diff options
Diffstat (limited to 'gr-wxgui/src/python/plotter')
-rw-r--r-- | gr-wxgui/src/python/plotter/.gitignore | 3 | ||||
-rw-r--r-- | gr-wxgui/src/python/plotter/Makefile.am | 40 | ||||
-rw-r--r-- | gr-wxgui/src/python/plotter/common.py | 2 | ||||
-rw-r--r-- | gr-wxgui/src/python/plotter/gltext.py | 1006 | ||||
-rw-r--r-- | gr-wxgui/src/python/plotter/grid_plotter_base.py | 2 | ||||
-rw-r--r-- | gr-wxgui/src/python/plotter/plotter_base.py | 2 | ||||
-rw-r--r-- | gr-wxgui/src/python/plotter/waterfall_plotter.py | 2 |
7 files changed, 507 insertions, 550 deletions
diff --git a/gr-wxgui/src/python/plotter/.gitignore b/gr-wxgui/src/python/plotter/.gitignore deleted file mode 100644 index b6950912c..000000000 --- a/gr-wxgui/src/python/plotter/.gitignore +++ /dev/null @@ -1,3 +0,0 @@ -/Makefile -/Makefile.in -/*.pyc diff --git a/gr-wxgui/src/python/plotter/Makefile.am b/gr-wxgui/src/python/plotter/Makefile.am deleted file mode 100644 index d00f0a425..000000000 --- a/gr-wxgui/src/python/plotter/Makefile.am +++ /dev/null @@ -1,40 +0,0 @@ -# -# Copyright 2004,2005,2008,2009 Free Software Foundation, Inc. -# -# This file is part of GNU Radio -# -# GNU Radio is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 3, or (at your option) -# any later version. -# -# GNU Radio is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with GNU Radio; see the file COPYING. If not, write to -# the Free Software Foundation, Inc., 51 Franklin Street, -# Boston, MA 02110-1301, USA. -# - -include $(top_srcdir)/Makefile.common - -# Install this stuff so that it ends up as the gnuradio.wxgui module -# This usually ends up at: -# ${prefix}/lib/python${python_version}/site-packages/gnuradio/wxgui - -ourpythondir = $(grpythondir)/wxgui/plotter -ourlibdir = $(grpyexecdir)/wxgui/plotter - -ourpython_PYTHON = \ - __init__.py \ - bar_plotter.py \ - channel_plotter.py \ - common.py \ - gltext.py \ - grid_plotter_base.py \ - plotter_base.py \ - waterfall_plotter.py - diff --git a/gr-wxgui/src/python/plotter/common.py b/gr-wxgui/src/python/plotter/common.py index 4c50cd787..6775b7057 100644 --- a/gr-wxgui/src/python/plotter/common.py +++ b/gr-wxgui/src/python/plotter/common.py @@ -115,7 +115,7 @@ class point_label_thread(threading.Thread, mutex): def run(self): last_ts = time.time() last_coor = coor = None - try: + try: while True: time.sleep(1.0/30.0) self.lock() diff --git a/gr-wxgui/src/python/plotter/gltext.py b/gr-wxgui/src/python/plotter/gltext.py index 1b3c047dc..0b6e3f55b 100644 --- a/gr-wxgui/src/python/plotter/gltext.py +++ b/gr-wxgui/src/python/plotter/gltext.py @@ -1,503 +1,503 @@ -#!/usr/bin/env python
-# -*- coding: utf-8
-#
-# Provides some text display functions for wx + ogl
-# Copyright (C) 2007 Christian Brugger, Stefan Hacker
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License along
-# with this program; if not, write to the Free Software Foundation, Inc.,
-# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-
-import wx
-from OpenGL.GL import *
-
-"""
-Optimize with psyco if possible, this gains us about 50% speed when
-creating our textures in trade for about 4MBytes of additional memory usage for
-psyco. If you don't like loosing the memory you have to turn the lines following
-"enable psyco" into a comment while uncommenting the line after "Disable psyco".
