges. The function takes the
- * source and target <mxCell> as the first and second argument and returns
- * a new <mxCell> that represents the edge. This is used in <createEdge>.
- */
-mxConnectionHandler.prototype.factoryMethod = true;
-
-/**
- * Variable: moveIconFront
- *
- * Specifies if icons should be displayed inside the graph container instead
- * of the overlay pane. This is used for HTML labels on vertices which hide
- * the connect icon. This has precendence over <moveIconBack> when set
- * to true. Default is false.
- */
-mxConnectionHandler.prototype.moveIconFront = false;
-
-/**
- * Variable: moveIconBack
- *
- * Specifies if icons should be moved to the back of the overlay pane. This can
- * be set to true if the icons of the connection handler conflict with other
- * handles, such as the vertex label move handle. Default is false.
- */
-mxConnectionHandler.prototype.moveIconBack = false;
-
-/**
- * Variable: connectImage
- *
- * <mxImage> that is used to trigger the creation of a new connection. This
- * is used in <createIcons>. Default is null.
- */
-mxConnectionHandler.prototype.connectImage = null;
-
-/**
- * Variable: targetConnectImage
- *
- * Specifies if the connect icon should be centered on the target state
- * while connections are being previewed. Default is false.
- */
-mxConnectionHandler.prototype.targetConnectImage = false;
-
-/**
- * Variable: enabled
- *
- * Specifies if events are handled. Default is true.
- */
-mxConnectionHandler.prototype.enabled = true;
-
-/**
- * Variable: select
- *
- * Specifies if new edges should be selected. Default is true.
- */
-mxConnectionHandler.prototype.select = true;
-
-/**
- * Variable: createTarget
- *
- * Specifies if <createTargetVertex> should be called if no target was under the
- * mouse for the new connection. Setting this to true means the connection
- * will be drawn as valid if no target is under the mouse, and
- * <createTargetVertex> will be called before the connection is created between
- * the source cell and the newly created vertex in <createTargetVertex>, which
- * can be overridden to create a new target. Default is false.
- */
-mxConnectionHandler.prototype.createTarget = false;
-
-/**
- * Variable: marker
- *
- * Holds the <mxTerminalMarker> used for finding source and target cells.
- */
-mxConnectionHandler.prototype.marker = null;
-
-/**
- * Variable: constraintHandler
- *
- * Holds the <mxConstraintHandler> used for drawing and highlighting
- * constraints.
- */
-mxConnectionHandler.prototype.constraintHandler = null;
-
-/**
- * Variable: error
- *
- * Holds the current validation error while connections are being created.
- */
-mxConnectionHandler.prototype.error = null;
-
-/**
- * Variable: waypointsEnabled
- *
- * Specifies if single clicks should add waypoints on the new edge. Default is
- * false.
- */
-mxConnectionHandler.prototype.waypointsEnabled = false;
-
-/**
- * Variable: tapAndHoldEnabled
- *
- * Specifies if tap and hold should be used for starting connections on touch-based
- * devices. Default is true.
- */
-mxConnectionHandler.prototype.tapAndHoldEnabled = true;
-
-/**
- * Variable: tapAndHoldDelay
- *
- * Specifies the time for a tap and hold. Default is 500 ms.
- */
-mxConnectionHandler.prototype.tapAndHoldDelay = 500;
-
-/**
- * Variable: tapAndHoldInProgress
- *
- * True if the timer for tap and hold events is running.
- */
-mxConnectionHandler.prototype.tapAndHoldInProgress = false;
-
-/**
- * Variable: tapAndHoldValid
- *
- * True as long as the timer is running and the touch events
- * stay within the given <tapAndHoldTolerance>.
- */
-mxConnectionHandler.prototype.tapAndHoldValid = false;
-
-/**
- * Variable: tapAndHoldTolerance
- *
- * Specifies the tolerance for a tap and hold. Default is 4 pixels.
- */
-mxConnectionHandler.prototype.tapAndHoldTolerance = 4;
-
-/**
- * Variable: initialTouchX
- *
- * Holds the x-coordinate of the intial touch event for tap and hold.
- */
-mxConnectionHandler.prototype.initialTouchX = 0;
-
-/**
- * Variable: initialTouchY
- *
- * Holds the y-coordinate of the intial touch event for tap and hold.
- */
-mxConnectionHandler.prototype.initialTouchY = 0;
-
-/**
- * Variable: ignoreMouseDown
- *
- * Specifies if the connection handler should ignore the state of the mouse
- * button when highlighting the source. Default is false, that is, the
- * handler only highlights the source if no button is being pressed.
- */
-mxConnectionHandler.prototype.ignoreMouseDown = false;
-
-/**
- * Variable: first
- *
- * Holds the <mxPoint> where the mouseDown took place while the handler is
- * active.
- */
-mxConnectionHandler.prototype.first = null;
-
-/**
- * Variable: connectIconOffset
- *
- * Holds the offset for connect icons during connection preview.
- * Default is mxPoint(0, <mxConstants.TOOLTIP_VERTICAL_OFFSET>).
- * Note that placing the icon under the mouse pointer with an
- * offset of (0,0) will affect hit detection.
- */
-mxConnectionHandler.prototype.connectIconOffset = new mxPoint(0, mxConstants.TOOLTIP_VERTICAL_OFFSET);
-
-/**
- * Variable: edgeState
- *
- * Optional <mxCellState> that represents the preview edge while the
- * handler is active. This is created in <createEdgeState>.
- */
-mxConnectionHandler.prototype.edgeState = null;
-
-/**
- * Variable: changeHandler
- *
- * Holds the change event listener for later removal.
- */
-mxConnectionHandler.prototype.changeHandler = null;
-
-/**
- * Variable: drillHandler
- *
- * Holds the drill event listener for later removal.
- */
-mxConnectionHandler.prototype.drillHandler = null;
-
-/**
- * Variable: mouseDownCounter
- *
- * Counts the number of mouseDown events since the start. The initial mouse
- * down event counts as 1.
- */
-mxConnectionHandler.prototype.mouseDownCounter = 0;
-
-/**
- * Variable: movePreviewAway
- *
- * Switch to enable moving the preview away from the mousepointer. This is required in browsers
- * where the preview cannot be made transparent to events and if the built-in hit detection on
- * the HTML elements in the page should be used. Default is the value of <mxClient.IS_VML>.
