//-----------------------------------------------------------------------------
// Copyright 2007 Jonathan Westhues
//
// This file is part of LDmicro.
//
// LDmicro is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LDmicro is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with LDmicro. If not, see .
//------
//
// The two `output devices' for the drawing code: either the export as text
// stuff to write to a file, or all the routines concerned with drawing to
// the screen.
// Jonathan Westhues, Dec 2004
//
// Ported to linus by: R Ramana, 2018
//-----------------------------------------------------------------------------
#include "linuxUI.h"
#include
#include
#include "ldmicro.h"
void (*DrawChars)(HCRDC Hcr, int, int, const char *);
// After an undo all the memory addresses change but make an effort to put
// the cursor roughly where it should be.
int SelectedGxAfterNextPaint = -1;
int SelectedGyAfterNextPaint = -1;
// After pushing a rung up or down the position of that rung in the table
// changes, but the cursor should stay where it was.
BOOL ScrollSelectedIntoViewAfterNextPaint;
// Buffer that we write to when exporting (drawing) diagram to a text file.
// Dynamically allocated so that we're at least slightly efficient.
static char **ExportBuffer;
// The fonts that we will use to draw the ladder diagram: fixed width, one
// normal-weight, one bold.
HFONT FixedWidthFont;
HFONT FixedWidthFontBold;
// Different colour brushes for right and left buses in simulation, but same
// colour for both in edit mode; also for the backgrounds in simulation and
// edit modes.
static HBRUSH BusRightBus;
static HBRUSH BusLeftBrush;
static HBRUSH BusBrush;
static HBRUSH BgBrush;
static HBRUSH SimBgBrush;
// Parameters that determine our offset if we are scrolled
// int ScrollXOffset;
// int ScrollYOffset;
// int ScrollXOffsetMax;
// int ScrollYOffsetMax;
// Is the cursor currently drawn? We XOR it so this gets toggled.
static BOOL CursorDrawn;
// Colours with which to do syntax highlighting, configurable
SyntaxHighlightingColours HighlightColours;
#define X_RIGHT_PADDING 30
//-----------------------------------------------------------------------------
// Blink the cursor on the schematic; called by a Windows timer. We XOR
// draw it so just draw the same rectangle every time to show/erase the
// cursor. Cursor may be in one of four places in the selected leaf (top,
// bottom, left, right) but we don't care; just go from the coordinates
// computed when we drew the schematic in the paint procedure.
//-----------------------------------------------------------------------------
BOOL BlinkCursor(BOOL kill = FALSE)
{
// if(GetFocus(MainWindow) != !CursorDrawn) return TRUE;
if(Cursor.left() == 0)
{
CursorObject->setVisible(FALSE);
return TRUE;
}
QRect c;
c = Cursor;
c.setTop(c.top() - POS_HEIGHT*FONT_HEIGHT);
c.setLeft(c.left());
if(DrawWindow == NULL)
return FALSE;
HWID Hcr = DrawWindow;
static int PREV_x = c.left();
static int PREV_y = c.top();
static int PREV_w = c.width();
static int PREV_h = c.height();
if (PREV_x != c.left() || PREV_y != c.top() ||
PREV_w != c.width() || PREV_h != c.height())
{
scrollbar->setFrameRect(c);
CursorObject->setGeometry(c);
CursorObject->setVisible(TRUE);
scrollbar->ensureWidgetVisible(CursorObject);
PREV_x = c.left();
PREV_y = c.top();
PREV_w = c.width();
PREV_h = c.height();
}
CursorObject->setGeometry(Cursor);
if (CursorObject->isVisible())
CursorObject->setVisible(FALSE);
else
CursorObject->setVisible(TRUE);
InvalidateRect(DrawWindow, NULL, FALSE);
return !kill;
}
//-----------------------------------------------------------------------------
// Output a string to the screen at a particular location, in character-
// sized units.