-"""
-#Try to enable psyco
-try:
- import psyco
- psyco_optimized = False
-except ImportError:
- psyco = None
-
-#Disable psyco
-#psyco = None
-
-class TextElement(object):
- """
- A simple class for using system Fonts to display
- text in an OpenGL scene
- """
- def __init__(self,
- text = '',
- font = None,
- foreground = wx.BLACK,
- centered = False):
- """
- text (String) - Text
- font (wx.Font) - Font to draw with (None = System default)
- foreground (wx.Color) - Color of the text
- or (wx.Bitmap)- Bitmap to overlay the text with
- centered (bool) - Center the text
-
- Initializes the TextElement
- """
- # save given variables
- self._text = text
- self._lines = text.split('\n')
- self._font = font
- self._foreground = foreground
- self._centered = centered
-
- # init own variables
- self._owner_cnt = 0 #refcounter
- self._texture = None #OpenGL texture ID
- self._text_size = None #x/y size tuple of the text
- self._texture_size= None #x/y Texture size tuple
-
- # create Texture
- self.createTexture()
-
-
- #---Internal helpers
-
- def _getUpper2Base(self, value):
- """
- Returns the lowest value with the power of
- 2 greater than 'value' (2^n>value)
- """
- base2 = 1
- while base2 < value:
- base2 *= 2
- return base2
-
- #---Functions
-
- def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0):
- """
- position (wx.Point) - x/y Position to draw in scene
- scale (float) - Scale
- rotation (int) - Rotation in degree
-
- Draws the text to the scene
- """
- #Enable necessary functions
- glColor(1,1,1,1)
- glEnable(GL_TEXTURE_2D)
- glEnable(GL_ALPHA_TEST) #Enable alpha test
- glAlphaFunc(GL_GREATER, 0)
- glEnable(GL_BLEND) #Enable blending
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
- #Bind texture
- glBindTexture(GL_TEXTURE_2D, self._texture)
-
- ow, oh = self._text_size
- w , h = self._texture_size
- #Perform transformations
- glPushMatrix()
- glTranslated(position.x, position.y, 0)
- glRotate(-rotation, 0, 0, 1)
- glScaled(scale, scale, scale)
- if self._centered:
- glTranslate(-w/2, -oh/2, 0)
- #Draw vertices
- glBegin(GL_QUADS)
- glTexCoord2f(0,0); glVertex2f(0,0)
- glTexCoord2f(0,1); glVertex2f(0,h)
- glTexCoord2f(1,1); glVertex2f(w,h)
- glTexCoord2f(1,0); glVertex2f(w,0)
- glEnd()
- glPopMatrix()
-
- #Disable features
- glDisable(GL_BLEND)
- glDisable(GL_ALPHA_TEST)
- glDisable(GL_TEXTURE_2D)
-
- def createTexture(self):
- """
- Creates a texture from the settings saved in TextElement, to be able to use normal
- system fonts conviently a wx.MemoryDC is used to draw on a wx.Bitmap. As wxwidgets
- device contexts don't support alpha at all it is necessary to apply a little hack
- to preserve antialiasing without sticking to a fixed background color:
-
- We draw the bmp in b/w mode so we can use its data as a alpha channel for a solid
- color bitmap which after GL_ALPHA_TEST and GL_BLEND will show a nicely antialiased
- text on any surface.
-
- To access the raw pixel data the bmp gets converted to a wx.Image. Now we just have
- to merge our foreground color with the alpha data we just created and push it all
- into a OpenGL texture and we are DONE *inhalesdelpy*
-
- DRAWBACK of the whole conversion thing is a really long time for creating the
- texture. If you see any optimizations that could save time PLEASE CREATE A PATCH!!!
- """
- # get a memory dc
- dc = wx.MemoryDC()
-
- # set our font
- dc.SetFont(self._font)
-
- # Approximate extend to next power of 2 and create our bitmap
- # REMARK: You wouldn't believe how much fucking speed this little
- # sucker gains compared to sizes not of the power of 2. It's like
- # 500ms --> 0.5ms (on my ATI-GPU powered Notebook). On Sams nvidia
- # machine there don't seem to occur any losses...bad drivers?