- */
-mxConnectionHandler.prototype.movePreviewAway = mxClient.IS_VML;
-
-/**
- * Function: isEnabled
- *
- * Returns true if events are handled. This implementation
- * returns <enabled>.
- */
-mxConnectionHandler.prototype.isEnabled = function()
-{
- return this.enabled;
-};
-
-/**
- * Function: setEnabled
- *
- * Enables or disables event handling. This implementation
- * updates <enabled>.
- *
- * Parameters:
- *
- * enabled - Boolean that specifies the new enabled state.
- */
-mxConnectionHandler.prototype.setEnabled = function(enabled)
-{
- this.enabled = enabled;
-};
-
-/**
- * Function: isCreateTarget
- *
- * Returns <createTarget>.
- */
-mxConnectionHandler.prototype.isCreateTarget = function()
-{
- return this.createTarget;
-};
-
-/**
- * Function: setCreateTarget
- *
- * Sets <createTarget>.
- */
-mxConnectionHandler.prototype.setCreateTarget = function(value)
-{
- this.createTarget = value;
-};
-
-/**
- * Function: createShape
- *
- * Creates the preview shape for new connections.
- */
-mxConnectionHandler.prototype.createShape = function()
-{
- // Creates the edge preview
- var shape = new mxPolyline([], mxConstants.INVALID_COLOR);
- shape.isDashed = true;
- shape.dialect = (this.graph.dialect != mxConstants.DIALECT_SVG) ?
- mxConstants.DIALECT_VML : mxConstants.DIALECT_SVG;
- shape.init(this.graph.getView().getOverlayPane());
-
- // Event-transparency
- if (this.graph.dialect == mxConstants.DIALECT_SVG)
- {
- // Sets event transparency on the internal shapes that represent
- // the actual dashed line on the screen
- shape.pipe.setAttribute('style', 'pointer-events:none;');
- shape.innerNode.setAttribute('style', 'pointer-events:none;');
- }
- else
- {
- // Workaround no event transparency for preview in IE
- // FIXME: 3,3 pixel offset for custom hit detection in IE
- var getState = mxUtils.bind(this, function(evt)
- {
- var pt = mxUtils.convertPoint(this.graph.container, mxEvent.getClientX(evt), mxEvent.getClientY(evt));
-
- return this.graph.view.getState(this.graph.getCellAt(pt.x, pt.y));
- });
-
- // Redirects events on the shape to the graph
- mxEvent.redirectMouseEvents(shape.node, this.graph, getState);
- }
-
- return shape;
-};
-
-/**
- * Function: init
- *
- * Initializes the shapes required for this connection handler. This should
- * be invoked if <mxGraph.container> is assigned after the connection
- * handler has been created.
- */
-mxConnectionHandler.prototype.init = function()
-{
- this.graph.addMouseListener(this);
- this.marker = this.createMarker();
- this.constraintHandler = new mxConstraintHandler(this.graph);
-
- // Redraws the icons if the graph changes
- this.changeHandler = mxUtils.bind(this, function(sender)
- {
- if (this.iconState != null)
- {
- this.iconState = this.graph.getView().getState(this.iconState.cell);
- }
-
- if (this.iconState != null)
- {
- this.redrawIcons(this.icons, this.iconState);
- }
- else
- {
- this.destroyIcons(this.icons);
- this.previous = null;
- }
-
- this.constraintHandler.reset();
- });
-
- this.graph.getModel().addListener(mxEvent.CHANGE, this.changeHandler);
- this.graph.getView().addListener(mxEvent.SCALE, this.changeHandler);
- this.graph.getView().addListener(mxEvent.TRANSLATE, this.changeHandler);
- this.graph.getView().addListener(mxEvent.SCALE_AND_TRANSLATE, this.changeHandler);
-
- // Removes the icon if we step into/up or start editing
- this.drillHandler = mxUtils.bind(this, function(sender)
- {
- this.destroyIcons(this.icons);
- });
-
- this.graph.addListener(mxEvent.START_EDITING, this.drillHandler);
- this.graph.getView().addListener(mxEvent.DOWN, this.drillHandler);
- this.graph.getView().addListener(mxEvent.UP, this.drillHandler);
-};
-
-/**
- * Function: isConnectableCell
- *
- * Returns true if the given cell is connectable. This is a hook to
- * disable floating connections. This implementation returns true.
- */
-mxConnectionHandler.prototype.isConnectableCell = function(cell)
-{
- return true;
-};
-
-/**
- * Function: createMarker
- *
- * Creates and returns the <mxCellMarker> used in <marker>.
- */
-mxConnectionHandler.prototype.createMarker = function()
-{
- var marker = new mxCellMarker(this.graph);
- marker.hotspotEnabled = true;
-
- // Overrides to return cell at location only if valid (so that
- // there is no highlight for invalid cells)
- marker.getCell = mxUtils.bind(this, function(evt, cell)
- {
- var cell = mxCellMarker.prototype.getCell.apply(marker, arguments);
- this.error = null;
-
- if (!this.isConnectableCell(cell))
- {
- return null;
- }
-
- if (cell != null)
- {
- if (this.isConnecting())
- {
- if (this.previous != null)
- {
- this.error = this.validateConnection(this.previous.cell, cell);
-
- if (this.error != null && this.error.length == 0)
- {
- cell = null;
-
- // Enables create target inside groups
- if (this.isCreateTarget())
- {
- this.error = null;
- }
- }
- }
- }
- else if (!this.isValidSource(cell))
- {
- cell = null;
- }
- }
- else if (this.isConnecting() && !this.isCreateTarget() &&
- !this.graph.allowDanglingEdges)
- {
- this.error = '';
- }
-
- return cell;
- });
-
- // Sets the highlight color according to validateConnection
- marker.isValidState = mxUtils.bind(this, function(state)
- {
- if (this.isConnecting())
- {
- return this.error == null;
- }
- else
- {
- return mxCellMarker.prototype.isValidState.apply(marker, arguments);
- }
- });
-
- // Overrides to use marker color only in highlight mode or for
- // target selection
- marker.getMarkerColor = mxUtils.bind(this, function(evt, state, isValid)
- {
- return (this.connectImage == null || this.isConnecting()) ?