//-----------------------------------------------------------------------------
static void DrawCharsToScreen(HCRDC Hcr, int cx, int cy, const char *str)
{
if(cy < -2) return;
COLORREF prev;
BOOL firstTime = TRUE;
BOOL inNumber = FALSE;
BOOL inComment = FALSE;
int inBrace = 0;
for(; *str; str++, cx++) {
int x = cx * FONT_WIDTH + X_PADDING;
int y = cy * FONT_HEIGHT + Y_PADDING;
BOOL hiOk = !(InSimulationMode || ThisHighlighted);
if(strchr("{}[]", *str) && hiOk && !inComment) {
if(*str == '{' || *str == '[') inBrace++;
if(inBrace == 1) {
prev = GetTextColor(Hcr);
SetTextColor(Hcr, HighlightColours.punct);
TextOut(DrawWindow, Hcr, x, y, str, 1);
SetTextColor(Hcr, prev);
} else {
TextOut(DrawWindow, Hcr, x, y, str, 1);
}
if(*str == ']' || *str == '}') inBrace--;
} else if((
(isdigit(*str) && (firstTime || isspace(str[-1])
|| str[-1] == ':' || str[-1] == '[')) ||
(*str == '-' && isdigit(str[1]))) && hiOk && !inComment)
{
prev = GetTextColor(Hcr);
SetTextColor(Hcr, HighlightColours.lit);
TextOut(DrawWindow, Hcr, x, y, str, 1);
SetTextColor(Hcr, prev);
inNumber = TRUE;
} else if(*str == '\x01') {
cx--;
if(hiOk) {
prev = GetTextColor(Hcr);
SetTextColor(Hcr, HighlightColours.op);
}
} else if(*str == '\x02') {
cx--;
if(hiOk) {
SetTextColor(Hcr, prev);
inComment = FALSE;
}
} else if(*str == '\x03') {
cx--;
if(hiOk) {
prev = GetTextColor(Hcr);
SetTextColor(Hcr, HighlightColours.comment);
inComment = TRUE;
}
} else if(inNumber) {
if(isdigit(*str) || *str == '.') {
prev = GetTextColor(Hcr);
SetTextColor(Hcr, HighlightColours.lit);
TextOut(DrawWindow, Hcr, x, y, str, 1);
SetTextColor(Hcr, prev);
} else {
TextOut(DrawWindow, Hcr, x, y, str, 1);
inNumber = FALSE;
}
} else {
TextOut(DrawWindow, Hcr, x, y, str, 1);
}
firstTime = FALSE;
}
}
//-----------------------------------------------------------------------------
// Total number of columns that we can display in the given amount of
// window area. Need to leave some slop on the right for the scrollbar, of
// course.
//-----------------------------------------------------------------------------
int ScreenColsAvailable(void)
{
int rw = DrawWindow->width();
return (rw - (X_PADDING + X_RIGHT_PADDING)) / (POS_WIDTH*FONT_WIDTH);
}
//-----------------------------------------------------------------------------
// Total number of columns that we can display in the given amount of
// window area. Need to leave some slop on the right for the scrollbar, of
// course, and extra slop at the bottom for the horiz scrollbar if it is
// shown.
//-----------------------------------------------------------------------------
int ScreenRowsAvailable(void)
{
int adj;
/*if(ScrollXOffsetMax == 0) {
adj = 0;
} else {*/
adj = 18;
// }
return (IoListTop - Y_PADDING - adj) / (POS_HEIGHT*FONT_HEIGHT);
}
void PaintWidget::timerEvent(QTimerEvent *event)
{
if(event->timerId() == CursorTimer)
{
BlinkCursor();
// printf("CursorTimer\n");
}
if(event->timerId() == SimulateTimer)
{
PlcCycleTimer(FALSE);
}
}
//-----------------------------------------------------------------------------
// Paint the ladder logic program to the screen. Also figure out where the
// cursor should go and fill in coordinates for BlinkCursor. Not allowed to
// draw deeper than IoListTop, as we would run in to the I/O listbox.
//-----------------------------------------------------------------------------
void PaintWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setClipping(true);
painter.setRenderHint(QPainter::TextAntialiasing);
HCRDC Hcr = &painter;
ok();
int bw = this->width();// = r.right;
int bh = this->height();
/// now figure out how we should draw the ladder logic
ColsAvailable = ProgCountWidestRow();
if(ColsAvailable < ScreenColsAvailable()) {
ColsAvailable = ScreenColsAvailable();
}
memset(DisplayMatrix, 0, sizeof(DisplayMatrix));
SelectionActive = FALSE;
memset(&Cursor, 0, sizeof(Cursor));
DrawChars = DrawCharsToScreen;
int i;
int cy = 0;
int cx = 0;
// int rowsAvailable = ScreenRowsAvailable();
for(i = 0; i < Prog.numRungs; i++) {
int thisHeight = POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT,
Prog.rungs[i]);
// For speed, there is no need to draw everything all the time, but
// we still must draw a bit above and below so that the DisplayMatrix
// is filled in enough to make it possible to reselect using the
// cursor keys.
