From ada9a719e8aa332d18f539d96b19e687f1a68864 Mon Sep 17 00:00:00 2001 From: prashantsinalkar Date: Mon, 6 Aug 2018 16:56:03 +0530 Subject: added team content --- static/website/bootstrap-css/custom.css | 41 ++++ static/website/js/team-profile.js | 396 ++++++++++++++++++++++++++++++++ static/website/templates/index.html | 196 ++++++++++++++++ 3 files changed, 633 insertions(+) create mode 100644 static/website/js/team-profile.js (limited to 'static') diff --git a/static/website/bootstrap-css/custom.css b/static/website/bootstrap-css/custom.css index 0f03c3b..7d3df62 100755 --- a/static/website/bootstrap-css/custom.css +++ b/static/website/bootstrap-css/custom.css @@ -32,3 +32,44 @@ if it's not present, don't show loader */ .modal-footer { border-top: none; !important } +.src-image { + display: none; +} + +.card { + overflow: hidden; + position: relative; + border: 1px solid #CCC; + border-radius: 8px; + text-align: center; + padding: 0; + background-color: #284c79; + color: rgb(136, 172, 217); +} + +.card .header-bg { + /* This stretches the canvas across the entire hero unit */ + position: absolute; + top: 0; + left: 0; + width: 100%; + height: 70px; + border-bottom: 1px #FFF solid; + /* This positions the canvas under the text */ + z-index: 1; +} +.card .avatar { + position: relative; + margin-top: 15px; + z-index: 100; +} + +.card .avatar img { + width: 100px; + height: 100px; + -webkit-border-radius: 50%; + -moz-border-radius: 50%; + border-radius: 50%; + border: 5px solid rgba(0,0,30,0.8); +} + diff --git a/static/website/js/team-profile.js b/static/website/js/team-profile.js new file mode 100644 index 0000000..7d74789 --- /dev/null +++ b/static/website/js/team-profile.js @@ -0,0 +1,396 @@ +/* + +This Snippet is using a modified Stack Blur js lib for blurring the header images. + +I could not use hosted images because Canvas cannot work with cross domain images. If you want to use hosted images make sure they are on the same domain. + +Have fun! + +*/ + +/* + +StackBlur - a fast almost Gaussian Blur For Canvas + +Version: 0.5 +Author: Mario Klingemann +Contact: mario@quasimondo.com +Website: http://www.quasimondo.com/StackBlurForCanvas +Twitter: @quasimondo + +In case you find this class useful - especially in commercial projects - +I am not totally unhappy for a small donation to my PayPal account +mario@quasimondo.de + +Or support me on flattr: +https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript + +Copyright (c) 2010 Mario Klingemann + +Permission is hereby granted, free of charge, to any person +obtaining a copy of this software and associated documentation +files (the "Software"), to deal in the Software without +restriction, including without limitation the rights to use, +copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following +conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES +OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR +OTHER DEALINGS IN THE SOFTWARE. +*/ + +var mul_table = [ + 512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512, + 454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512, + 482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456, + 437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512, + 497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328, + 320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456, + 446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335, + 329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512, + 505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405, + 399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328, + 324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271, + 268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456, + 451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388, + 385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335, + 332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292, + 289,287,285,282,280,278,275,273,271,269,267,265,263,261,259]; + + +var shg_table = [ + 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, + 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, + 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, + 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, + 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, + 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, + 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, + 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ]; + + +function stackBlurCanvasRGBA( canvas, top_x, top_y, width, height, radius ) +{ + if ( isNaN(radius) || radius < 1 ) return; + radius |= 0; + + var context = canvas.getContext("2d"); + var imageData; + + try { + try { + imageData = context.getImageData( top_x, top_y, width, height ); + } catch(e) { + + // NOTE: this part is supposedly only needed if you want to work with local files + // so it might be okay to remove the whole try/catch block and just use + // imageData = context.getImageData( top_x, top_y, width, height ); + try { + netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead"); + imageData = context.getImageData( top_x, top_y, width, height ); + } catch(e) { + alert("Cannot access local image"); + throw new Error("unable to access local image data: " + e); + return; + } + } + } catch(e) { + alert("Cannot access image"); + throw new Error("unable to access image data: " + e); + } + + var pixels = imageData.data; + + var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, + r_out_sum, g_out_sum, b_out_sum, a_out_sum, + r_in_sum, g_in_sum, b_in_sum, a_in_sum, + pr, pg, pb, pa, rbs; + + var div = radius + radius + 1; + var w4 = width << 2; + var widthMinus1 = width - 1; + var heightMinus1 = height - 1; + var radiusPlus1 = radius + 1; + var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2; + + var stackStart = new BlurStack(); + var stack = stackStart; + for ( i = 1; i < div; i++ ) + { + stack = stack.next = new BlurStack(); + if ( i == radiusPlus1 ) var stackEnd = stack; + } + stack.next = stackStart; + var stackIn = null; + var stackOut = null; + + yw = yi = 0; + + var mul_sum = mul_table[radius]; + var shg_sum = shg_table[radius]; + + for ( y = 0; y < height; y++ ) + { + r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0; + + r_out_sum = radiusPlus1 * ( pr = pixels[yi] ); + g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] ); + b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] ); + a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] ); + + r_sum += sumFactor * pr; + g_sum += sumFactor * pg; + b_sum += sumFactor * pb; + a_sum += sumFactor * pa; + + stack = stackStart; + + for( i = 0; i < radiusPlus1; i++ ) + { + stack.r = pr; + stack.g = pg; + stack.b = pb; + stack.a = pa; + stack = stack.next; + } + + for( i = 1; i < radiusPlus1; i++ ) + { + p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 ); + r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i ); + g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs; + b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs; + a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs; + + r_in_sum += pr; + g_in_sum += pg; + b_in_sum += pb; + a_in_sum += pa; + + stack = stack.next; + } + + + stackIn = stackStart; + stackOut = stackEnd; + for ( x = 0; x < width; x++ ) + { + pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum; + if ( pa != 0 ) + { + pa = 255 / pa; + pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa; + pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa; + pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa; + } else { + pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0; + } + + r_sum -= r_out_sum; + g_sum -= g_out_sum; + b_sum -= b_out_sum; + a_sum -= a_out_sum; + + r_out_sum -= stackIn.r; + g_out_sum -= stackIn.g; + b_out_sum -= stackIn.b; + a_out_sum -= stackIn.a; + + p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2; + + r_in_sum += ( stackIn.r = pixels[p]); + g_in_sum += ( stackIn.g = pixels[p+1]); + b_in_sum += ( stackIn.b = pixels[p+2]); + a_in_sum += ( stackIn.a = pixels[p+3]); + + r_sum += r_in_sum; + g_sum += g_in_sum; + b_sum += b_in_sum; + a_sum += a_in_sum; + + stackIn = stackIn.next; + + r_out_sum += ( pr = stackOut.r ); + g_out_sum += ( pg = stackOut.g ); + b_out_sum += ( pb = stackOut.b ); + a_out_sum += ( pa = stackOut.a ); + + r_in_sum -= pr; + g_in_sum -= pg; + b_in_sum -= pb; + a_in_sum -= pa; + + stackOut = stackOut.next; + + yi += 4; + } + yw += width; + } + + + for ( x = 0; x < width; x++ ) + { + g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0; + + yi = x << 2; + r_out_sum = radiusPlus1 * ( pr = pixels[yi]); + g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]); + b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]); + a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]); + + r_sum += sumFactor * pr; + g_sum += sumFactor * pg; + b_sum += sumFactor * pb; + a_sum += sumFactor * pa; + + stack = stackStart; + + for( i = 0; i < radiusPlus1; i++ ) + { + stack.r = pr; + stack.g = pg; + stack.b = pb; + stack.a = pa; + stack = stack.next; + } + + yp = width; + + for( i = 1; i <= radius; i++ ) + { + yi = ( yp + x ) << 2; + + r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i ); + g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs; + b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs; + a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs; + + r_in_sum += pr; + g_in_sum += pg; + b_in_sum += pb; + a_in_sum += pa; + + stack = stack.next; + + if( i < heightMinus1 ) + { + yp += width; + } + } + + yi = x; + stackIn = stackStart; + stackOut = stackEnd; + for ( y = 0; y < height; y++ ) + { + p = yi << 2; + pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum; + if ( pa > 0 ) + { + pa = 255 / pa; + pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa; + pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa; + pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa; + } else { + pixels[p] = pixels[p+1] = pixels[p+2] = 0; + } + + r_sum -= r_out_sum; + g_sum -= g_out_sum; + b_sum -= b_out_sum; + a_sum -= a_out_sum; + + r_out_sum -= stackIn.r; + g_out_sum -= stackIn.g; + b_out_sum -= stackIn.b; + a_out_sum -= stackIn.a; + + p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2; + + r_sum += ( r_in_sum += ( stackIn.r = pixels[p])); + g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1])); + b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2])); + a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3])); + + stackIn = stackIn.next; + + r_out_sum += ( pr = stackOut.r ); + g_out_sum += ( pg = stackOut.g ); + b_out_sum += ( pb = stackOut.b ); + a_out_sum += ( pa = stackOut.a ); + + r_in_sum -= pr; + g_in_sum -= pg; + b_in_sum -= pb; + a_in_sum -= pa; + + stackOut = stackOut.next; + + yi += width; + } + } + + context.putImageData( imageData, top_x, top_y ); + +} + +function BlurStack() +{ + this.r = 0; + this.g = 0; + this.b = 0; + this.a = 0; + this.next = null; +} + +$( document ).ready(function() { + var BLUR_RADIUS = 40; + var sourceImages = []; + + $('.src-image').each(function(){ + sourceImages.push($(this).attr('src')); + }); + + $('.avatar img').each(function(index){ + $(this).attr('src', sourceImages[index] ); + }); + + var drawBlur = function(canvas, image) { + var w = canvas.width; + var h = canvas.height; + var canvasContext = canvas.getContext('2d'); + canvasContext.drawImage(image, 0, 0, w, h); + stackBlurCanvasRGBA(canvas, 0, 0, w, h, BLUR_RADIUS); + }; + + + $('.card canvas').each(function(index){ + var canvas = $(this)[0]; + + var image = new Image(); + image.src = sourceImages[index]; + + image.onload = function() { + drawBlur(canvas, image); + } + }); +}); + diff --git a/static/website/templates/index.html b/static/website/templates/index.html index 52e68f7..393e7e1 100644 --- a/static/website/templates/index.html +++ b/static/website/templates/index.html @@ -70,6 +70,7 @@ jQuery(document).ready(function($){
  • FAQ
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