- mxCellMarker.prototype.getMarkerColor.apply(marker, arguments) :
- null;
- });
-
- // Overrides to use hotspot only for source selection otherwise
- // intersects always returns true when over a cell
- marker.intersects = mxUtils.bind(this, function(state, evt)
- {
- if (this.connectImage != null || this.isConnecting())
- {
- return true;
- }
-
- return mxCellMarker.prototype.intersects.apply(marker, arguments);
- });
-
- return marker;
-};
-
-/**
- * Function: start
- *
- * Starts a new connection for the given state and coordinates.
- */
-mxConnectionHandler.prototype.start = function(state, x, y, edgeState)
-{
- this.previous = state;
- this.first = new mxPoint(x, y);
- this.edgeState = (edgeState != null) ? edgeState : this.createEdgeState(null);
-
- // Marks the source state
- this.marker.currentColor = this.marker.validColor;
- this.marker.markedState = state;
- this.marker.mark();
-
- this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
-};
-
-/**
- * Function: isConnecting
- *
- * Returns true if the source terminal has been clicked and a new
- * connection is currently being previewed.
- */
-mxConnectionHandler.prototype.isConnecting = function()
-{
- return this.first != null && this.shape != null;
-};
-
-/**
- * Function: isValidSource
- *
- * Returns <mxGraph.isValidSource> for the given source terminal.
- *
- * Parameters:
- *
- * cell - <mxCell> that represents the source terminal.
- */
-mxConnectionHandler.prototype.isValidSource = function(cell)
-{
- return this.graph.isValidSource(cell);
-};
-
-/**
- * Function: isValidTarget
- *
- * Returns true. The call to <mxGraph.isValidTarget> is implicit by calling
- * <mxGraph.getEdgeValidationError> in <validateConnection>. This is an
- * additional hook for disabling certain targets in this specific handler.
- *
- * Parameters:
- *
- * cell - <mxCell> that represents the target terminal.
- */
-mxConnectionHandler.prototype.isValidTarget = function(cell)
-{
- return true;
-};
-
-/**
- * Function: validateConnection
- *
- * Returns the error message or an empty string if the connection for the
- * given source target pair is not valid. Otherwise it returns null. This
- * implementation uses <mxGraph.getEdgeValidationError>.
- *
- * Parameters:
- *
- * source - <mxCell> that represents the source terminal.
- * target - <mxCell> that represents the target terminal.
- */
-mxConnectionHandler.prototype.validateConnection = function(source, target)
-{
- if (!this.isValidTarget(target))
- {
- return '';
- }
-
- return this.graph.getEdgeValidationError(null, source, target);
-};
-
-/**
- * Function: getConnectImage
- *
- * Hook to return the <mxImage> used for the connection icon of the given
- * <mxCellState>. This implementation returns <connectImage>.
- *
- * Parameters:
- *
- * state - <mxCellState> whose connect image should be returned.
- */
-mxConnectionHandler.prototype.getConnectImage = function(state)
-{
- return this.connectImage;
-};
-
-/**
- * Function: isMoveIconToFrontForState
- *
- * Returns true if the state has a HTML label in the graph's container, otherwise
- * it returns <moveIconFront>.
- *
- * Parameters:
- *
- * state - <mxCellState> whose connect icons should be returned.
- */
-mxConnectionHandler.prototype.isMoveIconToFrontForState = function(state)
-{
- if (state.text != null && state.text.node.parentNode == this.graph.container)
- {
- return true;
- }
-
- return this.moveIconFront;
-};
-
-/**
- * Function: createIcons
- *
- * Creates the array <mxImageShapes> that represent the connect icons for
- * the given <mxCellState>.
- *
- * Parameters:
- *
- * state - <mxCellState> whose connect icons should be returned.
- */
-mxConnectionHandler.prototype.createIcons = function(state)
-{
- var image = this.getConnectImage(state);
-
- if (image != null && state != null)
- {
- this.iconState = state;
- var icons = [];
-
- // Cannot use HTML for the connect icons because the icon receives all
- // mouse move events in IE, must use VML and SVG instead even if the
- // connect-icon appears behind the selection border and the selection
- // border consumes the events before the icon gets a chance
- var bounds = new mxRectangle(0, 0, image.width, image.height);
- var icon = new mxImageShape(bounds, image.src, null, null, 0);
- icon.preserveImageAspect = false;
-
- if (this.isMoveIconToFrontForState(state))
- {
- icon.dialect = mxConstants.DIALECT_STRICTHTML;
- icon.init(this.graph.container);
- }
- else
- {
- icon.dialect = (this.graph.dialect == mxConstants.DIALECT_SVG) ?
- mxConstants.DIALECT_SVG :
- mxConstants.DIALECT_VML;
- icon.init(this.graph.getView().getOverlayPane());
-
- // Move the icon back in the overlay pane
- if (this.moveIconBack && icon.node.previousSibling != null)
- {
- icon.node.parentNode.insertBefore(icon.node, icon.node.parentNode.firstChild);
- }
- }
-
- icon.node.style.cursor = mxConstants.CURSOR_CONNECT;
-
- // Events transparency
- var getState = mxUtils.bind(this, function()
- {
- return (this.currentState != null) ? this.currentState : state;
- });
-
- // Updates the local icon before firing the mouse down event.
- var mouseDown = mxUtils.bind(this, function(evt)
- {
- if (!mxEvent.isConsumed(evt))
- {
- this.icon = icon;
- this.graph.fireMouseEvent(mxEvent.MOUSE_DOWN,
- new mxMouseEvent(evt, getState()));
- }
- });
-
- mxEvent.redirectMouseEvents(icon.node, this.graph, getState, mouseDown);
-
- icons.push(icon);
- this.redrawIcons(icons, this.iconState);
-
- return icons;
- }
-
- return null;
-};
-
-/**
- * Function: redrawIcons
- *
- * Redraws the given array of <mxImageShapes>.
- *
- * Parameters:
- *
- * icons - Optional array of <mxImageShapes> to be redrawn.
