twinkle is used to have a graphics entity twinkle Calling Sequence twinkle(h,[n]) Arguments h a handle of a graphics entity. n an integer. Description twinkle let the graphics entity given by its handle h twinkle. It can be used to find the graphics object corresponding to a graphics handle in the graphics window. By default the graphics entity twinkles 5 times, but you can change this by using optional argument n. Examples See Also graphics entities