//-----------------------------------------------------------------------------
// Copyright 2007 Jonathan Westhues
//
// This file is part of LDmicro.
//
// LDmicro is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LDmicro is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with LDmicro. If not, see .
//------
//
// The two `output devices' for the drawing code: either the export as text
// stuff to write to a file, or all the routines concerned with drawing to
// the screen.
// Jonathan Westhues, Dec 2004
//
// Ported to linus by: R Ramana, 2018
//-----------------------------------------------------------------------------
#include "linuxUI.h"
#include
#include
#include "ldmicro.h"
void (*DrawChars)(int, int, char *);
GtkSettings *SettingsInstance;
// After an undo all the memory addresses change but make an effort to put
// the cursor roughly where it should be.
int SelectedGxAfterNextPaint = -1;
int SelectedGyAfterNextPaint = -1;
// After pushing a rung up or down the position of that rung in the table
// changes, but the cursor should stay where it was.
BOOL ScrollSelectedIntoViewAfterNextPaint;
// Buffer that we write to when exporting (drawing) diagram to a text file.
// Dynamically allocated so that we're at least slightly efficient.
static char **ExportBuffer;
// The fonts that we will use to draw the ladder diagram: fixed width, one
// normal-weight, one bold.
HFONT FixedWidthFont;
HFONT FixedWidthFontBold;
// Different colour brushes for right and left buses in simulation, but same
// colour for both in edit mode; also for the backgrounds in simulation and
// edit modes.
static HBRUSH BusRightBus;
static HBRUSH BusLeftBrush;
static HBRUSH BusBrush;
static HBRUSH BgBrush;
static HBRUSH SimBgBrush;
// Parameters that determine our offset if we are scrolled
int ScrollXOffset;
int ScrollYOffset;
int ScrollXOffsetMax;
int ScrollYOffsetMax;
// Is the cursor currently drawn? We XOR it so this gets toggled.
static BOOL CursorDrawn;
// Colours with which to do syntax highlighting, configurable
SyntaxHighlightingColours HighlightColours;
#define X_RIGHT_PADDING 30
//-----------------------------------------------------------------------------
// Blink the cursor on the schematic; called by a Windows timer. We XOR
// draw it so just draw the same rectangle every time to show/erase the
// cursor. Cursor may be in one of four places in the selected leaf (top,
// bottom, left, right) but we don't care; just go from the coordinates
// computed when we drew the schematic in the paint procedure.
//-----------------------------------------------------------------------------
void CALLBACK BlinkCursor(HWND hwnd, UINT msg, UINT_PTR id, DWORD time)
{
// if(!isFocus(MainWindow) && !CursorDrawn) return;
// if(Cursor.left == 0) return;
// PlcCursor c;
// SettingsInstance = gtk_settings_get_default();
// gtk_settings_install_property_parser (gtk-cursor-blink ,black);
}
//-----------------------------------------------------------------------------
// Output a string to the screen at a particular location, in character-
// sized units.
//-----------------------------------------------------------------------------
static void DrawCharsToScreen(int cx, int cy, char *str)
{
// cy -= ScrollYOffset*POS_HEIGHT;
// if(cy < -2) return;
// if(cy*FONT_HEIGHT + Y_PADDING > IoListTop) return;
// COLORREF prev;
// BOOL firstTime = TRUE;
// BOOL inNumber = FALSE;
// BOOL inComment = FALSE;
// int inBrace = 0;
// for(; *str; str++, cx++) {
// int x = cx*FONT_WIDTH + X_PADDING;
// int y = cy*FONT_HEIGHT + Y_PADDING;
// BOOL hiOk = !(InSimulationMode || ThisHighlighted);
// if(strchr("{}[]", *str) && hiOk && !inComment) {
// if(*str == '{' || *str == '[') inBrace++;
// if(inBrace == 1) {
// prev = GetTextColor(Hdc);
// SetTextColor(Hdc, HighlightColours.punct);
// TextOut(Hdc, x, y, str, 1);
// SetTextColor(Hdc, prev);
// } else {
// TextOut(Hdc, x, y, str, 1);
// }
// if(*str == ']' || *str == '}') inBrace--;
