// Copyright (C) by Josh Blum. See LICENSE.txt for licensing information. #ifndef INCLUDED_GRAS_ELEMENT_HPP #define INCLUDED_GRAS_ELEMENT_HPP #ifdef _MSC_VER #pragma warning(push) #pragma warning (disable:4251) // needs to have dll interface #endif //_MSC_VER #include #include #include namespace gras { /*! * Element is a base class for all topological elements. */ struct GRAS_API Element : boost::shared_ptr { //! Create an empty element Element(void); //! Creates a new element given the name Element(const std::string &name); /*! * Create an element from a shared pointer to an element. * Good for that factory function/shared ptr paradigm. */ template Element(const boost::shared_ptr &elem); virtual ~Element(void); //! Convert this object to the element base class const Element &to_element(void) const; //! Convert this object to the element base class Element &to_element(void); /*! * Set a reference wrapper for the parent container to this element. * Allows internals to get a reference to the container holding an element. * The actual container could be a shared_ptr or perhaps a Python object. * Note: the container parameter is assumed to be allocated with new. * The element object will be responsible for deleting container. */ void set_container(WeakContainer *container); /*! * Check if another element is the same as this one. * \return true if the rhs is the same as *this. */ bool equals(const Element &rhs); /*! * Get a canonical name for this element. * This is used for printing elements for debug purposes. * Do not rely on the string to have any specific formatting. * \return a canonical string representation */ std::string to_string(void) const; /******************************************************************* * identification interface ******************************************************************/ /*! * Set the unique identifier of this element. * The UID must be unique across the process. * Typically the user will set a UID so an element * will have a known indentification for the query client. * This call will throw if UID is not process-unique. * \param uid a new unique identifier for this element */ void set_uid(const std::string &uid); /*! * Get the unique identifier of this element. * Typically, a name is given to an element on construction. * By default UID will be the name or name + some hash * when there is more than one element of the same name. * Otherwise UID is set the by the set_uid API call. * \return the element's unique identifier as a string */ std::string get_uid(void) const; /******************************************************************* * element tree interface ******************************************************************/ /*! * Adopt an element as a child under the given name. * * This API allows the user to structure a hierarchy of elements. * This element will become the parent of the child element. * * \param name the name of the child node * \param child an element to be adopted */ void adopt_element(const std::string &name, const Element &child); /*! * Locate a block in the element tree hierarchy. * * Paths are unix style, absolte and relatives paths are possible. * This call throws an invalid argument when bad paths are given. * * Example path: /my_hier_block/my_block0 * Example path: ../my_block1 * * \param path a path to a block (leaf) in the tree * \return a pointer to the block */ Block *locate_block(const std::string &path); }; } //namespace gras #include #ifdef _MSC_VER #pragma warning(pop) #endif //_MSC_VER #endif /*INCLUDED_GRAS_ELEMENT_HPP*/