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-rw-r--r--gr-wxgui/src/python/plotter/.gitignore3
-rw-r--r--gr-wxgui/src/python/plotter/Makefile.am40
-rw-r--r--gr-wxgui/src/python/plotter/common.py2
-rw-r--r--gr-wxgui/src/python/plotter/gltext.py1006
-rw-r--r--gr-wxgui/src/python/plotter/grid_plotter_base.py2
-rw-r--r--gr-wxgui/src/python/plotter/plotter_base.py2
-rw-r--r--gr-wxgui/src/python/plotter/waterfall_plotter.py2
7 files changed, 507 insertions, 550 deletions
diff --git a/gr-wxgui/src/python/plotter/.gitignore b/gr-wxgui/src/python/plotter/.gitignore
deleted file mode 100644
index b6950912c..000000000
--- a/gr-wxgui/src/python/plotter/.gitignore
+++ /dev/null
@@ -1,3 +0,0 @@
-/Makefile
-/Makefile.in
-/*.pyc
diff --git a/gr-wxgui/src/python/plotter/Makefile.am b/gr-wxgui/src/python/plotter/Makefile.am
deleted file mode 100644
index d00f0a425..000000000
--- a/gr-wxgui/src/python/plotter/Makefile.am
+++ /dev/null
@@ -1,40 +0,0 @@
-#
-# Copyright 2004,2005,2008,2009 Free Software Foundation, Inc.
-#
-# This file is part of GNU Radio
-#
-# GNU Radio is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 3, or (at your option)
-# any later version.
-#
-# GNU Radio is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with GNU Radio; see the file COPYING. If not, write to
-# the Free Software Foundation, Inc., 51 Franklin Street,
-# Boston, MA 02110-1301, USA.
-#
-
-include $(top_srcdir)/Makefile.common
-
-# Install this stuff so that it ends up as the gnuradio.wxgui module
-# This usually ends up at:
-# ${prefix}/lib/python${python_version}/site-packages/gnuradio/wxgui
-
-ourpythondir = $(grpythondir)/wxgui/plotter
-ourlibdir = $(grpyexecdir)/wxgui/plotter
-
-ourpython_PYTHON = \
- __init__.py \
- bar_plotter.py \
- channel_plotter.py \
- common.py \
- gltext.py \
- grid_plotter_base.py \
- plotter_base.py \
- waterfall_plotter.py
-
diff --git a/gr-wxgui/src/python/plotter/common.py b/gr-wxgui/src/python/plotter/common.py
index 4c50cd787..6775b7057 100644
--- a/gr-wxgui/src/python/plotter/common.py
+++ b/gr-wxgui/src/python/plotter/common.py
@@ -115,7 +115,7 @@ class point_label_thread(threading.Thread, mutex):
def run(self):
last_ts = time.time()
last_coor = coor = None
- try:
+ try:
while True:
time.sleep(1.0/30.0)
self.lock()
diff --git a/gr-wxgui/src/python/plotter/gltext.py b/gr-wxgui/src/python/plotter/gltext.py
index 1b3c047dc..0b6e3f55b 100644
--- a/gr-wxgui/src/python/plotter/gltext.py
+++ b/gr-wxgui/src/python/plotter/gltext.py
@@ -1,503 +1,503 @@
-#!/usr/bin/env python
-# -*- coding: utf-8
-#
-# Provides some text display functions for wx + ogl
-# Copyright (C) 2007 Christian Brugger, Stefan Hacker
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License along
-# with this program; if not, write to the Free Software Foundation, Inc.,
-# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-import wx
-from OpenGL.GL import *
-
-"""
-Optimize with psyco if possible, this gains us about 50% speed when
-creating our textures in trade for about 4MBytes of additional memory usage for
-psyco. If you don't like loosing the memory you have to turn the lines following
-"enable psyco" into a comment while uncommenting the line after "Disable psyco".