- ow, oh = dc.GetMultiLineTextExtent(self._text)[:2]
- w, h = self._getUpper2Base(ow), self._getUpper2Base(oh)
-
- self._text_size = wx.Size(ow,oh)
- self._texture_size = wx.Size(w,h)
- bmp = wx.EmptyBitmap(w,h)
-
-
- #Draw in b/w mode to bmp so we can use it as alpha channel
- dc.SelectObject(bmp)
- dc.SetBackground(wx.BLACK_BRUSH)
- dc.Clear()
- dc.SetTextForeground(wx.WHITE)
- x,y = 0,0
- centered = self.centered
- for line in self._lines:
- if not line: line = ' '
- tw, th = dc.GetTextExtent(line)
- if centered:
- x = int(round((w-tw)/2))
- dc.DrawText(line, x, y)
- x = 0
- y += th
- #Release the dc
- dc.SelectObject(wx.NullBitmap)
- del dc
-
- #Generate a correct RGBA data string from our bmp
- """
- NOTE: You could also use wx.AlphaPixelData to access the pixel data
- in 'bmp' directly, but the iterator given by it is much slower than
- first converting to an image and using wx.Image.GetData().
- """
- img = wx.ImageFromBitmap(bmp)
- alpha = img.GetData()
-
- if isinstance(self._foreground, wx.Colour):
- """
- If we have a static color...
- """
- r,g,b = self._foreground.Get()
- color = "%c%c%c" % (chr(r), chr(g), chr(b))
-
- data = ''
- for i in xrange(0, len(alpha)-1, 3):
- data += color + alpha[i]
-
- elif isinstance(self._foreground, wx.Bitmap):
- """
- If we have a bitmap...
- """
- bg_img = wx.ImageFromBitmap(self._foreground)
- bg = bg_img.GetData()
- bg_width = self._foreground.GetWidth()
- bg_height = self._foreground.GetHeight()
-
- data = ''
-
- for y in xrange(0, h):
- for x in xrange(0, w):
- if (y > (bg_height-1)) or (x > (bg_width-1)):
- color = "%c%c%c" % (chr(0),chr(0),chr(0))
- else:
- pos = (x+y*bg_width) * 3
- color = bg[pos:pos+3]
- data += color + alpha[(x+y*w)*3]
-
-
- # now convert it to ogl texture
- self._texture = glGenTextures(1)
- glBindTexture(GL_TEXTURE_2D, self._texture)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0)
- glPixelStorei(GL_UNPACK_ALIGNMENT, 2)
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
-
- def deleteTexture(self):
- """
- Deletes the OpenGL texture object
- """
- if self._texture:
- if glIsTexture(self._texture):
- glDeleteTextures(self._texture)
- else:
- self._texture = None
-
- def bind(self):
- """
- Increase refcount
- """
- self._owner_cnt += 1
-
- def release(self):
- """
- Decrease refcount
- """
- self._owner_cnt -= 1
-
- def isBound(self):
- """
- Return refcount
- """
- return self._owner_cnt
-
- def __del__(self):
- """
- Destructor
- """
- self.deleteTexture()
-
- #---Getters/Setters
-
- def getText(self): return self._text
- def getFont(self): return self._font
- def getForeground(self): return self._foreground
- def getCentered(self): return self._centered
- def getTexture(self): return self._texture
- def getTexture_size(self): return self._texture_size
-
- def getOwner_cnt(self): return self._owner_cnt
- def setOwner_cnt(self, value):
- self._owner_cnt = value
-
- #---Properties
-
- text = property(getText, None, None, "Text of the object")
- font = property(getFont, None, None, "Font of the object")
- foreground = property(getForeground, None, None, "Color of the text")
- centered = property(getCentered, None, None, "Is text centered")
- owner_cnt = property(getOwner_cnt, setOwner_cnt, None, "Owner count")
- texture = property(getTexture, None, None, "Used texture")
- texture_size = property(getTexture_size, None, None, "Size of the used texture")
-
-
-class Text(object):
- """
- A simple class for using System Fonts to display text in
- an OpenGL scene. The Text adds a global Cache of already
- created text elements to TextElement's base functionality
- so you can save some memory and increase speed
- """
- _texts = [] #Global cache for TextElements
-
- def __init__(self,
- text = 'Text',
- font = None,
- font_size = 8,
- foreground = wx.BLACK,
- centered = False,
- bold = False):
- """
- text (string) - displayed text
- font (wx.Font) - if None, system default font will be used with font_size
- font_size (int) - font size in points
- foreground (wx.Color) - Color of the text
- or (wx.Bitmap) - Bitmap to overlay the text with
- centered (bool) - should the text drawn centered towards position?