- */
-mxConnectionHandler.prototype.redrawIcons = function(icons, state)
-{
- if (icons != null && icons[0] != null && state != null)
- {
- var pos = this.getIconPosition(icons[0], state);
- icons[0].bounds.x = pos.x;
- icons[0].bounds.y = pos.y;
- icons[0].redraw();
- }
-};
-
-/**
- * Function: redrawIcons
- *
- * Redraws the given array of <mxImageShapes>.
- *
- * Parameters:
- *
- * icons - Optional array of <mxImageShapes> to be redrawn.
- */
-mxConnectionHandler.prototype.getIconPosition = function(icon, state)
-{
- var scale = this.graph.getView().scale;
- var cx = state.getCenterX();
- var cy = state.getCenterY();
-
- if (this.graph.isSwimlane(state.cell))
- {
- var size = this.graph.getStartSize(state.cell);
-
- cx = (size.width != 0) ? state.x + size.width * scale / 2 : cx;
- cy = (size.height != 0) ? state.y + size.height * scale / 2 : cy;
- }
-
- return new mxPoint(cx - icon.bounds.width / 2,
- cy - icon.bounds.height / 2);
-};
-
-/**
- * Function: destroyIcons
- *
- * Destroys the given array of <mxImageShapes>.
- *
- * Parameters:
- *
- * icons - Optional array of <mxImageShapes> to be destroyed.
- */
-mxConnectionHandler.prototype.destroyIcons = function(icons)
-{
- if (icons != null)
- {
- this.iconState = null;
-
- for (var i = 0; i < icons.length; i++)
- {
- icons[i].destroy();
- }
- }
-};
-
-/**
- * Function: isStartEvent
- *
- * Returns true if the given mouse down event should start this handler. The
- * This implementation returns true if the event does not force marquee
- * selection, and the currentConstraint and currentFocus of the
- * <constraintHandler> are not null, or <previous> and <error> are not null and
- * <icons> is null or <icons> and <icon> are not null.
- */
-mxConnectionHandler.prototype.isStartEvent = function(me)
-{
- return !this.graph.isForceMarqueeEvent(me.getEvent()) &&
- ((this.constraintHandler.currentFocus != null &&
- this.constraintHandler.currentConstraint != null) ||
- (this.previous != null && this.error == null &&
- (this.icons == null || (this.icons != null && this.icon != null))));
-};
-
-/**
- * Function: mouseDown
- *
- * Handles the event by initiating a new connection.
- */
-mxConnectionHandler.prototype.mouseDown = function(sender, me)
-{
- this.mouseDownCounter++;
-
- if (this.isEnabled() && this.graph.isEnabled() && !me.isConsumed() &&
- !this.isConnecting() && this.isStartEvent(me))
- {
- if (this.constraintHandler.currentConstraint != null &&
- this.constraintHandler.currentFocus != null &&
- this.constraintHandler.currentPoint != null)
- {
- this.sourceConstraint = this.constraintHandler.currentConstraint;
- this.previous = this.constraintHandler.currentFocus;
- this.first = this.constraintHandler.currentPoint.clone();
- }
- else
- {
- // Stores the location of the initial mousedown
- this.first = new mxPoint(me.getGraphX(), me.getGraphY());
- }
-
- this.edgeState = this.createEdgeState(me);
- this.mouseDownCounter = 1;
-
- if (this.waypointsEnabled && this.shape == null)
- {
- this.waypoints = null;
- this.shape = this.createShape();
- }
-
- // Stores the starting point in the geometry of the preview
- if (this.previous == null && this.edgeState != null)
- {
- var pt = this.graph.getPointForEvent(me.getEvent());
- this.edgeState.cell.geometry.setTerminalPoint(pt, true);
- }
-
- this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
-
- me.consume();
- }
- // Handles connecting via tap and hold
- else if (mxClient.IS_TOUCH && this.tapAndHoldEnabled && !this.tapAndHoldInProgress &&
- this.isEnabled() && this.graph.isEnabled() && !this.isConnecting())
- {
- this.tapAndHoldInProgress = true;
- this.initialTouchX = me.getX();
- this.initialTouchY = me.getY();
- var state = this.graph.view.getState(this.marker.getCell(me));
-
- var handler = function()
- {
- if (this.tapAndHoldValid)
- {
- this.tapAndHold(me, state);
- }
-
- this.tapAndHoldInProgress = false;
- this.tapAndHoldValid = false;
- };
-
- if (this.tapAndHoldThread)
- {
- window.clearTimeout(this.tapAndHoldThread);
- }
-
- this.tapAndHoldThread = window.setTimeout(mxUtils.bind(this, handler), this.tapAndHoldDelay);
- this.tapAndHoldValid = true;
- }
-
- this.selectedIcon = this.icon;
- this.icon = null;
-};
-
-/**
- * Function: tapAndHold
- *
- * Handles the <mxMouseEvent> by highlighting the <mxCellState>.
- *
- * Parameters:
- *
- * me - <mxMouseEvent> that represents the touch event.
- * state - Optional <mxCellState> that is associated with the event.
- */
-mxConnectionHandler.prototype.tapAndHold = function(me, state)
-{
- if (state != null)
- {
- this.marker.currentColor = this.marker.validColor;
- this.marker.markedState = state;
- this.marker.mark();
-
- this.first = new mxPoint(me.getGraphX(), me.getGraphY());
- this.edgeState = this.createEdgeState(me);
- this.previous = state;
- this.fireEvent(new mxEventObject(mxEvent.START, 'state', this.previous));
- }
-};
-
-/**
- * Function: isImmediateConnectSource
- *
- * Returns true if a tap on the given source state should immediately start
- * connecting. This implementation returns true if the state is not movable
- * in the graph.
- */
-mxConnectionHandler.prototype.isImmediateConnectSource = function(state)
-{
- return !this.graph.isCellMovable(state.cell);
-};
-
-/**
- * Function: createEdgeState
- *
- * Hook to return an <mxCellState> which may be used during the preview.
- * This implementation returns null.
- *
- * Use the following code to create a preview for an existing edge style:
- *
- * [code]
- * graph.connectionHandler.createEdgeState = function(me)
- * {
- * var edge = graph.createEdge(null, null, null, null, null, 'edgeStyle=elbowEdgeStyle');
- *
- * return new mxCellState(this.graph.view, edge, this.graph.getCellStyle(edge));
- * };
- * [/code]
- */
-mxConnectionHandler.prototype.createEdgeState = function(me)
-{
- return null;
-};
-
-/**
- * Function: updateCurrentState
- *
- * Updates the current state for a given mouse move event by using
- * the <marker>.