-"""
-#Try to enable psyco
-try:
- import psyco
- psyco_optimized = False
-except ImportError:
- psyco = None
-
-#Disable psyco
-#psyco = None
-
-class TextElement(object):
- """
- A simple class for using system Fonts to display
- text in an OpenGL scene
- """
- def __init__(self,
- text = '',
- font = None,
- foreground = wx.BLACK,
- centered = False):
- """
- text (String) - Text
- font (wx.Font) - Font to draw with (None = System default)
- foreground (wx.Color) - Color of the text
- or (wx.Bitmap)- Bitmap to overlay the text with
- centered (bool) - Center the text
-
- Initializes the TextElement
- """
- # save given variables
- self._text = text
- self._lines = text.split('\n')
- self._font = font
- self._foreground = foreground
- self._centered = centered
-
- # init own variables
- self._owner_cnt = 0 #refcounter
- self._texture = None #OpenGL texture ID
- self._text_size = None #x/y size tuple of the text
- self._texture_size= None #x/y Texture size tuple
-
- # create Texture
- self.createTexture()
-
-
- #---Internal helpers
-
- def _getUpper2Base(self, value):
- """
- Returns the lowest value with the power of
- 2 greater than 'value' (2^n>value)
- """
- base2 = 1
- while base2 < value:
- base2 *= 2
- return base2
-
- #---Functions
-
- def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0):
- """
- position (wx.Point) - x/y Position to draw in scene
- scale (float) - Scale
- rotation (int) - Rotation in degree
-
- Draws the text to the scene
- """
- #Enable necessary functions
- glColor(1,1,1,1)
- glEnable(GL_TEXTURE_2D)
- glEnable(GL_ALPHA_TEST) #Enable alpha test
- glAlphaFunc(GL_GREATER, 0)
- glEnable(GL_BLEND) #Enable blending
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
- #Bind texture
- glBindTexture(GL_TEXTURE_2D, self._texture)
-
- ow, oh = self._text_size
- w , h = self._texture_size
- #Perform transformations
- glPushMatrix()
- glTranslated(position.x, position.y, 0)
- glRotate(-rotation, 0, 0, 1)
- glScaled(scale, scale, scale)
- if self._centered:
- glTranslate(-w/2, -oh/2, 0)
- #Draw vertices
- glBegin(GL_QUADS)
- glTexCoord2f(0,0); glVertex2f(0,0)
- glTexCoord2f(0,1); glVertex2f(0,h)
- glTexCoord2f(1,1); glVertex2f(w,h)
- glTexCoord2f(1,0); glVertex2f(w,0)
- glEnd()
- glPopMatrix()
-
- #Disable features
- glDisable(GL_BLEND)
- glDisable(GL_ALPHA_TEST)
- glDisable(GL_TEXTURE_2D)
-
- def createTexture(self):
- """
- Creates a texture from the settings saved in TextElement, to be able to use normal
- system fonts conviently a wx.MemoryDC is used to draw on a wx.Bitmap. As wxwidgets
- device contexts don't support alpha at all it is necessary to apply a little hack
- to preserve antialiasing without sticking to a fixed background color:
-
- We draw the bmp in b/w mode so we can use its data as a alpha channel for a solid
- color bitmap which after GL_ALPHA_TEST and GL_BLEND will show a nicely antialiased
- text on any surface.
-
- To access the raw pixel data the bmp gets converted to a wx.Image. Now we just have
- to merge our foreground color with the alpha data we just created and push it all
- into a OpenGL texture and we are DONE *inhalesdelpy*
-
- DRAWBACK of the whole conversion thing is a really long time for creating the
- texture. If you see any optimizations that could save time PLEASE CREATE A PATCH!!!
- """
- # get a memory dc
- dc = wx.MemoryDC()
-
- # set our font
- dc.SetFont(self._font)
-
- # Approximate extend to next power of 2 and create our bitmap
- # REMARK: You wouldn't believe how much fucking speed this little
- # sucker gains compared to sizes not of the power of 2. It's like
- # 500ms --> 0.5ms (on my ATI-GPU powered Notebook). On Sams nvidia
- # machine there don't seem to occur any losses...bad drivers?
