#include #include #include #include #include "addition.h" #include "subtraction.h" #include "multiplication.h" #include "division.h" #include "sqrt.h" #include "sum.h" #include "correl.h" #include "matrix.h" #include "mean.h" float scorrelfres (float* inp1, int sr1, int sc1, float* inp2, int sr2, int sc2, float* inp3, int sr3, int sc3) { float p1[sr3], p2[sc3], m1 = 0, m2 = 0, s1 = 0, s2 = 0, s3 = 0, diff1[sr1*sc1], diff2[sr2*sc2], sum = 0, prod[sr3]; float fr[sr3*sc3]; for(int i = 0; i < sr3*sc3; i++) s3 += inp3[i]; for(int i = 0; i < sr3*sc3; i++) fr[i] = inp3[i]/s3; scolumnsuma(fr, sr3, sc3, p1); srowsuma(fr, sr3, sc3, p2); m1 = smulv(inp1, p1, sr3); m2 = smulv(inp2, p2, sc3); for(int i = 0; i < sr1*sc1; i++) diff1[i] = pow(inp1[i] - m1, 2); for(int i = 0; i < sr2*sc2; i++) diff2[i] = pow(inp2[i] - m2, 2); s1 = ssqrts(smulv(diff1, p1, sr3)); s2 = ssqrts(smulv(p2, diff2, sc3)); for(int i = 0; i < sr1*sc1; i++) diff1[i] = inp1[i] - m1; for(int i = 0; i < sr2*sc2; i++) diff2[i] = inp2[i] - m2; smulma(fr, sr3, sc3, diff2, sc2, 1, prod); return smulv(diff1, prod, sr3)/(s1*s2); }