- */
-mxConnectionHandler.prototype.updateCurrentState = function(me)
-{
- var state = this.marker.process(me);
- this.constraintHandler.update(me, this.first == null);
- this.currentState = state;
-};
-
-/**
- * Function: convertWaypoint
- *
- * Converts the given point from screen coordinates to model coordinates.
- */
-mxConnectionHandler.prototype.convertWaypoint = function(point)
-{
- var scale = this.graph.getView().getScale();
- var tr = this.graph.getView().getTranslate();
-
- point.x = point.x / scale - tr.x;
- point.y = point.y / scale - tr.y;
-};
-
-/**
- * Function: mouseMove
- *
- * Handles the event by updating the preview edge or by highlighting
- * a possible source or target terminal.
- */
-mxConnectionHandler.prototype.mouseMove = function(sender, me)
-{
- if (this.tapAndHoldValid)
- {
- this.tapAndHoldValid =
- Math.abs(this.initialTouchX - me.getX()) < this.tapAndHoldTolerance &&
- Math.abs(this.initialTouchY - me.getY()) < this.tapAndHoldTolerance;
- }
-
- if (!me.isConsumed() && (this.ignoreMouseDown || this.first != null || !this.graph.isMouseDown))
- {
- // Handles special case when handler is disabled during highlight
- if (!this.isEnabled() && this.currentState != null)
- {
- this.destroyIcons(this.icons);
- this.currentState = null;
- }
-
- if (this.first != null || (this.isEnabled() && this.graph.isEnabled()))
- {
- this.updateCurrentState(me);
- }
-
- if (this.first != null)
- {
- var view = this.graph.getView();
- var scale = view.scale;
- var point = new mxPoint(this.graph.snap(me.getGraphX() / scale) * scale,
- this.graph.snap(me.getGraphY() / scale) * scale);
- var constraint = null;
- var current = point;
-
- // Uses the current point from the constraint handler if available
- if (this.constraintHandler.currentConstraint != null &&
- this.constraintHandler.currentFocus != null &&
- this.constraintHandler.currentPoint != null)
- {
- constraint = this.constraintHandler.currentConstraint;
- current = this.constraintHandler.currentPoint.clone();
- }
-
- var pt2 = this.first;
-
- // Moves the connect icon with the mouse
- if (this.selectedIcon != null)
- {
- var w = this.selectedIcon.bounds.width;
- var h = this.selectedIcon.bounds.height;
-
- if (this.currentState != null && this.targetConnectImage)
- {
- var pos = this.getIconPosition(this.selectedIcon, this.currentState);
- this.selectedIcon.bounds.x = pos.x;
- this.selectedIcon.bounds.y = pos.y;
- }
- else
- {
- var bounds = new mxRectangle(me.getGraphX() + this.connectIconOffset.x,
- me.getGraphY() + this.connectIconOffset.y, w, h);
- this.selectedIcon.bounds = bounds;
- }
-
- this.selectedIcon.redraw();
- }
-
- // Uses edge state to compute the terminal points
- if (this.edgeState != null)
- {
- this.edgeState.absolutePoints = [null, (this.currentState != null) ? null : current];
- this.graph.view.updateFixedTerminalPoint(this.edgeState, this.previous, true, this.sourceConstraint);
-
- if (this.currentState != null)
- {
- if (constraint == null)
- {
- constraint = this.graph.getConnectionConstraint(this.edgeState, this.previous, false);
- }
-
- this.edgeState.setAbsoluteTerminalPoint(null, false);
- this.graph.view.updateFixedTerminalPoint(this.edgeState, this.currentState, false, constraint);
- }
-
- // Scales and translates the waypoints to the model
- var realPoints = null;
-
- if (this.waypoints != null)
- {
- realPoints = [];
-
- for (var i = 0; i < this.waypoints.length; i++)
- {
- var pt = this.waypoints[i].clone();
- this.convertWaypoint(pt);
- realPoints[i] = pt;
- }
- }
-
- this.graph.view.updatePoints(this.edgeState, realPoints, this.previous, this.currentState);
- this.graph.view.updateFloatingTerminalPoints(this.edgeState, this.previous, this.currentState);
- current = this.edgeState.absolutePoints[this.edgeState.absolutePoints.length - 1];
- pt2 = this.edgeState.absolutePoints[0];
- }
- else
- {
- if (this.currentState != null)
- {
- if (this.constraintHandler.currentConstraint == null)
- {
- var tmp = this.getTargetPerimeterPoint(this.currentState, me);
-
- if (tmp != null)
- {
- current = tmp;
- }
- }
- }
-
- // Computes the source perimeter point
- if (this.sourceConstraint == null && this.previous != null)
- {
- var next = (this.waypoints != null && this.waypoints.length > 0) ?
- this.waypoints[0] : current;
- var tmp = this.getSourcePerimeterPoint(this.previous, next, me);
-
- if (tmp != null)
- {
- pt2 = tmp;
- }
- }
- }
-
- // Makes sure the cell under the mousepointer can be detected
- // by moving the preview shape away from the mouse. This
- // makes sure the preview shape does not prevent the detection
- // of the cell under the mousepointer even for slow gestures.