- ow, oh = dc.GetMultiLineTextExtent(self._text)[:2]
- w, h = self._getUpper2Base(ow), self._getUpper2Base(oh)
-
- self._text_size = wx.Size(ow,oh)
- self._texture_size = wx.Size(w,h)
- bmp = wx.EmptyBitmap(w,h)
-
-
- #Draw in b/w mode to bmp so we can use it as alpha channel
- dc.SelectObject(bmp)
- dc.SetBackground(wx.BLACK_BRUSH)
- dc.Clear()
- dc.SetTextForeground(wx.WHITE)
- x,y = 0,0
- centered = self.centered
- for line in self._lines:
- if not line: line = ' '
- tw, th = dc.GetTextExtent(line)
- if centered:
- x = int(round((w-tw)/2))
- dc.DrawText(line, x, y)
- x = 0
- y += th
- #Release the dc
- dc.SelectObject(wx.NullBitmap)
- del dc
-
- #Generate a correct RGBA data string from our bmp
- """
- NOTE: You could also use wx.AlphaPixelData to access the pixel data
- in 'bmp' directly, but the iterator given by it is much slower than
- first converting to an image and using wx.Image.GetData().
- """
- img = wx.ImageFromBitmap(bmp)
- alpha = img.GetData()
-
- if isinstance(self._foreground, wx.Colour):
- """
- If we have a static color...
- """
- r,g,b = self._foreground.Get()
- color = "%c%c%c" % (chr(r), chr(g), chr(b))
-
- data = ''
- for i in xrange(0, len(alpha)-1, 3):
- data += color + alpha[i]
-
- elif isinstance(self._foreground, wx.Bitmap):
- """
- If we have a bitmap...
- """
- bg_img = wx.ImageFromBitmap(self._foreground)
- bg = bg_img.GetData()
- bg_width = self._foreground.GetWidth()
- bg_height = self._foreground.GetHeight()
-
- data = ''
-
- for y in xrange(0, h):
- for x in xrange(0, w):
- if (y > (bg_height-1)) or (x > (bg_width-1)):
- color = "%c%c%c" % (chr(0),chr(0),chr(0))
- else:
- pos = (x+y*bg_width) * 3
- color = bg[pos:pos+3]
- data += color + alpha[(x+y*w)*3]
-
-
- # now convert it to ogl texture
- self._texture = glGenTextures(1)
- glBindTexture(GL_TEXTURE_2D, self._texture)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
-
- def deleteTexture(self):
- """
- Deletes the OpenGL texture object
- """
- if self._texture:
- if glIsTexture(self._texture):
- glDeleteTextures(self._texture)
- else:
- self._texture = None
-
- def bind(self):
- """
- Increase refcount
- """
- self._owner_cnt += 1
-
- def release(self):
- """
- Decrease refcount
- """
- self._owner_cnt -= 1
-
- def isBound(self):
- """
- Return refcount
- """
- return self._owner_cnt
-
- def __del__(self):
- """
- Destructor
- """
- self.deleteTexture()
-
- #---Getters/Setters
-
- def getText(self): return self._text
- def getFont(self): return self._font
- def getForeground(self): return self._foreground
- def getCentered(self): return self._centered
- def getTexture(self): return self._texture
- def getTexture_size(self): return self._texture_size
-
- def getOwner_cnt(self): return self._owner_cnt
- def setOwner_cnt(self, value):
- self._owner_cnt = value
-
- #---Properties
-
- text = property(getText, None, None, "Text of the object")
- font = property(getFont, None, None, "Font of the object")
- foreground = property(getForeground, None, None, "Color of the text")
- centered = property(getCentered, None, None, "Is text centered")
- owner_cnt = property(getOwner_cnt, setOwner_cnt, None, "Owner count")
- texture = property(getTexture, None, None, "Used texture")
- texture_size = property(getTexture_size, None, None, "Size of the used texture")
-
-
-class Text(object):
- """
- A simple class for using System Fonts to display text in
- an OpenGL scene. The Text adds a global Cache of already
- created text elements to TextElement's base functionality
- so you can save some memory and increase speed
- """
- _texts = [] #Global cache for TextElements
-
- def __init__(self,
- text = 'Text',
- font = None,
- font_size = 8,
- foreground = wx.BLACK,
- centered = False,
- bold = False):
- """
- text (string) - displayed text
- font (wx.Font) - if None, system default font will be used with font_size
- font_size (int) - font size in points
- foreground (wx.Color) - Color of the text
- or (wx.Bitmap) - Bitmap to overlay the text with
- centered (bool) - should the text drawn centered towards position?