// } else if((
// (isdigit(*str) && (firstTime || isspace(str[-1])
// || str[-1] == ':' || str[-1] == '[')) ||
// (*str == '-' && isdigit(str[1]))) && hiOk && !inComment)
// {
// prev = GetTextColor(Hdc);
// SetTextColor(Hdc, HighlightColours.lit);
// TextOut(Hdc, x, y, str, 1);
// SetTextColor(Hdc, prev);
// inNumber = TRUE;
// } else if(*str == '\x01') {
// cx--;
// if(hiOk) {
// prev = GetTextColor(Hdc);
// SetTextColor(Hdc, HighlightColours.op);
// }
// } else if(*str == '\x02') {
// cx--;
// if(hiOk) {
// SetTextColor(Hdc, prev);
// inComment = FALSE;
// }
// } else if(*str == '\x03') {
// cx--;
// if(hiOk) {
// prev = GetTextColor(Hdc);
// SetTextColor(Hdc, HighlightColours.comment);
// inComment = TRUE;
// }
// } else if(inNumber) {
// if(isdigit(*str) || *str == '.') {
// prev = GetTextColor(Hdc);
// SetTextColor(Hdc, HighlightColours.lit);
// TextOut(Hdc, x, y, str, 1);
// SetTextColor(Hdc, prev);
// } else {
// TextOut(Hdc, x, y, str, 1);
// inNumber = FALSE;
// }
// } else {
// TextOut(Hdc, x, y, str, 1);
// }
// firstTime = FALSE;
// }
}
//-----------------------------------------------------------------------------
// Total number of columns that we can display in the given amount of
// window area. Need to leave some slop on the right for the scrollbar, of
// course.
//-----------------------------------------------------------------------------
int ScreenColsAvailable(void)
{
// RECT r;
// GetClientRect(MainWindow, &r);
// return (r.right - (X_PADDING + X_RIGHT_PADDING)) / (POS_WIDTH*FONT_WIDTH);
}
//-----------------------------------------------------------------------------
// Total number of columns that we can display in the given amount of
// window area. Need to leave some slop on the right for the scrollbar, of
// course, and extra slop at the bottom for the horiz scrollbar if it is
// shown.
//-----------------------------------------------------------------------------
int ScreenRowsAvailable(void)
{
// int adj;
// if(ScrollXOffsetMax == 0) {
// adj = 0;
// } else {
// adj = 18;
// }
// return (IoListTop - Y_PADDING - adj) / (POS_HEIGHT*FONT_HEIGHT);
}
//-----------------------------------------------------------------------------
// Paint the ladder logic program to the screen. Also figure out where the
// cursor should go and fill in coordinates for BlinkCursor. Not allowed to
// draw deeper than IoListTop, as we would run in to the I/O listbox.
//-----------------------------------------------------------------------------
void PaintWindow(void)
{
// static HBITMAP BackBitmap;
// static HDC BackDc;
// static int BitmapWidth;
// ok();
// RECT r;
// GetClientRect(MainWindow, &r);
// int bw = r.right;
// int bh = IoListTop;
// HDC paintDc;
// if(!BackDc) {
// HWND desktop = GetDesktopWindow();
// RECT dk;
// GetClientRect(desktop, &dk);
// BitmapWidth = max(2000, dk.right + 300);
// BackBitmap = CreateCompatibleBitmap(Hdc, BitmapWidth, dk.bottom + 300);
// BackDc = CreateCompatibleDC(Hdc);
// SelectObject(BackDc, BackBitmap);
// }
// paintDc = Hdc;
// Hdc = BackDc;
// RECT fi;
// fi.left = 0; fi.top = 0;
// fi.right = BitmapWidth; fi.bottom = bh;
// FillRect(Hdc, &fi, InSimulationMode ? SimBgBrush : BgBrush);
// // now figure out how we should draw the ladder logic
// ColsAvailable = ProgCountWidestRow();
// if(ColsAvailable < ScreenColsAvailable()) {
// ColsAvailable = ScreenColsAvailable();
// }
// memset(DisplayMatrix, 0, sizeof(DisplayMatrix));
// SelectionActive = FALSE;
// memset(&Cursor, 0, sizeof(Cursor));
// DrawChars = DrawCharsToScreen;
// int i;
// int cy = 0;
// int rowsAvailable = ScreenRowsAvailable();
// for(i = 0; i < Prog.numRungs; i++) {
// int thisHeight = POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT,
// Prog.rungs[i]);
// // For speed, there is no need to draw everything all the time, but
// // we still must draw a bit above and below so that the DisplayMatrix
// // is filled in enough to make it possible to reselect using the
// // cursor keys.