- if (this.currentState == null && this.movePreviewAway)
- {
- var tmp = pt2;
-
- if (this.edgeState != null && this.edgeState.absolutePoints.length > 2)
- {
- var tmp2 = this.edgeState.absolutePoints[this.edgeState.absolutePoints.length - 2];
-
- if (tmp2 != null)
- {
- tmp = tmp2;
- }
- }
-
- var dx = current.x - tmp.x;
- var dy = current.y - tmp.y;
-
- var len = Math.sqrt(dx * dx + dy * dy);
-
- if (len == 0)
- {
- return;
- }
-
- current.x -= dx * 4 / len;
- current.y -= dy * 4 / len;
- }
-
- // Creates the preview shape (lazy)
- if (this.shape == null)
- {
- var dx = Math.abs(point.x - this.first.x);
- var dy = Math.abs(point.y - this.first.y);
-
- if (dx > this.graph.tolerance || dy > this.graph.tolerance)
- {
- this.shape = this.createShape();
-
- // Revalidates current connection
- this.updateCurrentState(me);
- }
- }
-
- // Updates the points in the preview edge
- if (this.shape != null)
- {
- if (this.edgeState != null)
- {
- this.shape.points = this.edgeState.absolutePoints;
- }
- else
- {
- var pts = [pt2];
-
- if (this.waypoints != null)
- {
- pts = pts.concat(this.waypoints);
- }
-
- pts.push(current);
- this.shape.points = pts;
- }
-
- this.drawPreview();
- }
-
- mxEvent.consume(me.getEvent());
- me.consume();
- }
- else if(!this.isEnabled() || !this.graph.isEnabled())
- {
- this.constraintHandler.reset();
- }
- else if (this.previous != this.currentState && this.edgeState == null)
- {
- this.destroyIcons(this.icons);
- this.icons = null;
-
- // Sets the cursor on the current shape
- if (this.currentState != null && this.error == null)
- {
- this.icons = this.createIcons(this.currentState);
-
- if (this.icons == null)
- {
- this.currentState.setCursor(mxConstants.CURSOR_CONNECT);
- me.consume();
- }
- }
-
- this.previous = this.currentState;
- }
- else if (this.previous == this.currentState && this.currentState != null && this.icons == null &&
- !this.graph.isMouseDown)
- {
- // Makes sure that no cursors are changed
- me.consume();
- }
-
- if (this.constraintHandler.currentConstraint != null)
- {
- this.marker.reset();
- }
-
- if (!this.graph.isMouseDown && this.currentState != null && this.icons != null)
- {
- var hitsIcon = false;
- var target = me.getSource();
-
- for (var i = 0; i < this.icons.length && !hitsIcon; i++)
- {
- hitsIcon = target == this.icons[i].node || target.parentNode == this.icons[i].node;
- }
-
- if (!hitsIcon)
- {
- this.updateIcons(this.currentState, this.icons, me);
- }
- }
- }
- else
- {
- this.constraintHandler.reset();
- }
-};
-
-/**
- * Function: getTargetPerimeterPoint
- *
- * Returns the perimeter point for the given target state.
- *
- * Parameters:
- *
- * state - <mxCellState> that represents the target cell state.
- * me - <mxMouseEvent> that represents the mouse move.
- */
-mxConnectionHandler.prototype.getTargetPerimeterPoint = function(state, me)
-{
- var result = null;
- var view = state.view;
- var targetPerimeter = view.getPerimeterFunction(state);
-
- if (targetPerimeter != null)
- {
- var next = (this.waypoints != null && this.waypoints.length > 0) ?
- this.waypoints[this.waypoints.length - 1] :
- new mxPoint(this.previous.getCenterX(), this.previous.getCenterY());
- var tmp = targetPerimeter(view.getPerimeterBounds(state),
- this.edgeState, next, false);
-
- if (tmp != null)
- {
- result = tmp;
- }
- }
- else
- {
- result = new mxPoint(state.getCenterX(), state.getCenterY());
- }
-
- return result;
-};
-
-/**
- * Function: getSourcePerimeterPoint
- *
- * Hook to update the icon position(s) based on a mouseOver event. This is
- * an empty implementation.
- *
- * Parameters:
- *
- * state - <mxCellState> that represents the target cell state.
- * next - <mxPoint> that represents the next point along the previewed edge.
- * me - <mxMouseEvent> that represents the mouse move.
- */
-mxConnectionHandler.prototype.getSourcePerimeterPoint = function(state, next, me)
-{
- var result = null;
- var view = state.view;
- var sourcePerimeter = view.getPerimeterFunction(state);
-
- if (sourcePerimeter != null)
- {
- var tmp = sourcePerimeter(view.getPerimeterBounds(state), state, next, false);
-
- if (tmp != null)
- {
- result = tmp;
- }
- }
- else
- {
- result = new mxPoint(state.getCenterX(), state.getCenterY());
- }
-
- return result;
-};
-
-
-/**
- * Function: updateIcons
- *
- * Hook to update the icon position(s) based on a mouseOver event. This is
- * an empty implementation.
- *
- * Parameters:
- *
- * state - <mxCellState> under the mouse.
- * icons - Array of currently displayed icons.
- * me - <mxMouseEvent> that contains the mouse event.
- */
-mxConnectionHandler.prototype.updateIcons = function(state, icons, me)
-{
- // empty
-};
-
-/**
- * Function: isStopEvent
- *
- * Returns true if the given mouse up event should stop this handler. The
- * connection will be created if <error> is null. Note that this is only
- * called if <waypointsEnabled> is true. This implemtation returns true
- * if there is a cell state in the given event.
- */
-mxConnectionHandler.prototype.isStopEvent = function(me)
-{
- return me.getState() != null;
-};
-
-/**
- * Function: addWaypoint
- *
- * Adds the waypoint for the given event to <waypoints>.
- */
-mxConnectionHandler.prototype.addWaypointForEvent = function(me)
-{
- var point = mxUtils.convertPoint(this.graph.container, me.getX(), me.getY());
- var dx = Math.abs(point.x - this.first.x);
- var dy = Math.abs(point.y - this.first.y);
- var addPoint = this.waypoints != null || (this.mouseDownCounter > 1 &&
- (dx > this.graph.tolerance || dy > this.graph.tolerance));
-
- if (addPoint)
- {
- if (this.waypoints == null)
- {
- this.waypoints = [];
- }
-
- var scale = this.graph.view.scale;
- var point = new mxPoint(this.graph.snap(me.getGraphX() / scale) * scale,
- this.graph.snap(me.getGraphY() / scale) * scale);
- this.waypoints.push(point);
- }
-};
-
-/**
- * Function: mouseUp
- *
- * Handles the event by inserting the new connection.