-
- Initializes the text object
- """
- #Init/save variables
- self._aloc_text = None
- self._text = text
- self._font_size = font_size
- self._foreground= foreground
- self._centered = centered
-
- #Check if we are offered a font
- if not font:
- #if not use the system default
- self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- else:
- #save it
- self._font = font
-
- if bold: self._font.SetWeight(wx.FONTWEIGHT_BOLD)
-
- #Bind us to our texture
- self._initText()
-
- #---Internal helpers
-
- def _initText(self):
- """
- Initializes/Reinitializes the Text object by binding it
- to a TextElement suitable for its current settings
- """
- #Check if we already bound to a texture
- if self._aloc_text:
- #if so release it
- self._aloc_text.release()
- if not self._aloc_text.isBound():
- self._texts.remove(self._aloc_text)
- self._aloc_text = None
-
- #Adjust our font
- self._font.SetPointSize(self._font_size)
-
- #Search for existing element in our global buffer
- for element in self._texts:
- if element.text == self._text and\
- element.font == self._font and\
- element.foreground == self._foreground and\
- element.centered == self._centered:
- # We already exist in global buffer ;-)
- element.bind()
- self._aloc_text = element
- break
-
- if not self._aloc_text:
- # We are not in the global buffer, let's create ourselves
- aloc_text = self._aloc_text = TextElement(self._text,
- self._font,
- self._foreground,
- self._centered)
- aloc_text.bind()
- self._texts.append(aloc_text)
-
- def __del__(self):
- """
- Destructor
- """
- aloc_text = self._aloc_text
- aloc_text.release()
- if not aloc_text.isBound():
- self._texts.remove(aloc_text)
-
- #---Functions
-
- def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0):
- """
- position (wx.Point) - x/y Position to draw in scene
- scale (float) - Scale
- rotation (int) - Rotation in degree
-
- Draws the text to the scene
- """
-
- self._aloc_text.draw_text(position, scale, rotation)
-
- #---Setter/Getter
-
- def getText(self): return self._text
- def setText(self, value, reinit = True):
- """
- value (bool) - New Text
- reinit (bool) - Create a new texture
-
- Sets a new text
- """
- self._text = value
- if reinit:
- self._initText()
-
- def getFont(self): return self._font
- def setFont(self, value, reinit = True):
- """
- value (bool) - New Font
- reinit (bool) - Create a new texture
-
- Sets a new font
- """
- self._font = value
- if reinit:
- self._initText()
-
- def getFont_size(self): return self._font_size
- def setFont_size(self, value, reinit = True):
- """
- value (bool) - New font size
- reinit (bool) - Create a new texture
-
- Sets a new font size
- """
- self._font_size = value
- if reinit:
- self._initText()
-
- def getForeground(self): return self._foreground
- def setForeground(self, value, reinit = True):
- """
- value (bool) - New centered value
- reinit (bool) - Create a new texture
-
- Sets a new value for 'centered'
- """
- self._foreground = value
- if reinit:
- self._initText()
-
- def getCentered(self): return self._centered
- def setCentered(self, value, reinit = True):
- """
- value (bool) - New centered value
- reinit (bool) - Create a new texture
-
- Sets a new value for 'centered'
- """
- self._centered = value
- if reinit:
- self._initText()
-
- def get_size(self):
- """
- Returns a text size tuple
- """
- return self._aloc_text._text_size
-
- def getTexture_size(self):
- """
- Returns a texture size tuple
- """
- return self._aloc_text.texture_size
-
- def getTextElement(self):
- """
- Returns the text element bound to the Text class
- """
- return self._aloc_text
-
- def getTexture(self):
- """
- Returns the texture of the bound TextElement
- """
- return self._aloc_text.texture
-
-
- #---Properties
-
- text = property(getText, setText, None, "Text of the object")
- font = property(getFont, setFont, None, "Font of the object")
- font_size = property(getFont_size, setFont_size, None, "Font size")
- foreground = property(getForeground, setForeground, None, "Color/Overlay bitmap of the text")
- centered = property(getCentered, setCentered, None, "Display the text centered")
- texture_size = property(getTexture_size, None, None, "Size of the used texture")
- texture = property(getTexture, None, None, "Texture of bound TextElement")
- text_element = property(getTextElement,None , None, "TextElement bound to this class")
-
-#Optimize critical functions
-if psyco and not psyco_optimized:
- psyco.bind(TextElement.createTexture)
- psyco_optimized = True
+#!/usr/bin/env python
+# -*- coding: utf-8
+#
+# Provides some text display functions for wx + ogl
+# Copyright (C) 2007 Christian Brugger, Stefan Hacker
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+import wx
+from OpenGL.GL import *
+
+"""
+Optimize with psyco if possible, this gains us about 50% speed when
+creating our textures in trade for about 4MBytes of additional memory usage for
+psyco. If you don't like loosing the memory you have to turn the lines following
+"enable psyco" into a comment while uncommenting the line after "Disable psyco".