-
- Initializes the text object
- """
- #Init/save variables
- self._aloc_text = None
- self._text = text
- self._font_size = font_size
- self._foreground= foreground
- self._centered = centered
-
- #Check if we are offered a font
- if not font:
- #if not use the system default
- self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
- else:
- #save it
- self._font = font
-
- if bold: self._font.SetWeight(wx.FONTWEIGHT_BOLD)
-
- #Bind us to our texture
- self._initText()
-
- #---Internal helpers
-
- def _initText(self):
- """
- Initializes/Reinitializes the Text object by binding it
- to a TextElement suitable for its current settings
- """
- #Check if we already bound to a texture
- if self._aloc_text:
- #if so release it
- self._aloc_text.release()
- if not self._aloc_text.isBound():
- self._texts.remove(self._aloc_text)
- self._aloc_text = None
-
- #Adjust our font
- self._font.SetPointSize(self._font_size)
-
- #Search for existing element in our global buffer
- for element in self._texts:
- if element.text == self._text and\
- element.font == self._font and\
- element.foreground == self._foreground and\
- element.centered == self._centered:
- # We already exist in global buffer ;-)
- element.bind()
- self._aloc_text = element
- break
-
- if not self._aloc_text:
- # We are not in the global buffer, let's create ourselves
- aloc_text = self._aloc_text = TextElement(self._text,
- self._font,
- self._foreground,
- self._centered)
- aloc_text.bind()
- self._texts.append(aloc_text)
-
- def __del__(self):
- """
- Destructor
- """
- aloc_text = self._aloc_text
- aloc_text.release()
- if not aloc_text.isBound():
- self._texts.remove(aloc_text)
-
- #---Functions
-
- def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0):
- """
- position (wx.Point) - x/y Position to draw in scene
- scale (float) - Scale
- rotation (int) - Rotation in degree
-
- Draws the text to the scene
- """
-
- self._aloc_text.draw_text(position, scale, rotation)
-
- #---Setter/Getter
-
- def getText(self): return self._text
- def setText(self, value, reinit = True):
- """
- value (bool) - New Text
- reinit (bool) - Create a new texture
-
- Sets a new text
- """
- self._text = value
- if reinit:
- self._initText()
-
- def getFont(self): return self._font
- def setFont(self, value, reinit = True):
- """
- value (bool) - New Font
- reinit (bool) - Create a new texture
-
- Sets a new font
- """
- self._font = value
- if reinit:
- self._initText()
-
- def getFont_size(self): return self._font_size
- def setFont_size(self, value, reinit = True):
- """
- value (bool) - New font size
- reinit (bool) - Create a new texture
-
- Sets a new font size
- """
- self._font_size = value
- if reinit:
- self._initText()
-
- def getForeground(self): return self._foreground
- def setForeground(self, value, reinit = True):
- """
- value (bool) - New centered value
- reinit (bool) - Create a new texture
-
- Sets a new value for 'centered'
- """
- self._foreground = value
- if reinit:
- self._initText()
-
- def getCentered(self): return self._centered
- def setCentered(self, value, reinit = True):
- """
- value (bool) - New centered value
- reinit (bool) - Create a new texture
-
- Sets a new value for 'centered'
- """
- self._centered = value
- if reinit:
- self._initText()
-
- def get_size(self):
- """
- Returns a text size tuple
- """
- return self._aloc_text._text_size
-
- def getTexture_size(self):
- """
- Returns a texture size tuple
- """
- return self._aloc_text.texture_size
-
- def getTextElement(self):
- """
- Returns the text element bound to the Text class
- """
- return self._aloc_text
-
- def getTexture(self):
- """
- Returns the texture of the bound TextElement
- """
- return self._aloc_text.texture
-
-
- #---Properties
-
- text = property(getText, setText, None, "Text of the object")
