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// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information.
#include <gras/thread_pool.hpp>
#include <gras_impl/block_actor.hpp>
#include <boost/thread/thread.hpp>
#include <Theron/Framework.h>
#include <stdexcept>
using namespace gras;
ThreadPoolConfig::ThreadPoolConfig(void)
{
thread_count = boost::thread::hardware_concurrency();
thread_count = std::max(size_t(2), thread_count);
node_mask = 0;
processor_mask = 0xffffffff;
yield_strategy = "BLOCKING";
//environment variable override
const char * gras_yield = getenv("GRAS_YIELD");
if (gras_yield != NULL) yield_strategy = gras_yield;
}
/***********************************************************************
* Thread pool implementation
**********************************************************************/
ThreadPool::ThreadPool(void)
{
//NOP
}
ThreadPool::ThreadPool(boost::weak_ptr<Theron::Framework> p):
boost::shared_ptr<Theron::Framework>(p.lock())
{
//NOP
}
ThreadPool::ThreadPool(const ThreadPoolConfig &config)
{
Theron::Framework::Parameters params(
config.thread_count,
config.node_mask,
config.processor_mask
);
if (config.yield_strategy.empty()) params.mYieldStrategy = Theron::YIELD_STRATEGY_STRONG;
else if (config.yield_strategy == "BLOCKING") params.mYieldStrategy = Theron::YIELD_STRATEGY_BLOCKING;
else if (config.yield_strategy == "POLITE") params.mYieldStrategy = Theron::YIELD_STRATEGY_POLITE;
else if (config.yield_strategy == "STRONG") params.mYieldStrategy = Theron::YIELD_STRATEGY_STRONG;
else if (config.yield_strategy == "AGGRESSIVE") params.mYieldStrategy = Theron::YIELD_STRATEGY_AGGRESSIVE;
else throw std::runtime_error("gras::ThreadPoolConfig yield_strategy unknown: " + config.yield_strategy);
this->reset(new Theron::Framework(Theron::Framework::Parameters(params)));
}
/***********************************************************************
* Active framework implementation
**********************************************************************/
static boost::weak_ptr<Theron::Framework> weak_framework;
void ThreadPool::set_active(void)
{
weak_framework = *this;
}
static ThreadPool active_thread_pool;
static ThreadPool get_active_thread_pool(void)
{
if (not weak_framework.lock())
{
active_thread_pool = ThreadPool(ThreadPoolConfig());
active_thread_pool.set_active();
std::cout << "Created default thread pool with " << active_thread_pool->GetNumThreads() << " threads." << std::endl;
}
return weak_framework;
}
/***********************************************************************
* Block actor construction - gets active framework
**********************************************************************/
BlockActor::BlockActor(void):
Apology::Worker(*get_active_thread_pool())
{
const char * gras_tpp = getenv("GRAS_TPP");
if (gras_tpp != NULL)
{
ThreadPoolConfig config;
config.thread_count = 1;
this->thread_pool = ThreadPool(config);
}
else
{
this->thread_pool = get_active_thread_pool();
active_thread_pool.reset(); //actors hold this, now its safe to reset, weak_framework only
}
this->register_handlers();
}
BlockActor::~BlockActor(void)
{
//NOP
}
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