+"""
+#Try to enable psyco
+try:
+ import psyco
+ psyco_optimized = False
+except ImportError:
+ psyco = None
+
+#Disable psyco
+#psyco = None
+
+class TextElement(object):
+ """
+ A simple class for using system Fonts to display
+ text in an OpenGL scene
+ """
+ def __init__(self,
+ text = '',
+ font = None,
+ foreground = wx.BLACK,
+ centered = False):
+ """
+ text (String) - Text
+ font (wx.Font) - Font to draw with (None = System default)
+ foreground (wx.Color) - Color of the text
+ or (wx.Bitmap)- Bitmap to overlay the text with
+ centered (bool) - Center the text
+
+ Initializes the TextElement
+ """
+ # save given variables
+ self._text = text
+ self._lines = text.split('\n')
+ self._font = font
+ self._foreground = foreground
+ self._centered = centered
+
+ # init own variables
+ self._owner_cnt = 0 #refcounter
+ self._texture = None #OpenGL texture ID
+ self._text_size = None #x/y size tuple of the text
+ self._texture_size= None #x/y Texture size tuple
+
+ # create Texture
+ self.createTexture()
+
+
+ #---Internal helpers
+
+ def _getUpper2Base(self, value):
+ """
+ Returns the lowest value with the power of
+ 2 greater than 'value' (2^n>value)
+ """
+ base2 = 1
+ while base2 < value:
+ base2 *= 2
+ return base2
+
+ #---Functions
+
+ def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0):
+ """
+ position (wx.Point) - x/y Position to draw in scene
+ scale (float) - Scale
+ rotation (int) - Rotation in degree
+
+ Draws the text to the scene
+ """
+ #Enable necessary functions
+ glColor(1,1,1,1)
+ glEnable(GL_TEXTURE_2D)
+ glEnable(GL_ALPHA_TEST) #Enable alpha test
+ glAlphaFunc(GL_GREATER, 0)
+ glEnable(GL_BLEND) #Enable blending
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
+ #Bind texture
+ glBindTexture(GL_TEXTURE_2D, self._texture)
+
+ ow, oh = self._text_size
+ w , h = self._texture_size
+ #Perform transformations
+ glPushMatrix()
+ glTranslated(position.x, position.y, 0)
+ glRotate(-rotation, 0, 0, 1)
+ glScaled(scale, scale, scale)
+ if self._centered:
+ glTranslate(-w/2, -oh/2, 0)
+ #Draw vertices
+ glBegin(GL_QUADS)
+ glTexCoord2f(0,0); glVertex2f(0,0)
+ glTexCoord2f(0,1); glVertex2f(0,h)
+ glTexCoord2f(1,1); glVertex2f(w,h)
+ glTexCoord2f(1,0); glVertex2f(w,0)
+ glEnd()
+ glPopMatrix()
+
+ #Disable features
+ glDisable(GL_BLEND)
+ glDisable(GL_ALPHA_TEST)
+ glDisable(GL_TEXTURE_2D)
+
+ def createTexture(self):
+ """
+ Creates a texture from the settings saved in TextElement, to be able to use normal
+ system fonts conviently a wx.MemoryDC is used to draw on a wx.Bitmap. As wxwidgets
+ device contexts don't support alpha at all it is necessary to apply a little hack
+ to preserve antialiasing without sticking to a fixed background color:
+
+ We draw the bmp in b/w mode so we can use its data as a alpha channel for a solid
+ color bitmap which after GL_ALPHA_TEST and GL_BLEND will show a nicely antialiased
+ text on any surface.