// if(((cy + thisHeight) >= (ScrollYOffset - 8)*POS_HEIGHT) &&
// (cy < (ScrollYOffset + rowsAvailable + 8)*POS_HEIGHT))
// {
// SetBkColor(Hdc, InSimulationMode ? HighlightColours.simBg :
// HighlightColours.bg);
// SetTextColor(Hdc, InSimulationMode ? HighlightColours.simRungNum :
// HighlightColours.rungNum);
// SelectObject(Hdc, FixedWidthFont);
// int rung = i + 1;
// int y = Y_PADDING + FONT_HEIGHT*cy;
// int yp = y + FONT_HEIGHT*(POS_HEIGHT/2) -
// POS_HEIGHT*FONT_HEIGHT*ScrollYOffset;
// if(rung < 10) {
// char r[1] = { rung + '0' };
// TextOut(Hdc, 8 + FONT_WIDTH, yp, r, 1);
// } else {
// char r[2] = { (rung / 10) + '0', (rung % 10) + '0' };
// TextOut(Hdc, 8, yp, r, 2);
// }
// int cx = 0;
// DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy,
// Prog.rungPowered[i]);
// }
// cy += thisHeight;
// cy += POS_HEIGHT;
// }
// cy -= 2;
// DrawEndRung(0, cy);
// if(SelectedGxAfterNextPaint >= 0) {
// MoveCursorNear(SelectedGxAfterNextPaint, SelectedGyAfterNextPaint);
// InvalidateRect(MainWindow, NULL, FALSE);
// SelectedGxAfterNextPaint = -1;
// SelectedGyAfterNextPaint = -1;
// } else if(ScrollSelectedIntoViewAfterNextPaint && Selected) {
// SelectElement(-1, -1, Selected->selectedState);
// ScrollSelectedIntoViewAfterNextPaint = FALSE;
// InvalidateRect(MainWindow, NULL, FALSE);
// } else {
// if(!SelectionActive) {
// if(Prog.numRungs > 0) {
// if(MoveCursorTopLeft()) {
// InvalidateRect(MainWindow, NULL, FALSE);
// }
// }
// }
// }
// // draw the `buses' at either side of the screen
// r.left = X_PADDING - FONT_WIDTH;
// r.top = 0;
// r.right = r.left + 4;
// r.bottom = IoListTop;
// FillRect(Hdc, &r, InSimulationMode ? BusLeftBrush : BusBrush);
// r.left += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2;
// r.right += POS_WIDTH*FONT_WIDTH*ColsAvailable + 2;
// FillRect(Hdc, &r, InSimulationMode ? BusRightBus : BusBrush);
// CursorDrawn = FALSE;
// BitBlt(paintDc, 0, 0, bw, bh, BackDc, ScrollXOffset, 0, SRCCOPY);
// if(InSimulationMode) {
// KillTimer(MainWindow, TIMER_BLINK_CURSOR);
// } else {
// KillTimer(MainWindow, TIMER_BLINK_CURSOR);
// BlinkCursor(NULL, 0, NULL, 0);
// SetTimer(MainWindow, TIMER_BLINK_CURSOR, 800, BlinkCursor);
// }
// Hdc = paintDc;
// ok();
}
//-----------------------------------------------------------------------------
// Set up the syntax highlighting colours, according to the currently selected
// scheme.
//-----------------------------------------------------------------------------
static void SetSyntaxHighlightingColours(void)
{
static const SyntaxHighlightingColours Schemes[] = {
{
RGB(0, 0, 0), // bg
RGB(255, 255, 225), // def
RGB(255, 110, 90), // selected
RGB(255, 150, 90), // op
RGB(255, 255, 100), // punct
RGB(255, 160, 160), // lit
RGB(120, 255, 130), // name
RGB(130, 130, 130), // rungNum
RGB(130, 130, 245), // comment
RGB(255, 255, 255), // bus
RGB(0, 0, 0), // simBg
RGB(130, 130, 130), // simRungNum
RGB(100, 130, 130), // simOff
RGB(255, 150, 150), // simOn
RGB(255, 150, 150), // simBusLeft
RGB(150, 150, 255), // simBusRight
},
};
memcpy(&HighlightColours, &Schemes[0], sizeof(Schemes[0]));
}
//-----------------------------------------------------------------------------
// Set up the stuff we'll need to draw our schematic diagram. Fonts, brushes,
// pens, etc.