- font = property(getFont, setFont, None, "Font of the object")
- font_size = property(getFont_size, setFont_size, None, "Font size")
- foreground = property(getForeground, setForeground, None, "Color/Overlay bitmap of the text")
- centered = property(getCentered, setCentered, None, "Display the text centered")
- texture_size = property(getTexture_size, None, None, "Size of the used texture")
- texture = property(getTexture, None, None, "Texture of bound TextElement")
- text_element = property(getTextElement,None , None, "TextElement bound to this class")
-
-#Optimize critical functions
-if psyco and not psyco_optimized:
- psyco.bind(TextElement.createTexture)
- psyco_optimized = True
+#!/usr/bin/env python +# -*- coding: utf-8 +# +# Provides some text display functions for wx + ogl +# Copyright (C) 2007 Christian Brugger, Stefan Hacker +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +import wx +from OpenGL.GL import * + +""" +Optimize with psyco if possible, this gains us about 50% speed when +creating our textures in trade for about 4MBytes of additional memory usage for +psyco. If you don't like loosing the memory you have to turn the lines following +"enable psyco" into a comment while uncommenting the line after "Disable psyco". +""" +#Try to enable psyco +try: + import psyco + psyco_optimized = False +except ImportError: + psyco = None + +#Disable psyco +#psyco = None + +class TextElement(object): + """ + A simple class for using system Fonts to display + text in an OpenGL scene + """ + def __init__(self, + text = '', + font = None, + foreground = wx.BLACK, + centered = False): + """ + text (String) - Text + font (wx.Font) - Font to draw with (None = System default) + foreground (wx.Color) - Color of the text + or (wx.Bitmap)- Bitmap to overlay the text with + centered (bool) - Center the text + + Initializes the TextElement + """ + # save given variables + self._text = text + self._lines = text.split('\n') + self._font = font + self._foreground = foreground + self._centered = centered + + # init own variables + self._owner_cnt = 0 #refcounter + self._texture = None #OpenGL texture ID + self._text_size = None #x/y size tuple of the text + self._texture_size= None #x/y Texture size tuple + + # create Texture + self.createTexture() + + + #---Internal helpers + + def _getUpper2Base(self, value): + """ + Returns the lowest value with the power of + 2 greater than 'value' (2^n>value) + """ + base2 = 1 + while base2 < value: + base2 *= 2 + return base2 + + #---Functions + + def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0): + """ + position (wx.Point) - x/y Position to draw in scene + scale (float) - Scale + rotation (int) - Rotation in degree + + Draws the text to the scene + """ + #Enable necessary functions + glColor(1,1,1,1) + glEnable(GL_TEXTURE_2D) + glEnable(GL_ALPHA_TEST) #Enable alpha test + glAlphaFunc(GL_GREATER, 0) + glEnable(GL_BLEND) #Enable blending + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) + #Bind texture + glBindTexture(GL_TEXTURE_2D, self._texture) + + ow, oh = self._text_size + w , h = self._texture_size + #Perform transformations + glPushMatrix() + glTranslated(position.x, position.y, 0) + glRotate(-rotation, 0, 0, 1) + glScaled(scale, scale, scale) + if self._centered: + glTranslate(-w/2, -oh/2, 0) + #Draw vertices + glBegin(GL_QUADS) + glTexCoord2f(0,0); glVertex2f(0,0) + glTexCoord2f(0,1); glVertex2f(0,h) + glTexCoord2f(1,1); glVertex2f(w,h) + glTexCoord2f(1,0); glVertex2f(w,0) + glEnd() + glPopMatrix() + + #Disable features + glDisable(GL_BLEND) + glDisable(GL_ALPHA_TEST) + glDisable(GL_TEXTURE_2D) + + def createTexture(self): + """ + Creates a texture from the settings saved in TextElement, to be able to use normal + system fonts conviently a wx.MemoryDC is used to draw on a wx.Bitmap. As wxwidgets + device contexts don't support alpha