# # Copyright 2005,2006 Free Software Foundation, Inc. # # This file is part of GNU Radio # # GNU Radio is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3, or (at your option) # any later version. # # GNU Radio is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with GNU Radio; see the file COPYING. If not, write to # the Free Software Foundation, Inc., 51 Franklin Street, # Boston, MA 02110-1301, USA. # from math import pi, sqrt, log10 import math, cmath # The following algorithm generates Gray coded constellations for M-PSK for M=[2,4,8] def make_gray_constellation(m): # number of bits/symbol (log2(M)) k = int(log10(m) / log10(2.0)) coeff = 1 const_map = [] bits = [0]*3 for i in range(m): # get a vector of the k bits to use in this mapping bits[3-k:3] = [((i&(0x01 << k-j-1)) >> k-j-1) for j in range(k)] theta = -(2*bits[0]-1)*(2*pi/m)*(bits[0]+abs(bits[1]-bits[2])+2*bits[1]) re = math.cos(theta) im = math.sin(theta) const_map.append(complex(re, im)) # plug it into the constellation # return the constellation; by default, it is normalized return const_map # This makes a constellation that increments around the unit circle def make_constellation(m): return [cmath.exp(i * 2 * pi / m * 1j) for i in range(m)] # Common definition of constellations for Tx and Rx constellation = { 2 : make_constellation(2), # BPSK 4 : make_constellation(4), # QPSK 8 : make_constellation(8) # 8PSK } gray_constellation = { 2 : make_gray_constellation(2), # BPSK 4 : make_gray_constellation(4), # QPSK 8 : make_gray_constellation(8) # 8PSK } # ----------------------- # Do Gray code # ----------------------- # binary to gray coding -- constellation does Gray coding binary_to_gray = { 2 : range(2), 4 : [0,1,3,2], 8 : [0, 1, 3, 2, 7, 6, 4, 5] } # gray to binary gray_to_binary = { 2 : range(2), 4 : [0,1,3,2], 8 : [0, 1, 3, 2, 6, 7, 5, 4] } # ----------------------- # Don't Gray code # ----------------------- # identity mapping binary_to_ungray = { 2 : range(2), 4 : range(4), 8 : range(8) } # identity mapping ungray_to_binary = { 2 : range(2), 4 : range(4), 8 : range(8) }