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-rw-r--r--gr-wxgui/src/python/plotter/waterfall_plotter.py107
1 files changed, 46 insertions, 61 deletions
diff --git a/gr-wxgui/src/python/plotter/waterfall_plotter.py b/gr-wxgui/src/python/plotter/waterfall_plotter.py
index 4dc19f672..2e0669961 100644
--- a/gr-wxgui/src/python/plotter/waterfall_plotter.py
+++ b/gr-wxgui/src/python/plotter/waterfall_plotter.py
@@ -1,5 +1,5 @@
#
-# Copyright 2008 Free Software Foundation, Inc.
+# Copyright 2008, 2009 Free Software Foundation, Inc.
#
# This file is part of GNU Radio
#
@@ -20,9 +20,9 @@
#
import wx
-from plotter_base import grid_plotter_base
-from OpenGL.GL import *
-from gnuradio.wxgui import common
+from grid_plotter_base import grid_plotter_base
+from OpenGL import GL
+import common
import numpy
import gltext
import math
@@ -33,7 +33,7 @@ LEGEND_NUM_LABELS = 9
LEGEND_WIDTH = 8
LEGEND_FONT_SIZE = 8
LEGEND_BORDER_COLOR_SPEC = (0, 0, 0) #black
-PADDING = 35, 60, 40, 60 #top, right, bottom, left
+MIN_PADDING = 0, 60, 0, 0 #top, right, bottom, left
ceil_log2 = lambda x: 2**int(math.ceil(math.log(x)/math.log(2)))
@@ -91,7 +91,13 @@ class waterfall_plotter(grid_plotter_base):
Create a new channel plotter.
"""
#init
- grid_plotter_base.__init__(self, parent, PADDING)
+ grid_plotter_base.__init__(self, parent, MIN_PADDING)
+ #setup legend cache
+ self._legend_cache = self.new_gl_cache(self._draw_legend)
+ #setup waterfall cache
+ self._waterfall_cache = self.new_gl_cache(self._draw_waterfall, 50)
+ #setup waterfall plotter
+ self.register_init(self._init_waterfall)
self._resize_texture(False)
self._minimum = 0
self._maximum = 0
@@ -102,35 +108,11 @@ class waterfall_plotter(grid_plotter_base):
self.set_num_lines(0)
self.set_color_mode(COLORS.keys()[0])
- def _gl_init(self):
+ def _init_waterfall(self):
"""
Run gl initialization tasks.
"""
- self._grid_compiled_list_id = glGenLists(1)
- self._waterfall_texture = glGenTextures(1)
-
- def draw(self):
- """
- Draw the grid and waveforms.
- """
- self.lock()
- #resize texture
- self._resize_texture()
- #store the grid drawing operations
- if self.changed():
- glNewList(self._grid_compiled_list_id, GL_COMPILE)
- self._draw_grid()
- self._draw_legend()
- glEndList()
- self.changed(False)
- self.clear()
- #draw the grid
- glCallList(self._grid_compiled_list_id)
- self._draw_waterfall()
- self._draw_point_label()
- #swap buffer into display
- self.SwapBuffers()
- self.unlock()
+ self._waterfall_texture = GL.glGenTextures(1)
def _draw_waterfall(self):
"""
@@ -138,42 +120,44 @@ class waterfall_plotter(grid_plotter_base):
The texture is circularly filled and will wrap around.
Use matrix modeling to shift and scale the texture onto the coordinate plane.