+
+ To access the raw pixel data the bmp gets converted to a wx.Image. Now we just have
+ to merge our foreground color with the alpha data we just created and push it all
+ into a OpenGL texture and we are DONE *inhalesdelpy*
+
+ DRAWBACK of the whole conversion thing is a really long time for creating the
+ texture. If you see any optimizations that could save time PLEASE CREATE A PATCH!!!
+ """
+ # get a memory dc
+ dc = wx.MemoryDC()
+
+ # set our font
+ dc.SetFont(self._font)
+
+ # Approximate extend to next power of 2 and create our bitmap
+ # REMARK: You wouldn't believe how much fucking speed this little
+ # sucker gains compared to sizes not of the power of 2. It's like
+ # 500ms --> 0.5ms (on my ATI-GPU powered Notebook). On Sams nvidia
+ # machine there don't seem to occur any losses...bad drivers?
+ ow, oh = dc.GetMultiLineTextExtent(self._text)[:2]
+ w, h = self._getUpper2Base(ow), self._getUpper2Base(oh)
+
+ self._text_size = wx.Size(ow,oh)
+ self._texture_size = wx.Size(w,h)
+ bmp = wx.EmptyBitmap(w,h)
+
+
+ #Draw in b/w mode to bmp so we can use it as alpha channel
+ dc.SelectObject(bmp)
+ dc.SetBackground(wx.BLACK_BRUSH)
+ dc.Clear()
+ dc.SetTextForeground(wx.WHITE)
+ x,y = 0,0
+ centered = self.centered
+ for line in self._lines:
+ if not line: line = ' '
+ tw, th = dc.GetTextExtent(line)
+ if centered:
+ x = int(round((w-tw)/2))
+ dc.DrawText(line, x, y)
+ x = 0
+ y += th
+ #Release the dc
+ dc.SelectObject(wx.NullBitmap)
+ del dc
+
+ #Generate a correct RGBA data string from our bmp
+ """
+ NOTE: You could also use wx.AlphaPixelData to access the pixel data
+ in 'bmp' directly, but the iterator given by it is much slower than
+ first converting to an image and using wx.Image.GetData().
+ """
+ img = wx.ImageFromBitmap(bmp)
+ alpha = img.GetData()
+
+ if isinstance(self._foreground, wx.Colour):
+ """
+ If we have a static color...
+ """
+ r,g,b = self._foreground.Get()
+ color = "%c%c%c" % (chr(r), chr(g), chr(b))
+
+ data = ''
+ for i in xrange(0, len(alpha)-1, 3):
+ data += color + alpha[i]
+
+ elif isinstance(self._foreground, wx.Bitmap):
+ """
+ If we have a bitmap...
+ """
+ bg_img = wx.ImageFromBitmap(self._foreground)
+ bg = bg_img.GetData()
+ bg_width = self._foreground.GetWidth()
+ bg_height = self._foreground.GetHeight()
+
+ data = ''
+
+ for y in xrange(0, h):
+ for x in xrange(0, w):
+ if (y > (bg_height-1)) or (x > (bg_width-1)):
+ color = "%c%c%c" % (chr(0),chr(0),chr(0))
+ else:
+ pos = (x+y*bg_width) * 3
+ color = bg[pos:pos+3]
+ data += color + alpha[(x+y*w)*3]
+
+
+ # now convert it to ogl texture
+ self._texture = glGenTextures(1)
+ glBindTexture(GL_TEXTURE_2D, self._texture)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 2)
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
+
+ def deleteTexture(self):
+ """
+ Deletes the OpenGL texture object
+ """
+ if self._texture:
+ if glIsTexture(self._texture):
+ glDeleteTextures(self._texture)
+ else:
+ self._texture = None
+
+ def bind(self):
+ """
+ Increase refcount
+ """
+ self._owner_cnt += 1
+
+ def release(self):
+ """
+ Decrease refcount
+ """
+ self._owner_cnt -= 1
+
+ def isBound(self):
+ """
+ Return refcount
+ """
+ return self._owner_cnt
+
+ def __del__(self):
+ """
+ Destructor
+ """
+ self.deleteTexture()
+
+ #---Getters/Setters
+
+ def getText(self): return self._text
+ def getFont(self): return self._font
+ def getForeground(self): return self._foreground
+ def getCentered(self): return self._centered
+ def getTexture(self): return self._texture
+ def getTexture_size(self): return self._texture_size
+
+ def getOwner_cnt(self): return self._owner_cnt
+ def setOwner_cnt(self, value):
+ self._owner_cnt = value
+
