// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information. #include "element_impl.hpp" #include #include using namespace gras; void Block::consume(const size_t which_input, const size_t num_items) { ASSERT(long(num_items) >= 0); //sign bit set? you dont want a negative (*this)->block_actor->consume(which_input, num_items); } void Block::consume(const size_t num_items) { const size_t num_inputs = (*this)->worker->get_num_inputs(); for (size_t i = 0; i < num_inputs; i++) { (*this)->block_actor->consume(i, num_items); } } item_index_t Block::get_consumed(const size_t which_input) { return (*this)->block_data->total_items_consumed[which_input]; } SBuffer Block::get_input_buffer(const size_t which_input) const { return (*this)->block_data->input_queues.front(which_input); } GRAS_FORCE_INLINE void BlockActor::consume(const size_t i, const size_t items) { #ifdef ITEM_CONSPROD std::cerr << name << " consume " << items << std::endl; #endif data->stats.items_consumed[i] += items; data->num_input_items_read[i] += items; }