- */
-mxConnectionHandler.prototype.mouseUp = function(sender, me)
-{
- if (!me.isConsumed() && this.isConnecting())
- {
- if (this.waypointsEnabled && !this.isStopEvent(me))
- {
- this.addWaypointForEvent(me);
- me.consume();
-
- return;
- }
-
- // Inserts the edge if no validation error exists
- if (this.error == null)
- {
- var source = (this.previous != null) ? this.previous.cell : null;
- var target = null;
-
- if (this.constraintHandler.currentConstraint != null &&
- this.constraintHandler.currentFocus != null)
- {
- target = this.constraintHandler.currentFocus.cell;
- }
-
- if (target == null && this.marker.hasValidState())
- {
- target = this.marker.validState.cell;
- }
-
- this.connect(source, target, me.getEvent(), me.getCell());
- }
- else
- {
- // Selects the source terminal for self-references
- if (this.previous != null && this.marker.validState != null &&
- this.previous.cell == this.marker.validState.cell)
- {
- this.graph.selectCellForEvent(this.marker.source, evt);
- }
-
- // Displays the error message if it is not an empty string,
- // for empty error messages, the event is silently dropped
- if (this.error.length > 0)
- {
- this.graph.validationAlert(this.error);
- }
- }
-
- // Redraws the connect icons and resets the handler state
- this.destroyIcons(this.icons);
- me.consume();
- }
-
- if (this.first != null)
- {
- this.reset();
- }
-
- this.tapAndHoldInProgress = false;
- this.tapAndHoldValid = false;
-};
-
-/**
- * Function: reset
- *
- * Resets the state of this handler.
- */
-mxConnectionHandler.prototype.reset = function()
-{
- if (this.shape != null)
- {
- this.shape.destroy();
- this.shape = null;
- }
-
- this.destroyIcons(this.icons);
- this.icons = null;
- this.marker.reset();
- this.constraintHandler.reset();
- this.selectedIcon = null;
- this.edgeState = null;
- this.previous = null;
- this.error = null;
- this.sourceConstraint = null;
- this.mouseDownCounter = 0;
- this.first = null;
- this.icon = null;
-
- this.fireEvent(new mxEventObject(mxEvent.RESET));
-};
-
-/**
- * Function: drawPreview
- *
- * Redraws the preview edge using the color and width returned by
- * <getEdgeColor> and <getEdgeWidth>.
- */
-mxConnectionHandler.prototype.drawPreview = function()
-{
- var valid = this.error == null;
- var color = this.getEdgeColor(valid);
-
- if (this.shape.dialect == mxConstants.DIALECT_SVG)
- {
- this.shape.innerNode.setAttribute('stroke', color);
- }
- else
- {
- this.shape.node.strokecolor = color;
- }
-
- this.shape.strokewidth = this.getEdgeWidth(valid);
- this.shape.redraw();
-
- // Workaround to force a repaint in AppleWebKit
- mxUtils.repaintGraph(this.graph, this.shape.points[1]);
-};
-
-/**
- * Function: getEdgeColor
- *
- * Returns the color used to draw the preview edge. This returns green if
- * there is no edge validation error and red otherwise.
- *
- * Parameters:
- *
- * valid - Boolean indicating if the color for a valid edge should be
- * returned.
- */
-mxConnectionHandler.prototype.getEdgeColor = function(valid)
-{
- return (valid) ? mxConstants.VALID_COLOR : mxConstants.INVALID_COLOR;
-};
-
-/**
- * Function: getEdgeWidth
- *
- * Returns the width used to draw the preview edge. This returns 3 if
- * there is no edge validation error and 1 otherwise.
- *
- * Parameters:
- *
- * valid - Boolean indicating if the width for a valid edge should be
- * returned.
- */
-mxConnectionHandler.prototype.getEdgeWidth = function(valid)
-{
- return (valid) ? 3 : 1;
-};
-
-/**
- * Function: connect
- *
- * Connects the given source and target using a new edge. This
- * implementation uses <createEdge> to create the edge.
- *
- * Parameters:
- *
- * source - <mxCell> that represents the source terminal.
- * target - <mxCell> that represents the target terminal.
- * evt - Mousedown event of the connect gesture.
- * dropTarget - <mxCell> that represents the cell under the mouse when it was
- * released.
- */
-mxConnectionHandler.prototype.connect = function(source, target, evt, dropTarget)
-{
- if (target != null || this.isCreateTarget() || this.graph.allowDanglingEdges)
- {
- // Uses the common parent of source and target or
- // the default parent to insert the edge
- var model = this.graph.getModel();
- var edge = null;
-
- model.beginUpdate();
- try
- {
- if (source != null && target == null && this.isCreateTarget())
- {
- target = this.createTargetVertex(evt, source);
-
- if (target != null)
- {
- dropTarget = this.graph.getDropTarget([target], evt, dropTarget);
-
- // Disables edges as drop targets if the target cell was created
- // FIXME: Should not shift if vertex was aligned (same in Java)
- if (dropTarget == null || !this.graph.getModel().isEdge(dropTarget))
- {
- var pstate = this.graph.getView().getState(dropTarget);
-
- if (pstate != null)
- {
- var tmp = model.getGeometry(target);
- tmp.x -= pstate.origin.x;
- tmp.y -= pstate.origin.y;
- }
- }
- else
- {
- dropTarget = this.graph.getDefaultParent();
- }
-
- this.graph.addCell(target, dropTarget);
- }
- }
-
- var parent = this.graph.getDefaultParent();
-
- if (source != null && target != null &&
- model.getParent(source) == model.getParent(target) &&
- model.getParent(model.getParent(source)) != model.getRoot())
- {
- parent = model.getParent(source);
-
- if ((source.geometry != null && source.geometry.relative) &&
- (target.geometry != null && target.geometry.relative))
- {
- parent = model.getParent(parent);
- }
- }
-
- // Uses the value of the preview edge state for inserting
- // the new edge into the graph
- var value = null;
- var style = null;
-
- if (this.edgeState != null)
- {
- value = this.edgeState.cell.value;
- style = this.edgeState.cell.style;
- }
-
- edge = this.insertEdge(parent, null, value, source, target, style);
-
- if (edge != null)
- {
- // Updates the connection constraints
- this.graph.setConnectionConstraint(edge, source, true, this.sourceConstraint);
- this.graph.setConnectionConstraint(edge, target, false, this.constraintHandler.currentConstraint);
-
- // Uses geometry of the preview edge state
- if (this.edgeState != null)
- {
- model.setGeometry(edge, this.edgeState.cell.geometry);
- }
-
- // Makes sure the edge has a non-null, relative geometry
- var geo = model.getGeometry(edge);
-
- if (geo == null)
- {
- geo = new mxGeometry();
- geo.relative = true;
-
- model.setGeometry(edge, geo);
- }
-
- // Uses scaled waypoints in geometry
- if (this.waypoints != null && this.waypoints.length > 0)
- {
- var s = this.graph.view.scale;
- var tr = this.graph.view.translate;
- geo.points = [];
-
- for (var i = 0; i < this.waypoints.length; i++)
- {
- var pt = this.waypoints[i];
- geo.points.push(new mxPoint(pt.x / s - tr.x, pt.y / s - tr.y));
- }
- }
-
- if (target == null)
- {
- var pt = this.graph.getPointForEvent(evt, false);
- pt.x -= this.graph.panDx / this.graph.view.scale;
- pt.y -= this.graph.panDy / this.graph.view.scale;
- geo.setTerminalPoint(pt, false);
- }
-
- this.fireEvent(new mxEventObject(mxEvent.CONNECT,
- 'cell', edge, 'event', evt, 'target', dropTarget));
- }
- }
- catch (e)
- {
- mxLog.show();
- mxLog.debug(e.message);
- }
- finally
- {
- model.endUpdate();
- }
-
- if (this.select)
- {
- this.selectCells(edge, target);
- }
- }
-};
-
-/**
- * Function: selectCells
- *
- * Selects the given edge after adding a new connection. The target argument
- * contains the target vertex if one has been inserted.
