// Scilab Code Ex1.20:: Page-2.16 (2009) clc; clear; y1 = 40; // Distance between biprism from the slit, cm D = 160; // Distance between slit and the screen, cm mu = 1.52; // Refractive index of material of the prism lambda = 5893e-008; // Wavelength of light used, cm b = 0.01; // Fringe width, cm // As b = lambda*D/d, solving for d d = lambda*D/b; // Distance between virtual sources, cm // But d = 2*y1*(mu-1)*alpha, solving for alpha alpha = d/(2*y1*(mu-1))*180/%pi; // Angle of biprism, degrees theta = 180-2*alpha; // Angle of vertex of biprism, degrees printf("\nThe angle of vertex of biprism = %5.1f degree", theta); // Result // The angle of vertex of biprism = 177.4 degree