//-----------------------------------------------------------------------------
void InitForDrawing(void)
{
// SetSyntaxHighlightingColours();
// FixedWidthFont = CreateFont(
// FONT_HEIGHT, FONT_WIDTH,
// 0, 0,
// FW_REGULAR,
// FALSE,
// FALSE,
// FALSE,
// ANSI_CHARSET,
// OUT_DEFAULT_PRECIS,
// CLIP_DEFAULT_PRECIS,
// DEFAULT_QUALITY,
// FF_DONTCARE,
// "Lucida Console");
// FixedWidthFontBold = CreateFont(
// FONT_HEIGHT, FONT_WIDTH,
// 0, 0,
// FW_REGULAR, // the bold text renders funny under Vista
// FALSE,
// FALSE,
// FALSE,
// ANSI_CHARSET,
// OUT_DEFAULT_PRECIS,
// CLIP_DEFAULT_PRECIS,
// DEFAULT_QUALITY,
// FF_DONTCARE,
// "Lucida Console");
// LOGBRUSH lb;
// lb.lbStyle = BS_SOLID;
// lb.lbColor = HighlightColours.simBusRight;
// BusRightBus = CreateBrushIndirect(&lb);
// lb.lbColor = HighlightColours.simBusLeft;
// BusLeftBrush = CreateBrushIndirect(&lb);
// lb.lbColor = HighlightColours.bus;
// BusBrush = CreateBrushIndirect(&lb);
// lb.lbColor = HighlightColours.bg;
// BgBrush = CreateBrushIndirect(&lb);
// lb.lbColor = HighlightColours.simBg;
// SimBgBrush = CreateBrushIndirect(&lb);
}
//-----------------------------------------------------------------------------
// DrawChars function, for drawing to the export buffer instead of to the
// screen.
//-----------------------------------------------------------------------------
static void DrawCharsToExportBuffer(int cx, int cy, char *str)
{
while(*str) {
if(*str >= 10) {
ExportBuffer[cy][cx] = *str;
cx++;
}
str++;
}
}
//-----------------------------------------------------------------------------
// Export a text drawing of the ladder logic program to a file.
//-----------------------------------------------------------------------------
void ExportDrawingAsText(char *file)
{
// int maxWidth = ProgCountWidestRow();
// ColsAvailable = maxWidth;
// int totalHeight = 0;
// int i;
// for(i = 0; i < Prog.numRungs; i++) {
// totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]);
// totalHeight += 1;
// }
// totalHeight *= POS_HEIGHT;
// totalHeight += 3;
// ExportBuffer = (char **)CheckMalloc(totalHeight * sizeof(char *));
// int l = maxWidth*POS_WIDTH + 8;
// for(i = 0; i < totalHeight; i++) {
// ExportBuffer[i] = (char *)CheckMalloc(l);
// memset(ExportBuffer[i], ' ', l-1);
// ExportBuffer[i][4] = '|';
// ExportBuffer[i][3] = '|';
// ExportBuffer[i][l-3] = '|';
// ExportBuffer[i][l-2] = '|';
// ExportBuffer[i][l-1] = '\0';
// }
// DrawChars = DrawCharsToExportBuffer;
// int cy = 1;
// for(i = 0; i < Prog.numRungs; i++) {
// int cx = 5;
// DrawElement(ELEM_SERIES_SUBCKT, Prog.rungs[i], &cx, &cy,
// Prog.rungPowered[i]);
// if((i + 1) < 10) {
// ExportBuffer[cy+1][1] = '0' + (i + 1);
// } else {
// ExportBuffer[cy+1][1] = '0' + ((i + 1) % 10);
// ExportBuffer[cy+1][0] = '0' + ((i + 1) / 10);
// }
// cy += POS_HEIGHT*CountHeightOfElement(ELEM_SERIES_SUBCKT,
// Prog.rungs[i]);
// cy += POS_HEIGHT;
// }
// cy -= 2;
// DrawEndRung(5, cy);