/*if(((cy + thisHeight) >= (ScrollYOffset - 8)*POS_HEIGHT) &&
(cy < (ScrollYOffset + rowsAvailable + 8)*POS_HEIGHT))*/
{
SetBkColor(DrawWindow, Hcr,
InSimulationMode ? HighlightColours.simBg :
HighlightColours.bg);
SetTextColor(Hcr, InSimulationMode ? HighlightColours.simRungNum :
HighlightColours.rungNum);
SelectObject(Hcr, FixedWidthFont);
int rung = i + 1;
int y = Y_PADDING + FONT_HEIGHT*cy;
int yp = y; /*+ FONT_HEIGHT*(POS_HEIGHT/2) -
POS_HEIGHT*FONT_HEIGHT*ScrollYOffset;*/
if(rung < 10) {
char r[1] = { rung + '0' };
TextOut(DrawWindow, Hcr, 8 + FONT_WIDTH, yp, r, 1);
} else {
char r[2] = { (rung / 10) + '0', (rung % 10) + '0' };
TextOut(DrawWindow, Hcr, 8, yp, r, 2);
}
cx = 0;
DrawElement(Hcr, ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy,
Prog.rungPowered[i]);
}
cy += thisHeight;
cy += POS_HEIGHT;
}
QSize DWSize = this->size();
int newHeight = ((cy + (POS_HEIGHT/2)) * FONT_HEIGHT + Y_PADDING + 50);
if(DWSize.height() + POS_HEIGHT < newHeight)
{
DWSize.setHeight(newHeight);
}
int newWidth = ((cx + (POS_WIDTH/2)) * FONT_WIDTH + X_PADDING);
if(DWSize.width() + POS_WIDTH < newWidth)
{
DWSize.setWidth(newWidth);
}
DrawWindow->resize(DWSize);
cy -= 2;
DrawEndRung(Hcr, 0, cy);
if(SelectedGxAfterNextPaint >= 0) {
MoveCursorNear(SelectedGxAfterNextPaint, SelectedGyAfterNextPaint);
// InvalidateRect(DrawWindow, NULL, FALSE);
SelectedGxAfterNextPaint = -1;
SelectedGyAfterNextPaint = -1;
} else if(ScrollSelectedIntoViewAfterNextPaint && Selected) {
SelectElement(-1, -1, Selected->selectedState);
ScrollSelectedIntoViewAfterNextPaint = FALSE;
// InvalidateRect(DrawWindow, NULL, FALSE);
} else {
if(!SelectionActive) {
if(Prog.numRungs > 0) {
if(MoveCursorTopLeft()) {
// InvalidateRect(DrawWindow, NULL, FALSE);
}
}
}
}
/// draw the `buses' at either side of the screen
QRect r;
r.setLeft(X_PADDING - FONT_WIDTH);
r.setTop(0);
r.setRight(r.left() + 4);
r.setBottom(this->height());
FillRect(Hcr, &r, InSimulationMode ? BusLeftBrush : BusBrush);
r.setLeft(POS_WIDTH*FONT_WIDTH*ColsAvailable + 32);
r.setRight(POS_WIDTH*FONT_WIDTH*ColsAvailable + 32);
FillRect(Hcr, &r, InSimulationMode ? BusRightBus : BusBrush);
// InvalidateRect(DrawWindow, NULL, FALSE);
CursorDrawn = FALSE;
ok();
}
//-----------------------------------------------------------------------------
// Set up the syntax highlighting colours, according to the currently selected
// scheme.
//-----------------------------------------------------------------------------
static void SetSyntaxHighlightingColours(void)
{
static const SyntaxHighlightingColours Schemes[] = {
{
RGB(0, 0, 0), // bg
RGB(255, 255, 225), // def
RGB(255, 110, 90), // selected
RGB(255, 150, 90), // op
RGB(255, 255, 100), // punct
RGB(255, 160, 160), // lit
RGB(120, 255, 130), // name
RGB(130, 130, 130), // rungNum
RGB(130, 130, 245), // comment
RGB(255, 255, 255), // bus
RGB(0, 0, 0), // simBg
RGB(130, 130, 130), // simRungNum
RGB(170, 200, 200), // simOff
RGB(255, 150, 150), // simOn
RGB(255, 150, 150), // simBusLeft
RGB(150, 150, 255), // simBusRight
},
};
memcpy(&HighlightColours, &Schemes[0], sizeof(Schemes[0]));
}
//-----------------------------------------------------------------------------
// Set up the stuff we'll need to draw our schematic diagram. Fonts, brushes,
// pens, etc.