at all it is necessary to apply a little hack + to preserve antialiasing without sticking to a fixed background color: + + We draw the bmp in b/w mode so we can use its data as a alpha channel for a solid + color bitmap which after GL_ALPHA_TEST and GL_BLEND will show a nicely antialiased + text on any surface. + + To access the raw pixel data the bmp gets converted to a wx.Image. Now we just have + to merge our foreground color with the alpha data we just created and push it all + into a OpenGL texture and we are DONE *inhalesdelpy* + + DRAWBACK of the whole conversion thing is a really long time for creating the + texture. If you see any optimizations that could save time PLEASE CREATE A PATCH!!! + """ + # get a memory dc + dc = wx.MemoryDC() + + # set our font + dc.SetFont(self._font) + + # Approximate extend to next power of 2 and create our bitmap + # REMARK: You wouldn't believe how much fucking speed this little + # sucker gains compared to sizes not of the power of 2. It's like + # 500ms --> 0.5ms (on my ATI-GPU powered Notebook). On Sams nvidia + # machine there don't seem to occur any losses...bad drivers? + ow, oh = dc.GetMultiLineTextExtent(self._text)[:2] + w, h = self._getUpper2Base(ow), self._getUpper2Base(oh) + + self._text_size = wx.Size(ow,oh) + self._texture_size = wx.Size(w,h) + bmp = wx.EmptyBitmap(w,h) + + + #Draw in b/w mode to bmp so we can use it as alpha channel + dc.SelectObject(bmp) + dc.SetBackground(wx.BLACK_BRUSH) + dc.Clear() + dc.SetTextForeground(wx.WHITE) + x,y = 0,0 + centered = self.centered + for line in self._lines: + if not line: line = ' ' + tw, th = dc.GetTextExtent(line) + if centered: + x = int(round((w-tw)/2)) + dc.DrawText(line, x, y) + x = 0 + y += th + #Release the dc + dc.SelectObject(wx.NullBitmap) + del dc + + #Generate a correct RGBA data string from our bmp + """ + NOTE: You could also use wx.AlphaPixelData to access the pixel data + in 'bmp' directly, but the iterator given by it is much slower than + first converting to an image and using wx.Image.GetData(). + """ + img = wx.ImageFromBitmap(bmp) + alpha = img.GetData() + + if isinstance(self._foreground, wx.Colour): + """ + If we have a static color... + """ + r,g,b = self._foreground.Get() + color = "%c%c%c" % (chr(r), chr(g), chr(b)) + + data = '' + for i in xrange(0, len(alpha)-1, 3): + data += color + alpha[i] + + elif isinstance(self._foreground, wx.Bitmap): + """ + If we have a bitmap... + """ + bg_img = wx.ImageFromBitmap(self._foreground) + bg = bg_img.GetData() + bg_width = self._foreground.GetWidth() + bg_height = self._foreground.GetHeight() + + data = '' + + for y in xrange(0, h): + for x in xrange(0, w): + if (y > (bg_height-1)) or (x > (bg_width-1)): + color = "%c%c%c" % (chr(0),chr(0),chr(0)) + else: + pos = (x+y*bg_width) * 3 + color = bg[pos:pos+3] + data += color + alpha[(x+y*w)*3] + + + # now convert it to ogl texture + self._texture = glGenTextures(1) + glBindTexture(GL_TEXTURE_2D, self._texture) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) + + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) + glPixelStorei(GL_UNPACK_ALIGNMENT, 2) + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, data) + + def deleteTexture(self): + """ + Deletes the OpenGL texture object + """ + if self._texture: + if glIsTexture(self._texture): + glDeleteTextures(self._texture) + else: + self._texture = None + + def bind(self): + """ + Increase refcount + """ + self._owner_cnt += 1 + + def release(self): + """ + Decrease refcount + """ + self._owner_cnt -= 1 + + def isBound(self): + """ + Return refcount + """ + return self._owner_cnt + + def __del__(self): + """ + Destructor + """ + self.deleteTexture() + + #---Getters/Setters + + def getText(self): return self._text + def getFont(self): return self._font + def getForeground(self): return self._foreground + def getCentered(self): return self._centered + def getTexture(self): return self._texture + def getTexture_size(self): return self._texture_size + + def getOwner_cnt(self): return self._owner_cnt + def setOwner_cnt(self, value): + self._owner_cnt = value + + #---Properties + + text = property(getText, None, None, "Text of the object") + font = property(getFont, None, None, "Font of the object") + foreground = property(getForeground, None, None, "Color of the text") + centered = property(getCentered, None, None, "Is text centered") + owner_cnt = property(getOwner_cnt, setOwner_cnt, None, "Owner count") + texture = property(getTexture, None, None, "Used texture") + texture_size = property(getTexture_size, None, None, "Size of the used texture") + + +class Text(object): + """ + A simple class for using System Fonts to display text in + an OpenGL scene. The Text adds a global Cache of already + created text elements to TextElement's base functionality + so you can save some memory and increase speed + """ + _texts = [] #Global cache for TextElements + + def __init__(self, + text = 'Text', + font = None, + font_size = 8, + foreground = wx.BLACK, + centered = False, + bold = False): + """ + text (string) - displayed text + font (wx.Font) - if None, system default font will be used with font_size + font_size (int) - font size in points + foreground (wx.Color) - Color of the text + or (wx.Bitmap) - Bitmap to overlay the text with + centered (bool) - should the text drawn centered towards position? + + Initializes the text object + """ + #Init/save variables + self._aloc_text = None + self._text = text + self._font_size = font_size + self._foreground= foreground + self._centered = centered + + #Check if we are offered a font + if not font: + #if not use the system default + self._font = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT) + else: + #save it + self._font = font + + if bold: self._font.SetWeight(wx.FONTWEIGHT_BOLD) + + #Bind us to our texture + self._initText() + + #---Internal helpers + + def _initText(self): + """ + Initializes/Reinitializes the Text object by binding it + to a TextElement suitable for its current settings + """ + #Check if we already bound to a texture + if self._aloc_text: + #if so release it + self._aloc_text.release() + if not self._aloc_text.isBound(): + self._texts.remove(self._aloc_text) + self._aloc_text = None + + #Adjust our font + self._font.SetPointSize(self._font_size) + + #Search for existing element in our global buffer + for element in self._texts: + if element.text == self._text and\ + element.font == self._font and\ + element.foreground == self._foreground and\ + element.centered == self._centered: + # We already exist in global buffer ;-) + element.bind() + self._aloc_text = element + break + + if not self._aloc_text: + # We are not in the global buffer, let's create ourselves + aloc_text = self._aloc_text = TextElement(self._text, + self._font, + self._foreground, + self._centered) + aloc_text.bind() + self._texts.append(aloc_text) + + def __del__(self): + """ + Destructor + """ + aloc_text = self._aloc_text + aloc_text.release() + if not aloc_text.isBound(): + self._texts.remove(aloc_text) + + #---Functions + + def draw_text(self, position = wx.Point(0,0), scale = 1.0, rotation = 0): + """ + position (wx.Point) - x/y Position to draw in scene + scale (float) - Scale + rotation (int) - Rotation in degree + + Draws the text to the scene + """ + + self._aloc_text.draw_text(position, scale, rotation) + + #---Setter/Getter + + def getText(self): return self._text + def setText(self, value, reinit = True): + """ + value (bool) - New Text + reinit (bool) - Create a new texture + + Sets a new text + """ + self._text = value + if reinit: + self._initText() + + def getFont(self): return self._font + def setFont(self, value, reinit = True): + """ + value (bool) - New Font + reinit (bool) - Create a new texture + + Sets a new font + """ + self._font = value + if reinit: + self._initText() + + def getFont_size(self): return self._font_size + def setFont_size(self, value, reinit = True): + """ + value (bool) - New font size + reinit (bool) - Create a new texture + + Sets a new font size + """ + self._font_size = value + if reinit: + self._initText() + + def getForeground(self): return self._foreground + def setForeground(self, value, reinit = True): + """ + value (bool) - New centered value + reinit (bool) - Create a new texture + + Sets a new value for 'centered' + """ + self._foreground = value + if reinit: + self._initText() + + def getCentered(self): return self._centered + def setCentered(self, value, reinit = True): + """ + value (bool) - New centered value + reinit (bool) - Create a new texture + + Sets a new value for 'centered' + """ + self._centered = value + if reinit: + self._initText() + + def get_size(self): + """ + Returns a text size tuple + """ + return self._aloc_text._text_size + + def getTexture_size(self): + """ + Returns a texture size tuple + """ + return self._aloc_text.texture_size + + def getTextElement(self): + """ + Returns the text element bound to the Text class + """ + return self._aloc_text + + def getTexture(self): + """ + Returns the texture of the bound TextElement + """ + return self._aloc_text.texture + + + #---Properties + + text = property(getText, setText, None, "Text of the object") + font = property(getFont, setFont, None, "Font of the object") + font_size = property(getFont_size, setFont_size, None, "Font size") + foreground = property(getForeground, setForeground, None, "Color/Overlay bitmap of the text") + centered = property(getCentered, setCentered, None, "Display the text centered") + texture_size = property(getTexture_size, None, None, "Size of the used texture") + texture = property(getTexture, None, None, "Texture of bound TextElement") + text_element = property(getTextElement,None , None, "TextElement bound to this class") + +#Optimize critical functions +if psyco and not psyco_optimized: + psyco.bind(TextElement.createTexture) + psyco_optimized = True diff --git a/gr-wxgui/src/python/plotter/grid_plotter_base.py b/gr-wxgui/src/python/plotter/grid_plotter_base.py index a9bd02731..5eaa76bc0 100644 --- a/gr-wxgui/src/python/plotter/grid_plotter_base.py +++ b/gr-wxgui/src/python/plotter/grid_plotter_base.py @@ -78,7 +78,7 @@ class grid_plotter_base(plotter_base): def set_point_label_coordinate(self, coor): """ Set the point label coordinate. - @param coor the coordinate x, y tuple or None + @param coor the coordinate x, y tuple or None """ self.lock() self._point_label_coordinate = coor diff --git a/gr-wxgui/src/python/plotter/plotter_base.py b/gr-wxgui/src/python/plotter/plotter_base.py index b856215e9..5af580339 100644 --- a/gr-wxgui/src/python/plotter/plotter_base.py +++ b/gr-wxgui/src/python/plotter/plotter_base.py @@ -101,7 +101,7 @@ class plotter_base(wx.glcanvas.GLCanvas, common.mutex): self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None) def set_use_persistence(self,enable): - self.use_persistence=enable + self.use_persistence=enable self.clear_accum=True def set_persist_alpha(self,analog_alpha): diff --git a/gr-wxgui/src/python/plotter/waterfall_plotter.py b/gr-wxgui/src/python/plotter/waterfall_plotter.py index 0af64b826..f2456241c 100644 --- a/gr-wxgui/src/python/plotter/waterfall_plotter.py +++ b/gr-wxgui/src/python/plotter/waterfall_plotter.py @@ -204,7 +204,7 @@ class waterfall_plotter(grid_plotter_base): Create the texture to fit the fft_size X num_lines. @param flag the set/unset or update flag """ - if flag is not None: + if flag is not None: self._resize_texture_flag = flag return if not self._resize_texture_flag: return |