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-/*M///////////////////////////////////////////////////////////////////////////////////////
-//
-// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
-//
-// By downloading, copying, installing or using the software you agree to this license.
-// If you do not agree to this license, do not download, install,
-// copy or use the software.
-//
-//
-// License Agreement
-// For Open Source Computer Vision Library
-//
-// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
-// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
-// Third party copyrights are property of their respective owners.
-//
-// Redistribution and use in source and binary forms, with or without modification,
-// are permitted provided that the following conditions are met:
-//
-// * Redistribution's of source code must retain the above copyright notice,
-// this list of conditions and the following disclaimer.
-//
-// * Redistribution's in binary form must reproduce the above copyright notice,
-// this list of conditions and the following disclaimer in the documentation
-// and/or other materials provided with the distribution.
-//
-// * The name of the copyright holders may not be used to endorse or promote products
-// derived from this software without specific prior written permission.
-//
-// This software is provided by the copyright holders and contributors "as is" and
-// any express or implied warranties, including, but not limited to, the implied
-// warranties of merchantability and fitness for a particular purpose are disclaimed.
-// In no event shall the Intel Corporation or contributors be liable for any direct,
-// indirect, incidental, special, exemplary, or consequential damages
-// (including, but not limited to, procurement of substitute goods or services;
-// loss of use, data, or profits; or business interruption) however caused
-// and on any theory of liability, whether in contract, strict liability,
-// or tort (including negligence or otherwise) arising in any way out of
-// the use of this software, even if advised of the possibility of such damage.
-//
-//M*/
-
-#ifndef __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
-#define __OPENCV_VIDEOSTAB_INPAINTINT_HPP__
-
-#include <vector>
-#include "opencv2/core/core.hpp"
-#include "opencv2/videostab/optical_flow.hpp"
-#include "opencv2/videostab/fast_marching.hpp"
-#include "opencv2/photo/photo.hpp"
-
-namespace cv
-{
-namespace videostab
-{
-
-class CV_EXPORTS InpainterBase
-{
-public:
- InpainterBase()
- : radius_(0), frames_(0), motions_(0),
- stabilizedFrames_(0), stabilizationMotions_(0) {}
-
- virtual ~InpainterBase() {}
-
- virtual void setRadius(int val) { radius_ = val; }
- virtual int radius() const { return radius_; }
-
- virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
- virtual const std::vector<Mat>& frames() const { return *frames_; }
-
- virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
- virtual const std::vector<Mat>& motions() const { return *motions_; }
-
- virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
- virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
-
- virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
- virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
-
- virtual void update() {}
-
- virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
-
-protected:
- int radius_;
- const std::vector<Mat> *frames_;
- const std::vector<Mat> *motions_;
- const std::vector<Mat> *stabilizedFrames_;
- const std::vector<Mat> *stabilizationMotions_;
-};
-
-class CV_EXPORTS NullInpainter : public InpainterBase
-{
-public:
- virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
-};
-
-class CV_EXPORTS InpaintingPipeline : public InpainterBase
-{
-public:
- void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
- bool empty() const { return inpainters_.empty(); }
-
- virtual void setRadius(int val);
- virtual void setFrames(const std::vector<Mat> &val);
- virtual void setMotions(const std::vector<Mat> &val);
- virtual void setStabilizedFrames(const std::vector<Mat> &val);
- virtual void setStabilizationMotions(const std::vector<Mat> &val);
-
- virtual void update();
-
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
-
-private:
- std::vector<Ptr<InpainterBase> > inpainters_;
-};
-
-class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
-{
-public:
- ConsistentMosaicInpainter();
-
- void setStdevThresh(float val) { stdevThresh_ = val; }
- float stdevThresh() const { return stdevThresh_; }
-
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
-
-private:
- float stdevThresh_;
-};
-
-class CV_EXPORTS MotionInpainter : public InpainterBase
-{
-public:
- MotionInpainter();
-
- void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
- Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
-
- void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
- float flowErrorThreshold() const { return flowErrorThreshold_; }
-
- void setDistThreshold(float val) { distThresh_ = val; }
- float distThresh() const { return distThresh_; }
-
- void setBorderMode(int val) { borderMode_ = val; }
- int borderMode() const { return borderMode_; }
-
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
-
-private:
- FastMarchingMethod fmm_;
- Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
- float flowErrorThreshold_;
- float distThresh_;
- int borderMode_;
-
- Mat frame1_, transformedFrame1_;
- Mat_<uchar> grayFrame_, transformedGrayFrame1_;
- Mat_<uchar> mask1_, transformedMask1_;
- Mat_<float> flowX_, flowY_, flowErrors_;
- Mat_<uchar> flowMask_;
-};
-
-class CV_EXPORTS ColorAverageInpainter : public InpainterBase
-{
-public:
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
-
-private:
- FastMarchingMethod fmm_;
-};
-
-class CV_EXPORTS ColorInpainter : public InpainterBase
-{
-public:
- ColorInpainter(int method = INPAINT_TELEA, double _radius = 2.)
- : method_(method), radius_(_radius) {}
-
- virtual void inpaint(int idx, Mat &frame, Mat &mask);
-
-private:
- int method_;
- double radius_;
- Mat invMask_;
-};
-
-CV_EXPORTS void calcFlowMask(
- const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
- const Mat &mask0, const Mat &mask1, Mat &flowMask);
-
-CV_EXPORTS void completeFrameAccordingToFlow(
- const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
- float distThresh, Mat& frame0, Mat &mask0);
-
-} // namespace videostab
-} // namespace cv
-
-#endif