//-----------------------------------------------------------------------------
void InitForDrawing(void)
{
DrawWindow = new PaintWidget();
DrawWindow->setFocusPolicy(Qt::StrongFocus);
SetSyntaxHighlightingColours();
FixedWidthFont = CreateFont(
FONT_HEIGHT, FONT_WIDTH,
0,
FW_REGULAR,
FALSE,
"Lucida Console");
FixedWidthFontBold = CreateFont(
FONT_HEIGHT, FONT_WIDTH,
0,
FW_BOLD, // the bold text renders funny under Vista
FALSE,
"Lucida Console");
LOGBRUSH lb;
lb.lbStyle = BS_SOLID;
lb.lbColor = HighlightColours.simBusRight;
BusRightBus = CreateBrushIndirect(&lb);
lb.lbColor = HighlightColours.simBusLeft;
BusLeftBrush = CreateBrushIndirect(&lb);
lb.lbColor = HighlightColours.bus;
BusBrush = CreateBrushIndirect(&lb);
lb.lbColor = HighlightColours.bg;
BgBrush = CreateBrushIndirect(&lb);
lb.lbColor = HighlightColours.simBg;
SimBgBrush = CreateBrushIndirect(&lb);
}
//-----------------------------------------------------------------------------
// DrawChars function, for drawing to the export buffer instead of to the
// screen.
//-----------------------------------------------------------------------------
static void DrawCharsToExportBuffer(HCRDC Hcr, int cx, int cy, const char *str)
{
while(*str) {
if(*str >= 10) {
ExportBuffer[cy][cx] = *str;
cx++;
}
str++;
}
}
//-----------------------------------------------------------------------------
// Export a text drawing of the ladder logic program to a file.
//-----------------------------------------------------------------------------
void ExportDrawingAsText(char *file)
{
int maxWidth = ProgCountWidestRow();
ColsAvailable = maxWidth;
int totalHeight = 0;
int i;
for(i = 0; i < Prog.numRungs; i++) {
totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]);
totalHeight += 1;
}
totalHeight *= POS_HEIGHT;
totalHeight += 3;
ExportBuffer = (char **)CheckMalloc(totalHeight * sizeof(char *));
int l = maxWidth*POS_WIDTH + 8;
for(i = 0; i < totalHeight; i++) {
ExportBuffer[i] = (char *)CheckMalloc(l);
memset(ExportBuffer[i], ' ', l-1);
ExportBuffer[i][4] = '|';
ExportBuffer[i][3] = '|';
ExportBuffer[i][l-3] = '|';
ExportBuffer[i][l-2] = '|';
ExportBuffer[i][l-1] = '\0';
}
DrawChars = DrawCharsToExportBuffer;
int cy = 1;
for(i = 0; i < Prog.numRungs; i++) {
int cx = 5;
DrawElement(NULL, ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy,
Prog.rungPowered[i]);
if((i + 1) < 10) {
ExportBuffer[cy+1][1] = '0' + (i + 1);
} else {
ExportBuffer[cy+1][1] = '0' + ((i + 1) % 10);
ExportBuffer[cy+1][0] = '0' + ((i + 1) / 10);
}
cy += POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT,
Prog.rungs[i]);
cy += POS_HEIGHT;
}
cy -= 2;
DrawEndRung(NULL, 5, cy);
FILE *f = fopen(file, "w");
if(!f) {
Error(_("Couldn't open '%s'\n"), f);
return;
}
fprintf(f, "LDmicro export text\n");
if(Prog.mcu) {
fprintf(f, "for '%s', %.6f MHz crystal, %.1f ms cycle time\n\n",
Prog.mcu->mcuName, Prog.mcuClock/1e6, Prog.cycleTime/1e3);
} else {
fprintf(f, "no MCU assigned, %.6f MHz crystal, %.1f ms cycle time\n\n",
Prog.mcuClock/1e6, Prog.cycleTime/1e3);
}
fprintf(f, "\nLADDER DIAGRAM:\n\n");
for(i = 0; i < totalHeight; i++) {
ExportBuffer[i][4] = '|';
fprintf(f, "%s\n", ExportBuffer[i]);
CheckFree(ExportBuffer[i]);
}
CheckFree(ExportBuffer);
ExportBuffer = NULL;
fprintf(f, _("\n\nI/O ASSIGNMENT:\n\n"));
fprintf(f, _(" Name | Type | Pin\n"));
fprintf(f, " ----------------------------+--------------------+------\n");
for(i = 0; i < Prog.io.count; i++) {
char b[1024];
memset(b, '\0', sizeof(b));
PlcProgramSingleIo *io = &Prog.io.assignment[i];
char *type = IoTypeToString(io->type);
char pin[MAX_NAME_LEN];
PinNumberForIo(pin, io);
sprintf(b, " | | %s\n",
pin);
memcpy(b+2, io->name, strlen(io->name));
memcpy(b+31, type, strlen(type));
fprintf(f, "%s", b);
}
fclose(f);
// we may have trashed the grid tables a bit; a repaint will fix that
InvalidateRect(MainWindow, NULL, FALSE);
}