// FILE *f = fopen(file, "w");
// if(!f) {
// Error(_("Couldn't open '%s'\n"), f);
// return;
// }
// fprintf(f, "LDmicro export text\n");
// if(Prog.mcu) {
// fprintf(f, "for '%s', %.6f MHz crystal, %.1f ms cycle time\n\n",
// Prog.mcu->mcuName, Prog.mcuClock/1e6, Prog.cycleTime/1e3);
// } else {
// fprintf(f, "no MCU assigned, %.6f MHz crystal, %.1f ms cycle time\n\n",
// Prog.mcuClock/1e6, Prog.cycleTime/1e3);
// }
// fprintf(f, "\nLADDER DIAGRAM:\n\n");
// for(i = 0; i < totalHeight; i++) {
// ExportBuffer[i][4] = '|';
// fprintf(f, "%s\n", ExportBuffer[i]);
// CheckFree(ExportBuffer[i]);
// }
// CheckFree(ExportBuffer);
// ExportBuffer = NULL;
// fprintf(f, _("\n\nI/O ASSIGNMENT:\n\n"));
// fprintf(f, _(" Name | Type | Pin\n"));
// fprintf(f, " ----------------------------+--------------------+------\n");
// for(i = 0; i < Prog.io.count; i++) {
// char b[1024];
// memset(b, '\0', sizeof(b));
// PlcProgramSingleIo *io = &Prog.io.assignment[i];
// char *type = IoTypeToString(io->type);
// char pin[MAX_NAME_LEN];
// PinNumberForIo(pin, io);
// sprintf(b, " | | %s\n",
// pin);
// memcpy(b+2, io->name, strlen(io->name));
// memcpy(b+31, type, strlen(type));
// fprintf(f, "%s", b);
// }
// fclose(f);
// // we may have trashed the grid tables a bit; a repaint will fix that
// InvalidateRect(MainWindow, NULL, FALSE);
}
//-----------------------------------------------------------------------------
// Determine the settings of the vertical and (if needed) horizontal
// scrollbars used to scroll our view of the program.
//-----------------------------------------------------------------------------
void SetUpScrollbars(BOOL *horizShown, SCROLLINFO *horiz, SCROLLINFO *vert)
{
// int totalHeight = 0;
// int i;
// for(i = 0; i < Prog.numRungs; i++) {
// totalHeight += CountHeightOfElement(ELEM_SERIES_SUBCKT, Prog.rungs[i]);
// totalHeight++;
// }
// totalHeight += 1; // for the end rung
// int totalWidth = ProgCountWidestRow();
// if(totalWidth <= ScreenColsAvailable()) {
// *horizShown = FALSE;
// ScrollXOffset = 0;
// ScrollXOffsetMax = 0;
// } else {
// *horizShown = TRUE;
// memset(horiz, 0, sizeof(*horiz));
// horiz->cbSize = sizeof(*horiz);
// horiz->fMask = SIF_DISABLENOSCROLL | SIF_ALL;
// horiz->nMin = 0;
// horiz->nMax = X_PADDING + totalWidth*POS_WIDTH*FONT_WIDTH;
// RECT r;
// GetClientRect(MainWindow, &r);
// horiz->nPage = r.right - X_PADDING;
// horiz->nPos = ScrollXOffset;
// ScrollXOffsetMax = horiz->nMax - horiz->nPage + 1;
// if(ScrollXOffset > ScrollXOffsetMax) ScrollXOffset = ScrollXOffsetMax;
// if(ScrollXOffset < 0) ScrollXOffset = 0;
// }
// vert->cbSize = sizeof(*vert);
// vert->fMask = SIF_DISABLENOSCROLL | SIF_ALL;
// vert->nMin = 0;
// vert->nMax = totalHeight - 1;
// vert->nPos = ScrollYOffset;
// vert->nPage = ScreenRowsAvailable();
// ScrollYOffsetMax = vert->nMax - vert->nPage + 1;
// if(ScrollYOffset > ScrollYOffsetMax) ScrollYOffset = ScrollYOffsetMax;
// if(ScrollYOffset < 0) ScrollYOffset = 0;
}