twinkleis used to have a graphics entity twinkleCalling Sequencetwinkle(h,[n])Argumentsha handle of a graphics entity.nan integer.Descriptiontwinkle let the graphics entity given by its handle h twinkle. It can be used to
find the graphics object corresponding to a graphics handle in the graphics window. By default the graphics
entity twinkles 5 times, but you can change this by using optional argument n.
ExamplesSee Also
graphics entities