"""
+ #resize texture
+ self._resize_texture()
#setup texture
- glBindTexture(GL_TEXTURE_2D, self._waterfall_texture)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE)
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._waterfall_texture)
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR)
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR)
+ GL.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT)
+ GL.glTexEnvi(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE)
#write the buffer to the texture
while self._buffer:
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, self._pointer, self._fft_size, 1, GL_RGBA, GL_UNSIGNED_BYTE, self._buffer.pop(0))
+ GL.glTexSubImage2D(GL.GL_TEXTURE_2D, 0, 0, self._pointer, self._fft_size, 1, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, self._buffer.pop(0))
self._pointer = (self._pointer + 1)%self._num_lines
#begin drawing
- glEnable(GL_TEXTURE_2D)
- glPushMatrix()
+ GL.glEnable(GL.GL_TEXTURE_2D)
+ GL.glPushMatrix()
#matrix scaling
- glTranslatef(self.padding_left, self.padding_top, 0)
- glScalef(
+ GL.glTranslatef(self.padding_left, self.padding_top, 0)
+ GL.glScalef(
float(self.width-self.padding_left-self.padding_right),
float(self.height-self.padding_top-self.padding_bottom),
1.0,
)
#draw texture with wrapping
- glBegin(GL_QUADS)
+ GL.glBegin(GL.GL_QUADS)
prop_y = float(self._pointer)/(self._num_lines-1)
prop_x = float(self._fft_size)/ceil_log2(self._fft_size)
off = 1.0/(self._num_lines-1)
- glTexCoord2f(0, prop_y+1-off)
- glVertex2f(0, 1)
- glTexCoord2f(prop_x, prop_y+1-off)
- glVertex2f(1, 1)
- glTexCoord2f(prop_x, prop_y)
- glVertex2f(1, 0)
- glTexCoord2f(0, prop_y)
- glVertex2f(0, 0)
- glEnd()
- glPopMatrix()
- glDisable(GL_TEXTURE_2D)
+ GL.glTexCoord2f(0, prop_y+1-off)
+ GL.glVertex2f(0, 1)
+ GL.glTexCoord2f(prop_x, prop_y+1-off)
+ GL.glVertex2f(1, 1)
+ GL.glTexCoord2f(prop_x, prop_y)
+ GL.glVertex2f(1, 0)
+ GL.glTexCoord2f(0, prop_y)
+ GL.glVertex2f(0, 0)
+ GL.glEnd()
+ GL.glPopMatrix()
+ GL.glDisable(GL.GL_TEXTURE_2D)
def _populate_point_label(self, x_val, y_val):
"""
@@ -183,7 +167,7 @@ class waterfall_plotter(grid_plotter_base):
@param y_val the current y value
@return a value string with units
"""
- return '%s: %s %s'%(self.x_label, common.label_format(x_val), self.x_units)
+ return '%s: %s'%(self.x_label, common.eng_format(x_val, self.x_units))
def _draw_legend(self):
"""
@@ -196,11 +180,11 @@ class waterfall_plotter(grid_plotter_base):
x = self.width - self.padding_right + LEGEND_LEFT_PAD
for i in range(LEGEND_NUM_BLOCKS):
color = COLORS[self._color_mode][int(255*i/float(LEGEND_NUM_BLOCKS-1))]
- glColor4f(*map(lambda c: ord(c)/255.0, color))
+ GL.glColor4f(*map(lambda c: ord(c)/255.0, color))
y = self.height - (i+1)*block_height - self.padding_bottom
self._draw_rect(x, y, LEGEND_WIDTH, block_height)
#draw rectangle around color scale border
- glColor3f(*LEGEND_BORDER_COLOR_SPEC)
+ GL.glColor3f(*LEGEND_BORDER_COLOR_SPEC)
self._draw_rect(x, self.padding_top, LEGEND_WIDTH, legend_height, fill=False)
#draw each legend label
label_spacing = float(legend_height)/(LEGEND_NUM_LABELS-1)
@@ -224,9 +208,9 @@ class waterfall_plotter(grid_plotter_base):
self._buffer = list()
self._pointer = 0
if self._num_lines and self._fft_size:
- glBindTexture(GL_TEXTURE_2D, self._waterfall_texture)
+ GL.glBindTexture(GL.GL_TEXTURE_2D, self._waterfall_texture)
data = numpy.zeros(self._num_lines*self._fft_size*4, numpy.uint8).tostring()
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ceil_log2(self._fft_size), self._num_lines, 0, GL_RGBA, GL_UNSIGNED_BYTE, data)
+ GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, GL.GL_RGBA, ceil_log2(self._fft_size), self._num_lines, 0, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, data)
self._resize_texture_flag = False
def set_color_mode(self, color_mode):
@@ -239,7 +223,7 @@ class waterfall_plotter(grid_plotter_base):
self.lock()
if color_mode in COLORS.keys():
self._color_mode = color_mode
- self.changed(True)
+ self._legend_cache.changed(True)
self.update()
self.unlock()
@@ -268,7 +252,7 @@ class waterfall_plotter(grid_plotter_base):
if self._minimum != minimum or self._maximum != maximum:
self._minimum = minimum
self._maximum = maximum
- self.changed(True)
+ self._legend_cache.changed(True)
if self._fft_size != len(samples):
self._fft_size = len(samples)
self._resize_texture(True)
@@ -279,4 +263,5 @@ class waterfall_plotter(grid_plotter_base):
#convert the samples to RGBA data
data = numpy.choose(samples, COLORS[self._color_mode]).tostring()
self._buffer.append(data)
+ self._waterfall_cache.changed(True)
self.unlock()