+ #---Properties
+
+ text = property(getText, None, None, "Text of the object")
+ font = property(getFont, None, None, "Font of the object")
+ foreground = property(getForeground, None, None, "Color of the text")
+ centered = property(getCentered, None, None, "Is text centered")
+ owner_cnt = property(getOwner_cnt, setOwner_cnt, None, "Owner count")
+ texture = property(getTexture, None, None, "Used texture")
+ texture_size = property(getTexture_size, None, None, "Size of the used texture")
+
+
+class Text(object):
+ """
+ A simple class for using System Fonts to display text in
+ an OpenGL scene. The Text adds a global Cache of already
+ created text elements to TextElement's base functionality
+ so you can save some memory and increase speed
+ """
+ _texts = [] #Global cache for TextElements
+
+ def __init__(self,
+ text = 'Text',
+ font = None,
+ font_size = 8,
+ foreground = wx.BLACK,
+ centered = False,
+ bold = False):
+ """
+ text (string) - displayed text
+ font (wx.Font) - if None, system default font will be used with font_size
+ font_size (int) - font size in points
+ foreground (wx.Color) - Color of the text
+ or (wx.Bitmap) - Bitmap to overlay the text with
+ centered (bool) - should the text drawn centered towards position?
+
+ Initializes the text object
+ """
+ #Init/save variables
+ self._aloc_text = None
+ self._text = text
+ self._font_size = font_size
+ self._foreground= foreground
+ self._centered = centered
+
+ #Check if we are offered a font
+ if not font:
+ #if not use the system default
+ self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
+ else:
+ #save it
+ self._font = font
+
+ if bold: self._font.SetWeight(wx.FONTWEIGHT_BOLD)
+
+ #Bind us to our texture
+ self._initText()
+
+ #---Internal helpers
+
+ def _initText(self):
+ """
+ Initializes/Reinitializes the Text object by binding it
+ to a TextElement suitable for its current settings
+ """
+ #Check if we already bound to a texture
+ if self._aloc_text:
+ #if so release it
+ self._aloc_text.release()
+ if not self._aloc_text.isBound():
+ self._texts.remove(self._aloc_text)
+ self._aloc_text = None
+
+ #Adjust our font
+ self._font.SetPointSize(self._font_size)
+
+ #Search for existing element in our global buffer
+ for element in self._texts:
+ if element.text == self._text and\
+ element.font == self._font and\
+ element.foreground == self._foreground and\
+ element.centered == self._centered:
+ # We already exist in global buffer ;-)
+ element.bind()
+ self._aloc_text = element
+ break
+
+ if not self._aloc_text:
+ # We are not in the global buffer, let's create ourselves
+ aloc_text = self._aloc_text = TextElement(self._text,
+ self._font,
+ self._foreground,
+ self._centered)
+ aloc_text.bind()
+ self._texts.append(aloc_text)
+
+ def __del__(self):
+ """
+ Destructor
+ """
+ aloc_text = self._aloc_text
+ aloc_text.release()
+ if not aloc_text.isBound():
+ self._texts.remove(aloc_text)
+
+ #---Functions
+
+ def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0):
+ """
+ position (wx.Point) - x/y Position to draw in scene
+ scale (float) - Scale
+ rotation (int) - Rotation in degree
+
+ Draws the text to the scene
+ """
+
+ self._aloc_text.draw_text(position, scale, rotation)
+
+ #---Setter/Getter
+
+ def getText(self): return self._text
+ def setText(self, value, reinit = True):
+ """
+ value (bool) - New Text
+ reinit (bool) - Create a new texture
+
+ Sets a new text
+ """
+ self._text = value
+ if reinit:
+ self._initText()
+
+ def getFont(self): return self._font
+ def setFont(self, value, reinit = True):
+ """
+ value (bool) - New Font
+ reinit (bool) - Create a new texture
+
+ Sets a new font
+ """
+ self._font = value
+ if reinit:
+ self._initText()
+
+ def getFont_size(self): return self._font_size
+ def setFont_size(self, value, reinit = True):
+ """
+ value (bool) - New font size
+ reinit (bool) - Create a new texture
+
+ Sets a new font size
+ """
+ self._font_size = value
+ if reinit:
+ self._initText()
+
+ def getForeground(self): return self._foreground
+ def setForeground(self, value, reinit = True):
+ """
+ value (bool) - New centered value
+ reinit (bool) - Create a new texture
+
+ Sets a new value for 'centered'
+ """
+ self._foreground = value
+ if reinit:
+ self._initText()
+
+ def getCentered(self): return self._centered
+ def setCentered(self, value, reinit = True):
+ """
+ value (bool) - New centered value
+ reinit (bool) - Create a new texture
+
+ Sets a new value for 'centered'
+ """
+ self._centered = value
+ if reinit:
+ self._initText()
+
+ def get_size(self):
+ """
+ Returns a text size tuple
+ """
+ return self._aloc_text._text_size
+
+ def getTexture_size(self):
+ """
+ Returns a texture size tuple
+ """
+ return self._aloc_text.texture_size
+
+ def getTextElement(self):
+ """
+ Returns the text element bound to the Text class
+ """
+ return self._aloc_text
+
+ def getTexture(self):
+ """
+ Returns the texture of the bound TextElement
+ """
+ return self._aloc_text.texture
+
+
+ #---Properties
+
+ text = property(getText, setText, None, "Text of the object")
+ font = property(getFont, setFont, None, "Font of the object")
+ font_size = property(getFont_size, setFont_size, None, "Font size")
+ foreground = property(getForeground, setForeground, None, "Color/Overlay bitmap of the text")
+ centered = property(getCentered, setCentered, None, "Display the text centered")
+ texture_size = property(getTexture_size, None, None, "Size of the used texture")
+ texture = property(getTexture, None, None, "Texture of bound TextElement")
+ text_element = property(getTextElement,None , None, "TextElement bound to this class")
+
+#Optimize critical functions
+if psyco and not psyco_optimized:
+ psyco.bind(TextElement.createTexture)
+ psyco_optimized = True
diff --git a/gr-wxgui/src/python/plotter/grid_plotter_base.py b/gr-wxgui/src/python/plotter/grid_plotter_base.py
index a9bd02731..5eaa76bc0 100644
--- a/gr-wxgui/src/python/plotter/grid_plotter_base.py
+++ b/gr-wxgui/src/python/plotter/grid_plotter_base.py
@@ -78,7 +78,7 @@ class grid_plotter_base(plotter_base):
def set_point_label_coordinate(self, coor):
"""
Set the point label coordinate.
- @param coor the coordinate x, y tuple or None
+ @param coor the coordinate x, y tuple or None
"""
self.lock()
self._point_label_coordinate = coor
diff --git a/gr-wxgui/src/python/plotter/plotter_base.py b/gr-wxgui/src/python/plotter/plotter_base.py
index b856215e9..5af580339 100644
--- a/gr-wxgui/src/python/plotter/plotter_base.py
+++ b/gr-wxgui/src/python/plotter/plotter_base.py
@@ -101,7 +101,7 @@ class plotter_base(wx.glcanvas.GLCanvas, common.mutex):
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
def set_use_persistence(self,enable):
- self.use_persistence=enable
+ self.use_persistence=enable
self.clear_accum=True
def set_persist_alpha(self,analog_alpha):
diff --git a/gr-wxgui/src/python/plotter/waterfall_plotter.py b/gr-wxgui/src/python/plotter/waterfall_plotter.py
index 0af64b826..f2456241c 100644
--- a/gr-wxgui/src/python/plotter/waterfall_plotter.py
+++ b/gr-wxgui/src/python/plotter/waterfall_plotter.py
@@ -204,7 +204,7 @@ class waterfall_plotter(grid_plotter_base):
Create the texture to fit the fft_size X num_lines.
@param flag the set/unset or update flag
"""
- if flag is not None:
+ if flag is not None:
self._resize_texture_flag = flag
return
if not self._resize_texture_flag: return