/* -*- c++ -*- */ /* * Copyright 2002 Free Software Foundation, Inc. * * This file is part of GNU Radio * * GNU Radio is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * GNU Radio is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Radio; see the file COPYING. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * Copyright 1997 Massachusetts Institute of Technology * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of M.I.T. not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. M.I.T. makes no representations about the * suitability of this software for any purpose. It is provided "as is" * without express or implied warranty. * */ #include #include #define IA 16807 #define IM 2147483647 #define AM (1.0/IM) #define IQ 127773 #define IR 2836 #define NDIV (1+(IM-1)/NTAB) #define EPS 1.2e-7 #define RNMX (1.0-EPS) gr_random::gr_random (long seed) { reseed (seed); } void gr_random::reseed (long seed) { d_seed = seed; d_iy = 0; for (int i = 0; i < NTAB; i++) d_iv[i] = 0; d_iset = 0; d_gset = 0; } /* * This looks like it returns a uniform random deviate between 0.0 and 1.0 * It looks similar to code from "Numerical Recipes in C". */ float gr_random::ran1() { int j; long k; float temp; if (d_seed <= 0 || !d_iy) { if (-d_seed < 1) d_seed=1; else d_seed = -d_seed; for (j=NTAB+7;j>=0;j--) { k=d_seed/IQ; d_seed=IA*(d_seed-k*IQ)-IR*k; if (d_seed < 0) d_seed += IM; if (j < NTAB) d_iv[j] = d_seed; } d_iy=d_iv[0]; } k=(d_seed)/IQ; d_seed=IA*(d_seed-k*IQ)-IR*k; if (d_seed < 0) d_seed += IM; j=d_iy/NDIV; d_iy=d_iv[j]; d_iv[j] = d_seed; temp=AM * d_iy; if (temp > RNMX) temp = RNMX; return temp; } /* * Returns a normally distributed deviate with zero mean and variance 1. * Also looks like it's from "Numerical Recipes in C". */ float gr_random::gasdev() { float fac,rsq,v1,v2; d_iset = 1 - d_iset; if (d_iset) { do { v1=2.0*ran1()-1.0; v2=2.0*ran1()-1.0; rsq=v1*v1+v2*v2; } while (rsq >= 1.0 || rsq == 0.0); fac= sqrt(-2.0*log(rsq)/rsq); d_gset=v1*fac; return v2*fac; } return d_gset; } /* * Copied from The KC7WW / OH2BNS Channel Simulator * FIXME Need to check how good this is at some point */ float gr_random::laplacian() { float z = ran1(); if (z < 0.5) return log(2.0 * z) / M_SQRT2; else return -log(2.0 * (1.0 - z)) / M_SQRT2; } /* * Copied from The KC7WW / OH2BNS Channel Simulator * FIXME Need to check how good this is at some point */ // 5 => scratchy, 8 => Geiger float gr_random::impulse(float factor = 5) { float z = -M_SQRT2 * log(ran1()); if (fabsf(z) <= factor) return 0.0; else return z; } /* * Complex rayleigh is really gaussian I and gaussian Q * It can also be generated by real rayleigh magnitude and * uniform random angle * Adapted from The KC7WW / OH2BNS Channel Simulator * FIXME Need to check how good this is at some point */ gr_complex gr_random::rayleigh_complex() { return gr_complex(gasdev(),gasdev()); } /* Other option mag = rayleigh(); ang = 2.0 * M_PI * RNG(); *Rx = rxx * cos(z); *Iy = rxx * sin(z); */ float gr_random::rayleigh() { return sqrt(-2.0 * log(ran1())); }