- */
-mxConnectionHandler.prototype.selectCells = function(edge, target)
-{
- this.graph.setSelectionCell(edge);
-};
-
-/**
- * Function: insertEdge
- *
- * Creates, inserts and returns the new edge for the given parameters. This
- * implementation does only use <createEdge> if <factoryMethod> is defined,
- * otherwise <mxGraph.insertEdge> will be used.
- */
-mxConnectionHandler.prototype.insertEdge = function(parent, id, value, source, target, style)
-{
- if (this.factoryMethod == null)
- {
- return this.graph.insertEdge(parent, id, value, source, target, style);
- }
- else
- {
- var edge = this.createEdge(value, source, target, style);
- edge = this.graph.addEdge(edge, parent, source, target);
-
- return edge;
- }
-};
-
-/**
- * Function: createTargetVertex
- *
- * Hook method for creating new vertices on the fly if no target was
- * under the mouse. This is only called if <createTarget> is true and
- * returns null.
- *
- * Parameters:
- *
- * evt - Mousedown event of the connect gesture.
- * source - <mxCell> that represents the source terminal.
- */
-mxConnectionHandler.prototype.createTargetVertex = function(evt, source)
-{
- // Uses the first non-relative source
- var geo = this.graph.getCellGeometry(source);
-
- while (geo != null && geo.relative)
- {
- source = this.graph.getModel().getParent(source);
- geo = this.graph.getCellGeometry(source);
- }
-
- var clone = this.graph.cloneCells([source])[0];
- var geo = this.graph.getModel().getGeometry(clone);
-
- if (geo != null)
- {
- var point = this.graph.getPointForEvent(evt);
- geo.x = this.graph.snap(point.x - geo.width / 2) - this.graph.panDx / this.graph.view.scale;
- geo.y = this.graph.snap(point.y - geo.height / 2) - this.graph.panDy / this.graph.view.scale;
-
- // Aligns with source if within certain tolerance
- if (this.first != null)
- {
- var sourceState = this.graph.view.getState(source);
-
- if (sourceState != null)
- {
- var tol = this.getAlignmentTolerance();
-
- if (Math.abs(this.graph.snap(this.first.x) -
- this.graph.snap(point.x)) <= tol)
- {
- geo.x = sourceState.x;
- }
- else if (Math.abs(this.graph.snap(this.first.y) -
- this.graph.snap(point.y)) <= tol)
- {
- geo.y = sourceState.y;
- }
- }
- }
- }
-
- return clone;
-};
-
-/**
- * Function: getAlignmentTolerance
- *
- * Returns the tolerance for aligning new targets to sources.
- */
-mxConnectionHandler.prototype.getAlignmentTolerance = function()
-{
- return (this.graph.isGridEnabled()) ?
- this.graph.gridSize : this.graph.tolerance;
-};
-
-/**
- * Function: createEdge
- *
- * Creates and returns a new edge using <factoryMethod> if one exists. If
- * no factory method is defined, then a new default edge is returned. The
- * source and target arguments are informal, the actual connection is
- * setup later by the caller of this function.
- *
- * Parameters:
- *
- * value - Value to be used for creating the edge.
- * source - <mxCell> that represents the source terminal.
- * target - <mxCell> that represents the target terminal.
- * style - Optional style from the preview edge.
- */
-mxConnectionHandler.prototype.createEdge = function(value, source, target, style)
-{
- var edge = null;
-
- // Creates a new edge using the factoryMethod
- if (this.factoryMethod != null)
- {
- edge = this.factoryMethod(source, target, style);
- }
-
- if (edge == null)
- {
- edge = new mxCell(value || '');
- edge.setEdge(true);
- edge.setStyle(style);
-
- var geo = new mxGeometry();
- geo.relative = true;
- edge.setGeometry(geo);
- }
-
- return edge;
-};
-
-/**
- * Function: destroy
- *
- * Destroys the handler and all its resources and DOM nodes. This should be
- * called on all instances. It is called automatically for the built-in
- * instance created for each <mxGraph>.
- */
-mxConnectionHandler.prototype.destroy = function()
-{
- this.graph.removeMouseListener(this);
-
- if (this.shape != null)
- {
- this.shape.destroy();
- this.shape = null;
- }
-
- if (this.marker != null)
- {
- this.marker.destroy();
- this.marker = null;
- }
-
- if (this.constraintHandler != null)
- {
- this.constraintHandler.destroy();
- this.constraintHandler = null;
- }
-
- if (this.changeHandler != null)
- {
- this.graph.getModel().removeListener(this.changeHandler);
- this.graph.getView().removeListener(this.changeHandler);
- this.changeHandler = null;
- }
-
- if (this.drillHandler != null)
- {
- this.graph.removeListener(this.drillHandler);
- this.graph.getView().removeListener(this.drillHandler);
- this.drillHandler = null;
- }
-};