// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information. #include #include using namespace gras; void BlockActor::handle_input_tag(const InputTagMessage &message, const Theron::Address) { MESSAGE_TRACER(); const size_t index = message.index; //handle incoming stream tag, push into the tag storage this->input_tags[index].push_back(message.tag); this->input_tags_changed[index] = true; this->inputs_available.set(index); this->handle_task(); } void BlockActor::handle_input_buffer(const InputBufferMessage &message, const Theron::Address) { MESSAGE_TRACER(); const size_t index = message.index; //handle incoming stream buffer, push into the queue if (this->block_state == BLOCK_STATE_DONE) return; this->input_queues.push(index, message.buffer); this->inputs_available.set(index); this->handle_task(); } void BlockActor::handle_input_token(const InputTokenMessage &message, const Theron::Address) { MESSAGE_TRACER(); ASSERT(message.index < this->get_num_inputs()); //store the token of the upstream producer this->token_pool.insert(message.token); } void BlockActor::handle_input_check(const InputCheckMessage &message, const Theron::Address) { MESSAGE_TRACER(); const size_t index = message.index; //an upstream block declared itself done, recheck the token this->inputs_done.set(index, this->input_tokens[index].unique()); if (this->is_input_done(index)) //missing an upstream provider { this->mark_done(); } //or re-enter handle task so fail logic can mark done else { this->handle_task(); } } void BlockActor::handle_input_alloc(const InputAllocMessage &message, const Theron::Address) { MESSAGE_TRACER(); const size_t index = message.index; //handle the upstream block allocation request OutputAllocMessage new_msg; new_msg.token = block_ptr->input_buffer_allocator( index, message.token, message.recommend_length ); if (new_msg.token) this->post_upstream(index, new_msg); }