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authorJosh Blum2013-04-06 21:33:53 -0700
committerJosh Blum2013-04-06 21:33:53 -0700
commit303319d96477d1e2838dda8605568f7b8ee3d95d (patch)
treedd7234805f5a048ef7b0423b40dd9547215085ca /lib/input_handlers.cpp
parent74a8855cccdd81c673d0ae3d94a74f94bbbe9bfd (diff)
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gras: cleaner way for msgs to override item reserve
Diffstat (limited to 'lib/input_handlers.cpp')
-rw-r--r--lib/input_handlers.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/lib/input_handlers.cpp b/lib/input_handlers.cpp
index 4702329..c82efb3 100644
--- a/lib/input_handlers.cpp
+++ b/lib/input_handlers.cpp
@@ -23,17 +23,6 @@ void BlockActor::handle_input_msg(const InputMsgMessage &message, const Theron::
MESSAGE_TRACER();
const size_t index = message.index;
- //got an input message? remove the item reserve
- //This is for user convenience so msg ports
- //dont need any special configuration to work.
- if (this->input_configs[index].reserve_items)
- {
- this->input_configs[index].reserve_items = 0;
- InputUpdateMessage message;
- message.index = index;
- this->handle_input_update(message, Theron::Address());
- }
-
//handle incoming async message, push into the msg storage
if (this->block_state == BLOCK_STATE_DONE) return;
this->input_msgs[index].push_back(message.msg);